| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Some of the pointsprite tests below were ported from Khronos WebGL | |
| // conformance test suite. | |
| #include "test_utils/ANGLETest.h" | |
| #include "test_utils/gl_raii.h" | |
| #include <cmath> | |
| using namespace angle; | |
| constexpr char kVertexShaderSource[] = | |
| R"(attribute vec4 vPosition; | |
| uniform float uPointSize; | |
| void main() | |
| { | |
| gl_PointSize = uPointSize; | |
| gl_Position = vPosition; | |
| })"; | |
| // TODO(ynovikov): Improve the tests to work with point size 1. http://anglebug.com/2553 | |
| constexpr GLfloat kMinMaxPointSize = 2.0f; | |
| class PointSpritesTest : public ANGLETest | |
| { | |
| protected: | |
| const int windowWidth = 256; | |
| const int windowHeight = 256; | |
| PointSpritesTest() | |
| { | |
| setWindowWidth(windowWidth); | |
| setWindowHeight(windowHeight); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| float s2p(float s) { return (s + 1.0f) * 0.5f * (GLfloat)windowWidth; } | |
| void testPointCoordAndPointSizeCompliance(GLProgram program) | |
| { | |
| glUseProgram(program); | |
| GLfloat pointSizeRange[2] = {}; | |
| glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); | |
| GLfloat maxPointSize = pointSizeRange[1]; | |
| ASSERT_TRUE(maxPointSize >= 1); | |
| maxPointSize = floorf(maxPointSize); | |
| ASSERT_TRUE((int)maxPointSize % 1 == 0); | |
| maxPointSize = std::min(maxPointSize, 64.0f); | |
| GLfloat pointWidth = maxPointSize / windowWidth; | |
| GLint step = static_cast<GLint>(floorf(maxPointSize / 4)); | |
| GLint pointStep = std::max<GLint>(1, step); | |
| GLint pointSizeLoc = glGetUniformLocation(program, "uPointSize"); | |
| ASSERT_GL_NO_ERROR(); | |
| glUniform1f(pointSizeLoc, maxPointSize); | |
| ASSERT_GL_NO_ERROR(); | |
| GLfloat pixelOffset = ((int)maxPointSize % 2) ? (1.0f / (GLfloat)windowWidth) : 0; | |
| GLBuffer vertexObject; | |
| glBindBuffer(GL_ARRAY_BUFFER, vertexObject.get()); | |
| ASSERT_GL_NO_ERROR(); | |
| GLfloat thePoints[] = {-0.5f + pixelOffset, -0.5f + pixelOffset, 0.5f + pixelOffset, | |
| -0.5f + pixelOffset, -0.5f + pixelOffset, 0.5f + pixelOffset, | |
| 0.5f + pixelOffset, 0.5f + pixelOffset}; | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW); | |
| ASSERT_GL_NO_ERROR(); | |
| glEnableVertexAttribArray(0); | |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArrays(GL_POINTS, 0, 4); | |
| ASSERT_GL_NO_ERROR(); | |
| for (float py = 0; py < 2; ++py) | |
| { | |
| for (float px = 0; px < 2; ++px) | |
| { | |
| float pointX = -0.5f + px + pixelOffset; | |
| float pointY = -0.5f + py + pixelOffset; | |
| for (int yy = 0; yy < maxPointSize; yy += pointStep) | |
| { | |
| for (int xx = 0; xx < maxPointSize; xx += pointStep) | |
| { | |
| // formula for s and t from OpenGL ES 2.0 spec section 3.3 | |
| float xw = s2p(pointX); | |
| float yw = s2p(pointY); | |
| float u = xx / maxPointSize * 2 - 1; | |
| float v = yy / maxPointSize * 2 - 1; | |
| int xf = static_cast<int>(floorf(s2p(pointX + u * pointWidth))); | |
| int yf = static_cast<int>(floorf(s2p(pointY + v * pointWidth))); | |
| float s = 0.5f + (xf + 0.5f - xw) / maxPointSize; | |
| float t = 0.5f + (yf + 0.5f - yw) / maxPointSize; | |
| GLubyte color[4] = {static_cast<GLubyte>(floorf(s * 255)), | |
| static_cast<GLubyte>(floorf((1 - t) * 255)), 0, 255}; | |
| EXPECT_PIXEL_NEAR(xf, yf, color[0], color[1], color[2], color[3], 4); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| }; | |
| // Checks gl_PointCoord and gl_PointSize | |
| // https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/variables/gl-pointcoord.html | |
| TEST_P(PointSpritesTest, PointCoordAndPointSizeCompliance) | |
| { | |
| // TODO(jmadill): Investigate potential AMD driver bug. | |
| // http://anglebug.com/1643 | |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows()); | |
| constexpr char fs[] = | |
| R"(precision mediump float; | |
| void main() | |
| { | |
| gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0, 1); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); | |
| testPointCoordAndPointSizeCompliance(program); | |
| } | |
| // Checks gl_PointCoord and gl_PointSize, but use the gl_PointCoord inside a function. | |
| // In Vulkan, we need to inject some code into the shader to flip the Y coordinate, and we | |
| // need to make sure this code injection works even if someone uses gl_PointCoord outside the | |
| // main function. | |
| TEST_P(PointSpritesTest, UsingPointCoordInsideFunction) | |
| { | |
| // TODO(jmadill): Investigate potential AMD driver bug. | |
| // http://anglebug.com/1643 | |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows()); | |
| constexpr char fs[] = | |
| R"(precision mediump float; | |
| void foo() | |
| { | |
| gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0, 1); | |
| } | |
| void main() | |
| { | |
| foo(); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); | |
| testPointCoordAndPointSizeCompliance(program); | |
| } | |
| // Verify that drawing a point without enabling any attributes succeeds | |
| // https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-no-attributes.html | |
| TEST_P(PointSpritesTest, PointWithoutAttributesCompliance) | |
| { | |
| // TODO(jmadill): Investigate potential AMD driver bug. | |
| // http://anglebug.com/1643 | |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows()); | |
| GLfloat pointSizeRange[2] = {}; | |
| glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); | |
| GLfloat maxPointSize = pointSizeRange[1]; | |
| ANGLE_SKIP_TEST_IF(maxPointSize < kMinMaxPointSize); | |
| constexpr char kVS[] = R"(void main() | |
| { | |
| gl_PointSize = 2.0; | |
| gl_Position = vec4(0.0, 0.0, 0.0, 1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); | |
| ASSERT_GL_NO_ERROR(); | |
| glUseProgram(program); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| ASSERT_GL_NO_ERROR(); | |
| // expect the center pixel to be blue | |
| EXPECT_PIXEL_COLOR_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, GLColor::blue); | |
| } | |
| // This is a regression test for a graphics driver bug affecting end caps on roads in MapsGL | |
| // https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html | |
| TEST_P(PointSpritesTest, PointCoordRegressionTest) | |
| { | |
| // TODO(jmadill): Investigate potential AMD driver bug. | |
| // http://anglebug.com/1643 | |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows()); | |
| GLfloat pointSizeRange[2] = {}; | |
| glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); | |
| GLfloat maxPointSize = pointSizeRange[1]; | |
| ANGLE_SKIP_TEST_IF(maxPointSize < kMinMaxPointSize); | |
| constexpr char kFS[] = R"(precision mediump float; | |
| varying vec4 v_color; | |
| void main() | |
| { | |
| // It seems as long as this mathematical expression references | |
| // gl_PointCoord, the fragment's color is incorrect. | |
| vec2 diff = gl_PointCoord - vec2(.5, .5); | |
| if (length(diff) > 0.5) | |
| discard; | |
| // The point should be a solid color. | |
| gl_FragColor = v_color; | |
| })"; | |
| constexpr char kVS[] = R"(varying vec4 v_color; | |
| // The X and Y coordinates of the center of the point. | |
| attribute vec2 a_vertex; | |
| uniform float u_pointSize; | |
| void main() | |
| { | |
| gl_PointSize = u_pointSize; | |
| gl_Position = vec4(a_vertex, 0.0, 1.0); | |
| // The color of the point. | |
| v_color = vec4(0.0, 1.0, 0.0, 1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| ASSERT_GL_NO_ERROR(); | |
| glUseProgram(program); | |
| glClearColor(0, 0, 0, 1); | |
| glDisable(GL_DEPTH_TEST); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| GLint pointSizeLoc = glGetUniformLocation(program, "u_pointSize"); | |
| ASSERT_GL_NO_ERROR(); | |
| GLfloat pointSize = std::min<GLfloat>(20.0f, maxPointSize); | |
| glUniform1f(pointSizeLoc, pointSize); | |
| ASSERT_GL_NO_ERROR(); | |
| GLBuffer vertexObject; | |
| ASSERT_GL_NO_ERROR(); | |
| glBindBuffer(GL_ARRAY_BUFFER, vertexObject.get()); | |
| ASSERT_GL_NO_ERROR(); | |
| GLfloat thePoints[] = {0.0f, 0.0f}; | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW); | |
| ASSERT_GL_NO_ERROR(); | |
| glEnableVertexAttribArray(0); | |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| ASSERT_GL_NO_ERROR(); | |
| // expect the center pixel to be green | |
| EXPECT_PIXEL_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, 0, 255, 0, 255); | |
| } | |
| // Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled | |
| // https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-size.html | |
| TEST_P(PointSpritesTest, PointSizeEnabledCompliance) | |
| { | |
| // TODO(jmadill): Investigate potential AMD driver bug. | |
| // http://anglebug.com/1643 | |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows()); | |
| constexpr char kFS[] = R"(precision mediump float; | |
| varying vec4 color; | |
| void main() | |
| { | |
| gl_FragColor = color; | |
| })"; | |
| constexpr char kVS[] = R"(attribute vec3 pos; | |
| attribute vec4 colorIn; | |
| uniform float pointSize; | |
| varying vec4 color; | |
| void main() | |
| { | |
| gl_PointSize = pointSize; | |
| color = colorIn; | |
| gl_Position = vec4(pos, 1.0); | |
| })"; | |
| // The WebGL test is drawn on a 2x2 canvas. Emulate this by setting a 2x2 viewport. | |
| glViewport(0, 0, 2, 2); | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| ASSERT_GL_NO_ERROR(); | |
| glUseProgram(program); | |
| glDisable(GL_BLEND); | |
| // The choice of (0.4, 0.4) ensures that the centers of the surrounding | |
| // pixels are not contained within the point when it is of size 1, but | |
| // that they definitely are when it is of size 2. | |
| GLfloat vertices[] = {0.4f, 0.4f, 0.0f}; | |
| GLubyte colors[] = {255, 0, 0, 255}; | |
| GLBuffer vertexObject; | |
| ASSERT_GL_NO_ERROR(); | |
| glBindBuffer(GL_ARRAY_BUFFER, vertexObject.get()); | |
| ASSERT_GL_NO_ERROR(); | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(vertices) + sizeof(colors), nullptr, GL_STATIC_DRAW); | |
| ASSERT_GL_NO_ERROR(); | |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); | |
| ASSERT_GL_NO_ERROR(); | |
| glBufferSubData(GL_ARRAY_BUFFER, sizeof(vertices), sizeof(colors), colors); | |
| ASSERT_GL_NO_ERROR(); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); | |
| glEnableVertexAttribArray(0); | |
| glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, | |
| reinterpret_cast<void *>(sizeof(vertices))); | |
| glEnableVertexAttribArray(1); | |
| GLint pointSizeLoc = glGetUniformLocation(program, "pointSize"); | |
| ASSERT_GL_NO_ERROR(); | |
| glUniform1f(pointSizeLoc, 1.0f); | |
| ASSERT_GL_NO_ERROR(); | |
| glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test the pixels around the target Red pixel to ensure | |
| // they are the expected color values | |
| for (GLint y = 0; y < 2; ++y) | |
| { | |
| for (GLint x = 0; x < 2; ++x) | |
| { | |
| // 1x1 is expected to be a red pixel | |
| // All others are black | |
| GLubyte expectedColor[4] = {0, 0, 0, 0}; | |
| if (x == 1 && y == 1) | |
| { | |
| expectedColor[0] = 255; | |
| expectedColor[3] = 255; | |
| } | |
| EXPECT_PIXEL_EQ(x, y, expectedColor[0], expectedColor[1], expectedColor[2], | |
| expectedColor[3]); | |
| } | |
| } | |
| GLfloat pointSizeRange[2] = {}; | |
| glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); | |
| if (pointSizeRange[1] >= 2.0) | |
| { | |
| // Draw a point of size 2 and verify it fills the appropriate region. | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glUniform1f(pointSizeLoc, 2.0f); | |
| ASSERT_GL_NO_ERROR(); | |
| glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test the pixels to ensure the target is ALL Red pixels | |
| for (GLint y = 0; y < 2; ++y) | |
| { | |
| for (GLint x = 0; x < 2; ++x) | |
| { | |
| EXPECT_PIXEL_EQ(x, y, 255, 0, 0, 255); | |
| } | |
| } | |
| } | |
| } | |
| // Verify that rendering works correctly when gl_PointSize is declared in a shader but isn't used | |
| TEST_P(PointSpritesTest, PointSizeDeclaredButUnused) | |
| { | |
| constexpr char kVS[] = R"(attribute highp vec4 position; | |
| void main(void) | |
| { | |
| gl_PointSize = 1.0; | |
| gl_Position = position; | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| ASSERT_GL_NO_ERROR(); | |
| glUseProgram(program); | |
| drawQuad(program, "position", 0.5f, 1.0f); | |
| ASSERT_GL_NO_ERROR(); | |
| // expect the center pixel to be red | |
| EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255); | |
| } | |
| // Test to cover a bug where the D3D11 rasterizer state would not be update when switching between | |
| // draw types. This causes the cull face to potentially be incorrect when drawing emulated point | |
| // spites. | |
| TEST_P(PointSpritesTest, PointSpriteAlternatingDrawTypes) | |
| { | |
| GLfloat pointSizeRange[2] = {}; | |
| glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); | |
| GLfloat maxPointSize = pointSizeRange[1]; | |
| ANGLE_SKIP_TEST_IF(maxPointSize < kMinMaxPointSize); | |
| constexpr char kVS[] = R"(uniform float u_pointSize; | |
| void main() | |
| { | |
| gl_PointSize = u_pointSize; | |
| gl_Position = vec4(0.0, 0.0, 0.0, 1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue()); | |
| ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); | |
| ASSERT_GL_NO_ERROR(); | |
| glEnable(GL_CULL_FACE); | |
| glCullFace(GL_FRONT); | |
| const GLfloat quadVertices[] = { | |
| -1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, -1.0f, -1.0f, 0.5f, | |
| -1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, | |
| }; | |
| glUseProgram(quadProgram); | |
| GLint positionLocation = glGetAttribLocation(quadProgram, essl1_shaders::PositionAttrib()); | |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices); | |
| glEnableVertexAttribArray(positionLocation); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| glUseProgram(pointProgram); | |
| GLint pointSizeLoc = glGetUniformLocation(pointProgram, "u_pointSize"); | |
| ASSERT_GL_NO_ERROR(); | |
| GLfloat pointSize = std::min<GLfloat>(16.0f, maxPointSize); | |
| glUniform1f(pointSizeLoc, pointSize); | |
| ASSERT_GL_NO_ERROR(); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| ASSERT_GL_NO_ERROR(); | |
| // expect the center pixel to be blue | |
| EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); | |
| } | |
| // This checks for an NVIDIA driver bug where points larger than the maximum reported point size can | |
| // be drawn. Point size should be clamped to the point size range as specified in GLES 3.0.5 section | |
| // 3.4. | |
| TEST_P(PointSpritesTest, PointSizeAboveMaxIsClamped) | |
| { | |
| // Failed on NVIDIA GeForce GTX 1080 - no pixels from the point were detected in the | |
| // framebuffer. http://anglebug.com/2111 | |
| ANGLE_SKIP_TEST_IF(IsD3D9()); | |
| // Failed on AMD OSX and Windows trybots - no pixels from the point were detected in the | |
| // framebuffer. http://anglebug.com/2113 | |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); | |
| // If the center of the point ends up being outside the renderable surface, no point gets | |
| // rendered at all on AMD. http://anglebug.com/2113 | |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsVulkan()); | |
| // TODO(hqle): Metal on macbook also has problem with drawing point outside framebuffer. | |
| // http://anglebug.com/4135 | |
| ANGLE_SKIP_TEST_IF(IsMetal()); | |
| GLfloat pointSizeRange[2] = {}; | |
| glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); | |
| GLfloat maxPointSize = pointSizeRange[1]; | |
| if (maxPointSize < 4) | |
| { | |
| // This test is only able to test larger points. | |
| return; | |
| } | |
| constexpr char kVS[] = | |
| "attribute vec4 vPosition;\n" | |
| "uniform float uPointSize;\n" | |
| "void main()\n" | |
| "{\n" | |
| " gl_PointSize = uPointSize;\n" | |
| " gl_Position = vPosition;\n" | |
| "}\n"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| glUseProgram(program); | |
| ASSERT_GL_NO_ERROR(); | |
| GLfloat testPointSize = floorf(maxPointSize * 2.0f); | |
| GLint pointSizeLoc = glGetUniformLocation(program, "uPointSize"); | |
| glUniform1f(pointSizeLoc, testPointSize); | |
| ASSERT_GL_NO_ERROR(); | |
| // The point will be a square centered at gl_Position. We'll offset it from the center of the | |
| // viewport on the x axis so that the left edge of the point square is at the center of the | |
| // viewport. | |
| GLfloat pointXPosition = (0.5f * maxPointSize) * (2.0f / (GLfloat)getWindowWidth()); | |
| GLBuffer vertexBuffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); | |
| GLfloat thePoints[] = {pointXPosition, 0.0f}; | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW); | |
| ASSERT_GL_NO_ERROR(); | |
| glEnableVertexAttribArray(0); | |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
| glClearColor(0, 0, 0, 0); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| ASSERT_GL_NO_ERROR(); | |
| // Pixel on the right of the viewport center should be covered by the point. | |
| EXPECT_PIXEL_NEAR(getWindowWidth() / 2 + 2, getWindowHeight() / 2, 255, 0, 0, 255, 4); | |
| // Pixel on the left of the viewport center should not be covered by the point. | |
| EXPECT_PIXEL_NEAR(getWindowWidth() / 2 - 2, getWindowHeight() / 2, 0, 0, 0, 0, 4); | |
| } | |
| // Use this to select which configurations (e.g. which renderer, which GLES | |
| // major version) these tests should be run against. | |
| // | |
| // We test on D3D11 9_3 because the existing D3D11 PointSprite implementation | |
| // uses Geometry Shaders which are not supported for 9_3. | |
| // D3D9 and D3D11 are also tested to ensure no regressions. | |
| ANGLE_INSTANTIATE_TEST_ES2(PointSpritesTest); |