| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // SixteenBppTextureTest: | |
| // Basic tests using 16bpp texture formats (e.g. GL_RGB565). | |
| #include "test_utils/ANGLETest.h" | |
| #include "test_utils/gl_raii.h" | |
| #include "image_util/imageformats.h" | |
| using namespace angle; | |
| namespace | |
| { | |
| GLColor Convert565(const R5G6B5 &rgb565) | |
| { | |
| gl::ColorF colorf; | |
| R5G6B5::readColor(&colorf, &rgb565); | |
| Vector4 vecColor(colorf.red, colorf.green, colorf.blue, colorf.alpha); | |
| return GLColor(vecColor); | |
| } | |
| R5G6B5 Convert565(const GLColor &glColor) | |
| { | |
| const Vector4 &vecColor = glColor.toNormalizedVector(); | |
| gl::ColorF colorf(vecColor.x(), vecColor.y(), vecColor.z(), vecColor.w()); | |
| R5G6B5 rgb565; | |
| R5G6B5::writeColor(&rgb565, &colorf); | |
| return rgb565; | |
| } | |
| class SixteenBppTextureTest : public ANGLETest | |
| { | |
| protected: | |
| SixteenBppTextureTest() | |
| { | |
| setWindowWidth(128); | |
| setWindowHeight(128); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| void testSetUp() override | |
| { | |
| constexpr char kVS[] = R"(precision highp float; | |
| attribute vec4 position; | |
| varying vec2 texcoord; | |
| void main() | |
| { | |
| gl_Position = vec4(position.xy, 0.0, 1.0); | |
| texcoord = (position.xy * 0.5) + 0.5; | |
| })"; | |
| constexpr char kFS[] = R"(precision highp float; | |
| uniform sampler2D tex; | |
| varying vec2 texcoord; | |
| void main() | |
| { | |
| gl_FragColor = texture2D(tex, texcoord); | |
| })"; | |
| m2DProgram = CompileProgram(kVS, kFS); | |
| mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); | |
| } | |
| void testTearDown() override { glDeleteProgram(m2DProgram); } | |
| void simpleValidationBase(GLuint tex) | |
| { | |
| // Draw a quad using the texture | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glUseProgram(m2DProgram); | |
| glUniform1i(mTexture2DUniformLocation, 0); | |
| drawQuad(m2DProgram, "position", 0.5f); | |
| ASSERT_GL_NO_ERROR(); | |
| int w = getWindowWidth() - 1; | |
| int h = getWindowHeight() - 1; | |
| // Check that it drew as expected | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::green); | |
| EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::blue); | |
| EXPECT_PIXEL_COLOR_EQ(w, h, GLColor::yellow); | |
| // Generate mipmaps | |
| glGenerateMipmap(GL_TEXTURE_2D); | |
| // Draw a quad using the texture | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glUseProgram(m2DProgram); | |
| glUniform1i(mTexture2DUniformLocation, 0); | |
| drawQuad(m2DProgram, "position", 0.5f); | |
| ASSERT_GL_NO_ERROR(); | |
| // Check that it drew as expected | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::green); | |
| EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::blue); | |
| EXPECT_PIXEL_COLOR_EQ(w, h, GLColor::yellow); | |
| // Bind the texture as a framebuffer, render to it, then check the results | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); | |
| if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_UNSUPPORTED) | |
| { | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); | |
| EXPECT_PIXEL_EQ(1, 0, 255, 0, 0, 255); | |
| EXPECT_PIXEL_EQ(1, 1, 255, 0, 0, 255); | |
| EXPECT_PIXEL_EQ(0, 1, 255, 0, 0, 255); | |
| } | |
| else | |
| { | |
| std::cout << "Skipping rendering to an unsupported framebuffer format" << std::endl; | |
| } | |
| } | |
| GLuint m2DProgram; | |
| GLint mTexture2DUniformLocation; | |
| }; | |
| class SixteenBppTextureTestES3 : public SixteenBppTextureTest | |
| {}; | |
| // Simple validation test for GL_RGB565 textures. | |
| // Samples from the texture, renders to it, generates mipmaps etc. | |
| TEST_P(SixteenBppTextureTest, RGB565Validation) | |
| { | |
| GLuint test; | |
| memcpy(&test, &GLColor::black, 4); | |
| R5G6B5 pixels[4] = {Convert565(GLColor::red), Convert565(GLColor::green), | |
| Convert565(GLColor::blue), Convert565(GLColor::yellow)}; | |
| glClearColor(0, 0, 0, 0); | |
| // Create a simple RGB565 texture | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| EXPECT_GL_NO_ERROR(); | |
| // Supply the data to it | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); | |
| EXPECT_GL_NO_ERROR(); | |
| simpleValidationBase(tex.get()); | |
| } | |
| // Simple validation test for GL_RGBA5551 textures. | |
| // Samples from the texture, renders to it, generates mipmaps etc. | |
| TEST_P(SixteenBppTextureTest, RGBA5551Validation) | |
| { | |
| GLushort pixels[4] = { | |
| 0xF801, // Red | |
| 0x07C1, // Green | |
| 0x003F, // Blue | |
| 0xFFC1 // Red + Green | |
| }; | |
| // Create a simple 5551 texture | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, nullptr); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| EXPECT_GL_NO_ERROR(); | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels); | |
| EXPECT_GL_NO_ERROR(); | |
| simpleValidationBase(tex.get()); | |
| } | |
| // Test to ensure calling Clear() on an RGBA5551 texture does something reasonable | |
| // Based on WebGL test conformance/textures/texture-attachment-formats.html | |
| TEST_P(SixteenBppTextureTest, RGBA5551ClearAlpha) | |
| { | |
| GLTexture tex; | |
| GLFramebuffer fbo; | |
| // Create a simple 5551 texture | |
| glBindTexture(GL_TEXTURE_2D, tex.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, nullptr); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| EXPECT_GL_NO_ERROR(); | |
| // Bind the texture as a framebuffer, clear it, then check the results | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.get(), 0); | |
| if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_UNSUPPORTED) | |
| { | |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 0); | |
| glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 255); | |
| } | |
| else | |
| { | |
| std::cout << "Skipping rendering to an unsupported framebuffer format" << std::endl; | |
| } | |
| } | |
| // Simple validation test for GL_RGBA4444 textures. | |
| // Samples from the texture, renders to it, generates mipmaps etc. | |
| TEST_P(SixteenBppTextureTest, RGBA4444Validation) | |
| { | |
| GLushort pixels[4] = { | |
| 0xF00F, // Red | |
| 0x0F0F, // Green | |
| 0x00FF, // Blue | |
| 0xFF0F // Red + Green | |
| }; | |
| glClearColor(0, 0, 0, 0); | |
| // Generate a RGBA4444 texture, no mipmaps | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, nullptr); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| EXPECT_GL_NO_ERROR(); | |
| // Provide some data for the texture | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels); | |
| EXPECT_GL_NO_ERROR(); | |
| simpleValidationBase(tex.get()); | |
| } | |
| // Test uploading RGBA8 data to RGBA4 textures. | |
| TEST_P(SixteenBppTextureTestES3, RGBA4UploadRGBA8) | |
| { | |
| const std::array<GLColor, 4> kFourColors = { | |
| {GLColor::red, GLColor::green, GLColor::blue, GLColor::yellow}}; | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
| kFourColors.data()); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| ASSERT_GL_NO_ERROR(); | |
| simpleValidationBase(tex.get()); | |
| } | |
| // Test uploading RGB8 data to RGB565 textures. | |
| TEST_P(SixteenBppTextureTestES3, RGB565UploadRGB8) | |
| { | |
| std::vector<GLColorRGB> fourColors; | |
| fourColors.push_back(GLColorRGB::red); | |
| fourColors.push_back(GLColorRGB::green); | |
| fourColors.push_back(GLColorRGB::blue); | |
| fourColors.push_back(GLColorRGB::yellow); | |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, fourColors.data()); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| ASSERT_GL_NO_ERROR(); | |
| simpleValidationBase(tex.get()); | |
| } | |
| // Test uploading RGBA8 data to RGB5A41 textures. | |
| TEST_P(SixteenBppTextureTestES3, RGB5A1UploadRGBA8) | |
| { | |
| std::vector<GLColor> fourColors; | |
| fourColors.push_back(GLColor::red); | |
| fourColors.push_back(GLColor::green); | |
| fourColors.push_back(GLColor::blue); | |
| fourColors.push_back(GLColor::yellow); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
| fourColors.data()); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| ASSERT_GL_NO_ERROR(); | |
| simpleValidationBase(tex.get()); | |
| } | |
| // Test uploading RGB10A2 data to RGB5A1 textures. | |
| TEST_P(SixteenBppTextureTestES3, RGB5A1UploadRGB10A2) | |
| { | |
| struct RGB10A2 | |
| { | |
| RGB10A2(uint32_t r, uint32_t g, uint32_t b, uint32_t a) : R(r), G(g), B(b), A(a) {} | |
| uint32_t R : 10; | |
| uint32_t G : 10; | |
| uint32_t B : 10; | |
| uint32_t A : 2; | |
| }; | |
| uint32_t one10 = (1u << 10u) - 1u; | |
| RGB10A2 red(one10, 0u, 0u, 0x3u); | |
| RGB10A2 green(0u, one10, 0u, 0x3u); | |
| RGB10A2 blue(0u, 0u, one10, 0x3u); | |
| RGB10A2 yellow(one10, one10, 0u, 0x3u); | |
| std::vector<RGB10A2> fourColors; | |
| fourColors.push_back(red); | |
| fourColors.push_back(green); | |
| fourColors.push_back(blue); | |
| fourColors.push_back(yellow); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 2, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, | |
| fourColors.data()); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| ASSERT_GL_NO_ERROR(); | |
| simpleValidationBase(tex.get()); | |
| } | |
| // Test reading from RGBA4 textures attached to FBO. | |
| TEST_P(SixteenBppTextureTestES3, RGBA4FramebufferReadback) | |
| { | |
| // TODO(jmadill): Fix bug with GLES | |
| ANGLE_SKIP_TEST_IF(IsOpenGLES()); | |
| Vector4 rawColor(0.5f, 0.7f, 1.0f, 0.0f); | |
| GLColor expectedColor(rawColor); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.get(), 0); | |
| glClearColor(rawColor.x(), rawColor.y(), rawColor.z(), rawColor.w()); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| ASSERT_GL_NO_ERROR(); | |
| GLenum colorReadFormat = GL_NONE; | |
| GLenum colorReadType = GL_NONE; | |
| glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, reinterpret_cast<GLint *>(&colorReadFormat)); | |
| glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, reinterpret_cast<GLint *>(&colorReadType)); | |
| if (colorReadFormat == GL_RGBA && colorReadType == GL_UNSIGNED_BYTE) | |
| { | |
| GLColor actualColor = GLColor::black; | |
| glReadPixels(0, 0, 1, 1, colorReadFormat, colorReadType, &actualColor); | |
| EXPECT_COLOR_NEAR(expectedColor, actualColor, 20); | |
| } | |
| else | |
| { | |
| ASSERT_GLENUM_EQ(GL_RGBA, colorReadFormat); | |
| ASSERT_TRUE(colorReadType == GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT || | |
| colorReadType == GL_UNSIGNED_SHORT_4_4_4_4); | |
| uint16_t rgba = 0; | |
| glReadPixels(0, 0, 1, 1, colorReadFormat, colorReadType, &rgba); | |
| GLubyte r8 = static_cast<GLubyte>((rgba & 0xF000) >> 12); | |
| GLubyte g8 = static_cast<GLubyte>((rgba & 0x0F00) >> 8); | |
| GLubyte b8 = static_cast<GLubyte>((rgba & 0x00F0) >> 4); | |
| GLubyte a8 = static_cast<GLubyte>((rgba & 0x000F)); | |
| GLColor actualColor(r8 << 4, g8 << 4, b8 << 4, a8 << 4); | |
| EXPECT_COLOR_NEAR(expectedColor, actualColor, 20); | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Test reading from RGB565 textures attached to FBO. | |
| TEST_P(SixteenBppTextureTestES3, RGB565FramebufferReadback) | |
| { | |
| // TODO(jmadill): Fix bug with GLES | |
| ANGLE_SKIP_TEST_IF(IsOpenGLES()); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); | |
| std::vector<GLColor> fourColors; | |
| fourColors.push_back(GLColor::red); | |
| fourColors.push_back(GLColor::green); | |
| fourColors.push_back(GLColor::blue); | |
| fourColors.push_back(GLColor::white); | |
| constexpr char kVS[] = | |
| "#version 300 es\n" | |
| "in vec4 color;\n" | |
| "in vec2 position;\n" | |
| "out vec4 fcolor;\n" | |
| "void main() {\n" | |
| " fcolor = color;\n" | |
| " gl_Position = vec4(position, 0.5, 1.0);\n" | |
| "}"; | |
| constexpr char kFS[] = | |
| "#version 300 es\n" | |
| "in mediump vec4 fcolor;\n" | |
| "out mediump vec4 color;\n" | |
| "void main() {\n" | |
| " color = fcolor;\n" | |
| "}"; | |
| GLuint program = CompileProgram(kVS, kFS); | |
| glUseProgram(program); | |
| GLint colorLocation = glGetAttribLocation(program, "color"); | |
| ASSERT_NE(-1, colorLocation); | |
| glEnableVertexAttribArray(colorLocation); | |
| glVertexAttribPointer(colorLocation, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, fourColors.data()); | |
| int w = getWindowWidth(); | |
| int h = getWindowHeight(); | |
| glViewport(0, 0, w, h); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.get(), 0); | |
| drawIndexedQuad(program, "position", 0.5f); | |
| ASSERT_GL_NO_ERROR(); | |
| int t = 12; | |
| EXPECT_PIXEL_COLOR_NEAR(0, h - 1, GLColor::red, t); | |
| EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::green, t); | |
| EXPECT_PIXEL_COLOR_NEAR(w - 1, 0, GLColor::blue, t); | |
| EXPECT_PIXEL_COLOR_NEAR(w - 1, h - 1, GLColor::white, t); | |
| GLenum colorReadFormat = GL_NONE; | |
| GLenum colorReadType = GL_NONE; | |
| glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, reinterpret_cast<GLint *>(&colorReadFormat)); | |
| glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, reinterpret_cast<GLint *>(&colorReadType)); | |
| if (colorReadFormat == GL_RGB && colorReadType == GL_UNSIGNED_SHORT_5_6_5) | |
| { | |
| std::vector<R5G6B5> readColors(w * h); | |
| glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, readColors.data()); | |
| int hoffset = (h - 1) * w; | |
| EXPECT_COLOR_NEAR(GLColor::red, Convert565(readColors[hoffset]), t); | |
| EXPECT_COLOR_NEAR(GLColor::green, Convert565(readColors[0]), t); | |
| EXPECT_COLOR_NEAR(GLColor::blue, Convert565(readColors[w - 1]), t); | |
| EXPECT_COLOR_NEAR(GLColor::white, Convert565(readColors[w - 1 + hoffset]), t); | |
| } | |
| glDeleteProgram(program); | |
| } | |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these | |
| // tests should be run against. | |
| ANGLE_INSTANTIATE_TEST_ES2(SixteenBppTextureTest); | |
| ANGLE_INSTANTIATE_TEST_ES3(SixteenBppTextureTestES3); | |
| } // namespace |