| // | |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // TextureMultisampleTest: Tests of multisampled texture | |
| #include "test_utils/ANGLETest.h" | |
| #include "test_utils/gl_raii.h" | |
| #include "util/shader_utils.h" | |
| using namespace angle; | |
| namespace | |
| { | |
| // Sample positions of d3d standard pattern. Some of the sample positions might not the same as | |
| // opengl. | |
| using SamplePositionsArray = std::array<float, 32>; | |
| static constexpr std::array<SamplePositionsArray, 5> kSamplePositions = { | |
| {{{0.5f, 0.5f}}, | |
| {{0.75f, 0.75f, 0.25f, 0.25f}}, | |
| {{0.375f, 0.125f, 0.875f, 0.375f, 0.125f, 0.625f, 0.625f, 0.875f}}, | |
| {{0.5625f, 0.3125f, 0.4375f, 0.6875f, 0.8125f, 0.5625f, 0.3125f, 0.1875f, 0.1875f, 0.8125f, | |
| 0.0625f, 0.4375f, 0.6875f, 0.9375f, 0.9375f, 0.0625f}}, | |
| {{0.5625f, 0.5625f, 0.4375f, 0.3125f, 0.3125f, 0.625f, 0.75f, 0.4375f, | |
| 0.1875f, 0.375f, 0.625f, 0.8125f, 0.8125f, 0.6875f, 0.6875f, 0.1875f, | |
| 0.375f, 0.875f, 0.5f, 0.0625f, 0.25f, 0.125f, 0.125f, 0.75f, | |
| 0.0f, 0.5f, 0.9375f, 0.25f, 0.875f, 0.9375f, 0.0625f, 0.0f}}}}; | |
| class TextureMultisampleTest : public ANGLETest | |
| { | |
| protected: | |
| TextureMultisampleTest() | |
| { | |
| setWindowWidth(64); | |
| setWindowHeight(64); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| void testSetUp() override | |
| { | |
| glGenFramebuffers(1, &mFramebuffer); | |
| glGenTextures(1, &mTexture); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void testTearDown() override | |
| { | |
| glDeleteFramebuffers(1, &mFramebuffer); | |
| mFramebuffer = 0; | |
| glDeleteTextures(1, &mTexture); | |
| mTexture = 0; | |
| } | |
| void texStorageMultisample(GLenum target, | |
| GLint samples, | |
| GLenum format, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean fixedsamplelocations); | |
| void getTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); | |
| void getTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); | |
| void getMultisamplefv(GLenum pname, GLuint index, GLfloat *val); | |
| void sampleMaski(GLuint maskNumber, GLbitfield mask); | |
| GLuint mFramebuffer = 0; | |
| GLuint mTexture = 0; | |
| // Returns a sample count that can be used with the given texture target for all the given | |
| // formats. Assumes that if format A supports a number of samples N and another format B | |
| // supports a number of samples M > N then format B also supports number of samples N. | |
| GLint getSamplesToUse(GLenum texTarget, const std::vector<GLenum> &formats) | |
| { | |
| GLint maxSamples = 65536; | |
| for (GLenum format : formats) | |
| { | |
| GLint maxSamplesFormat = 0; | |
| glGetInternalformativ(texTarget, format, GL_SAMPLES, 1, &maxSamplesFormat); | |
| maxSamples = std::min(maxSamples, maxSamplesFormat); | |
| } | |
| return maxSamples; | |
| } | |
| bool lessThanES31MultisampleExtNotSupported() | |
| { | |
| return getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && | |
| !EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample"); | |
| } | |
| const char *multisampleTextureFragmentShader() | |
| { | |
| return R"(#version 300 es | |
| #extension GL_ANGLE_texture_multisample : require | |
| precision highp float; | |
| precision highp int; | |
| uniform highp sampler2DMS tex; | |
| uniform int sampleNum; | |
| in vec4 v_position; | |
| out vec4 my_FragColor; | |
| void main() { | |
| ivec2 texSize = textureSize(tex); | |
| ivec2 sampleCoords = ivec2((v_position.xy * 0.5 + 0.5) * vec2(texSize.xy - 1)); | |
| my_FragColor = texelFetch(tex, sampleCoords, sampleNum); | |
| } | |
| )"; | |
| } | |
| const char *blitArrayTextureLayerFragmentShader() | |
| { | |
| return R"(#version 310 es | |
| #extension GL_OES_texture_storage_multisample_2d_array : require | |
| precision highp float; | |
| precision highp int; | |
| uniform highp sampler2DMSArray tex; | |
| uniform int layer; | |
| uniform int sampleNum; | |
| in vec4 v_position; | |
| out vec4 my_FragColor; | |
| void main() { | |
| ivec3 texSize = textureSize(tex); | |
| ivec2 sampleCoords = ivec2((v_position.xy * 0.5 + 0.5) * vec2(texSize.xy - 1)); | |
| my_FragColor = texelFetch(tex, ivec3(sampleCoords, layer), sampleNum); | |
| } | |
| )"; | |
| } | |
| const char *blitIntArrayTextureLayerFragmentShader() | |
| { | |
| return R"(#version 310 es | |
| #extension GL_OES_texture_storage_multisample_2d_array : require | |
| precision highp float; | |
| precision highp int; | |
| uniform highp isampler2DMSArray tex; | |
| uniform int layer; | |
| uniform int sampleNum; | |
| in vec4 v_position; | |
| out vec4 my_FragColor; | |
| void main() { | |
| ivec3 texSize = textureSize(tex); | |
| ivec2 sampleCoords = ivec2((v_position.xy * 0.5 + 0.5) * vec2(texSize.xy - 1)); | |
| my_FragColor = vec4(texelFetch(tex, ivec3(sampleCoords, layer), sampleNum)); | |
| } | |
| )"; | |
| } | |
| }; | |
| class NegativeTextureMultisampleTest : public TextureMultisampleTest | |
| { | |
| protected: | |
| NegativeTextureMultisampleTest() : TextureMultisampleTest() {} | |
| }; | |
| class TextureMultisampleArrayWebGLTest : public TextureMultisampleTest | |
| { | |
| protected: | |
| TextureMultisampleArrayWebGLTest() : TextureMultisampleTest() | |
| { | |
| // These tests run in WebGL mode so we can test with both extension off and on. | |
| setWebGLCompatibilityEnabled(true); | |
| } | |
| // Requests the ANGLE_texture_multisample_array extension and returns true if the operation | |
| // succeeds. | |
| bool requestArrayExtension() | |
| { | |
| if (IsGLExtensionRequestable("GL_OES_texture_storage_multisample_2d_array")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_texture_storage_multisample_2d_array"); | |
| } | |
| if (!IsGLExtensionEnabled("GL_OES_texture_storage_multisample_2d_array")) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| }; | |
| void TextureMultisampleTest::texStorageMultisample(GLenum target, | |
| GLint samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean fixedsamplelocations) | |
| { | |
| if (getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && | |
| EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")) | |
| { | |
| glTexStorage2DMultisampleANGLE(target, samples, internalformat, width, height, | |
| fixedsamplelocations); | |
| } | |
| else | |
| { | |
| glTexStorage2DMultisample(target, samples, internalformat, width, height, | |
| fixedsamplelocations); | |
| } | |
| } | |
| void TextureMultisampleTest::getTexLevelParameterfv(GLenum target, | |
| GLint level, | |
| GLenum pname, | |
| GLfloat *params) | |
| { | |
| if (getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && | |
| EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")) | |
| { | |
| glGetTexLevelParameterfvANGLE(target, level, pname, params); | |
| } | |
| else | |
| { | |
| glGetTexLevelParameterfv(target, level, pname, params); | |
| } | |
| } | |
| void TextureMultisampleTest::getTexLevelParameteriv(GLenum target, | |
| GLint level, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| if (getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && | |
| EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")) | |
| { | |
| glGetTexLevelParameterivANGLE(target, level, pname, params); | |
| } | |
| else | |
| { | |
| glGetTexLevelParameteriv(target, level, pname, params); | |
| } | |
| } | |
| void TextureMultisampleTest::getMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | |
| { | |
| if (getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && | |
| EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")) | |
| { | |
| glGetMultisamplefvANGLE(pname, index, val); | |
| } | |
| else | |
| { | |
| glGetMultisamplefv(pname, index, val); | |
| } | |
| } | |
| void TextureMultisampleTest::sampleMaski(GLuint maskNumber, GLbitfield mask) | |
| { | |
| if (getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && | |
| EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")) | |
| { | |
| glSampleMaskiANGLE(maskNumber, mask); | |
| } | |
| else | |
| { | |
| glSampleMaski(maskNumber, mask); | |
| } | |
| } | |
| // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in | |
| // GetInternalformativ. Checks that the number of samples returned is valid in case of ES >= 3.1. | |
| TEST_P(TextureMultisampleTest, MultisampleTargetGetInternalFormativBase) | |
| { | |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); | |
| // This query returns supported sample counts in descending order. If only one sample count is | |
| // queried, it should be the maximum one. | |
| GLint maxSamplesR8 = 0; | |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamplesR8); | |
| // GLES 3.1 section 19.3.1 specifies the required minimum of how many samples are supported. | |
| GLint maxColorTextureSamples; | |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); | |
| GLint maxSamples; | |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); | |
| GLint maxSamplesR8Required = std::min(maxColorTextureSamples, maxSamples); | |
| EXPECT_GE(maxSamplesR8, maxSamplesR8Required); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Tests that if es version < 3.1 and multisample extension is unsupported, | |
| // GL_TEXTURE_2D_MULTISAMPLE_ANGLE is not supported in FramebufferTexture2D. | |
| TEST_P(TextureMultisampleTest, MultisampleTargetFramebufferTexture2D) | |
| { | |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); | |
| // http://anglebug.com/4092 | |
| ANGLE_SKIP_TEST_IF(IsVulkan()); | |
| GLint samples = 1; | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, | |
| mTexture, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Tests basic functionality of glTexStorage2DMultisample. | |
| TEST_P(TextureMultisampleTest, ValidateTextureStorageMultisampleParameters) | |
| { | |
| // http://anglebug.com/4092 | |
| ANGLE_SKIP_TEST_IF(IsVulkan()); | |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); | |
| ASSERT_GL_NO_ERROR(); | |
| GLint params = 0; | |
| glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, ¶ms); | |
| EXPECT_EQ(1, params); | |
| texStorageMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE); | |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| GLint maxSize = 0; | |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| GLint maxSamples = 0; | |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA, 0, 0, GL_FALSE); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Tests the value of MAX_INTEGER_SAMPLES is no less than 1. | |
| // [OpenGL ES 3.1 SPEC Table 20.40] | |
| TEST_P(TextureMultisampleTest, MaxIntegerSamples) | |
| { | |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); | |
| GLint maxIntegerSamples; | |
| glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples); | |
| EXPECT_GE(maxIntegerSamples, 1); | |
| EXPECT_NE(std::numeric_limits<GLint>::max(), maxIntegerSamples); | |
| } | |
| // Tests the value of MAX_COLOR_TEXTURE_SAMPLES is no less than 1. | |
| // [OpenGL ES 3.1 SPEC Table 20.40] | |
| TEST_P(TextureMultisampleTest, MaxColorTextureSamples) | |
| { | |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); | |
| GLint maxColorTextureSamples; | |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); | |
| EXPECT_GE(maxColorTextureSamples, 1); | |
| EXPECT_NE(std::numeric_limits<GLint>::max(), maxColorTextureSamples); | |
| } | |
| // Tests the value of MAX_DEPTH_TEXTURE_SAMPLES is no less than 1. | |
| // [OpenGL ES 3.1 SPEC Table 20.40] | |
| TEST_P(TextureMultisampleTest, MaxDepthTextureSamples) | |
| { | |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); | |
| GLint maxDepthTextureSamples; | |
| glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); | |
| EXPECT_GE(maxDepthTextureSamples, 1); | |
| EXPECT_NE(std::numeric_limits<GLint>::max(), maxDepthTextureSamples); | |
| } | |
| // Tests that getTexLevelParameter is supported by ES 3.1 or ES 3.0 and ANGLE_texture_multisample | |
| TEST_P(TextureMultisampleTest, GetTexLevelParameter) | |
| { | |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); | |
| // http://anglebug.com/4092 | |
| ANGLE_SKIP_TEST_IF(IsVulkan()); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); | |
| ASSERT_GL_NO_ERROR(); | |
| GLfloat levelSamples = 0; | |
| getTexLevelParameterfv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &levelSamples); | |
| EXPECT_EQ(levelSamples, 4); | |
| GLint fixedSampleLocation = false; | |
| getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, | |
| &fixedSampleLocation); | |
| EXPECT_EQ(fixedSampleLocation, 1); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // The value of sample position should be equal to standard pattern on D3D. | |
| TEST_P(TextureMultisampleTest, CheckSamplePositions) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsD3D11()); | |
| GLsizei maxSamples = 0; | |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); | |
| GLfloat samplePosition[2]; | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); | |
| for (int sampleCount = 1; sampleCount <= maxSamples; sampleCount++) | |
| { | |
| GLTexture texture; | |
| size_t indexKey = static_cast<size_t>(ceil(log2(sampleCount))); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_RGBA8, 1, 1, GL_TRUE); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, | |
| texture, 0); | |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| ASSERT_GL_NO_ERROR(); | |
| for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) | |
| { | |
| getMultisamplefv(GL_SAMPLE_POSITION, sampleIndex, samplePosition); | |
| EXPECT_EQ(samplePosition[0], kSamplePositions[indexKey][2 * sampleIndex]); | |
| EXPECT_EQ(samplePosition[1], kSamplePositions[indexKey][2 * sampleIndex + 1]); | |
| } | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Test textureSize and texelFetch when using ANGLE_texture_multisample extension | |
| TEST_P(TextureMultisampleTest, SimpleTexelFetch) | |
| { | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")); | |
| ANGLE_GL_PROGRAM(texelFetchProgram, essl3_shaders::vs::Passthrough(), | |
| multisampleTextureFragmentShader()); | |
| GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); | |
| ASSERT_GE(texLocation, 0); | |
| GLint sampleNumLocation = glGetUniformLocation(texelFetchProgram, "sampleNum"); | |
| ASSERT_GE(sampleNumLocation, 0); | |
| const GLsizei kWidth = 4; | |
| const GLsizei kHeight = 4; | |
| std::vector<GLenum> testFormats = {GL_RGBA8}; | |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, testFormats); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, mTexture); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, samplesToUse, GL_RGBA8, kWidth, kHeight, | |
| GL_TRUE); | |
| ASSERT_GL_NO_ERROR(); | |
| // Clear texture zero to green. | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); | |
| GLColor clearColor = GLColor::green; | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE_ANGLE, | |
| mTexture, 0); | |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); | |
| glClearColor(clearColor.R / 255.0f, clearColor.G / 255.0f, clearColor.B / 255.0f, | |
| clearColor.A / 255.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| ASSERT_GL_NO_ERROR(); | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| glUseProgram(texelFetchProgram); | |
| glViewport(0, 0, kWidth, kHeight); | |
| for (GLint sampleNum = 0; sampleNum < samplesToUse; ++sampleNum) | |
| { | |
| glUniform1i(sampleNumLocation, sampleNum); | |
| drawQuad(texelFetchProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_RECT_EQ(0, 0, kWidth, kHeight, clearColor); | |
| } | |
| } | |
| TEST_P(TextureMultisampleTest, SampleMaski) | |
| { | |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); | |
| GLint maxSampleMaskWords = 0; | |
| glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords); | |
| sampleMaski(maxSampleMaskWords - 1, 0x1); | |
| ASSERT_GL_NO_ERROR(); | |
| glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords); | |
| sampleMaski(maxSampleMaskWords, 0x1); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // Negative tests of multisample texture. When context less than ES 3.1 and ANGLE_texture_multsample | |
| // not enabled, the feature isn't supported. | |
| TEST_P(NegativeTextureMultisampleTest, Negtive) | |
| { | |
| ANGLE_SKIP_TEST_IF(EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")); | |
| GLint maxSamples = 0; | |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); | |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); | |
| GLint maxColorTextureSamples; | |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); | |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); | |
| GLint maxDepthTextureSamples; | |
| glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); | |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); | |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); | |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 64, 64, GL_FALSE); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, | |
| mTexture, 0); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| GLint params = 0; | |
| glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, ¶ms); | |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); | |
| GLfloat levelSamples = 0; | |
| getTexLevelParameterfv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &levelSamples); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| GLint fixedSampleLocation = false; | |
| getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, | |
| &fixedSampleLocation); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| GLint maxSampleMaskWords = 0; | |
| glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords); | |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); | |
| sampleMaski(maxSampleMaskWords - 1, 0x1); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Tests that GL_TEXTURE_2D_MULTISAMPLE_ARRAY is not supported in GetInternalformativ when the | |
| // extension is not supported. | |
| TEST_P(TextureMultisampleArrayWebGLTest, MultisampleArrayTargetGetInternalFormativWithoutExtension) | |
| { | |
| GLint maxSamples = 0; | |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, | |
| &maxSamples); | |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| // Attempt to bind a texture to multisample array binding point when extension is not supported. | |
| TEST_P(TextureMultisampleArrayWebGLTest, BindMultisampleArrayTextureWithoutExtension) | |
| { | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| // Try to compile shaders using GL_OES_texture_storage_multisample_2d_array when the extension is | |
| // not enabled. | |
| TEST_P(TextureMultisampleArrayWebGLTest, ShaderWithoutExtension) | |
| { | |
| constexpr char kFSRequiresExtension[] = R"(#version 310 es | |
| #extension GL_OES_texture_storage_multisample_2d_array : require | |
| out highp vec4 my_FragColor; | |
| void main() { | |
| my_FragColor = vec4(0.0); | |
| })"; | |
| GLuint program = CompileProgram(essl31_shaders::vs::Simple(), kFSRequiresExtension); | |
| EXPECT_EQ(0u, program); | |
| constexpr char kFSEnableAndUseExtension[] = R"(#version 310 es | |
| #extension GL_OES_texture_storage_multisample_2d_array : enable | |
| uniform highp sampler2DMSArray tex; | |
| out highp ivec4 outSize; | |
| void main() { | |
| outSize = ivec4(textureSize(tex), 0); | |
| })"; | |
| program = CompileProgram(essl31_shaders::vs::Simple(), kFSEnableAndUseExtension); | |
| EXPECT_EQ(0u, program); | |
| } | |
| // Tests that GL_TEXTURE_2D_MULTISAMPLE_ARRAY is supported in GetInternalformativ. | |
| TEST_P(TextureMultisampleArrayWebGLTest, MultisampleArrayTargetGetInternalFormativ) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| // This query returns supported sample counts in descending order. If only one sample count is | |
| // queried, it should be the maximum one. | |
| GLint maxSamplesRGBA8 = 0; | |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, | |
| &maxSamplesRGBA8); | |
| GLint maxSamplesDepth = 0; | |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_DEPTH_COMPONENT24, GL_SAMPLES, 1, | |
| &maxSamplesDepth); | |
| ASSERT_GL_NO_ERROR(); | |
| // GLES 3.1 section 19.3.1 specifies the required minimum of how many samples are supported. | |
| GLint maxColorTextureSamples; | |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); | |
| GLint maxDepthTextureSamples; | |
| glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); | |
| GLint maxSamples; | |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); | |
| GLint maxSamplesRGBA8Required = std::min(maxColorTextureSamples, maxSamples); | |
| EXPECT_GE(maxSamplesRGBA8, maxSamplesRGBA8Required); | |
| GLint maxSamplesDepthRequired = std::min(maxDepthTextureSamples, maxSamples); | |
| EXPECT_GE(maxSamplesDepth, maxSamplesDepthRequired); | |
| } | |
| // Tests that TexImage3D call cannot be used for GL_TEXTURE_2D_MULTISAMPLE_ARRAY. | |
| TEST_P(TextureMultisampleArrayWebGLTest, MultiSampleArrayTexImage) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| ASSERT_GL_NO_ERROR(); | |
| glTexImage3D(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, | |
| GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| // Tests passing invalid parameters to TexStorage3DMultisample. | |
| TEST_P(TextureMultisampleArrayWebGLTest, InvalidTexStorage3DMultisample) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| ASSERT_GL_NO_ERROR(); | |
| // Invalid target | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE, 2, GL_RGBA8, 1, 1, 1, GL_TRUE); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| // Samples 0 | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, | |
| GL_TRUE); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| // Unsized internalformat | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA, 1, 1, 1, GL_TRUE); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| // Width 0 | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 0, 1, 1, | |
| GL_TRUE); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| // Height 0 | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 1, 0, 1, | |
| GL_TRUE); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| // Depth 0 | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 1, 1, 0, | |
| GL_TRUE); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // Tests passing invalid parameters to TexParameteri. | |
| TEST_P(TextureMultisampleArrayWebGLTest, InvalidTexParameteri) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| ASSERT_GL_NO_ERROR(); | |
| // None of the sampler parameters can be set on GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES. | |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MIN_LOD, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MAX_LOD, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_MODE, GL_NONE); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_FUNC, GL_ALWAYS); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| // Only valid base level on GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES is 0. | |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_BASE_LEVEL, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test a valid TexStorage3DMultisample call and check that the queried texture level parameters | |
| // match. Does not do any drawing. | |
| TEST_P(TextureMultisampleArrayWebGLTest, TexStorage3DMultisample) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| GLint maxSamplesRGBA8 = 0; | |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, | |
| &maxSamplesRGBA8); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| ASSERT_GL_NO_ERROR(); | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, maxSamplesRGBA8, GL_RGBA8, 8, | |
| 4, 2, GL_TRUE); | |
| ASSERT_GL_NO_ERROR(); | |
| GLint width = 0, height = 0, depth = 0, samples = 0; | |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_WIDTH, &width); | |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_HEIGHT, &height); | |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_DEPTH, &depth); | |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_SAMPLES, &samples); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(8, width); | |
| EXPECT_EQ(4, height); | |
| EXPECT_EQ(2, depth); | |
| EXPECT_EQ(maxSamplesRGBA8, samples); | |
| } | |
| // Test for invalid FramebufferTextureLayer calls with GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES | |
| // textures. | |
| TEST_P(TextureMultisampleArrayWebGLTest, InvalidFramebufferTextureLayer) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| GLint maxSamplesRGBA8 = 0; | |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, | |
| &maxSamplesRGBA8); | |
| GLint maxArrayTextureLayers; | |
| glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); | |
| // Test framebuffer status with just a color texture attached. | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, maxSamplesRGBA8, GL_RGBA8, 4, | |
| 4, 2, GL_TRUE); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test with mip level 1 and -1 (only level 0 is valid for multisample textures). | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 1, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, -1, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| // Test with layer -1 and layer == MAX_ARRAY_TEXTURE_LAYERS | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, -1); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, | |
| maxArrayTextureLayers); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // Attach layers of TEXTURE_2D_MULTISAMPLE_ARRAY textures to a framebuffer and check for | |
| // completeness. | |
| TEST_P(TextureMultisampleArrayWebGLTest, FramebufferCompleteness) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| std::vector<GLenum> testFormats = {{GL_RGBA8, GL_DEPTH_COMPONENT24, GL_DEPTH24_STENCIL8}}; | |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); | |
| // Test framebuffer status with just a color texture attached. | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8, 4, 4, | |
| 2, GL_TRUE); | |
| ASSERT_GL_NO_ERROR(); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); | |
| // Test framebuffer status with both color and depth textures attached. | |
| GLTexture depthTexture; | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthTexture); | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, | |
| GL_DEPTH_COMPONENT24, 4, 4, 2, GL_TRUE); | |
| ASSERT_GL_NO_ERROR(); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); | |
| // Test with color and depth/stencil textures attached. | |
| GLTexture depthStencilTexture; | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthStencilTexture); | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, | |
| GL_DEPTH24_STENCIL8, 4, 4, 2, GL_TRUE); | |
| ASSERT_GL_NO_ERROR(); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, | |
| 0); | |
| ASSERT_GL_NO_ERROR(); | |
| status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); | |
| } | |
| // Attach a layer of TEXTURE_2D_MULTISAMPLE_ARRAY texture to a framebuffer, clear it, and resolve by | |
| // blitting. | |
| TEST_P(TextureMultisampleArrayWebGLTest, FramebufferColorClearAndBlit) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| const GLsizei kWidth = 4; | |
| const GLsizei kHeight = 4; | |
| std::vector<GLenum> testFormats = {GL_RGBA8}; | |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8, | |
| kWidth, kHeight, 2, GL_TRUE); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); | |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| ASSERT_GL_NO_ERROR(); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); | |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| GLFramebuffer resolveFramebuffer; | |
| GLTexture resolveTexture; | |
| glBindTexture(GL_TEXTURE_2D, resolveTexture); | |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kWidth, kHeight); | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFramebuffer); | |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolveTexture, | |
| 0); | |
| glBlitFramebuffer(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT, | |
| GL_NEAREST); | |
| ASSERT_GL_NO_ERROR(); | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFramebuffer); | |
| EXPECT_PIXEL_RECT_EQ(0, 0, kWidth, kHeight, GLColor::green); | |
| } | |
| // Check the size of a multisample array texture in a shader. | |
| TEST_P(TextureMultisampleArrayWebGLTest, TextureSizeInShader) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| constexpr char kFS[] = R"(#version 310 es | |
| #extension GL_OES_texture_storage_multisample_2d_array : require | |
| uniform highp sampler2DMSArray tex; | |
| out highp vec4 my_FragColor; | |
| void main() { | |
| my_FragColor = (textureSize(tex) == ivec3(8, 4, 2)) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1); | |
| })"; | |
| ANGLE_GL_PROGRAM(texSizeProgram, essl31_shaders::vs::Simple(), kFS); | |
| GLint texLocation = glGetUniformLocation(texSizeProgram, "tex"); | |
| ASSERT_GE(texLocation, 0); | |
| const GLsizei kWidth = 8; | |
| const GLsizei kHeight = 4; | |
| std::vector<GLenum> testFormats = {GL_RGBA8}; | |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8, | |
| kWidth, kHeight, 2, GL_TRUE); | |
| ASSERT_GL_NO_ERROR(); | |
| drawQuad(texSizeProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); | |
| } | |
| // Clear the layers of a multisample array texture, and then sample all the samples from all the | |
| // layers in a shader. | |
| TEST_P(TextureMultisampleArrayWebGLTest, SimpleTexelFetch) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| ANGLE_GL_PROGRAM(texelFetchProgram, essl31_shaders::vs::Passthrough(), | |
| blitArrayTextureLayerFragmentShader()); | |
| GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); | |
| ASSERT_GE(texLocation, 0); | |
| GLint layerLocation = glGetUniformLocation(texelFetchProgram, "layer"); | |
| ASSERT_GE(layerLocation, 0); | |
| GLint sampleNumLocation = glGetUniformLocation(texelFetchProgram, "sampleNum"); | |
| ASSERT_GE(layerLocation, 0); | |
| const GLsizei kWidth = 4; | |
| const GLsizei kHeight = 4; | |
| const GLsizei kLayerCount = 2; | |
| std::vector<GLenum> testFormats = {GL_RGBA8}; | |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8, | |
| kWidth, kHeight, kLayerCount, GL_TRUE); | |
| ASSERT_GL_NO_ERROR(); | |
| // Clear layer zero to green and layer one to blue. | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); | |
| std::vector<GLColor> clearColors = {{GLColor::green, GLColor::blue}}; | |
| for (GLint i = 0; static_cast<GLsizei>(i) < kLayerCount; ++i) | |
| { | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); | |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); | |
| const GLColor &clearColor = clearColors[i]; | |
| glClearColor(clearColor.R / 255.0f, clearColor.G / 255.0f, clearColor.B / 255.0f, | |
| clearColor.A / 255.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| glUseProgram(texelFetchProgram); | |
| glViewport(0, 0, kWidth, kHeight); | |
| for (GLint layer = 0; static_cast<GLsizei>(layer) < kLayerCount; ++layer) | |
| { | |
| glUniform1i(layerLocation, layer); | |
| for (GLint sampleNum = 0; sampleNum < samplesToUse; ++sampleNum) | |
| { | |
| glUniform1i(sampleNumLocation, sampleNum); | |
| drawQuad(texelFetchProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_RECT_EQ(0, 0, kWidth, kHeight, clearColors[layer]); | |
| } | |
| } | |
| } | |
| // Clear the layers of an integer multisample array texture, and then sample all the samples from | |
| // all the layers in a shader. | |
| TEST_P(TextureMultisampleArrayWebGLTest, IntegerTexelFetch) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); | |
| ANGLE_GL_PROGRAM(texelFetchProgram, essl31_shaders::vs::Passthrough(), | |
| blitIntArrayTextureLayerFragmentShader()); | |
| GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); | |
| ASSERT_GE(texLocation, 0); | |
| GLint layerLocation = glGetUniformLocation(texelFetchProgram, "layer"); | |
| ASSERT_GE(layerLocation, 0); | |
| GLint sampleNumLocation = glGetUniformLocation(texelFetchProgram, "sampleNum"); | |
| ASSERT_GE(layerLocation, 0); | |
| const GLsizei kWidth = 4; | |
| const GLsizei kHeight = 4; | |
| const GLsizei kLayerCount = 2; | |
| std::vector<GLenum> testFormats = {GL_RGBA8I}; | |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); | |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8I, | |
| kWidth, kHeight, kLayerCount, GL_TRUE); | |
| ASSERT_GL_NO_ERROR(); | |
| // Clear layer zero to green and layer one to blue. | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); | |
| std::vector<GLColor> clearColors = {{GLColor::green, GLColor::blue}}; | |
| for (GLint i = 0; static_cast<GLsizei>(i) < kLayerCount; ++i) | |
| { | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); | |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); | |
| std::array<GLint, 4> intColor; | |
| for (size_t j = 0; j < intColor.size(); ++j) | |
| { | |
| intColor[j] = clearColors[i][j] / 255; | |
| } | |
| glClearBufferiv(GL_COLOR, 0, intColor.data()); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| glUseProgram(texelFetchProgram); | |
| glViewport(0, 0, kWidth, kHeight); | |
| for (GLint layer = 0; static_cast<GLsizei>(layer) < kLayerCount; ++layer) | |
| { | |
| glUniform1i(layerLocation, layer); | |
| for (GLint sampleNum = 0; sampleNum < samplesToUse; ++sampleNum) | |
| { | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glUniform1i(sampleNumLocation, sampleNum); | |
| drawQuad(texelFetchProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_RECT_EQ(0, 0, kWidth, kHeight, clearColors[layer]); | |
| } | |
| } | |
| } | |
| ANGLE_INSTANTIATE_TEST_ES3_AND_ES31(TextureMultisampleTest); | |
| ANGLE_INSTANTIATE_TEST_ES3(NegativeTextureMultisampleTest); | |
| ANGLE_INSTANTIATE_TEST_ES31(TextureMultisampleArrayWebGLTest); | |
| } // anonymous namespace |