| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "test_utils/ANGLETest.h" | |
| #include <stdint.h> | |
| #include <memory> | |
| #include "common/string_utils.h" | |
| #include "test_utils/angle_test_configs.h" | |
| #include "test_utils/gl_raii.h" | |
| #include "util/EGLWindow.h" | |
| #include "util/OSWindow.h" | |
| using namespace angle; | |
| class ProgramBinaryTest : public ANGLETest | |
| { | |
| protected: | |
| ProgramBinaryTest() | |
| { | |
| setWindowWidth(128); | |
| setWindowHeight(128); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| // Test flakiness was noticed when reusing displays. | |
| forceNewDisplay(); | |
| } | |
| void testSetUp() override | |
| { | |
| mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); | |
| if (mProgram == 0) | |
| { | |
| FAIL() << "shader compilation failed."; | |
| } | |
| glGenBuffers(1, &mBuffer); | |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| glBufferData(GL_ARRAY_BUFFER, 128, nullptr, GL_STATIC_DRAW); | |
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void testTearDown() override | |
| { | |
| glDeleteProgram(mProgram); | |
| glDeleteBuffers(1, &mBuffer); | |
| } | |
| GLint getAvailableProgramBinaryFormatCount() const | |
| { | |
| GLint formatCount; | |
| glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &formatCount); | |
| return formatCount; | |
| } | |
| bool supported() const | |
| { | |
| if (!IsGLExtensionEnabled("GL_OES_get_program_binary")) | |
| { | |
| std::cout << "Test skipped because GL_OES_get_program_binary is not available." | |
| << std::endl; | |
| return false; | |
| } | |
| if (getAvailableProgramBinaryFormatCount() == 0) | |
| { | |
| std::cout << "Test skipped because no program binary formats are available." | |
| << std::endl; | |
| return false; | |
| } | |
| return true; | |
| } | |
| void saveAndLoadProgram(GLuint programToSave, GLuint loadedProgram) | |
| { | |
| GLint programLength = 0; | |
| GLint writtenLength = 0; | |
| GLenum binaryFormat = 0; | |
| glGetProgramiv(programToSave, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); | |
| EXPECT_GL_NO_ERROR(); | |
| std::vector<uint8_t> binary(programLength); | |
| glGetProgramBinaryOES(programToSave, programLength, &writtenLength, &binaryFormat, | |
| binary.data()); | |
| EXPECT_GL_NO_ERROR(); | |
| // The lengths reported by glGetProgramiv and glGetProgramBinaryOES should match | |
| EXPECT_EQ(programLength, writtenLength); | |
| if (writtenLength) | |
| { | |
| glProgramBinaryOES(loadedProgram, binaryFormat, binary.data(), writtenLength); | |
| EXPECT_GL_NO_ERROR(); | |
| GLint linkStatus; | |
| glGetProgramiv(loadedProgram, GL_LINK_STATUS, &linkStatus); | |
| if (linkStatus == 0) | |
| { | |
| GLint infoLogLength; | |
| glGetProgramiv(loadedProgram, GL_INFO_LOG_LENGTH, &infoLogLength); | |
| if (infoLogLength > 0) | |
| { | |
| std::vector<GLchar> infoLog(infoLogLength); | |
| glGetProgramInfoLog(loadedProgram, static_cast<GLsizei>(infoLog.size()), | |
| nullptr, &infoLog[0]); | |
| FAIL() << "program link failed: " << &infoLog[0]; | |
| } | |
| else | |
| { | |
| FAIL() << "program link failed."; | |
| } | |
| } | |
| else | |
| { | |
| glUseProgram(loadedProgram); | |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, nullptr); | |
| glEnableVertexAttribArray(0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| } | |
| GLuint mProgram; | |
| GLuint mBuffer; | |
| }; | |
| // This tests the assumption that float attribs of different size | |
| // should not internally cause a vertex shader recompile (for conversion). | |
| TEST_P(ProgramBinaryTest, FloatDynamicShaderSize) | |
| { | |
| if (!supported()) | |
| { | |
| return; | |
| } | |
| glUseProgram(mProgram); | |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, nullptr); | |
| glEnableVertexAttribArray(0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| GLint programLength; | |
| glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); | |
| EXPECT_GL_NO_ERROR(); | |
| for (GLsizei size = 1; size <= 3; size++) | |
| { | |
| glVertexAttribPointer(0, size, GL_FLOAT, GL_FALSE, 8, nullptr); | |
| glEnableVertexAttribArray(0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| GLint newProgramLength; | |
| glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &newProgramLength); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(programLength, newProgramLength); | |
| } | |
| } | |
| // Tests that switching between signed and unsigned un-normalized data doesn't trigger a bug | |
| // in the D3D11 back-end. | |
| TEST_P(ProgramBinaryTest, DynamicShadersSignatureBug) | |
| { | |
| glUseProgram(mProgram); | |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| GLint attribLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); | |
| ASSERT_NE(-1, attribLocation); | |
| glEnableVertexAttribArray(attribLocation); | |
| glVertexAttribPointer(attribLocation, 2, GL_BYTE, GL_FALSE, 0, nullptr); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| glVertexAttribPointer(attribLocation, 2, GL_UNSIGNED_BYTE, GL_FALSE, 0, nullptr); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| } | |
| // This tests the ability to successfully save and load a program binary. | |
| TEST_P(ProgramBinaryTest, SaveAndLoadBinary) | |
| { | |
| if (!supported()) | |
| { | |
| return; | |
| } | |
| GLuint programToLoad = glCreateProgram(); | |
| saveAndLoadProgram(mProgram, programToLoad); | |
| glDeleteProgram(programToLoad); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // This tests the ability to successfully save and load a program binary and then | |
| // save and load from the same program that was loaded. | |
| TEST_P(ProgramBinaryTest, SaveAndLoadBinaryTwice) | |
| { | |
| if (!supported()) | |
| { | |
| return; | |
| } | |
| GLuint programToLoad = glCreateProgram(); | |
| GLuint programToLoad2 = glCreateProgram(); | |
| saveAndLoadProgram(mProgram, programToLoad); | |
| saveAndLoadProgram(programToLoad, programToLoad2); | |
| glDeleteProgram(programToLoad); | |
| glDeleteProgram(programToLoad2); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Ensures that we init the compiler before calling ProgramBinary. | |
| TEST_P(ProgramBinaryTest, CallProgramBinaryBeforeLink) | |
| { | |
| if (!supported()) | |
| { | |
| return; | |
| } | |
| // Initialize a simple program. | |
| glUseProgram(mProgram); | |
| GLsizei length = 0; | |
| glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH, &length); | |
| ASSERT_GL_NO_ERROR(); | |
| ASSERT_GT(length, 0); | |
| GLsizei readLength = 0; | |
| GLenum binaryFormat = GL_NONE; | |
| std::vector<uint8_t> binaryBlob(length); | |
| glGetProgramBinaryOES(mProgram, length, &readLength, &binaryFormat, binaryBlob.data()); | |
| ASSERT_GL_NO_ERROR(); | |
| // Shutdown and restart GL entirely. | |
| recreateTestFixture(); | |
| ANGLE_GL_BINARY_OES_PROGRAM(binaryProgram, binaryBlob, binaryFormat); | |
| ASSERT_GL_NO_ERROR(); | |
| drawQuad(binaryProgram, essl1_shaders::PositionAttrib(), 0.5f); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Test that unlinked programs have a binary size of 0 | |
| TEST_P(ProgramBinaryTest, ZeroSizedUnlinkedBinary) | |
| { | |
| ANGLE_SKIP_TEST_IF(!supported()); | |
| ANGLE_GL_EMPTY_PROGRAM(program); | |
| GLsizei length = 0; | |
| glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &length); | |
| ASSERT_EQ(0, length); | |
| } | |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these | |
| // tests should be run against. | |
| ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(ProgramBinaryTest); | |
| class ProgramBinaryES3Test : public ANGLETest | |
| { | |
| protected: | |
| ProgramBinaryES3Test() | |
| { | |
| // Test flakiness was noticed when reusing displays. | |
| forceNewDisplay(); | |
| } | |
| void testBinaryAndUBOBlockIndexes(bool drawWithProgramFirst); | |
| }; | |
| void ProgramBinaryES3Test::testBinaryAndUBOBlockIndexes(bool drawWithProgramFirst) | |
| { | |
| // We can't run the test if no program binary formats are supported. | |
| GLint binaryFormatCount = 0; | |
| glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &binaryFormatCount); | |
| ANGLE_SKIP_TEST_IF(!binaryFormatCount); | |
| constexpr char kVS[] = | |
| "#version 300 es\n" | |
| "uniform block {\n" | |
| " float f;\n" | |
| "};\n" | |
| "in vec4 position;\n" | |
| "out vec4 color;\n" | |
| "void main() {\n" | |
| " gl_Position = position;\n" | |
| " color = vec4(f, f, f, 1);\n" | |
| "}"; | |
| constexpr char kFS[] = | |
| "#version 300 es\n" | |
| "precision mediump float;\n" | |
| "in vec4 color;\n" | |
| "out vec4 colorOut;\n" | |
| "void main() {\n" | |
| " colorOut = color;\n" | |
| "}"; | |
| // Init and draw with the program. | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| float fData[4] = {1.0f, 1.0f, 1.0f, 1.0f}; | |
| GLuint bindIndex = 2; | |
| GLBuffer ubo; | |
| glBindBuffer(GL_UNIFORM_BUFFER, ubo.get()); | |
| glBufferData(GL_UNIFORM_BUFFER, sizeof(fData), &fData, GL_STATIC_DRAW); | |
| glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex, ubo.get(), 0, sizeof(fData)); | |
| GLint blockIndex = glGetUniformBlockIndex(program.get(), "block"); | |
| ASSERT_NE(-1, blockIndex); | |
| glUniformBlockBinding(program.get(), blockIndex, bindIndex); | |
| glClearColor(1.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| if (drawWithProgramFirst) | |
| { | |
| drawQuad(program.get(), "position", 0.5f); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white); | |
| } | |
| // Read back the binary. | |
| GLint programLength = 0; | |
| glGetProgramiv(program.get(), GL_PROGRAM_BINARY_LENGTH_OES, &programLength); | |
| ASSERT_GL_NO_ERROR(); | |
| GLsizei readLength = 0; | |
| GLenum binaryFormat = GL_NONE; | |
| std::vector<uint8_t> binary(programLength); | |
| glGetProgramBinary(program.get(), programLength, &readLength, &binaryFormat, binary.data()); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(static_cast<GLsizei>(programLength), readLength); | |
| // Load a new program with the binary and draw. | |
| ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat); | |
| glClearColor(1.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| drawQuad(binaryProgram.get(), "position", 0.5f); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white); | |
| } | |
| // Tests that saving and loading a program perserves uniform block binding info. | |
| TEST_P(ProgramBinaryES3Test, UniformBlockBindingWithDraw) | |
| { | |
| testBinaryAndUBOBlockIndexes(true); | |
| } | |
| // Same as above, but does not do an initial draw with the program. Covers an ANGLE crash. | |
| // http://anglebug.com/1637 | |
| TEST_P(ProgramBinaryES3Test, UniformBlockBindingNoDraw) | |
| { | |
| testBinaryAndUBOBlockIndexes(false); | |
| } | |
| // Tests the difference between uniform static and active use | |
| TEST_P(ProgramBinaryES3Test, ActiveUniformShader) | |
| { | |
| // We can't run the test if no program binary formats are supported. | |
| GLint binaryFormatCount = 0; | |
| glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &binaryFormatCount); | |
| ANGLE_SKIP_TEST_IF(!binaryFormatCount); | |
| constexpr char kVS[] = | |
| "#version 300 es\n" | |
| "in vec4 position;\n" | |
| "void main() {\n" | |
| " gl_Position = position;\n" | |
| "}"; | |
| constexpr char kFS[] = | |
| "#version 300 es\n" | |
| "precision mediump float;\n" | |
| "uniform float values[2];\n" | |
| "out vec4 color;\n" | |
| "bool isZero(float value) {\n" | |
| " return value == 0.0f;\n" | |
| "}\n" | |
| "void main() {\n" | |
| " color = isZero(values[1]) ? vec4(1.0f,0.0f,0.0f,1.0f) : vec4(0.0f,1.0f,0.0f,1.0f);\n" | |
| "}"; | |
| // Init and draw with the program. | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| GLint valuesLoc = glGetUniformLocation(program.get(), "values"); | |
| ASSERT_NE(-1, valuesLoc); | |
| glUseProgram(program.get()); | |
| GLfloat values[2] = {0.5f, 1.0f}; | |
| glUniform1fv(valuesLoc, 2, values); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearColor(1.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| drawQuad(program.get(), "position", 0.5f); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); | |
| // Read back the binary. | |
| GLint programLength = 0; | |
| glGetProgramiv(program.get(), GL_PROGRAM_BINARY_LENGTH_OES, &programLength); | |
| ASSERT_GL_NO_ERROR(); | |
| GLsizei readLength = 0; | |
| GLenum binaryFormat = GL_NONE; | |
| std::vector<uint8_t> binary(programLength); | |
| glGetProgramBinary(program.get(), programLength, &readLength, &binaryFormat, binary.data()); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(static_cast<GLsizei>(programLength), readLength); | |
| // Load a new program with the binary and draw. | |
| ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat); | |
| valuesLoc = glGetUniformLocation(program.get(), "values"); | |
| ASSERT_NE(-1, valuesLoc); | |
| glUseProgram(binaryProgram.get()); | |
| GLfloat values2[2] = {0.1f, 1.0f}; | |
| glUniform1fv(valuesLoc, 2, values2); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearColor(1.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| drawQuad(binaryProgram.get(), "position", 0.5f); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); | |
| } | |
| // Test that uses many uniforms in the shaders | |
| TEST_P(ProgramBinaryES3Test, BinaryWithLargeUniformCount) | |
| { | |
| // Suspecting AMD driver bug - failure seen on bots running on ATI GPU on Windows. | |
| // http://anglebug.com/3721 | |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL() && IsWindows()); | |
| // We can't run the test if no program binary formats are supported. | |
| GLint binaryFormatCount = 0; | |
| glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &binaryFormatCount); | |
| ANGLE_SKIP_TEST_IF(!binaryFormatCount); | |
| constexpr char kVS[] = | |
| "#version 300 es\n" | |
| "uniform float redVS; \n" | |
| "uniform block0 {\n" | |
| " float val0;\n" | |
| "};\n" | |
| "uniform float greenVS; \n" | |
| "uniform float blueVS; \n" | |
| "in vec4 position;\n" | |
| "out vec4 color;\n" | |
| "void main() {\n" | |
| " gl_Position = position;\n" | |
| " color = vec4(redVS + val0, greenVS, blueVS, 1.0f);\n" | |
| "}"; | |
| constexpr char kFS[] = | |
| "#version 300 es\n" | |
| "precision mediump float;\n" | |
| "uniform float redFS; \n" | |
| "uniform float greenFS; \n" | |
| "uniform block1 {\n" | |
| " float val1;\n" | |
| " float val2;\n" | |
| "};\n" | |
| "uniform float blueFS; \n" | |
| "in vec4 color;\n" | |
| "out vec4 colorOut;\n" | |
| "void main() {\n" | |
| " colorOut = vec4(color.r + redFS,\n" | |
| " color.g + greenFS + val1,\n" | |
| " color.b + blueFS + val2, \n" | |
| " color.a);\n" | |
| "}"; | |
| // Init and draw with the program. | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| float block0Data[4] = {-0.7f, 1.0f, 1.0f, 1.0f}; | |
| float block1Data[4] = {0.4f, -0.8f, 1.0f, 1.0f}; | |
| GLuint bindIndex0 = 5; | |
| GLuint bindIndex1 = 2; | |
| GLBuffer ubo0; | |
| glBindBuffer(GL_UNIFORM_BUFFER, ubo0.get()); | |
| glBufferData(GL_UNIFORM_BUFFER, sizeof(block0Data), &block0Data, GL_STATIC_DRAW); | |
| glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex0, ubo0.get(), 0, sizeof(block0Data)); | |
| ASSERT_GL_NO_ERROR(); | |
| GLBuffer ubo1; | |
| glBindBuffer(GL_UNIFORM_BUFFER, ubo1.get()); | |
| glBufferData(GL_UNIFORM_BUFFER, sizeof(block1Data), &block1Data, GL_STATIC_DRAW); | |
| glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex1, ubo1.get(), 0, sizeof(block1Data)); | |
| ASSERT_GL_NO_ERROR(); | |
| GLint block0Index = glGetUniformBlockIndex(program.get(), "block0"); | |
| ASSERT_NE(-1, block0Index); | |
| GLint block1Index = glGetUniformBlockIndex(program.get(), "block1"); | |
| ASSERT_NE(-1, block1Index); | |
| glUniformBlockBinding(program.get(), block0Index, bindIndex0); | |
| glUniformBlockBinding(program.get(), block1Index, bindIndex1); | |
| ASSERT_GL_NO_ERROR(); | |
| GLint redVSLoc = glGetUniformLocation(program.get(), "redVS"); | |
| ASSERT_NE(-1, redVSLoc); | |
| GLint greenVSLoc = glGetUniformLocation(program.get(), "greenVS"); | |
| ASSERT_NE(-1, greenVSLoc); | |
| GLint blueVSLoc = glGetUniformLocation(program.get(), "blueVS"); | |
| ASSERT_NE(-1, blueVSLoc); | |
| GLint redFSLoc = glGetUniformLocation(program.get(), "redFS"); | |
| ASSERT_NE(-1, redFSLoc); | |
| GLint greenFSLoc = glGetUniformLocation(program.get(), "greenFS"); | |
| ASSERT_NE(-1, greenFSLoc); | |
| GLint blueFSLoc = glGetUniformLocation(program.get(), "blueFS"); | |
| ASSERT_NE(-1, blueFSLoc); | |
| glUseProgram(program.get()); | |
| glUniform1f(redVSLoc, 0.6f); | |
| glUniform1f(greenVSLoc, 0.2f); | |
| glUniform1f(blueVSLoc, 1.1f); | |
| glUniform1f(redFSLoc, 0.1f); | |
| glUniform1f(greenFSLoc, 0.4f); | |
| glUniform1f(blueFSLoc, 0.7f); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearColor(1.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| drawQuad(program.get(), "position", 0.5f); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); | |
| // Read back the binary. | |
| GLint programLength = 0; | |
| glGetProgramiv(program.get(), GL_PROGRAM_BINARY_LENGTH_OES, &programLength); | |
| ASSERT_GL_NO_ERROR(); | |
| GLsizei readLength = 0; | |
| GLenum binaryFormat = GL_NONE; | |
| std::vector<uint8_t> binary(programLength); | |
| glGetProgramBinary(program.get(), programLength, &readLength, &binaryFormat, binary.data()); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(static_cast<GLsizei>(programLength), readLength); | |
| // Load a new program with the binary and draw. | |
| ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat); | |
| redVSLoc = glGetUniformLocation(program.get(), "redVS"); | |
| ASSERT_NE(-1, redVSLoc); | |
| greenVSLoc = glGetUniformLocation(program.get(), "greenVS"); | |
| ASSERT_NE(-1, greenVSLoc); | |
| blueVSLoc = glGetUniformLocation(program.get(), "blueVS"); | |
| ASSERT_NE(-1, blueVSLoc); | |
| redFSLoc = glGetUniformLocation(program.get(), "redFS"); | |
| ASSERT_NE(-1, redFSLoc); | |
| greenFSLoc = glGetUniformLocation(program.get(), "greenFS"); | |
| ASSERT_NE(-1, greenFSLoc); | |
| blueFSLoc = glGetUniformLocation(program.get(), "blueFS"); | |
| ASSERT_NE(-1, blueFSLoc); | |
| glUseProgram(binaryProgram.get()); | |
| glUniform1f(redVSLoc, 0.2f); | |
| glUniform1f(greenVSLoc, -0.6f); | |
| glUniform1f(blueVSLoc, 1.0f); | |
| glUniform1f(redFSLoc, 1.5f); | |
| glUniform1f(greenFSLoc, 0.2f); | |
| glUniform1f(blueFSLoc, 0.8f); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearColor(1.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| drawQuad(binaryProgram.get(), "position", 0.5f); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::magenta); | |
| } | |
| ANGLE_INSTANTIATE_TEST_ES3(ProgramBinaryES3Test); | |
| class ProgramBinaryES31Test : public ANGLETest | |
| { | |
| protected: | |
| ProgramBinaryES31Test() | |
| { | |
| setWindowWidth(128); | |
| setWindowHeight(128); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| // Test flakiness was noticed when reusing displays. | |
| forceNewDisplay(); | |
| } | |
| }; | |
| // Tests that saving and loading a program attached with computer shader. | |
| TEST_P(ProgramBinaryES31Test, ProgramBinaryWithComputeShader) | |
| { | |
| // We can't run the test if no program binary formats are supported. | |
| GLint binaryFormatCount = 0; | |
| glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &binaryFormatCount); | |
| ANGLE_SKIP_TEST_IF(!binaryFormatCount); | |
| // http://anglebug.com/4092 | |
| ANGLE_SKIP_TEST_IF(IsVulkan()); | |
| constexpr char kCS[] = | |
| "#version 310 es\n" | |
| "layout(local_size_x=4, local_size_y=3, local_size_z=1) in;\n" | |
| "uniform block {\n" | |
| " vec2 f;\n" | |
| "};\n" | |
| "uniform vec2 g;\n" | |
| "uniform highp sampler2D tex;\n" | |
| "void main() {\n" | |
| " vec4 color = texture(tex, f + g);\n" | |
| "}"; | |
| ANGLE_GL_COMPUTE_PROGRAM(program, kCS); | |
| // Read back the binary. | |
| GLint programLength = 0; | |
| glGetProgramiv(program.get(), GL_PROGRAM_BINARY_LENGTH, &programLength); | |
| ASSERT_GL_NO_ERROR(); | |
| GLsizei readLength = 0; | |
| GLenum binaryFormat = GL_NONE; | |
| std::vector<uint8_t> binary(programLength); | |
| glGetProgramBinary(program.get(), programLength, &readLength, &binaryFormat, binary.data()); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(static_cast<GLsizei>(programLength), readLength); | |
| // Load a new program with the binary. | |
| ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat); | |
| ASSERT_GL_NO_ERROR(); | |
| // Dispatch compute with the loaded binary program | |
| glUseProgram(binaryProgram.get()); | |
| glDispatchCompute(8, 4, 2); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Tests that saving and loading a program attached with computer shader. | |
| TEST_P(ProgramBinaryES31Test, ProgramBinaryWithAtomicCounterComputeShader) | |
| { | |
| // http://anglebug.com/4092 | |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan()); | |
| // We can't run the test if no program binary formats are supported. | |
| GLint binaryFormatCount = 0; | |
| glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &binaryFormatCount); | |
| ANGLE_SKIP_TEST_IF(binaryFormatCount == 0); | |
| constexpr char kComputeShader[] = R"(#version 310 es | |
| layout(local_size_x=1, local_size_y=1, local_size_z=1) in; | |
| layout(binding = 0, offset = 4) uniform atomic_uint ac[2]; | |
| void main() { | |
| atomicCounterIncrement(ac[0]); | |
| atomicCounterDecrement(ac[1]); | |
| })"; | |
| ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader); | |
| // Read back the binary. | |
| GLint programLength = 0; | |
| glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programLength); | |
| ASSERT_GL_NO_ERROR(); | |
| GLsizei readLength = 0; | |
| GLenum binaryFormat = GL_NONE; | |
| std::vector<uint8_t> binary(programLength); | |
| glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data()); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(static_cast<GLsizei>(programLength), readLength); | |
| // Load a new program with the binary. | |
| ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat); | |
| ASSERT_GL_NO_ERROR(); | |
| // Dispatch compute with the loaded binary program | |
| glUseProgram(binaryProgram); | |
| // The initial value of 'ac[0]' is 3u, 'ac[1]' is 1u. | |
| unsigned int bufferData[3] = {11u, 3u, 1u}; | |
| GLBuffer atomicCounterBuffer; | |
| glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); | |
| glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW); | |
| glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer); | |
| glDispatchCompute(1, 1, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); | |
| glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); | |
| void *mappedBuffer = | |
| glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); | |
| memcpy(bufferData, mappedBuffer, sizeof(bufferData)); | |
| glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER); | |
| EXPECT_EQ(11u, bufferData[0]); | |
| EXPECT_EQ(4u, bufferData[1]); | |
| EXPECT_EQ(0u, bufferData[2]); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Tests that image texture works correctly when loading a program from binary. | |
| TEST_P(ProgramBinaryES31Test, ImageTextureBinding) | |
| { | |
| // We can't run the test if no program binary formats are supported. | |
| GLint binaryFormatCount = 0; | |
| glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &binaryFormatCount); | |
| ANGLE_SKIP_TEST_IF(!binaryFormatCount); | |
| const char kComputeShader[] = | |
| R"(#version 310 es | |
| layout(local_size_x=1, local_size_y=1, local_size_z=1) in; | |
| layout(r32ui, binding = 1) writeonly uniform highp uimage2D writeImage; | |
| void main() | |
| { | |
| imageStore(writeImage, ivec2(gl_LocalInvocationID.xy), uvec4(200u)); | |
| })"; | |
| ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader); | |
| // Read back the binary. | |
| GLint programLength = 0; | |
| glGetProgramiv(program.get(), GL_PROGRAM_BINARY_LENGTH, &programLength); | |
| ASSERT_GL_NO_ERROR(); | |
| GLsizei readLength = 0; | |
| GLenum binaryFormat = GL_NONE; | |
| std::vector<uint8_t> binary(programLength); | |
| glGetProgramBinary(program.get(), programLength, &readLength, &binaryFormat, binary.data()); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(static_cast<GLsizei>(programLength), readLength); | |
| // Load a new program with the binary. | |
| ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat); | |
| ASSERT_GL_NO_ERROR(); | |
| // Dispatch compute with the loaded binary program | |
| glUseProgram(binaryProgram.get()); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1); | |
| constexpr GLuint kInputValue = 100u; | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &kInputValue); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindImageTexture(1, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); | |
| glDispatchCompute(1, 1, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| GLFramebuffer framebuffer; | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); | |
| glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); | |
| GLuint outputValue; | |
| glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &outputValue); | |
| EXPECT_EQ(200u, outputValue); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| ANGLE_INSTANTIATE_TEST_ES31(ProgramBinaryES31Test); | |
| class ProgramBinaryTransformFeedbackTest : public ANGLETest | |
| { | |
| protected: | |
| ProgramBinaryTransformFeedbackTest() | |
| { | |
| setWindowWidth(128); | |
| setWindowHeight(128); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| void testSetUp() override | |
| { | |
| constexpr char kVS[] = R"(#version 300 es | |
| in vec4 inputAttribute; | |
| out vec4 outputVarying; | |
| void main() | |
| { | |
| outputVarying = inputAttribute; | |
| })"; | |
| constexpr char kFS[] = R"(#version 300 es | |
| precision highp float; | |
| out vec4 outputColor; | |
| void main() | |
| { | |
| outputColor = vec4(1,0,0,1); | |
| })"; | |
| std::vector<std::string> transformFeedbackVaryings; | |
| transformFeedbackVaryings.push_back("outputVarying"); | |
| mProgram = CompileProgramWithTransformFeedback(kVS, kFS, transformFeedbackVaryings, | |
| GL_SEPARATE_ATTRIBS); | |
| if (mProgram == 0) | |
| { | |
| FAIL() << "shader compilation failed."; | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void testTearDown() override { glDeleteProgram(mProgram); } | |
| GLint getAvailableProgramBinaryFormatCount() const | |
| { | |
| GLint formatCount; | |
| glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &formatCount); | |
| return formatCount; | |
| } | |
| GLuint mProgram; | |
| }; | |
| // This tests the assumption that float attribs of different size | |
| // should not internally cause a vertex shader recompile (for conversion). | |
| TEST_P(ProgramBinaryTransformFeedbackTest, GetTransformFeedbackVarying) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_get_program_binary")); | |
| ANGLE_SKIP_TEST_IF(!getAvailableProgramBinaryFormatCount()); | |
| // http://anglebug.com/3690 | |
| ANGLE_SKIP_TEST_IF(IsAndroid() && (IsPixel2() || IsPixel2XL()) && IsVulkan()); | |
| // http://anglebug.com/4092 | |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsOpenGLES()); | |
| std::vector<uint8_t> binary(0); | |
| GLint programLength = 0; | |
| GLint writtenLength = 0; | |
| GLenum binaryFormat = 0; | |
| // Save the program binary out | |
| glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); | |
| ASSERT_GL_NO_ERROR(); | |
| binary.resize(programLength); | |
| glGetProgramBinaryOES(mProgram, programLength, &writtenLength, &binaryFormat, binary.data()); | |
| ASSERT_GL_NO_ERROR(); | |
| glDeleteProgram(mProgram); | |
| // Load program binary | |
| mProgram = glCreateProgram(); | |
| glProgramBinaryOES(mProgram, binaryFormat, binary.data(), writtenLength); | |
| // Ensure the loaded binary is linked | |
| GLint linkStatus; | |
| glGetProgramiv(mProgram, GL_LINK_STATUS, &linkStatus); | |
| EXPECT_TRUE(linkStatus != 0); | |
| // Query information about the transform feedback varying | |
| char varyingName[64]; | |
| GLsizei varyingSize = 0; | |
| GLenum varyingType = GL_NONE; | |
| glGetTransformFeedbackVarying(mProgram, 0, 64, &writtenLength, &varyingSize, &varyingType, | |
| varyingName); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(13, writtenLength); | |
| EXPECT_STREQ("outputVarying", varyingName); | |
| EXPECT_EQ(1, varyingSize); | |
| EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, varyingType); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these | |
| // tests should be run against. | |
| ANGLE_INSTANTIATE_TEST_ES3(ProgramBinaryTransformFeedbackTest); | |
| // For the ProgramBinariesAcrossPlatforms tests, we need two sets of params: | |
| // - a set to save the program binary | |
| // - a set to load the program binary | |
| // We combine these into one struct extending PlatformParameters so we can reuse existing ANGLE test | |
| // macros | |
| struct PlatformsWithLinkResult : PlatformParameters | |
| { | |
| PlatformsWithLinkResult(PlatformParameters saveParams, | |
| PlatformParameters loadParamsIn, | |
| bool expectedLinkResultIn) | |
| { | |
| majorVersion = saveParams.majorVersion; | |
| minorVersion = saveParams.minorVersion; | |
| eglParameters = saveParams.eglParameters; | |
| loadParams = loadParamsIn; | |
| expectedLinkResult = expectedLinkResultIn; | |
| } | |
| PlatformParameters loadParams; | |
| bool expectedLinkResult; | |
| }; | |
| // Provide a custom gtest parameter name function for PlatformsWithLinkResult | |
| // to avoid returning the same parameter name twice. Such a conflict would happen | |
| // between ES2_D3D11_to_ES2D3D11 and ES2_D3D11_to_ES3D3D11 as they were both | |
| // named ES2_D3D11 | |
| std::ostream &operator<<(std::ostream &stream, const PlatformsWithLinkResult &platform) | |
| { | |
| const PlatformParameters &platform1 = platform; | |
| const PlatformParameters &platform2 = platform.loadParams; | |
| stream << platform1 << "_to_" << platform2; | |
| return stream; | |
| } | |
| class ProgramBinariesAcrossPlatforms : public testing::TestWithParam<PlatformsWithLinkResult> | |
| { | |
| public: | |
| void SetUp() override | |
| { | |
| mOSWindow = OSWindow::New(); | |
| bool result = mOSWindow->initialize("ProgramBinariesAcrossRenderersTests", 100, 100); | |
| if (result == false) | |
| { | |
| FAIL() << "Failed to create OS window"; | |
| } | |
| mEntryPointsLib.reset( | |
| angle::OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME, angle::SearchType::ApplicationDir)); | |
| } | |
| EGLWindow *createAndInitEGLWindow(angle::PlatformParameters ¶m) | |
| { | |
| EGLWindow *eglWindow = EGLWindow::New(param.majorVersion, param.minorVersion); | |
| ConfigParameters configParams; | |
| bool result = eglWindow->initializeGL(mOSWindow, mEntryPointsLib.get(), param.eglParameters, | |
| configParams); | |
| if (!result) | |
| { | |
| EGLWindow::Delete(&eglWindow); | |
| } | |
| angle::LoadGLES(eglGetProcAddress); | |
| return eglWindow; | |
| } | |
| void destroyEGLWindow(EGLWindow **eglWindow) | |
| { | |
| ASSERT_NE(nullptr, *eglWindow); | |
| (*eglWindow)->destroyGL(); | |
| EGLWindow::Delete(eglWindow); | |
| } | |
| GLuint createES2ProgramFromSource() | |
| { | |
| return CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); | |
| } | |
| GLuint createES3ProgramFromSource() | |
| { | |
| return CompileProgram(essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); | |
| } | |
| void drawWithProgram(GLuint program) | |
| { | |
| glClearColor(0, 0, 0, 1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); | |
| glUseProgram(program); | |
| const GLfloat vertices[] = { | |
| -1.0f, 1.0f, 0.5f, -1.0f, -1.0f, 0.5f, 1.0f, -1.0f, 0.5f, | |
| -1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, 1.0f, 1.0f, 0.5f, | |
| }; | |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); | |
| glEnableVertexAttribArray(positionLocation); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| glDisableVertexAttribArray(positionLocation); | |
| glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); | |
| EXPECT_PIXEL_EQ(mOSWindow->getWidth() / 2, mOSWindow->getHeight() / 2, 255, 0, 0, 255); | |
| } | |
| void TearDown() override | |
| { | |
| mOSWindow->destroy(); | |
| OSWindow::Delete(&mOSWindow); | |
| } | |
| OSWindow *mOSWindow = nullptr; | |
| std::unique_ptr<angle::Library> mEntryPointsLib; | |
| }; | |
| // Tries to create a program binary using one set of platform params, then load it using a different | |
| // sent of params | |
| TEST_P(ProgramBinariesAcrossPlatforms, CreateAndReloadBinary) | |
| { | |
| angle::PlatformParameters firstRenderer = GetParam(); | |
| angle::PlatformParameters secondRenderer = GetParam().loadParams; | |
| bool expectedLinkResult = GetParam().expectedLinkResult; | |
| // First renderer not supported, skipping test. | |
| ANGLE_SKIP_TEST_IF(!(IsPlatformAvailable(firstRenderer))); | |
| // Second renderer not supported, skipping test. | |
| ANGLE_SKIP_TEST_IF(!(IsPlatformAvailable(secondRenderer))); | |
| EGLWindow *eglWindow = nullptr; | |
| std::vector<uint8_t> binary(0); | |
| GLuint program = 0; | |
| GLint programLength = 0; | |
| GLint writtenLength = 0; | |
| GLenum binaryFormat = 0; | |
| // Create a EGL window with the first renderer | |
| eglWindow = createAndInitEGLWindow(firstRenderer); | |
| if (eglWindow == nullptr) | |
| { | |
| FAIL() << "Failed to create EGL window"; | |
| return; | |
| } | |
| // If the test is trying to use both the default GPU and WARP, but the default GPU *IS* WARP, | |
| // then our expectations for the test results will be invalid. | |
| if (firstRenderer.eglParameters.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE && | |
| secondRenderer.eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE) | |
| { | |
| std::string rendererString = | |
| std::string(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); | |
| angle::ToLower(&rendererString); | |
| auto basicRenderPos = rendererString.find(std::string("microsoft basic render")); | |
| auto softwareAdapterPos = rendererString.find(std::string("software adapter")); | |
| // The first renderer is using WARP, even though we didn't explictly request it | |
| // We should skip this test | |
| ANGLE_SKIP_TEST_IF(basicRenderPos != std::string::npos || | |
| softwareAdapterPos != std::string::npos); | |
| } | |
| // Create a program | |
| if (firstRenderer.majorVersion == 3) | |
| { | |
| program = createES3ProgramFromSource(); | |
| } | |
| else | |
| { | |
| program = createES2ProgramFromSource(); | |
| } | |
| if (program == 0) | |
| { | |
| destroyEGLWindow(&eglWindow); | |
| FAIL() << "Failed to create program from source"; | |
| } | |
| // Draw using the program to ensure it works as expected | |
| drawWithProgram(program); | |
| EXPECT_GL_NO_ERROR(); | |
| // Save the program binary out from this renderer | |
| glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); | |
| EXPECT_GL_NO_ERROR(); | |
| binary.resize(programLength); | |
| glGetProgramBinaryOES(program, programLength, &writtenLength, &binaryFormat, binary.data()); | |
| EXPECT_GL_NO_ERROR(); | |
| // Destroy the first renderer | |
| glDeleteProgram(program); | |
| destroyEGLWindow(&eglWindow); | |
| // Create an EGL window with the second renderer | |
| eglWindow = createAndInitEGLWindow(secondRenderer); | |
| if (eglWindow == nullptr) | |
| { | |
| FAIL() << "Failed to create EGL window"; | |
| return; | |
| } | |
| program = glCreateProgram(); | |
| glProgramBinaryOES(program, binaryFormat, binary.data(), writtenLength); | |
| GLint linkStatus; | |
| glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); | |
| EXPECT_EQ(expectedLinkResult, (linkStatus != 0)); | |
| if (linkStatus != 0) | |
| { | |
| // If the link was successful, then we should try to draw using the program to ensure it | |
| // works as expected | |
| drawWithProgram(program); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Destroy the second renderer | |
| glDeleteProgram(program); | |
| destroyEGLWindow(&eglWindow); | |
| } | |
| // clang-format off | |
| ANGLE_INSTANTIATE_TEST(ProgramBinariesAcrossPlatforms, | |
| // | Save the program | Load the program | Expected | |
| // | using these params | using these params | link result | |
| PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D11(), true ), // Loading + reloading binary should work | |
| PlatformsWithLinkResult(ES3_D3D11(), ES3_D3D11(), true ), // Loading + reloading binary should work | |
| PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D9(), false ), // Switching from D3D11 to D3D9 shouldn't work | |
| PlatformsWithLinkResult(ES2_D3D9(), ES2_D3D11(), false ), // Switching from D3D9 to D3D11 shouldn't work | |
| PlatformsWithLinkResult(ES2_D3D11(), ES3_D3D11(), false ), // Switching to newer client version shouldn't work | |
| ); | |
| // clang-format on |