| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Texture upload format tests: | |
| // Test all texture unpack/upload formats for sampling correctness. | |
| // | |
| #include "common/mathutil.h" | |
| #include "image_util/copyimage.h" | |
| #include "test_utils/ANGLETest.h" | |
| #include "test_utils/gl_raii.h" | |
| using namespace angle; | |
| namespace | |
| { | |
| class TextureUploadFormatTest : public ANGLETest | |
| {}; | |
| struct TexFormat final | |
| { | |
| GLenum internalFormat; | |
| GLenum unpackFormat; | |
| GLenum unpackType; | |
| TexFormat() = delete; | |
| uint8_t bytesPerPixel() const | |
| { | |
| uint8_t bytesPerChannel; | |
| switch (unpackType) | |
| { | |
| case GL_UNSIGNED_SHORT_5_6_5: | |
| case GL_UNSIGNED_SHORT_4_4_4_4: | |
| case GL_UNSIGNED_SHORT_5_5_5_1: | |
| return 2; | |
| case GL_UNSIGNED_INT_2_10_10_10_REV: | |
| case GL_UNSIGNED_INT_24_8: | |
| case GL_UNSIGNED_INT_10F_11F_11F_REV: | |
| case GL_UNSIGNED_INT_5_9_9_9_REV: | |
| return 4; | |
| case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: | |
| return 8; | |
| case GL_UNSIGNED_BYTE: | |
| case GL_BYTE: | |
| bytesPerChannel = 1; | |
| break; | |
| case GL_UNSIGNED_SHORT: | |
| case GL_SHORT: | |
| case GL_HALF_FLOAT: | |
| case GL_HALF_FLOAT_OES: | |
| bytesPerChannel = 2; | |
| break; | |
| case GL_UNSIGNED_INT: | |
| case GL_INT: | |
| case GL_FLOAT: | |
| bytesPerChannel = 4; | |
| break; | |
| default: | |
| assert(false); | |
| return 0; | |
| } | |
| switch (unpackFormat) | |
| { | |
| case GL_RGBA: | |
| case GL_RGBA_INTEGER: | |
| return bytesPerChannel * 4; | |
| case GL_RGB: | |
| case GL_RGB_INTEGER: | |
| return bytesPerChannel * 3; | |
| case GL_RG: | |
| case GL_RG_INTEGER: | |
| case GL_LUMINANCE_ALPHA: | |
| return bytesPerChannel * 2; | |
| case GL_RED: | |
| case GL_RED_INTEGER: | |
| case GL_LUMINANCE: | |
| case GL_ALPHA: | |
| case GL_DEPTH_COMPONENT: | |
| return bytesPerChannel * 1; | |
| default: | |
| assert(false); | |
| return 0; | |
| } | |
| } | |
| }; | |
| template <const uint8_t bits> | |
| constexpr uint32_t EncodeNormUint(const float val) | |
| { | |
| return static_cast<uint32_t>(val * (UINT32_MAX >> (32 - bits)) + 0.5); // round-half-up | |
| } | |
| } // anonymous namespace | |
| namespace | |
| { | |
| template <typename DestT, typename SrcT, size_t SrcN> | |
| void ZeroAndCopy(DestT &dest, const SrcT (&src)[SrcN]) | |
| { | |
| dest.fill(0); | |
| memcpy(dest.data(), src, sizeof(SrcT) * SrcN); | |
| } | |
| std::string EnumStr(const GLenum v) | |
| { | |
| std::stringstream ret; | |
| ret << "0x" << std::hex << v; | |
| return ret.str(); | |
| } | |
| template <typename ColorT, typename DestT> | |
| void EncodeThenZeroAndCopy(DestT &dest, const float srcVals[4]) | |
| { | |
| ColorF srcValsF(srcVals[0], srcVals[1], srcVals[2], srcVals[3]); | |
| ColorT encoded; | |
| ColorT::writeColor(&encoded, &srcValsF); | |
| dest.fill(0); | |
| memcpy(dest.data(), &encoded, sizeof(ColorT)); | |
| } | |
| } // anonymous namespace | |
| // Upload (1,2,5,3) to integer formats, and (1,2,5,3)/8.0 to float formats. | |
| // Draw a point into a 1x1 renderbuffer and readback the result for comparison with expectations. | |
| // Test all internalFormat/unpackFormat/unpackType combinations from ES3.0. | |
| TEST_P(TextureUploadFormatTest, All) | |
| { | |
| ANGLE_SKIP_TEST_IF(IsD3D9() || IsD3D11_FL93()); | |
| constexpr char kVertShaderES2[] = R"( | |
| void main() | |
| { | |
| gl_PointSize = 1.0; | |
| gl_Position = vec4(0, 0, 0, 1); | |
| })"; | |
| constexpr char kFragShader_Floats[] = R"( | |
| precision mediump float; | |
| uniform sampler2D uTex; | |
| void main() | |
| { | |
| gl_FragColor = texture2D(uTex, vec2(0,0)); | |
| })"; | |
| ANGLE_GL_PROGRAM(floatsProg, kVertShaderES2, kFragShader_Floats); | |
| glDisable(GL_DITHER); | |
| ASSERT_GL_NO_ERROR(); | |
| // Create the 1x1 framebuffer | |
| GLRenderbuffer backbufferRB; | |
| glBindRenderbuffer(GL_RENDERBUFFER, backbufferRB); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); | |
| glBindRenderbuffer(GL_RENDERBUFFER, 0); | |
| GLFramebuffer backbufferFB; | |
| glBindFramebuffer(GL_FRAMEBUFFER, backbufferFB); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, backbufferRB); | |
| ASSERT_GL_NO_ERROR(); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| glViewport(0, 0, 1, 1); | |
| // Create and bind our test texture | |
| GLTexture testTex; | |
| glBindTexture(GL_TEXTURE_2D, testTex); | |
| // Must be nearest because some texture formats aren't filterable! | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| ASSERT_GL_NO_ERROR(); | |
| // Initialize our test variables | |
| glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); | |
| const bool hasSubrectUploads = !glGetError(); | |
| constexpr uint8_t srcIntVals[4] = {1u, 2u, 5u, 3u}; | |
| constexpr float srcVals[4] = {srcIntVals[0] / 8.0f, srcIntVals[1] / 8.0f, srcIntVals[2] / 8.0f, | |
| srcIntVals[3] / 8.0f}; | |
| constexpr uint8_t refVals[4] = {static_cast<uint8_t>(EncodeNormUint<8>(srcVals[0])), | |
| static_cast<uint8_t>(EncodeNormUint<8>(srcVals[1])), | |
| static_cast<uint8_t>(EncodeNormUint<8>(srcVals[2])), | |
| static_cast<uint8_t>(EncodeNormUint<8>(srcVals[3]))}; | |
| // Test a format with the specified data | |
| const auto fnTestData = [&](const TexFormat &format, const void *const data, const GLColor &err, | |
| const char *const info) { | |
| ASSERT_GL_NO_ERROR(); | |
| glTexImage2D(GL_TEXTURE_2D, 0, format.internalFormat, 1, 1, 0, format.unpackFormat, | |
| format.unpackType, data); | |
| const auto uploadErr = glGetError(); | |
| if (uploadErr) // Format might not be supported. (e.g. on ES2) | |
| return; | |
| glClearColor(1, 0, 1, 1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| const auto actual = ReadColor(0, 0); | |
| GLColor expected; | |
| switch (format.unpackFormat) | |
| { | |
| case GL_RGBA: | |
| case GL_RGBA_INTEGER: | |
| expected = {refVals[0], refVals[1], refVals[2], refVals[3]}; | |
| break; | |
| case GL_RGB: | |
| expected = {refVals[0], refVals[1], refVals[2], 255}; | |
| break; | |
| case GL_RG: | |
| expected = {refVals[0], refVals[1], 0, 255}; | |
| break; | |
| case GL_RED: | |
| case GL_DEPTH_COMPONENT: | |
| case GL_DEPTH_STENCIL: | |
| expected = {refVals[0], 0, 0, 255}; | |
| break; | |
| case GL_RGB_INTEGER: | |
| expected = {refVals[0], refVals[1], refVals[2], refVals[0]}; | |
| break; | |
| case GL_RG_INTEGER: | |
| expected = {refVals[0], refVals[1], 0, refVals[0]}; | |
| break; | |
| case GL_RED_INTEGER: | |
| expected = {refVals[0], 0, 0, refVals[0]}; | |
| break; | |
| case GL_LUMINANCE_ALPHA: | |
| expected = {refVals[0], refVals[0], refVals[0], refVals[1]}; | |
| break; | |
| case GL_LUMINANCE: | |
| expected = {refVals[0], refVals[0], refVals[0], 255}; | |
| break; | |
| case GL_ALPHA: | |
| expected = {0, 0, 0, refVals[0]}; | |
| break; | |
| default: | |
| assert(false); | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| auto result = actual.ExpectNear(expected, err); | |
| if (!result) | |
| { | |
| result << " [" << EnumStr(format.internalFormat) << "/" << EnumStr(format.unpackFormat) | |
| << "/" << EnumStr(format.unpackType) << " " << info << "]"; | |
| } | |
| EXPECT_TRUE(result); | |
| }; | |
| // Provide buffers for test data, and a func to run the test on both the data directly, and on | |
| // a basic subrect selection to ensure pixel byte size is calculated correctly. | |
| // Possible todo here is to add tests to ensure stride calculation. | |
| std::array<uint8_t, sizeof(float) * 4> srcBuffer; | |
| std::array<uint8_t, srcBuffer.size() * 2> subrectBuffer; | |
| const auto fnTest = [&](const TexFormat &format, const GLColor &err) { | |
| fnTestData(format, srcBuffer.data(), err, "simple"); | |
| if (!hasSubrectUploads) | |
| return; | |
| const auto bytesPerPixel = format.bytesPerPixel(); | |
| glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1); | |
| subrectBuffer.fill(0); | |
| memcpy(subrectBuffer.data() + bytesPerPixel, srcBuffer.data(), bytesPerPixel); | |
| fnTestData(format, subrectBuffer.data(), err, "subrect"); | |
| glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); | |
| }; | |
| // Test All The Formats, organized by unpack format and type. | |
| // (Combos from GLES 3.0.5 p111-112: Table 3.2: "Valid combinations of format, type, and sized | |
| // internalformat.") | |
| // Start with normalized ints | |
| glUseProgram(floatsProg); | |
| // RGBA+UNSIGNED_BYTE | |
| { | |
| constexpr uint8_t src[] = {static_cast<uint8_t>(EncodeNormUint<8>(srcVals[0])), | |
| static_cast<uint8_t>(EncodeNormUint<8>(srcVals[1])), | |
| static_cast<uint8_t>(EncodeNormUint<8>(srcVals[2])), | |
| static_cast<uint8_t>(EncodeNormUint<8>(srcVals[3]))}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE}, {8, 8, 8, 255}); | |
| fnTest({GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE}, {16, 16, 16, 16}); | |
| fnTest({GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, {1, 1, 1, 0}); | |
| fnTest({GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE}, {8, 4, 8, 0}); | |
| fnTest({GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, {1, 1, 0, 0}); | |
| fnTest({GL_R8, GL_RED, GL_UNSIGNED_BYTE}, {1, 0, 0, 0}); | |
| fnTest({GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, {1, 1, 1, 0}); | |
| fnTest({GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, {1, 1, 1, 1}); | |
| fnTest({GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, {1, 1, 1, 0}); | |
| fnTest({GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE}, {0, 0, 0, 1}); | |
| } | |
| // RGBA+BYTE | |
| { | |
| constexpr uint8_t src[] = {static_cast<uint8_t>(EncodeNormUint<7>(srcVals[0])), | |
| static_cast<uint8_t>(EncodeNormUint<7>(srcVals[1])), | |
| static_cast<uint8_t>(EncodeNormUint<7>(srcVals[2])), | |
| static_cast<uint8_t>(EncodeNormUint<7>(srcVals[3]))}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, {2, 2, 2, 2}); | |
| fnTest({GL_RGB8_SNORM, GL_RGB, GL_BYTE}, {2, 2, 2, 0}); | |
| fnTest({GL_RG8_SNORM, GL_RG, GL_BYTE}, {2, 2, 0, 0}); | |
| fnTest({GL_R8_SNORM, GL_RED, GL_BYTE}, {2, 0, 0, 0}); | |
| } | |
| // RGB+UNSIGNED_SHORT_5_6_5 | |
| { | |
| constexpr uint16_t src[] = {static_cast<uint16_t>((EncodeNormUint<5>(srcVals[0]) << 11) | | |
| (EncodeNormUint<6>(srcVals[1]) << 5) | | |
| (EncodeNormUint<5>(srcVals[2]) << 0))}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, {8, 4, 8, 0}); | |
| fnTest({GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, {8, 4, 8, 0}); | |
| } | |
| // RGBA+UNSIGNED_SHORT_4_4_4_4 | |
| { | |
| constexpr uint16_t src[] = {static_cast<uint16_t>( | |
| (EncodeNormUint<4>(srcVals[0]) << 12) | (EncodeNormUint<4>(srcVals[1]) << 8) | | |
| (EncodeNormUint<4>(srcVals[2]) << 4) | (EncodeNormUint<4>(srcVals[3]) << 0))}; | |
| ZeroAndCopy(srcBuffer, src); | |
| // fnTest({GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, {16,16,16,16}); | |
| fnTest({GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, {16, 16, 16, 16}); | |
| } | |
| // RGBA+UNSIGNED_SHORT_5_5_5_1 | |
| { | |
| constexpr uint16_t src[] = {static_cast<uint16_t>( | |
| (EncodeNormUint<5>(srcVals[0]) << 11) | (EncodeNormUint<5>(srcVals[1]) << 6) | | |
| (EncodeNormUint<5>(srcVals[2]) << 1) | (EncodeNormUint<1>(srcVals[3]) << 0))}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, {8, 8, 8, 255}); | |
| fnTest({GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, {8, 8, 8, 255}); | |
| } | |
| // RGBA+UNSIGNED_INT_2_10_10_10_REV | |
| { | |
| constexpr uint32_t src[] = { | |
| (EncodeNormUint<10>(srcVals[0]) << 0) | (EncodeNormUint<10>(srcVals[1]) << 10) | | |
| (EncodeNormUint<10>(srcVals[2]) << 20) | (EncodeNormUint<2>(srcVals[3]) << 30)}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, {1, 1, 1, 128}); | |
| fnTest({GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, {8, 8, 8, 255}); | |
| fnTest({GL_RGBA, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, {1, 1, 1, 128}); | |
| } | |
| // RGB+UNSIGNED_INT_2_10_10_10_REV | |
| { | |
| constexpr uint32_t src[] = { | |
| (EncodeNormUint<10>(srcVals[0]) << 0) | (EncodeNormUint<10>(srcVals[1]) << 10) | | |
| (EncodeNormUint<10>(srcVals[2]) << 20) | (EncodeNormUint<2>(srcVals[3]) << 30)}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGB, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV}, {1, 1, 1, 0}); | |
| } | |
| // DEPTH_COMPONENT+UNSIGNED_SHORT | |
| { | |
| const uint16_t src[] = {static_cast<uint16_t>(EncodeNormUint<16>(srcVals[0]))}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, {1, 0, 0, 0}); | |
| } | |
| // DEPTH_COMPONENT+UNSIGNED_INT | |
| { | |
| constexpr uint32_t src[] = {EncodeNormUint<32>(srcVals[0])}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, {1, 0, 0, 0}); | |
| fnTest({GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, {1, 0, 0, 0}); | |
| } | |
| // DEPTH_STENCIL+UNSIGNED_INT_24_8 | |
| { | |
| // Drop stencil. | |
| constexpr uint32_t src[] = {EncodeNormUint<24>(srcVals[0]) << 8}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, {1, 0, 0, 0}); | |
| } | |
| if (getClientMajorVersion() < 3) | |
| return; | |
| constexpr char kVertShaderES3[] = R"(#version 300 es | |
| void main() | |
| { | |
| gl_PointSize = 1.0; | |
| gl_Position = vec4(0, 0, 0, 1); | |
| })"; | |
| constexpr char kFragShader_Ints[] = R"(#version 300 es | |
| precision mediump float; | |
| uniform highp isampler2D uTex; | |
| out vec4 oFragColor; | |
| void main() | |
| { | |
| oFragColor = vec4(texture(uTex, vec2(0,0))) / 8.0; | |
| })"; | |
| constexpr char kFragShader_Uints[] = R"(#version 300 es | |
| precision mediump float; | |
| uniform highp usampler2D uTex; | |
| out vec4 oFragColor; | |
| void main() | |
| { | |
| oFragColor = vec4(texture(uTex, vec2(0,0))) / 8.0; | |
| })"; | |
| ANGLE_GL_PROGRAM(intsProg, kVertShaderES3, kFragShader_Ints); | |
| ANGLE_GL_PROGRAM(uintsProg, kVertShaderES3, kFragShader_Uints); | |
| // Non-normalized ints | |
| glUseProgram(intsProg); | |
| // RGBA_INTEGER+UNSIGNED_BYTE | |
| { | |
| constexpr uint8_t src[4] = {srcIntVals[0], srcIntVals[1], srcIntVals[2], srcIntVals[3]}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB8I, GL_RGB_INTEGER, GL_BYTE}, {1, 1, 1, 1}); | |
| fnTest({GL_RG8I, GL_RG_INTEGER, GL_BYTE}, {1, 1, 1, 1}); | |
| fnTest({GL_R8I, GL_RED_INTEGER, GL_BYTE}, {1, 1, 1, 1}); | |
| } | |
| // RGBA_INTEGER+UNSIGNED_SHORT | |
| { | |
| constexpr uint16_t src[4] = {srcIntVals[0], srcIntVals[1], srcIntVals[2], srcIntVals[3]}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB16I, GL_RGB_INTEGER, GL_SHORT}, {1, 1, 1, 1}); | |
| fnTest({GL_RG16I, GL_RG_INTEGER, GL_SHORT}, {1, 1, 1, 1}); | |
| fnTest({GL_R16I, GL_RED_INTEGER, GL_SHORT}, {1, 1, 1, 1}); | |
| } | |
| // RGBA_INTEGER+UNSIGNED_INT | |
| { | |
| constexpr uint32_t src[4] = {srcIntVals[0], srcIntVals[1], srcIntVals[2], srcIntVals[3]}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB32I, GL_RGB_INTEGER, GL_INT}, {1, 1, 1, 1}); | |
| fnTest({GL_RG32I, GL_RG_INTEGER, GL_INT}, {1, 1, 1, 1}); | |
| fnTest({GL_R32I, GL_RED_INTEGER, GL_INT}, {1, 1, 1, 1}); | |
| } | |
| // Non-normalized uints | |
| glUseProgram(uintsProg); | |
| // RGBA_INTEGER+UNSIGNED_BYTE | |
| { | |
| constexpr uint8_t src[4] = {srcIntVals[0], srcIntVals[1], srcIntVals[2], srcIntVals[3]}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE}, {1, 1, 1, 1}); | |
| fnTest({GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, {1, 1, 1, 1}); | |
| fnTest({GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, {1, 1, 1, 1}); | |
| } | |
| // RGBA_INTEGER+UNSIGNED_SHORT | |
| { | |
| constexpr uint16_t src[4] = {srcIntVals[0], srcIntVals[1], srcIntVals[2], srcIntVals[3]}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT}, {1, 1, 1, 1}); | |
| fnTest({GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, {1, 1, 1, 1}); | |
| fnTest({GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, {1, 1, 1, 1}); | |
| } | |
| // RGBA_INTEGER+UNSIGNED_INT | |
| { | |
| constexpr uint32_t src[4] = {srcIntVals[0], srcIntVals[1], srcIntVals[2], srcIntVals[3]}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT}, {1, 1, 1, 1}); | |
| fnTest({GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, {1, 1, 1, 1}); | |
| fnTest({GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, {1, 1, 1, 1}); | |
| } | |
| // RGBA_INTEGER+UNSIGNED_INT_2_10_10_10_REV | |
| { | |
| constexpr uint32_t src[] = {static_cast<uint32_t>(srcIntVals[0] << 0) | | |
| static_cast<uint32_t>(srcIntVals[1] << 10) | | |
| static_cast<uint32_t>(srcIntVals[2] << 20) | | |
| static_cast<uint32_t>(srcIntVals[3] << 30)}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, {1, 1, 1, 1}); | |
| } | |
| // True floats | |
| glUseProgram(floatsProg); | |
| // RGBA+HALF_FLOAT | |
| { | |
| EncodeThenZeroAndCopy<R16G16B16A16F>(srcBuffer, srcVals); | |
| fnTest({GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB16F, GL_RGB, GL_HALF_FLOAT}, {1, 1, 1, 0}); | |
| fnTest({GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT}, {1, 1, 1, 0}); | |
| fnTest({GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT}, {1, 1, 1, 0}); | |
| fnTest({GL_RG16F, GL_RG, GL_HALF_FLOAT}, {1, 1, 0, 0}); | |
| fnTest({GL_R16F, GL_RED, GL_HALF_FLOAT}, {1, 0, 0, 0}); | |
| fnTest({GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB, GL_RGB, GL_HALF_FLOAT_OES}, {1, 1, 1, 0}); | |
| fnTest({GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES}, {1, 1, 1, 1}); | |
| fnTest({GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES}, {1, 1, 1, 0}); | |
| fnTest({GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES}, {0, 0, 0, 1}); | |
| } | |
| // RGBA+FLOAT | |
| { | |
| ZeroAndCopy(srcBuffer, srcVals); | |
| fnTest({GL_RGBA32F, GL_RGBA, GL_FLOAT}, {1, 1, 1, 1}); | |
| fnTest({GL_RGBA16F, GL_RGBA, GL_FLOAT}, {1, 1, 1, 1}); | |
| fnTest({GL_RGB32F, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); | |
| fnTest({GL_RGB16F, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); | |
| fnTest({GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); | |
| fnTest({GL_RGB9_E5, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); | |
| fnTest({GL_RG32F, GL_RG, GL_FLOAT}, {1, 1, 0, 0}); | |
| fnTest({GL_RG16F, GL_RG, GL_FLOAT}, {1, 1, 0, 0}); | |
| fnTest({GL_R32F, GL_RED, GL_FLOAT}, {1, 0, 0, 0}); | |
| fnTest({GL_R16F, GL_RED, GL_FLOAT}, {1, 0, 0, 0}); | |
| } | |
| // UNSIGNED_INT_10F_11F_11F_REV | |
| { | |
| EncodeThenZeroAndCopy<R11G11B10F>(srcBuffer, srcVals); | |
| fnTest({GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, {1, 1, 1, 0}); | |
| } | |
| // UNSIGNED_INT_5_9_9_9_REV | |
| { | |
| EncodeThenZeroAndCopy<R9G9B9E5>(srcBuffer, srcVals); | |
| fnTest({GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, {1, 1, 1, 0}); | |
| } | |
| // DEPTH_COMPONENT+FLOAT | |
| { | |
| // Skip stencil. | |
| constexpr float src[] = {srcVals[0], 0}; | |
| ZeroAndCopy(srcBuffer, src); | |
| fnTest({GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, {1, 0, 0, 0}); | |
| fnTest({GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, | |
| {1, 0, 0, 0}); | |
| } | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(TextureUploadFormatTest); |