| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "test_utils/ANGLETest.h" | |
| #include "test_utils/gl_raii.h" | |
| #include "util/EGLWindow.h" | |
| using namespace angle; | |
| class PbufferTest : public ANGLETest | |
| { | |
| protected: | |
| PbufferTest() | |
| { | |
| setWindowWidth(512); | |
| setWindowHeight(512); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| void testSetUp() override | |
| { | |
| constexpr char kVS[] = | |
| R"(precision highp float; | |
| attribute vec4 position; | |
| varying vec2 texcoord; | |
| void main() | |
| { | |
| gl_Position = position; | |
| texcoord = (position.xy * 0.5) + 0.5; | |
| texcoord.y = 1.0 - texcoord.y; | |
| })"; | |
| constexpr char kFS[] = | |
| R"(precision highp float; | |
| uniform sampler2D tex; | |
| varying vec2 texcoord; | |
| void main() | |
| { | |
| gl_FragColor = texture2D(tex, texcoord); | |
| })"; | |
| mTextureProgram = CompileProgram(kVS, kFS); | |
| if (mTextureProgram == 0) | |
| { | |
| FAIL() << "shader compilation failed."; | |
| } | |
| mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex"); | |
| EGLWindow *window = getEGLWindow(); | |
| EGLint surfaceType = 0; | |
| eglGetConfigAttrib(window->getDisplay(), window->getConfig(), EGL_SURFACE_TYPE, | |
| &surfaceType); | |
| mSupportsPbuffers = (surfaceType & EGL_PBUFFER_BIT) != 0; | |
| EGLint bindToTextureRGBA = 0; | |
| eglGetConfigAttrib(window->getDisplay(), window->getConfig(), EGL_BIND_TO_TEXTURE_RGBA, | |
| &bindToTextureRGBA); | |
| mSupportsBindTexImage = (bindToTextureRGBA == EGL_TRUE); | |
| const EGLint pBufferAttributes[] = { | |
| EGL_WIDTH, static_cast<EGLint>(mPbufferSize), | |
| EGL_HEIGHT, static_cast<EGLint>(mPbufferSize), | |
| EGL_TEXTURE_FORMAT, mSupportsBindTexImage ? EGL_TEXTURE_RGBA : EGL_NO_TEXTURE, | |
| EGL_TEXTURE_TARGET, mSupportsBindTexImage ? EGL_TEXTURE_2D : EGL_NO_TEXTURE, | |
| EGL_NONE, EGL_NONE, | |
| }; | |
| mPbuffer = | |
| eglCreatePbufferSurface(window->getDisplay(), window->getConfig(), pBufferAttributes); | |
| if (mSupportsPbuffers) | |
| { | |
| ASSERT_NE(mPbuffer, EGL_NO_SURFACE); | |
| ASSERT_EGL_SUCCESS(); | |
| } | |
| else | |
| { | |
| ASSERT_EQ(mPbuffer, EGL_NO_SURFACE); | |
| ASSERT_EGL_ERROR(EGL_BAD_MATCH); | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void testTearDown() override | |
| { | |
| glDeleteProgram(mTextureProgram); | |
| EGLWindow *window = getEGLWindow(); | |
| eglDestroySurface(window->getDisplay(), mPbuffer); | |
| } | |
| GLuint mTextureProgram; | |
| GLint mTextureUniformLocation; | |
| const size_t mPbufferSize = 32; | |
| EGLSurface mPbuffer; | |
| bool mSupportsPbuffers; | |
| bool mSupportsBindTexImage; | |
| }; | |
| // Test clearing a Pbuffer and checking the color is correct | |
| TEST_P(PbufferTest, Clearing) | |
| { | |
| ANGLE_SKIP_TEST_IF(!mSupportsPbuffers); | |
| EGLWindow *window = getEGLWindow(); | |
| // Clear the window surface to blue and verify | |
| window->makeCurrent(); | |
| ASSERT_EGL_SUCCESS(); | |
| glClearColor(0.0f, 0.0f, 1.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); | |
| // Apply the Pbuffer and clear it to purple and verify | |
| eglMakeCurrent(window->getDisplay(), mPbuffer, mPbuffer, window->getContext()); | |
| ASSERT_EGL_SUCCESS(); | |
| glViewport(0, 0, static_cast<GLsizei>(mPbufferSize), static_cast<GLsizei>(mPbufferSize)); | |
| glClearColor(1.0f, 0.0f, 1.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_EQ(static_cast<GLint>(mPbufferSize) / 2, static_cast<GLint>(mPbufferSize) / 2, 255, | |
| 0, 255, 255); | |
| // Rebind the window surface and verify that it is still blue | |
| window->makeCurrent(); | |
| ASSERT_EGL_SUCCESS(); | |
| EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); | |
| } | |
| // Bind the Pbuffer to a texture and verify it renders correctly | |
| TEST_P(PbufferTest, BindTexImage) | |
| { | |
| // Test skipped because Pbuffers are not supported or Pbuffer does not support binding to RGBA | |
| // textures. | |
| ANGLE_SKIP_TEST_IF(!mSupportsPbuffers || !mSupportsBindTexImage); | |
| EGLWindow *window = getEGLWindow(); | |
| // Apply the Pbuffer and clear it to purple | |
| eglMakeCurrent(window->getDisplay(), mPbuffer, mPbuffer, window->getContext()); | |
| ASSERT_EGL_SUCCESS(); | |
| glViewport(0, 0, static_cast<GLsizei>(mPbufferSize), static_cast<GLsizei>(mPbufferSize)); | |
| glClearColor(1.0f, 0.0f, 1.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_EQ(static_cast<GLint>(mPbufferSize) / 2, static_cast<GLint>(mPbufferSize) / 2, 255, | |
| 0, 255, 255); | |
| // Apply the window surface | |
| window->makeCurrent(); | |
| // Create a texture and bind the Pbuffer to it | |
| GLuint texture = 0; | |
| glGenTextures(1, &texture); | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| EXPECT_GL_NO_ERROR(); | |
| eglBindTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER); | |
| glViewport(0, 0, getWindowWidth(), getWindowHeight()); | |
| ASSERT_EGL_SUCCESS(); | |
| // Draw a quad and verify that it is purple | |
| glUseProgram(mTextureProgram); | |
| glUniform1i(mTextureUniformLocation, 0); | |
| drawQuad(mTextureProgram, "position", 0.5f); | |
| EXPECT_GL_NO_ERROR(); | |
| // Unbind the texture | |
| eglReleaseTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER); | |
| ASSERT_EGL_SUCCESS(); | |
| // Verify that purple was drawn | |
| EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); | |
| glDeleteTextures(1, &texture); | |
| } | |
| // Verify that when eglBind/ReleaseTexImage are called, the texture images are freed and their | |
| // size information is correctly updated. | |
| TEST_P(PbufferTest, TextureSizeReset) | |
| { | |
| ANGLE_SKIP_TEST_IF(!mSupportsPbuffers); | |
| ANGLE_SKIP_TEST_IF(!mSupportsBindTexImage); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| EXPECT_GL_NO_ERROR(); | |
| glUseProgram(mTextureProgram); | |
| glUniform1i(mTextureUniformLocation, 0); | |
| // Fill the texture with white pixels | |
| std::vector<GLColor> whitePixels(mPbufferSize * mPbufferSize, GLColor::white); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(mPbufferSize), | |
| static_cast<GLsizei>(mPbufferSize), 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
| whitePixels.data()); | |
| EXPECT_GL_NO_ERROR(); | |
| // Draw the white texture and verify that the pixels are correct | |
| drawQuad(mTextureProgram, "position", 0.5f); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white); | |
| // Bind the EGL surface and draw with it, results are undefined since nothing has | |
| // been written to it | |
| EGLWindow *window = getEGLWindow(); | |
| eglBindTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER); | |
| drawQuad(mTextureProgram, "position", 0.5f); | |
| EXPECT_GL_NO_ERROR(); | |
| // Clear the back buffer to a unique color (green) | |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); | |
| // Unbind the EGL surface and try to draw with the texture again, the texture's size should | |
| // now be zero and incomplete so the back buffer should be black | |
| eglReleaseTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER); | |
| drawQuad(mTextureProgram, "position", 0.5f); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); | |
| } | |
| // Bind a Pbuffer, redefine the texture, and verify it renders correctly | |
| TEST_P(PbufferTest, BindTexImageAndRedefineTexture) | |
| { | |
| // Test skipped because Pbuffers are not supported or Pbuffer does not support binding to RGBA | |
| // textures. | |
| ANGLE_SKIP_TEST_IF(!mSupportsPbuffers || !mSupportsBindTexImage); | |
| EGLWindow *window = getEGLWindow(); | |
| // Apply the Pbuffer and clear it to purple | |
| eglMakeCurrent(window->getDisplay(), mPbuffer, mPbuffer, window->getContext()); | |
| ASSERT_EGL_SUCCESS(); | |
| glViewport(0, 0, static_cast<GLsizei>(mPbufferSize), static_cast<GLsizei>(mPbufferSize)); | |
| glClearColor(1.0f, 0.0f, 1.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_EQ(static_cast<GLint>(mPbufferSize) / 2, static_cast<GLint>(mPbufferSize) / 2, 255, | |
| 0, 255, 255); | |
| // Apply the window surface | |
| window->makeCurrent(); | |
| // Create a texture and bind the Pbuffer to it | |
| GLuint texture = 0; | |
| glGenTextures(1, &texture); | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| EXPECT_GL_NO_ERROR(); | |
| eglBindTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER); | |
| glViewport(0, 0, getWindowWidth(), getWindowHeight()); | |
| ASSERT_EGL_SUCCESS(); | |
| // Redefine the texture | |
| unsigned int pixelValue = 0xFFFF00FF; | |
| std::vector<unsigned int> pixelData(getWindowWidth() * getWindowHeight(), pixelValue); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, | |
| GL_UNSIGNED_BYTE, &pixelData[0]); | |
| // Draw a quad and verify that it is magenta | |
| glUseProgram(mTextureProgram); | |
| glUniform1i(mTextureUniformLocation, 0); | |
| drawQuad(mTextureProgram, "position", 0.5f); | |
| EXPECT_GL_NO_ERROR(); | |
| // Verify that magenta was drawn | |
| EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); | |
| glDeleteTextures(1, &texture); | |
| } | |
| ANGLE_INSTANTIATE_TEST_ES2(PbufferTest); |