| // | |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // RenderbufferMultisampleTest: Tests of multisampled renderbuffer | |
| #include "test_utils/ANGLETest.h" | |
| #include "test_utils/gl_raii.h" | |
| using namespace angle; | |
| namespace | |
| { | |
| class RenderbufferMultisampleTest : public ANGLETest | |
| { | |
| protected: | |
| RenderbufferMultisampleTest() | |
| { | |
| setWindowWidth(64); | |
| setWindowHeight(64); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| void testSetUp() override | |
| { | |
| glGenRenderbuffers(1, &mRenderbuffer); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void testTearDown() override | |
| { | |
| glDeleteRenderbuffers(1, &mRenderbuffer); | |
| mRenderbuffer = 0; | |
| } | |
| GLuint mRenderbuffer = 0; | |
| }; | |
| // In GLES 3.0, if internalformat is integer (signed or unsigned), to allocate multisample | |
| // renderbuffer storage for that internalformat is not supported. An INVALID_OPERATION is | |
| // generated. In GLES 3.1, it is OK to allocate multisample renderbuffer storage for interger | |
| // internalformat, but the max samples should be less than MAX_INTEGER_SAMPLES. | |
| // MAX_INTEGER_SAMPLES should be at least 1. | |
| TEST_P(RenderbufferMultisampleTest, IntegerInternalformat) | |
| { | |
| glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); | |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 1, GL_RGBA8I, 64, 64); | |
| if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) | |
| { | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| ASSERT_GL_NO_ERROR(); | |
| GLint maxSamplesRGBA8I = 0; | |
| glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8I, GL_SAMPLES, 1, &maxSamplesRGBA8I); | |
| GLint maxIntegerSamples = 0; | |
| glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_GE(maxIntegerSamples, 1); | |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamplesRGBA8I + 1, GL_RGBA8I, 64, 64); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxIntegerSamples + 1, GL_RGBA8I, 64, 64); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| } | |
| // Ensure that the following spec language is correctly implemented: | |
| // | |
| // the resulting value for RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal to | |
| // samples and no more than the next larger sample count supported by the implementation. | |
| // | |
| // For example, if 2, 4, and 8 samples are supported, if 5 samples are requested, ANGLE will | |
| // use 8 samples, and return 8 when GL_RENDERBUFFER_SAMPLES is queried. | |
| TEST_P(RenderbufferMultisampleTest, OddSampleCount) | |
| { | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3); | |
| glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); | |
| ASSERT_GL_NO_ERROR(); | |
| // Lookup the supported number of sample counts | |
| GLint numSampleCounts = 0; | |
| std::vector<GLint> sampleCounts; | |
| GLsizei queryBufferSize = 1; | |
| glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, queryBufferSize, | |
| &numSampleCounts); | |
| ANGLE_SKIP_TEST_IF((numSampleCounts < 2)); | |
| sampleCounts.resize(numSampleCounts); | |
| queryBufferSize = numSampleCounts; | |
| glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, queryBufferSize, | |
| sampleCounts.data()); | |
| // Look for two sample counts that are not 1 apart (e.g. 2 and 4). Request a sample count | |
| // that's between those two samples counts (e.g. 3) and ensure that GL_RENDERBUFFER_SAMPLES | |
| // is the higher number. | |
| for (int i = 1; i < numSampleCounts; i++) | |
| { | |
| if (sampleCounts[i - 1] > (sampleCounts[i] + 1)) | |
| { | |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCounts[i] + 1, GL_RGBA8, 64, | |
| 64); | |
| ASSERT_GL_NO_ERROR(); | |
| GLint renderbufferSamples = 0; | |
| glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, | |
| &renderbufferSamples); | |
| ASSERT_GL_NO_ERROR(); | |
| // TODO (ianelliott): Uncomment the following line once the implementation is fixed. | |
| // http://anglebug.com/4196 | |
| // EXPECT_EQ(renderbufferSamples, sampleCounts[i-1]); | |
| break; | |
| } | |
| } | |
| } | |
| ANGLE_INSTANTIATE_TEST_ES3_AND_ES31(RenderbufferMultisampleTest); | |
| } // namespace |