| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ReadPixelsTest: | |
| // Tests calls related to glReadPixels. | |
| // | |
| #include "test_utils/ANGLETest.h" | |
| #include <array> | |
| #include "util/random_utils.h" | |
| using namespace angle; | |
| namespace | |
| { | |
| class ReadPixelsTest : public ANGLETest | |
| { | |
| protected: | |
| ReadPixelsTest() | |
| { | |
| setWindowWidth(32); | |
| setWindowHeight(32); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| }; | |
| // Test out of bounds framebuffer reads. | |
| TEST_P(ReadPixelsTest, OutOfBounds) | |
| { | |
| // TODO: re-enable once root cause of http://anglebug.com/1413 is fixed | |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES()); | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| GLsizei pixelsWidth = 32; | |
| GLsizei pixelsHeight = 32; | |
| GLint offset = 16; | |
| std::vector<GLColor> pixels((pixelsWidth + offset) * (pixelsHeight + offset)); | |
| glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA, | |
| GL_UNSIGNED_BYTE, &pixels[0]); | |
| EXPECT_GL_NO_ERROR(); | |
| // Expect that all pixels which fell within the framebuffer are red | |
| for (int y = pixelsHeight / 2; y < pixelsHeight; y++) | |
| { | |
| for (int x = pixelsWidth / 2; x < pixelsWidth; x++) | |
| { | |
| EXPECT_EQ(GLColor::red, pixels[y * (pixelsWidth + offset) + x]); | |
| } | |
| } | |
| } | |
| class ReadPixelsPBOTest : public ReadPixelsTest | |
| { | |
| protected: | |
| ReadPixelsPBOTest() : mPBO(0), mTexture(0), mFBO(0) {} | |
| void testSetUp() override | |
| { | |
| glGenBuffers(1, &mPBO); | |
| glGenFramebuffers(1, &mFBO); | |
| Reset(4 * getWindowWidth() * getWindowHeight(), 4, 1); | |
| } | |
| void Reset(GLuint bufferSize, GLuint fboWidth, GLuint fboHeight) | |
| { | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glBufferData(GL_PIXEL_PACK_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| glDeleteTextures(1, &mTexture); | |
| glGenTextures(1, &mTexture); | |
| glBindTexture(GL_TEXTURE_2D, mTexture); | |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, fboWidth, fboHeight); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFBO); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void testTearDown() override | |
| { | |
| glDeleteBuffers(1, &mPBO); | |
| glDeleteTextures(1, &mTexture); | |
| glDeleteFramebuffers(1, &mFBO); | |
| } | |
| GLuint mPBO = 0; | |
| GLuint mTexture = 0; | |
| GLuint mFBO = 0; | |
| }; | |
| // Test basic usage of PBOs. | |
| TEST_P(ReadPixelsPBOTest, Basic) | |
| { | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); | |
| GLColor *dataColor = static_cast<GLColor *>(mappedPtr); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(GLColor::red, dataColor[0]); | |
| glUnmapBuffer(GL_PIXEL_PACK_BUFFER); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test an error is generated when the PBO is too small. | |
| TEST_P(ReadPixelsPBOTest, PBOTooSmall) | |
| { | |
| Reset(4 * 16 * 16 - 1, 16, 16); | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test an error is generated when the PBO is mapped. | |
| TEST_P(ReadPixelsPBOTest, PBOMapped) | |
| { | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test that binding a PBO to ARRAY_BUFFER works as expected. | |
| TEST_P(ReadPixelsPBOTest, ArrayBufferTarget) | |
| { | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); | |
| void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); | |
| GLColor *dataColor = static_cast<GLColor *>(mappedPtr); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(GLColor::red, dataColor[0]); | |
| glUnmapBuffer(GL_ARRAY_BUFFER); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test that using a PBO does not overwrite existing data. | |
| TEST_P(ReadPixelsPBOTest, ExistingDataPreserved) | |
| { | |
| // TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291) | |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); | |
| // Clear backbuffer to red | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| // Read 16x16 region from red backbuffer to PBO | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| // Clear backbuffer to green | |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| // Read 16x16 region from green backbuffer to PBO at offset 16 | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(16)); | |
| void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); | |
| GLColor *dataColor = static_cast<GLColor *>(mappedPtr); | |
| EXPECT_GL_NO_ERROR(); | |
| // Test pixel 0 is red (existing data) | |
| EXPECT_EQ(GLColor::red, dataColor[0]); | |
| // Test pixel 16 is green (new data) | |
| EXPECT_EQ(GLColor::green, dataColor[16]); | |
| glUnmapBuffer(GL_PIXEL_PACK_BUFFER); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test that calling SubData preserves PBO data. | |
| TEST_P(ReadPixelsPBOTest, SubDataPreservesContents) | |
| { | |
| // anglebug.com/2185 | |
| ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL()); | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| unsigned char data[4] = {1, 2, 3, 4}; | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); | |
| glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data); | |
| void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); | |
| GLColor *dataColor = static_cast<GLColor *>(mappedPtr); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[0]); | |
| glUnmapBuffer(GL_ARRAY_BUFFER); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Same as the prior test, but with an offset. | |
| TEST_P(ReadPixelsPBOTest, SubDataOffsetPreservesContents) | |
| { | |
| // anglebug.com/1415 | |
| ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsAdreno() && IsOpenGLES()); | |
| // anglebug.com/2185 | |
| ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL()); | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| unsigned char data[4] = {1, 2, 3, 4}; | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); | |
| glBufferSubData(GL_ARRAY_BUFFER, 16, 4, data); | |
| void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); | |
| GLColor *dataColor = static_cast<GLColor *>(mappedPtr); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(GLColor::red, dataColor[0]); | |
| EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[4]); | |
| glUnmapBuffer(GL_ARRAY_BUFFER); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| class ReadPixelsPBODrawTest : public ReadPixelsPBOTest | |
| { | |
| protected: | |
| ReadPixelsPBODrawTest() : mProgram(0), mPositionVBO(0) {} | |
| void testSetUp() override | |
| { | |
| ReadPixelsPBOTest::testSetUp(); | |
| constexpr char kVS[] = | |
| "attribute vec4 aTest; attribute vec2 aPosition; varying vec4 vTest;\n" | |
| "void main()\n" | |
| "{\n" | |
| " vTest = aTest;\n" | |
| " gl_Position = vec4(aPosition, 0.0, 1.0);\n" | |
| " gl_PointSize = 1.0;\n" | |
| "}"; | |
| constexpr char kFS[] = | |
| "precision mediump float; varying vec4 vTest;\n" | |
| "void main()\n" | |
| "{\n" | |
| " gl_FragColor = vTest;\n" | |
| "}"; | |
| mProgram = CompileProgram(kVS, kFS); | |
| ASSERT_NE(0u, mProgram); | |
| glGenBuffers(1, &mPositionVBO); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); | |
| glBufferData(GL_ARRAY_BUFFER, 128, nullptr, GL_DYNAMIC_DRAW); | |
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| } | |
| void testTearDown() override | |
| { | |
| glDeleteProgram(mProgram); | |
| glDeleteBuffers(1, &mPositionVBO); | |
| ReadPixelsPBOTest::testTearDown(); | |
| } | |
| GLuint mProgram; | |
| GLuint mPositionVBO; | |
| }; | |
| // Test that we can draw with PBO data. | |
| TEST_P(ReadPixelsPBODrawTest, DrawWithPBO) | |
| { | |
| GLColor color(1, 2, 3, 4); | |
| glBindTexture(GL_TEXTURE_2D, mTexture); | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, mFBO); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| EXPECT_GL_NO_ERROR(); | |
| float positionData[] = {0.5f, 0.5f}; | |
| glUseProgram(mProgram); | |
| glViewport(0, 0, 1, 1); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); | |
| glBufferSubData(GL_ARRAY_BUFFER, 0, 1 * 2 * 4, positionData); | |
| EXPECT_GL_NO_ERROR(); | |
| GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); | |
| EXPECT_NE(-1, positionLocation); | |
| GLint testLocation = glGetAttribLocation(mProgram, "aTest"); | |
| EXPECT_NE(-1, testLocation); | |
| glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
| glEnableVertexAttribArray(positionLocation); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); | |
| glVertexAttribPointer(testLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); | |
| glEnableVertexAttribArray(testLocation); | |
| EXPECT_GL_NO_ERROR(); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| color = GLColor(0, 0, 0, 0); | |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(GLColor(1, 2, 3, 4), color); | |
| } | |
| class ReadPixelsMultisampleTest : public ReadPixelsTest | |
| { | |
| protected: | |
| ReadPixelsMultisampleTest() : mFBO(0), mRBO(0), mPBO(0) {} | |
| void testSetUp() override | |
| { | |
| glGenFramebuffers(1, &mFBO); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFBO); | |
| glGenRenderbuffers(1, &mRBO); | |
| glBindRenderbuffer(GL_RENDERBUFFER, mRBO); | |
| glGenBuffers(1, &mPBO); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr, | |
| GL_STATIC_DRAW); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void testTearDown() override | |
| { | |
| glDeleteFramebuffers(1, &mFBO); | |
| glDeleteRenderbuffers(1, &mRBO); | |
| glDeleteBuffers(1, &mPBO); | |
| } | |
| GLuint mFBO; | |
| GLuint mRBO; | |
| GLuint mPBO; | |
| }; | |
| // Test ReadPixels from a multisampled framebuffer. | |
| TEST_P(ReadPixelsMultisampleTest, BasicClear) | |
| { | |
| if (getClientMajorVersion() < 3 && !IsGLExtensionEnabled("GL_ANGLE_framebuffer_multisample")) | |
| { | |
| std::cout | |
| << "Test skipped because ES3 or GL_ANGLE_framebuffer_multisample is not available." | |
| << std::endl; | |
| return; | |
| } | |
| if (IsGLExtensionEnabled("GL_ANGLE_framebuffer_multisample")) | |
| { | |
| glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); | |
| } | |
| else | |
| { | |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); | |
| } | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRBO); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| EXPECT_GL_NO_ERROR(); | |
| glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| class ReadPixelsTextureTest : public ANGLETest | |
| { | |
| public: | |
| ReadPixelsTextureTest() : mFBO(0), mTexture(0) | |
| { | |
| setWindowWidth(32); | |
| setWindowHeight(32); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| void testSetUp() override | |
| { | |
| glGenTextures(1, &mTexture); | |
| glGenFramebuffers(1, &mFBO); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFBO); | |
| } | |
| void testTearDown() override | |
| { | |
| glDeleteFramebuffers(1, &mFBO); | |
| glDeleteTextures(1, &mTexture); | |
| } | |
| void initTexture(GLenum textureTarget, | |
| GLint levels, | |
| GLint attachmentLevel, | |
| GLint attachmentLayer) | |
| { | |
| glBindTexture(textureTarget, mTexture); | |
| glTexStorage3D(textureTarget, levels, GL_RGBA8, 4, 4, 4); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, attachmentLevel, | |
| attachmentLayer); | |
| initializeTextureData(textureTarget, levels); | |
| } | |
| void testRead(GLenum textureTarget, GLint levels, GLint attachmentLevel, GLint attachmentLayer) | |
| { | |
| initTexture(textureTarget, levels, attachmentLevel, attachmentLayer); | |
| verifyColor(attachmentLevel, attachmentLayer); | |
| } | |
| void initPBO() | |
| { | |
| glGenBuffers(1, &mBuffer); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mBuffer); | |
| glBufferData(GL_PIXEL_PACK_BUFFER, sizeof(angle::GLColor), nullptr, GL_STREAM_COPY); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void testPBORead(GLenum textureTarget, | |
| GLint levels, | |
| GLint attachmentLevel, | |
| GLint attachmentLayer) | |
| { | |
| initPBO(); | |
| initTexture(textureTarget, levels, attachmentLevel, attachmentLayer); | |
| verifyPBO(attachmentLevel, attachmentLayer); | |
| } | |
| // Give each {level,layer} pair a (probably) unique color via random. | |
| GLuint getColorValue(GLint level, GLint layer) | |
| { | |
| mRNG.reseed(level + layer * 32); | |
| return mRNG.randomUInt(); | |
| } | |
| void verifyColor(GLint level, GLint layer) | |
| { | |
| angle::GLColor colorValue(getColorValue(level, layer)); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, colorValue); | |
| } | |
| void verifyPBO(GLint level, GLint layer) | |
| { | |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| angle::GLColor expectedColor(getColorValue(level, layer)); | |
| void *mapPointer = | |
| glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT); | |
| ASSERT_NE(nullptr, mapPointer); | |
| angle::GLColor actualColor; | |
| memcpy(&actualColor, mapPointer, sizeof(angle::GLColor)); | |
| glUnmapBuffer(GL_PIXEL_PACK_BUFFER); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(expectedColor, actualColor); | |
| } | |
| void initializeTextureData(GLenum textureTarget, GLint levels) | |
| { | |
| for (GLint level = 0; level < levels; ++level) | |
| { | |
| GLint mipSize = 4 >> level; | |
| GLint layers = (textureTarget == GL_TEXTURE_3D ? mipSize : 4); | |
| size_t layerSize = mipSize * mipSize; | |
| std::vector<GLuint> textureData(layers * layerSize); | |
| for (GLint layer = 0; layer < layers; ++layer) | |
| { | |
| GLuint colorValue = getColorValue(level, layer); | |
| size_t offset = (layer * layerSize); | |
| std::fill(textureData.begin() + offset, textureData.begin() + offset + layerSize, | |
| colorValue); | |
| } | |
| glTexSubImage3D(textureTarget, level, 0, 0, 0, mipSize, mipSize, layers, GL_RGBA, | |
| GL_UNSIGNED_BYTE, textureData.data()); | |
| } | |
| } | |
| angle::RNG mRNG; | |
| GLuint mFBO; | |
| GLuint mTexture; | |
| GLuint mBuffer; | |
| }; | |
| // Test 3D attachment readback. | |
| TEST_P(ReadPixelsTextureTest, BasicAttachment3D) | |
| { | |
| testRead(GL_TEXTURE_3D, 1, 0, 0); | |
| } | |
| // Test 3D attachment readback, non-zero mip. | |
| TEST_P(ReadPixelsTextureTest, MipAttachment3D) | |
| { | |
| testRead(GL_TEXTURE_3D, 2, 1, 0); | |
| } | |
| // Test 3D attachment readback, non-zero layer. | |
| TEST_P(ReadPixelsTextureTest, LayerAttachment3D) | |
| { | |
| testRead(GL_TEXTURE_3D, 1, 0, 1); | |
| } | |
| // Test 3D attachment readback, non-zero mip and layer. | |
| TEST_P(ReadPixelsTextureTest, MipLayerAttachment3D) | |
| { | |
| testRead(GL_TEXTURE_3D, 2, 1, 1); | |
| } | |
| // Test 2D array attachment readback. | |
| TEST_P(ReadPixelsTextureTest, BasicAttachment2DArray) | |
| { | |
| testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); | |
| } | |
| // Test 3D attachment readback, non-zero mip. | |
| TEST_P(ReadPixelsTextureTest, MipAttachment2DArray) | |
| { | |
| testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); | |
| } | |
| // Test 3D attachment readback, non-zero layer. | |
| TEST_P(ReadPixelsTextureTest, LayerAttachment2DArray) | |
| { | |
| testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); | |
| } | |
| // Test 3D attachment readback, non-zero mip and layer. | |
| TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArray) | |
| { | |
| testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); | |
| } | |
| // Test 3D attachment PBO readback. | |
| TEST_P(ReadPixelsTextureTest, BasicAttachment3DPBO) | |
| { | |
| testPBORead(GL_TEXTURE_3D, 1, 0, 0); | |
| } | |
| // Test 3D attachment readback, non-zero mip. | |
| TEST_P(ReadPixelsTextureTest, MipAttachment3DPBO) | |
| { | |
| testPBORead(GL_TEXTURE_3D, 2, 1, 0); | |
| } | |
| // Test 3D attachment readback, non-zero layer. | |
| TEST_P(ReadPixelsTextureTest, LayerAttachment3DPBO) | |
| { | |
| testPBORead(GL_TEXTURE_3D, 1, 0, 1); | |
| } | |
| // Test 3D attachment readback, non-zero mip and layer. | |
| TEST_P(ReadPixelsTextureTest, MipLayerAttachment3DPBO) | |
| { | |
| testPBORead(GL_TEXTURE_3D, 2, 1, 1); | |
| } | |
| // Test 2D array attachment readback. | |
| TEST_P(ReadPixelsTextureTest, BasicAttachment2DArrayPBO) | |
| { | |
| testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); | |
| } | |
| // Test 3D attachment readback, non-zero mip. | |
| TEST_P(ReadPixelsTextureTest, MipAttachment2DArrayPBO) | |
| { | |
| testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); | |
| } | |
| // Test 3D attachment readback, non-zero layer. | |
| TEST_P(ReadPixelsTextureTest, LayerAttachment2DArrayPBO) | |
| { | |
| testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); | |
| } | |
| // Test 3D attachment readback, non-zero mip and layer. | |
| TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArrayPBO) | |
| { | |
| testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); | |
| } | |
| // a test class to be used for error checking of glReadPixels | |
| class ReadPixelsErrorTest : public ReadPixelsTest | |
| { | |
| protected: | |
| ReadPixelsErrorTest() : mTexture(0), mFBO(0) {} | |
| void testSetUp() override | |
| { | |
| glGenTextures(1, &mTexture); | |
| glBindTexture(GL_TEXTURE_2D, mTexture); | |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1); | |
| glGenFramebuffers(1, &mFBO); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFBO); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void testTearDown() override | |
| { | |
| glDeleteTextures(1, &mTexture); | |
| glDeleteFramebuffers(1, &mFBO); | |
| } | |
| GLuint mTexture; | |
| GLuint mFBO; | |
| }; | |
| // The test verifies that glReadPixels generates a GL_INVALID_OPERATION error | |
| // when the read buffer is GL_NONE. | |
| // Reference: GLES 3.0.4, Section 4.3.2 Reading Pixels | |
| TEST_P(ReadPixelsErrorTest, ReadBufferIsNone) | |
| { | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFBO); | |
| glReadBuffer(GL_NONE); | |
| std::vector<GLubyte> pixels(4); | |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| } // anonymous namespace | |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these | |
| // tests should be run against. | |
| ANGLE_INSTANTIATE_TEST_ES2(ReadPixelsTest); | |
| ANGLE_INSTANTIATE_TEST_ES3(ReadPixelsPBOTest); | |
| ANGLE_INSTANTIATE_TEST_ES3(ReadPixelsPBODrawTest); | |
| ANGLE_INSTANTIATE_TEST_ES3(ReadPixelsMultisampleTest); | |
| ANGLE_INSTANTIATE_TEST_ES3(ReadPixelsTextureTest); | |
| ANGLE_INSTANTIATE_TEST_ES3(ReadPixelsErrorTest); |