| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // WebGLCompatibilityTest.cpp : Tests of the GL_ANGLE_webgl_compatibility extension. | |
| #include "test_utils/ANGLETest.h" | |
| #include "common/mathutil.h" | |
| #include "test_utils/gl_raii.h" | |
| namespace | |
| { | |
| bool ConstantColorAndAlphaBlendFunctions(GLenum first, GLenum second) | |
| { | |
| return (first == GL_CONSTANT_COLOR || first == GL_ONE_MINUS_CONSTANT_COLOR) && | |
| (second == GL_CONSTANT_ALPHA || second == GL_ONE_MINUS_CONSTANT_ALPHA); | |
| } | |
| void CheckBlendFunctions(GLenum src, GLenum dst) | |
| { | |
| if (ConstantColorAndAlphaBlendFunctions(src, dst) || | |
| ConstantColorAndAlphaBlendFunctions(dst, src)) | |
| { | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Extensions that affect the ability to use floating point textures | |
| constexpr const char *FloatingPointTextureExtensions[] = { | |
| "", | |
| "GL_EXT_texture_storage", | |
| "GL_OES_texture_half_float", | |
| "GL_OES_texture_half_float_linear", | |
| "GL_EXT_color_buffer_half_float", | |
| "GL_OES_texture_float", | |
| "GL_OES_texture_float_linear", | |
| "GL_EXT_color_buffer_float", | |
| "GL_EXT_float_blend", | |
| "GL_CHROMIUM_color_buffer_float_rgba", | |
| "GL_CHROMIUM_color_buffer_float_rgb", | |
| }; | |
| } // namespace | |
| namespace angle | |
| { | |
| class WebGLCompatibilityTest : public ANGLETest | |
| { | |
| protected: | |
| WebGLCompatibilityTest() | |
| { | |
| setWindowWidth(128); | |
| setWindowHeight(128); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| setWebGLCompatibilityEnabled(true); | |
| } | |
| template <typename T> | |
| void TestFloatTextureFormat(GLenum internalFormat, | |
| GLenum format, | |
| GLenum type, | |
| bool texturingEnabled, | |
| bool linearSamplingEnabled, | |
| bool renderingEnabled, | |
| const T textureData[4], | |
| const float floatData[4]) | |
| { | |
| ASSERT_GL_NO_ERROR(); | |
| constexpr char kVS[] = | |
| R"(attribute vec4 position; | |
| varying vec2 texcoord; | |
| void main() | |
| { | |
| gl_Position = vec4(position.xy, 0.0, 1.0); | |
| texcoord = (position.xy * 0.5) + 0.5; | |
| })"; | |
| constexpr char kFS[] = | |
| R"(precision mediump float; | |
| uniform sampler2D tex; | |
| uniform vec4 subtractor; | |
| varying vec2 texcoord; | |
| void main() | |
| { | |
| vec4 color = texture2D(tex, texcoord); | |
| if (abs(color.r - subtractor.r) + | |
| abs(color.g - subtractor.g) + | |
| abs(color.b - subtractor.b) + | |
| abs(color.a - subtractor.a) < 8.0) | |
| { | |
| gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); | |
| } | |
| else | |
| { | |
| gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); | |
| } | |
| })"; | |
| ANGLE_GL_PROGRAM(samplingProgram, kVS, kFS); | |
| glUseProgram(samplingProgram.get()); | |
| // Need RGBA8 renderbuffers for enough precision on the readback | |
| if (IsGLExtensionRequestable("GL_OES_rgb8_rgba8")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_rgb8_rgba8"); | |
| } | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_rgb8_rgba8") && | |
| getClientMajorVersion() < 3); | |
| ASSERT_GL_NO_ERROR(); | |
| GLRenderbuffer rbo; | |
| glBindRenderbuffer(GL_RENDERBUFFER, rbo.get()); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo.get()); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| if (internalFormat == format) | |
| { | |
| glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 1, 1, 0, format, type, textureData); | |
| } | |
| else | |
| { | |
| if (getClientMajorVersion() >= 3) | |
| { | |
| glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1); | |
| } | |
| else | |
| { | |
| ASSERT_TRUE(IsGLExtensionEnabled("GL_EXT_texture_storage")); | |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, internalFormat, 1, 1); | |
| } | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, format, type, textureData); | |
| } | |
| if (!texturingEnabled) | |
| { | |
| // Depending on the entry point and client version, different errors may be generated | |
| ASSERT_GLENUM_NE(GL_NO_ERROR, glGetError()); | |
| // Two errors may be generated in the glTexStorage + glTexSubImage case, clear the | |
| // second error | |
| glGetError(); | |
| return; | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| glUniform1i(glGetUniformLocation(samplingProgram.get(), "tex"), 0); | |
| glUniform4fv(glGetUniformLocation(samplingProgram.get(), "subtractor"), 1, floatData); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| drawQuad(samplingProgram.get(), "position", 0.5f, 1.0f, true); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| drawQuad(samplingProgram.get(), "position", 0.5f, 1.0f, true); | |
| if (linearSamplingEnabled) | |
| { | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); | |
| } | |
| else | |
| { | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| } | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), | |
| 0); | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| if (!renderingEnabled) | |
| { | |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, | |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| return; | |
| } | |
| GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| if (framebufferStatus == GL_FRAMEBUFFER_UNSUPPORTED) | |
| { | |
| std::cout << "Framebuffer returned GL_FRAMEBUFFER_UNSUPPORTED, this is legal." | |
| << std::endl; | |
| return; | |
| } | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, framebufferStatus); | |
| ANGLE_GL_PROGRAM(renderingProgram, essl1_shaders::vs::Simple(), | |
| essl1_shaders::fs::UniformColor()); | |
| glUseProgram(renderingProgram.get()); | |
| glUniform4fv(glGetUniformLocation(renderingProgram.get(), essl1_shaders::ColorUniform()), 1, | |
| floatData); | |
| drawQuad(renderingProgram.get(), essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); | |
| EXPECT_PIXEL_COLOR32F_NEAR( | |
| 0, 0, GLColor32F(floatData[0], floatData[1], floatData[2], floatData[3]), 1.0f); | |
| } | |
| void TestExtFloatBlend(bool shouldBlend) | |
| { | |
| constexpr char kVS[] = | |
| R"(void main() | |
| { | |
| gl_Position = vec4(0, 0, 0, 1); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(void main() | |
| { | |
| gl_FragColor = vec4(0, 1, 0, 1); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); | |
| ASSERT_EGLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| glDisable(GL_BLEND); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| glEnable(GL_BLEND); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| if (shouldBlend) | |
| { | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| else | |
| { | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| } | |
| void TestDifferentStencilMaskAndRef(GLenum errIfMismatch); | |
| // Called from RenderingFeedbackLoopWithDrawBuffersEXT. | |
| void drawBuffersEXTFeedbackLoop(GLuint program, | |
| const std::array<GLenum, 2> &drawBuffers, | |
| GLenum expectedError); | |
| // Called from RenderingFeedbackLoopWithDrawBuffers. | |
| void drawBuffersFeedbackLoop(GLuint program, | |
| const std::array<GLenum, 2> &drawBuffers, | |
| GLenum expectedError); | |
| // Called from Enable[Compressed]TextureFormatExtensions | |
| void validateTexImageExtensionFormat(GLenum format, const std::string &extName); | |
| void validateCompressedTexImageExtensionFormat(GLenum format, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei blockSize, | |
| const std::string &extName, | |
| bool subImageAllowed); | |
| }; | |
| class WebGL2CompatibilityTest : public WebGLCompatibilityTest | |
| {}; | |
| // Context creation would fail if EGL_ANGLE_create_context_webgl_compatibility was not available so | |
| // the GL extension should always be present | |
| TEST_P(WebGLCompatibilityTest, ExtensionStringExposed) | |
| { | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_ANGLE_webgl_compatibility")); | |
| } | |
| // Verify that all extension entry points are available | |
| TEST_P(WebGLCompatibilityTest, EntryPoints) | |
| { | |
| if (IsGLExtensionEnabled("GL_ANGLE_request_extension")) | |
| { | |
| EXPECT_NE(nullptr, eglGetProcAddress("glRequestExtensionANGLE")); | |
| } | |
| } | |
| // WebGL 1 allows GL_DEPTH_STENCIL_ATTACHMENT as a valid binding point. Make sure it is usable, | |
| // even in ES2 contexts. | |
| TEST_P(WebGLCompatibilityTest, DepthStencilBindingPoint) | |
| { | |
| GLRenderbuffer renderbuffer; | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer.get()); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); | |
| GLFramebuffer framebuffer; | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, | |
| renderbuffer.get()); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test that attempting to enable an extension that doesn't exist generates GL_INVALID_OPERATION | |
| TEST_P(WebGLCompatibilityTest, EnableExtensionValidation) | |
| { | |
| glRequestExtensionANGLE("invalid_extension_string"); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test enabling the GL_OES_element_index_uint extension | |
| TEST_P(WebGLCompatibilityTest, EnableExtensionUintIndices) | |
| { | |
| if (getClientMajorVersion() != 2) | |
| { | |
| // This test only works on ES2 where uint indices are not available by default | |
| return; | |
| } | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_element_index_uint")); | |
| GLBuffer indexBuffer; | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); | |
| GLuint data[] = {0, 1, 2, 1, 3, 2}; | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); | |
| ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", | |
| "void main() { gl_FragColor = vec4(0, 1, 0, 1); }"); | |
| glUseProgram(program.get()); | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable("GL_OES_element_index_uint")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_element_index_uint"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_OES_element_index_uint")); | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_OES_standard_derivatives extension | |
| TEST_P(WebGLCompatibilityTest, EnableExtensionStandardDerivitives) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_standard_derivatives")); | |
| constexpr char kFS[] = | |
| R"(#extension GL_OES_standard_derivatives : require | |
| void main() { gl_FragColor = vec4(dFdx(vec2(1.0, 1.0)).x, 1, 0, 1); })"; | |
| ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFS)); | |
| if (IsGLExtensionRequestable("GL_OES_standard_derivatives")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_standard_derivatives"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_OES_standard_derivatives")); | |
| GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); | |
| ASSERT_NE(0u, shader); | |
| glDeleteShader(shader); | |
| } | |
| } | |
| // Test enabling the GL_EXT_shader_texture_lod extension | |
| TEST_P(WebGLCompatibilityTest, EnableExtensionTextureLOD) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_shader_texture_lod")); | |
| constexpr char kFS[] = | |
| R"(#extension GL_EXT_shader_texture_lod : require | |
| uniform sampler2D u_texture; | |
| void main() { | |
| gl_FragColor = texture2DGradEXT(u_texture, vec2(0.0, 0.0), vec2(0.0, 0.0), vec2(0.0, | |
| 0.0)); | |
| })"; | |
| ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFS)); | |
| if (IsGLExtensionRequestable("GL_EXT_shader_texture_lod")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_shader_texture_lod"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_EXT_shader_texture_lod")); | |
| GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); | |
| ASSERT_NE(0u, shader); | |
| glDeleteShader(shader); | |
| } | |
| } | |
| // Test enabling the GL_EXT_frag_depth extension | |
| TEST_P(WebGLCompatibilityTest, EnableExtensionFragDepth) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_frag_depth")); | |
| constexpr char kFS[] = | |
| R"(#extension GL_EXT_frag_depth : require | |
| void main() { | |
| gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); | |
| gl_FragDepthEXT = 1.0; | |
| })"; | |
| ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFS)); | |
| if (IsGLExtensionRequestable("GL_EXT_frag_depth")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_frag_depth"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_EXT_frag_depth")); | |
| GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); | |
| ASSERT_NE(0u, shader); | |
| glDeleteShader(shader); | |
| } | |
| } | |
| // Test enabling the GL_EXT_texture_filter_anisotropic extension | |
| TEST_P(WebGLCompatibilityTest, EnableExtensionTextureFilterAnisotropic) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_texture_filter_anisotropic")); | |
| GLfloat maxAnisotropy = 0.0f; | |
| glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| ASSERT_GL_NO_ERROR(); | |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| GLfloat currentAnisotropy = 0.0f; | |
| glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, ¤tAnisotropy); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable("GL_EXT_texture_filter_anisotropic")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_texture_filter_anisotropic"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_EXT_texture_filter_anisotropic")); | |
| glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_GE(maxAnisotropy, 2.0f); | |
| glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, ¤tAnisotropy); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(1.0f, currentAnisotropy); | |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the EGL image extensions | |
| TEST_P(WebGLCompatibilityTest, EnableExtensionEGLImage) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_EGL_image")); | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_EGL_image_external")); | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_EGL_image_external_essl3")); | |
| EXPECT_FALSE(IsGLExtensionEnabled("NV_EGL_stream_consumer_external")); | |
| constexpr char kFSES2[] = | |
| R"(#extension GL_OES_EGL_image_external : require | |
| precision highp float; | |
| uniform samplerExternalOES sampler; | |
| void main() | |
| { | |
| gl_FragColor = texture2D(sampler, vec2(0, 0)); | |
| })"; | |
| EXPECT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES2)); | |
| constexpr char kFSES3[] = | |
| R"(#version 300 es | |
| #extension GL_OES_EGL_image_external : require | |
| precision highp float; | |
| uniform samplerExternalOES sampler; | |
| void main() | |
| { | |
| gl_FragColor = texture(sampler, vec2(0, 0)); | |
| })"; | |
| if (getClientMajorVersion() > 3) | |
| { | |
| EXPECT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES3)); | |
| } | |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| GLint result; | |
| glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &result); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable("GL_OES_EGL_image_external")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_EGL_image_external"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_OES_EGL_image_external")); | |
| EXPECT_NE(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES2)); | |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); | |
| EXPECT_GL_NO_ERROR(); | |
| glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &result); | |
| EXPECT_GL_NO_ERROR(); | |
| if (getClientMajorVersion() > 3 && | |
| IsGLExtensionRequestable("GL_OES_EGL_image_external_essl3")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_EGL_image_external_essl3"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_OES_EGL_image_external_essl3")); | |
| EXPECT_NE(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES3)); | |
| } | |
| else | |
| { | |
| EXPECT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES3)); | |
| } | |
| } | |
| } | |
| // Verify that shaders are of a compatible spec when the extension is enabled. | |
| TEST_P(WebGLCompatibilityTest, ExtensionCompilerSpec) | |
| { | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_ANGLE_webgl_compatibility")); | |
| // Use of reserved _webgl prefix should fail when the shader specification is for WebGL. | |
| constexpr char kVS[] = | |
| R"(struct Foo { | |
| int _webgl_bar; | |
| }; | |
| void main() | |
| { | |
| Foo foo = Foo(1); | |
| })"; | |
| // Default fragement shader. | |
| constexpr char kFS[] = | |
| R"(void main() | |
| { | |
| gl_FragColor = vec4(1.0,0.0,0.0,1.0); | |
| })"; | |
| GLuint program = CompileProgram(kVS, kFS); | |
| EXPECT_EQ(0u, program); | |
| glDeleteProgram(program); | |
| } | |
| // Test enabling the GL_NV_pixel_buffer_object extension | |
| TEST_P(WebGLCompatibilityTest, EnablePixelBufferObjectExtensions) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_NV_pixel_buffer_object")); | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_mapbuffer")); | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_map_buffer_range")); | |
| // These extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLBuffer buffer; | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable("GL_NV_pixel_buffer_object")) | |
| { | |
| glRequestExtensionANGLE("GL_NV_pixel_buffer_object"); | |
| EXPECT_GL_NO_ERROR(); | |
| // Create a framebuffer to read from | |
| GLRenderbuffer renderbuffer; | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, | |
| renderbuffer); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer); | |
| EXPECT_GL_NO_ERROR(); | |
| glBufferData(GL_PIXEL_PACK_BUFFER, 4, nullptr, GL_STATIC_DRAW); | |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_EXT_texture_storage extension | |
| TEST_P(WebGLCompatibilityTest, EnableTextureStorage) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_texture_storage")); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| GLint result; | |
| glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &result); | |
| if (getClientMajorVersion() >= 3) | |
| { | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| else | |
| { | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| if (IsGLExtensionRequestable("GL_EXT_texture_storage")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_texture_storage"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_EXT_texture_storage")); | |
| glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &result); | |
| EXPECT_GL_NO_ERROR(); | |
| const GLenum alwaysAcceptableFormats[] = { | |
| GL_ALPHA8_EXT, | |
| GL_LUMINANCE8_EXT, | |
| GL_LUMINANCE8_ALPHA8_EXT, | |
| }; | |
| for (const auto &acceptableFormat : alwaysAcceptableFormats) | |
| { | |
| GLTexture localTexture; | |
| glBindTexture(GL_TEXTURE_2D, localTexture); | |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, acceptableFormat, 1, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| } | |
| // Test enabling the GL_OES_mapbuffer and GL_EXT_map_buffer_range extensions | |
| TEST_P(WebGLCompatibilityTest, EnableMapBufferExtensions) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_mapbuffer")); | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_map_buffer_range")); | |
| // These extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLBuffer buffer; | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, 4, nullptr, GL_STATIC_DRAW); | |
| glMapBufferOES(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY_OES); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glMapBufferRangeEXT(GL_ELEMENT_ARRAY_BUFFER, 0, 4, GL_MAP_WRITE_BIT); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| GLint access = 0; | |
| glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_ACCESS_OES, &access); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable("GL_OES_mapbuffer")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_mapbuffer"); | |
| EXPECT_GL_NO_ERROR(); | |
| glMapBufferOES(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY_OES); | |
| glUnmapBufferOES(GL_ELEMENT_ARRAY_BUFFER); | |
| glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_ACCESS_OES, &access); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| if (IsGLExtensionRequestable("GL_EXT_map_buffer_range")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_map_buffer_range"); | |
| EXPECT_GL_NO_ERROR(); | |
| glMapBufferRangeEXT(GL_ELEMENT_ARRAY_BUFFER, 0, 4, GL_MAP_WRITE_BIT); | |
| glUnmapBufferOES(GL_ELEMENT_ARRAY_BUFFER); | |
| glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_ACCESS_OES, &access); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_OES_fbo_render_mipmap extension | |
| TEST_P(WebGLCompatibilityTest, EnableRenderMipmapExtension) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_fbo_render_mipmap")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); | |
| EXPECT_GL_NO_ERROR(); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| if (IsGLExtensionRequestable("GL_OES_fbo_render_mipmap")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_fbo_render_mipmap"); | |
| EXPECT_GL_NO_ERROR(); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_EXT_blend_minmax extension | |
| TEST_P(WebGLCompatibilityTest, EnableBlendMinMaxExtension) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_blend_minmax")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| glBlendEquation(GL_MIN); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glBlendEquation(GL_MAX); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable("GL_EXT_blend_minmax")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_blend_minmax"); | |
| EXPECT_GL_NO_ERROR(); | |
| glBlendEquation(GL_MIN); | |
| glBlendEquation(GL_MAX); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the query extensions | |
| TEST_P(WebGLCompatibilityTest, EnableQueryExtensions) | |
| { | |
| // Seems to be causing a device lost. http://anglebug.com/2423 | |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsOpenGL()); | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_occlusion_query_boolean")); | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_disjoint_timer_query")); | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_CHROMIUM_sync_query")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLQueryEXT badQuery; | |
| glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, badQuery); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, badQuery); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glBeginQueryEXT(GL_TIME_ELAPSED_EXT, badQuery); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glQueryCounterEXT(GL_TIMESTAMP_EXT, badQuery); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glBeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, badQuery); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| if (IsGLExtensionRequestable("GL_EXT_occlusion_query_boolean")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_occlusion_query_boolean"); | |
| EXPECT_GL_NO_ERROR(); | |
| GLQueryEXT query; | |
| glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query); | |
| glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| if (IsGLExtensionRequestable("GL_EXT_disjoint_timer_query")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_disjoint_timer_query"); | |
| EXPECT_GL_NO_ERROR(); | |
| GLQueryEXT query1; | |
| glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query1); | |
| glEndQueryEXT(GL_TIME_ELAPSED_EXT); | |
| EXPECT_GL_NO_ERROR(); | |
| GLQueryEXT query2; | |
| glQueryCounterEXT(query2, GL_TIMESTAMP_EXT); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| if (IsGLExtensionRequestable("GL_CHROMIUM_sync_query")) | |
| { | |
| glRequestExtensionANGLE("GL_CHROMIUM_sync_query"); | |
| EXPECT_GL_NO_ERROR(); | |
| GLQueryEXT query; | |
| glBeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, query); | |
| glEndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_ANGLE_framebuffer_multisample extension | |
| TEST_P(WebGLCompatibilityTest, EnableFramebufferMultisampleExtension) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_ANGLE_framebuffer_multisample")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLint maxSamples = 0; | |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| GLRenderbuffer renderbuffer; | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); | |
| glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA4, 1, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| if (IsGLExtensionRequestable("GL_ANGLE_framebuffer_multisample")) | |
| { | |
| glRequestExtensionANGLE("GL_ANGLE_framebuffer_multisample"); | |
| EXPECT_GL_NO_ERROR(); | |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); | |
| EXPECT_GL_NO_ERROR(); | |
| glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, maxSamples, GL_RGBA4, 1, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_ANGLE_instanced_arrays extension | |
| TEST_P(WebGLCompatibilityTest, EnableInstancedArraysExtensionANGLE) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_ANGLE_instanced_arrays")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLint divisor = 0; | |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &divisor); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glVertexAttribDivisorANGLE(0, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| if (IsGLExtensionRequestable("GL_ANGLE_instanced_arrays")) | |
| { | |
| glRequestExtensionANGLE("GL_ANGLE_instanced_arrays"); | |
| EXPECT_GL_NO_ERROR(); | |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &divisor); | |
| glVertexAttribDivisorANGLE(0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_EXT_instanced_arrays extension | |
| TEST_P(WebGLCompatibilityTest, EnableInstancedArraysExtensionEXT) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_instanced_arrays")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLint divisor = 0; | |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &divisor); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glVertexAttribDivisorEXT(0, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| if (IsGLExtensionRequestable("GL_EXT_instanced_arrays")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_instanced_arrays"); | |
| EXPECT_GL_NO_ERROR(); | |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &divisor); | |
| glVertexAttribDivisorEXT(0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_ANGLE_pack_reverse_row_order extension | |
| TEST_P(WebGLCompatibilityTest, EnablePackReverseRowOrderExtension) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_ANGLE_pack_reverse_row_order")); | |
| GLint result = 0; | |
| glGetIntegerv(GL_PACK_REVERSE_ROW_ORDER_ANGLE, &result); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_TRUE); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable("GL_ANGLE_pack_reverse_row_order")) | |
| { | |
| glRequestExtensionANGLE("GL_ANGLE_pack_reverse_row_order"); | |
| EXPECT_GL_NO_ERROR(); | |
| glGetIntegerv(GL_PACK_REVERSE_ROW_ORDER_ANGLE, &result); | |
| glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_TRUE); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_EXT_unpack_subimage extension | |
| TEST_P(WebGLCompatibilityTest, EnablePackUnpackSubImageExtension) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_EXT_unpack_subimage")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| constexpr GLenum parameters[] = { | |
| GL_UNPACK_ROW_LENGTH_EXT, | |
| GL_UNPACK_SKIP_ROWS_EXT, | |
| GL_UNPACK_SKIP_PIXELS_EXT, | |
| }; | |
| for (GLenum param : parameters) | |
| { | |
| GLint resultI = 0; | |
| glGetIntegerv(param, &resultI); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| GLfloat resultF = 0.0f; | |
| glGetFloatv(param, &resultF); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glPixelStorei(param, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| if (IsGLExtensionRequestable("GL_EXT_unpack_subimage")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_unpack_subimage"); | |
| EXPECT_GL_NO_ERROR(); | |
| for (GLenum param : parameters) | |
| { | |
| GLint resultI = 0; | |
| glGetIntegerv(param, &resultI); | |
| GLfloat resultF = 0.0f; | |
| glGetFloatv(param, &resultF); | |
| glPixelStorei(param, 0); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, EnableTextureRectangle) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_ANGLE_texture_rectangle")); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| GLint minFilter = 0; | |
| glGetTexParameteriv(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, &minFilter); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable("GL_ANGLE_texture_rectangle")) | |
| { | |
| glRequestExtensionANGLE("GL_ANGLE_texture_rectangle"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_ANGLE_texture_rectangle")); | |
| glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture); | |
| EXPECT_GL_NO_ERROR(); | |
| glTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
| nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| glDisableExtensionANGLE("GL_ANGLE_texture_rectangle"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_ANGLE_texture_rectangle")); | |
| glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| } | |
| // Test enabling the GL_NV_pack_subimage extension | |
| TEST_P(WebGLCompatibilityTest, EnablePackPackSubImageExtension) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_NV_pack_subimage")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| constexpr GLenum parameters[] = { | |
| GL_PACK_ROW_LENGTH, | |
| GL_PACK_SKIP_ROWS, | |
| GL_PACK_SKIP_PIXELS, | |
| }; | |
| for (GLenum param : parameters) | |
| { | |
| GLint resultI = 0; | |
| glGetIntegerv(param, &resultI); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| GLfloat resultF = 0.0f; | |
| glGetFloatv(param, &resultF); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glPixelStorei(param, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| if (IsGLExtensionRequestable("GL_NV_pack_subimage")) | |
| { | |
| glRequestExtensionANGLE("GL_NV_pack_subimage"); | |
| EXPECT_GL_NO_ERROR(); | |
| for (GLenum param : parameters) | |
| { | |
| GLint resultI = 0; | |
| glGetIntegerv(param, &resultI); | |
| GLfloat resultF = 0.0f; | |
| glGetFloatv(param, &resultF); | |
| glPixelStorei(param, 0); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, EnableRGB8RGBA8Extension) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_rgb8_rgba8")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLRenderbuffer renderbuffer; | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); | |
| EXPECT_GL_NO_ERROR(); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8_OES, 1, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable("GL_OES_rgb8_rgba8")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_rgb8_rgba8"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_OES_rgb8_rgba8")); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8_OES, 1, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_ANGLE_framebuffer_blit extension | |
| TEST_P(WebGLCompatibilityTest, EnableFramebufferBlitExtension) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, fbo); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| GLint result; | |
| glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING_ANGLE, &result); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glBlitFramebufferANGLE(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| if (IsGLExtensionRequestable("GL_ANGLE_framebuffer_blit")) | |
| { | |
| glRequestExtensionANGLE("GL_ANGLE_framebuffer_blit"); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, fbo); | |
| glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING_ANGLE, &result); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_OES_get_program_binary extension | |
| TEST_P(WebGLCompatibilityTest, EnableProgramBinaryExtension) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_get_program_binary")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLint result = 0; | |
| glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &result); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, &result); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| constexpr char kVS[] = | |
| R"(void main() | |
| { | |
| gl_Position = vec4(0.0, 0.0, 0.0, 1.0); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(precision highp float; | |
| void main() | |
| { | |
| gl_FragColor = vec4(1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &result); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| uint8_t tempArray[512]; | |
| GLenum tempFormat = 0; | |
| GLsizei tempLength = 0; | |
| glGetProgramBinaryOES(program, static_cast<GLsizei>(ArraySize(tempArray)), &tempLength, | |
| &tempFormat, tempArray); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| if (IsGLExtensionRequestable("GL_OES_get_program_binary")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_get_program_binary"); | |
| EXPECT_GL_NO_ERROR(); | |
| glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &result); | |
| glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, &result); | |
| EXPECT_GL_NO_ERROR(); | |
| GLint binaryLength = 0; | |
| glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binaryLength); | |
| EXPECT_GL_NO_ERROR(); | |
| GLenum binaryFormat; | |
| GLsizei writeLength = 0; | |
| std::vector<uint8_t> binary(binaryLength); | |
| glGetProgramBinaryOES(program, binaryLength, &writeLength, &binaryFormat, binary.data()); | |
| EXPECT_GL_NO_ERROR(); | |
| glProgramBinaryOES(program, binaryFormat, binary.data(), binaryLength); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling the GL_OES_vertex_array_object extension | |
| TEST_P(WebGLCompatibilityTest, EnableVertexArrayExtension) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_vertex_array_object")); | |
| // This extensions become core in in ES3/WebGL2. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| GLint result = 0; | |
| glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &result); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| // Expect that GL_OES_vertex_array_object is always available. It is implemented in the GL | |
| // frontend. | |
| EXPECT_TRUE(IsGLExtensionRequestable("GL_OES_vertex_array_object")); | |
| glRequestExtensionANGLE("GL_OES_vertex_array_object"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_OES_vertex_array_object")); | |
| glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &result); | |
| EXPECT_GL_NO_ERROR(); | |
| GLuint vao = 0; | |
| glGenVertexArraysOES(0, &vao); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindVertexArrayOES(vao); | |
| EXPECT_GL_NO_ERROR(); | |
| glDeleteVertexArraysOES(1, &vao); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Verify that the context generates the correct error when the framebuffer attachments are | |
| // different sizes | |
| TEST_P(WebGLCompatibilityTest, FramebufferAttachmentSizeMismatch) | |
| { | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLTexture textures[2]; | |
| glBindTexture(GL_TEXTURE_2D, textures[0]); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); | |
| ASSERT_GL_NO_ERROR(); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| GLRenderbuffer renderbuffer; | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 3, 3); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); | |
| ASSERT_GL_NO_ERROR(); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, | |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| if (IsGLExtensionRequestable("GL_EXT_draw_buffers")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_draw_buffers"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_EXT_draw_buffers")); | |
| glBindTexture(GL_TEXTURE_2D, textures[1]); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0); | |
| ASSERT_GL_NO_ERROR(); | |
| ASSERT_GL_NO_ERROR(); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, | |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, | |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| } | |
| } | |
| // Test that client-side array buffers are forbidden in WebGL mode | |
| TEST_P(WebGLCompatibilityTest, ForbidsClientSideArrayBuffer) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute vec3 a_pos; | |
| void main() | |
| { | |
| gl_Position = vec4(a_pos, 1.0); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(precision highp float; | |
| void main() | |
| { | |
| gl_FragColor = vec4(1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); | |
| ASSERT_NE(-1, posLocation); | |
| glUseProgram(program.get()); | |
| const auto &vertices = GetQuadVertices(); | |
| glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); | |
| glEnableVertexAttribArray(posLocation); | |
| ASSERT_GL_NO_ERROR(); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test that client-side element array buffers are forbidden in WebGL mode | |
| TEST_P(WebGLCompatibilityTest, ForbidsClientSideElementBuffer) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute vec3 a_pos; | |
| void main() | |
| { | |
| gl_Position = vec4(a_pos, 1.0); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(precision highp float; | |
| void main() | |
| { | |
| gl_FragColor = vec4(1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); | |
| ASSERT_NE(-1, posLocation); | |
| glUseProgram(program.get()); | |
| const auto &vertices = GetQuadVertices(); | |
| GLBuffer vertexBuffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(), | |
| GL_STATIC_DRAW); | |
| glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); | |
| glEnableVertexAttribArray(posLocation); | |
| ASSERT_GL_NO_ERROR(); | |
| // Use the pointer with value of 1 for indices instead of an actual pointer because WebGL also | |
| // enforces that the top bit of indices must be 0 (i.e. offset >= 0) and would generate | |
| // GL_INVALID_VALUE in that case. Using a null pointer gets caught by another check. | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, reinterpret_cast<const void *>(intptr_t(1))); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test that client-side array buffers are forbidden even if the program doesn't use the attribute | |
| TEST_P(WebGLCompatibilityTest, ForbidsClientSideArrayBufferEvenNotUsedOnes) | |
| { | |
| constexpr char kVS[] = | |
| R"(void main() | |
| { | |
| gl_Position = vec4(1.0); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(precision highp float; | |
| void main() | |
| { | |
| gl_FragColor = vec4(1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program.get()); | |
| const auto &vertices = GetQuadVertices(); | |
| glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); | |
| glEnableVertexAttribArray(0); | |
| ASSERT_GL_NO_ERROR(); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test that passing a null pixel data pointer to TexSubImage calls generates an INVALID_VALUE error | |
| TEST_P(WebGLCompatibilityTest, NullPixelDataForSubImage) | |
| { | |
| // glTexSubImage2D | |
| { | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| // TexImage with null data - OK | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| // TexSubImage with zero size and null data - OK | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| // TexSubImage with non-zero size and null data - Invalid value | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // glTexSubImage3D | |
| if (getClientMajorVersion() >= 3) | |
| { | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_3D, texture); | |
| // TexImage with null data - OK | |
| glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| // TexSubImage with zero size and null data - OK | |
| glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| // TexSubImage with non-zero size and null data - Invalid value | |
| glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| } | |
| // Tests the WebGL requirement of having the same stencil mask, writemask and ref for front and back | |
| // (when stencil testing is enabled) | |
| void WebGLCompatibilityTest::TestDifferentStencilMaskAndRef(GLenum errIfMismatch) | |
| { | |
| // Run the test in an FBO to make sure we have some stencil bits. | |
| GLRenderbuffer renderbuffer; | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer.get()); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); | |
| GLFramebuffer framebuffer; | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, | |
| renderbuffer.get()); | |
| ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", | |
| "void main() { gl_FragColor = vec4(0, 1, 0, 1); }"); | |
| glUseProgram(program.get()); | |
| ASSERT_GL_NO_ERROR(); | |
| // Having ref and mask the same for front and back is valid. | |
| glStencilMask(255); | |
| glStencilFunc(GL_ALWAYS, 0, 255); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| ASSERT_GL_NO_ERROR(); | |
| // Having a different front - back write mask generates an error. | |
| glStencilMaskSeparate(GL_FRONT, 1); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_ERROR(errIfMismatch); | |
| // Setting both write masks separately to the same value is valid. | |
| glStencilMaskSeparate(GL_BACK, 1); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| ASSERT_GL_NO_ERROR(); | |
| // Having a different stencil front - back mask generates an error | |
| glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 1); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_ERROR(errIfMismatch); | |
| // Setting both masks separately to the same value is valid. | |
| glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 1); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| ASSERT_GL_NO_ERROR(); | |
| // Having a different stencil front - back reference generates an error | |
| glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 255, 1); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_ERROR(errIfMismatch); | |
| // Setting both references separately to the same value is valid. | |
| glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 255, 1); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| ASSERT_GL_NO_ERROR(); | |
| // Using different stencil funcs, everything being equal is valid. | |
| glStencilFuncSeparate(GL_BACK, GL_NEVER, 255, 1); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| TEST_P(WebGLCompatibilityTest, StencilTestEnabledDisallowsDifferentStencilMaskAndRef) | |
| { | |
| glEnable(GL_STENCIL_TEST); | |
| TestDifferentStencilMaskAndRef(GL_INVALID_OPERATION); | |
| } | |
| TEST_P(WebGLCompatibilityTest, StencilTestDisabledAllowsDifferentStencilMaskAndRef) | |
| { | |
| glDisable(GL_STENCIL_TEST); | |
| TestDifferentStencilMaskAndRef(GL_NO_ERROR); | |
| } | |
| // Test that GL_FIXED is forbidden | |
| TEST_P(WebGLCompatibilityTest, ForbidsGLFixed) | |
| { | |
| GLBuffer buffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); | |
| glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); | |
| glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| glVertexAttribPointer(0, 1, GL_FIXED, GL_FALSE, 0, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| // Test the WebGL limit of 255 for the attribute stride | |
| TEST_P(WebGLCompatibilityTest, MaxStride) | |
| { | |
| GLBuffer buffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); | |
| glBufferData(GL_ARRAY_BUFFER, 1024, nullptr, GL_STATIC_DRAW); | |
| glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 255, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 256, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // Test the checks for OOB reads in the vertex buffers, non-instanced version | |
| TEST_P(WebGLCompatibilityTest, DrawArraysBufferOutOfBoundsNonInstanced) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute float a_pos; | |
| void main() | |
| { | |
| gl_Position = vec4(a_pos, a_pos, a_pos, 1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); | |
| ASSERT_NE(-1, posLocation); | |
| glUseProgram(program.get()); | |
| GLBuffer buffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); | |
| glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); | |
| glEnableVertexAttribArray(posLocation); | |
| const uint8_t *zeroOffset = nullptr; | |
| // Test touching the last element is valid. | |
| glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 12); | |
| glDrawArrays(GL_POINTS, 0, 4); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test touching the last element + 1 is invalid. | |
| glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 13); | |
| glDrawArrays(GL_POINTS, 0, 4); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Test touching the last element is valid, using a stride. | |
| glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 9); | |
| glDrawArrays(GL_POINTS, 0, 4); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test touching the last element + 1 is invalid, using a stride. | |
| glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 10); | |
| glDrawArrays(GL_POINTS, 0, 4); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Test any offset is valid if no vertices are drawn. | |
| glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); | |
| glDrawArrays(GL_POINTS, 0, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test a case of overflow that could give a max vertex that's negative | |
| constexpr GLint kIntMax = std::numeric_limits<GLint>::max(); | |
| glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 0); | |
| glDrawArrays(GL_POINTS, kIntMax, kIntMax); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test that index values outside of the 32-bit integer range do not read out of bounds | |
| TEST_P(WebGLCompatibilityTest, LargeIndexRange) | |
| { | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_OES_element_index_uint")); | |
| constexpr char kVS[] = | |
| R"(attribute vec4 a_Position; | |
| void main() | |
| { | |
| gl_Position = a_Position; | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| glUseProgram(program.get()); | |
| glEnableVertexAttribArray(glGetAttribLocation(program, "a_Position")); | |
| constexpr float kVertexData[] = { | |
| 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, | |
| }; | |
| GLBuffer vertexBuffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(kVertexData), kVertexData, GL_STREAM_DRAW); | |
| constexpr GLuint kMaxIntAsGLuint = static_cast<GLuint>(std::numeric_limits<GLint>::max()); | |
| constexpr GLuint kIndexData[] = { | |
| kMaxIntAsGLuint, | |
| kMaxIntAsGLuint + 1, | |
| kMaxIntAsGLuint + 2, | |
| kMaxIntAsGLuint + 3, | |
| }; | |
| GLBuffer indexBuffer; | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertexBuffer); | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(kIndexData), kIndexData, GL_DYNAMIC_DRAW); | |
| EXPECT_GL_NO_ERROR(); | |
| // First index is representable as 32-bit int but second is not | |
| glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Neither index is representable as 32-bit int | |
| glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, reinterpret_cast<void *>(sizeof(GLuint) * 2)); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test for drawing with a null index buffer | |
| TEST_P(WebGLCompatibilityTest, NullIndexBuffer) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute float a_pos; | |
| void main() | |
| { | |
| gl_Position = vec4(a_pos, a_pos, a_pos, 1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| glUseProgram(program.get()); | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| glEnableVertexAttribArray(0); | |
| glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_BYTE, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test the checks for OOB reads in the vertex buffers, instanced version | |
| TEST_P(WebGL2CompatibilityTest, DrawArraysBufferOutOfBoundsInstanced) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute float a_pos; | |
| attribute float a_w; | |
| void main() | |
| { | |
| gl_Position = vec4(a_pos, a_pos, a_pos, a_w); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); | |
| GLint wLocation = glGetAttribLocation(program.get(), "a_w"); | |
| ASSERT_NE(-1, posLocation); | |
| ASSERT_NE(-1, wLocation); | |
| glUseProgram(program.get()); | |
| GLBuffer buffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); | |
| glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); | |
| glEnableVertexAttribArray(posLocation); | |
| glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); | |
| glVertexAttribDivisor(posLocation, 0); | |
| glEnableVertexAttribArray(wLocation); | |
| glVertexAttribDivisor(wLocation, 1); | |
| const uint8_t *zeroOffset = nullptr; | |
| // Test touching the last element is valid. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 12); | |
| glDrawArraysInstanced(GL_POINTS, 0, 1, 4); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test touching the last element + 1 is invalid. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 13); | |
| glDrawArraysInstanced(GL_POINTS, 0, 1, 4); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Test touching the last element is valid, using a stride. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 9); | |
| glDrawArraysInstanced(GL_POINTS, 0, 1, 4); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test touching the last element + 1 is invalid, using a stride. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 10); | |
| glDrawArraysInstanced(GL_POINTS, 0, 1, 4); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Test any offset is valid if no vertices are drawn. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); | |
| glDrawArraysInstanced(GL_POINTS, 0, 0, 1); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test any offset is valid if no primitives are drawn. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); | |
| glDrawArraysInstanced(GL_POINTS, 0, 1, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Test the checks for OOB reads in the vertex buffers, ANGLE_instanced_arrays version | |
| TEST_P(WebGLCompatibilityTest, DrawArraysBufferOutOfBoundsInstancedANGLE) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionRequestable("GL_ANGLE_instanced_arrays")); | |
| glRequestExtensionANGLE("GL_ANGLE_instanced_arrays"); | |
| EXPECT_GL_NO_ERROR(); | |
| constexpr char kVS[] = | |
| R"(attribute float a_pos; | |
| attribute float a_w; | |
| void main() | |
| { | |
| gl_Position = vec4(a_pos, a_pos, a_pos, a_w); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); | |
| GLint wLocation = glGetAttribLocation(program.get(), "a_w"); | |
| ASSERT_NE(-1, posLocation); | |
| ASSERT_NE(-1, wLocation); | |
| glUseProgram(program.get()); | |
| GLBuffer buffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); | |
| glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); | |
| glEnableVertexAttribArray(posLocation); | |
| glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); | |
| glVertexAttribDivisorANGLE(posLocation, 0); | |
| glEnableVertexAttribArray(wLocation); | |
| glVertexAttribDivisorANGLE(wLocation, 1); | |
| const uint8_t *zeroOffset = nullptr; | |
| // Test touching the last element is valid. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 12); | |
| glDrawArraysInstancedANGLE(GL_POINTS, 0, 1, 4); | |
| ASSERT_GL_NO_ERROR() << "touching the last element."; | |
| // Test touching the last element + 1 is invalid. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 13); | |
| glDrawArraysInstancedANGLE(GL_POINTS, 0, 1, 4); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION) << "touching the last element + 1."; | |
| // Test touching the last element is valid, using a stride. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 9); | |
| glDrawArraysInstancedANGLE(GL_POINTS, 0, 1, 4); | |
| ASSERT_GL_NO_ERROR() << "touching the last element using a stride."; | |
| // Test touching the last element + 1 is invalid, using a stride. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 10); | |
| glDrawArraysInstancedANGLE(GL_POINTS, 0, 1, 4); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION) << "touching the last element + 1 using a stride."; | |
| // Test any offset is valid if no vertices are drawn. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); | |
| glDrawArraysInstancedANGLE(GL_POINTS, 0, 0, 1); | |
| ASSERT_GL_NO_ERROR() << "any offset with no vertices."; | |
| // Test any offset is valid if no primitives are drawn. | |
| glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); | |
| glDrawArraysInstancedANGLE(GL_POINTS, 0, 1, 0); | |
| ASSERT_GL_NO_ERROR() << "any offset with primitives."; | |
| } | |
| // Test the checks for OOB reads in the index buffer | |
| TEST_P(WebGLCompatibilityTest, DrawElementsBufferOutOfBoundsInIndexBuffer) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute float a_pos; | |
| void main() | |
| { | |
| gl_Position = vec4(a_pos, a_pos, a_pos, 1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); | |
| ASSERT_NE(-1, posLocation); | |
| glUseProgram(program.get()); | |
| GLBuffer vertexBuffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); | |
| glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); | |
| glEnableVertexAttribArray(posLocation); | |
| glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, nullptr); | |
| const uint8_t *zeroOffset = nullptr; | |
| const uint8_t zeroIndices[] = {0, 0, 0, 0, 0, 0, 0, 0}; | |
| GLBuffer indexBuffer; | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(zeroIndices), zeroIndices, GL_STATIC_DRAW); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test touching the last index is valid | |
| glDrawElements(GL_POINTS, 4, GL_UNSIGNED_BYTE, zeroOffset + 4); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test touching the last + 1 element is invalid | |
| glDrawElements(GL_POINTS, 4, GL_UNSIGNED_BYTE, zeroOffset + 5); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Test any offset if valid if count is zero | |
| glDrawElements(GL_POINTS, 0, GL_UNSIGNED_BYTE, zeroOffset + 42); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test touching the first index is valid | |
| glDrawElements(GL_POINTS, 4, GL_UNSIGNED_BYTE, zeroOffset + 4); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test touching the first - 1 index is invalid | |
| // The error ha been specified to be INVALID_VALUE instead of INVALID_OPERATION because it was | |
| // the historic behavior of WebGL implementations | |
| glDrawElements(GL_POINTS, 4, GL_UNSIGNED_BYTE, zeroOffset - 1); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // Test the checks for OOB in vertex buffers caused by indices, non-instanced version | |
| TEST_P(WebGLCompatibilityTest, DrawElementsBufferOutOfBoundsInVertexBuffer) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute float a_pos; | |
| void main() | |
| { | |
| gl_Position = vec4(a_pos, a_pos, a_pos, 1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); | |
| ASSERT_NE(-1, posLocation); | |
| glUseProgram(program.get()); | |
| GLBuffer vertexBuffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); | |
| glBufferData(GL_ARRAY_BUFFER, 8, nullptr, GL_STATIC_DRAW); | |
| glEnableVertexAttribArray(posLocation); | |
| glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, nullptr); | |
| const uint8_t *zeroOffset = nullptr; | |
| const uint8_t testIndices[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 255}; | |
| GLBuffer indexBuffer; | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(testIndices), testIndices, GL_STATIC_DRAW); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test touching the end of the vertex buffer is valid | |
| glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, zeroOffset + 7); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test touching just after the end of the vertex buffer is invalid | |
| glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, zeroOffset + 8); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Test touching the whole vertex buffer is valid | |
| glDrawElements(GL_POINTS, 8, GL_UNSIGNED_BYTE, zeroOffset + 0); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test an index that would be negative | |
| glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, zeroOffset + 9); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test depth range with 'near' more or less than 'far.' | |
| TEST_P(WebGLCompatibilityTest, DepthRange) | |
| { | |
| glDepthRangef(0, 1); | |
| ASSERT_GL_NO_ERROR(); | |
| glDepthRangef(.5, .5); | |
| ASSERT_GL_NO_ERROR(); | |
| glDepthRangef(1, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test all blend function combinations. | |
| // In WebGL it is invalid to combine constant color with constant alpha. | |
| TEST_P(WebGLCompatibilityTest, BlendWithConstantColor) | |
| { | |
| constexpr GLenum srcFunc[] = { | |
| GL_ZERO, | |
| GL_ONE, | |
| GL_SRC_COLOR, | |
| GL_ONE_MINUS_SRC_COLOR, | |
| GL_DST_COLOR, | |
| GL_ONE_MINUS_DST_COLOR, | |
| GL_SRC_ALPHA, | |
| GL_ONE_MINUS_SRC_ALPHA, | |
| GL_DST_ALPHA, | |
| GL_ONE_MINUS_DST_ALPHA, | |
| GL_CONSTANT_COLOR, | |
| GL_ONE_MINUS_CONSTANT_COLOR, | |
| GL_CONSTANT_ALPHA, | |
| GL_ONE_MINUS_CONSTANT_ALPHA, | |
| GL_SRC_ALPHA_SATURATE, | |
| }; | |
| constexpr GLenum dstFunc[] = { | |
| GL_ZERO, GL_ONE, | |
| GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, | |
| GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, | |
| GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, | |
| GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, | |
| GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, | |
| GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, | |
| }; | |
| for (GLenum src : srcFunc) | |
| { | |
| for (GLenum dst : dstFunc) | |
| { | |
| glBlendFunc(src, dst); | |
| CheckBlendFunctions(src, dst); | |
| glBlendFuncSeparate(src, dst, GL_ONE, GL_ONE); | |
| CheckBlendFunctions(src, dst); | |
| } | |
| } | |
| } | |
| // Test that binding/querying uniforms and attributes with invalid names generates errors | |
| TEST_P(WebGLCompatibilityTest, InvalidAttributeAndUniformNames) | |
| { | |
| const std::string validAttribName = | |
| "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; | |
| const std::string validUniformName = | |
| "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890"; | |
| std::vector<char> invalidSet = {'"', '$', '`', '@', '\''}; | |
| if (getClientMajorVersion() < 3) | |
| { | |
| invalidSet.push_back('\\'); | |
| } | |
| std::string vert = "attribute float "; | |
| vert += validAttribName; | |
| vert += | |
| R"(; | |
| void main() | |
| { | |
| gl_Position = vec4(1.0); | |
| })"; | |
| std::string frag = | |
| R"(precision highp float; | |
| uniform vec4 )"; | |
| frag += validUniformName; | |
| // Insert illegal characters into comments | |
| frag += | |
| R"(; | |
| // $ \" @ /* | |
| void main() | |
| {/* | |
| ` @ $ | |
| */gl_FragColor = vec4(1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, vert.c_str(), frag.c_str()); | |
| EXPECT_GL_NO_ERROR(); | |
| for (char invalidChar : invalidSet) | |
| { | |
| std::string invalidName = validAttribName + invalidChar; | |
| glGetAttribLocation(program, invalidName.c_str()); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE) | |
| << "glGetAttribLocation unexpectedly succeeded for name \"" << invalidName << "\"."; | |
| glBindAttribLocation(program, 0, invalidName.c_str()); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE) | |
| << "glBindAttribLocation unexpectedly succeeded for name \"" << invalidName << "\"."; | |
| } | |
| for (char invalidChar : invalidSet) | |
| { | |
| std::string invalidName = validUniformName + invalidChar; | |
| glGetUniformLocation(program, invalidName.c_str()); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE) | |
| << "glGetUniformLocation unexpectedly succeeded for name \"" << invalidName << "\"."; | |
| } | |
| for (char invalidChar : invalidSet) | |
| { | |
| std::string invalidAttribName = validAttribName + invalidChar; | |
| const char *invalidVert[] = { | |
| "attribute float ", | |
| invalidAttribName.c_str(), | |
| R"(;, | |
| void main(), | |
| {, | |
| gl_Position = vec4(1.0);, | |
| })", | |
| }; | |
| GLuint shader = glCreateShader(GL_VERTEX_SHADER); | |
| glShaderSource(shader, static_cast<GLsizei>(ArraySize(invalidVert)), invalidVert, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| glDeleteShader(shader); | |
| } | |
| } | |
| // Test that line continuation is handled correctly when valdiating shader source | |
| TEST_P(WebGLCompatibilityTest, ShaderSourceLineContinuation) | |
| { | |
| // Verify that a line continuation character (i.e. backslash) cannot be used | |
| // within a preprocessor directive in a ES2 context. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); | |
| const char *validVert = | |
| R"(#define foo this is a test | |
| precision mediump float; | |
| void main() | |
| { | |
| gl_Position = vec4(1.0); | |
| })"; | |
| const char *invalidVert = | |
| R"(#define foo this \ | |
| is a test | |
| precision mediump float; | |
| void main() | |
| { | |
| gl_Position = vec4(1.0); | |
| })"; | |
| GLuint shader = glCreateShader(GL_VERTEX_SHADER); | |
| glShaderSource(shader, 1, &validVert, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| glShaderSource(shader, 1, &invalidVert, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| glDeleteShader(shader); | |
| } | |
| // Test that line continuation is handled correctly when valdiating shader source | |
| TEST_P(WebGL2CompatibilityTest, ShaderSourceLineContinuation) | |
| { | |
| const char *validVert = | |
| R"(#version 300 es | |
| precision mediump float; | |
| void main () | |
| { | |
| float f\ | |
| oo = 1.0; | |
| gl_Position = vec4(foo); | |
| })"; | |
| const char *invalidVert = | |
| R"(#version 300 es | |
| precision mediump float; | |
| void main () | |
| { | |
| float f\$ | |
| oo = 1.0; | |
| gl_Position = vec4(foo); | |
| })"; | |
| GLuint shader = glCreateShader(GL_VERTEX_SHADER); | |
| glShaderSource(shader, 1, &validVert, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| glShaderSource(shader, 1, &invalidVert, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| glDeleteShader(shader); | |
| } | |
| // Tests bindAttribLocations for reserved prefixes and length limits | |
| TEST_P(WebGLCompatibilityTest, BindAttribLocationLimitation) | |
| { | |
| constexpr int maxLocStringLength = 256; | |
| const std::string tooLongString(maxLocStringLength + 1, '_'); | |
| glBindAttribLocation(0, 0, "_webgl_var"); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glBindAttribLocation(0, 0, static_cast<const GLchar *>(tooLongString.c_str())); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // Test that having no attributes with a zero divisor is valid in WebGL2 | |
| TEST_P(WebGL2CompatibilityTest, InstancedDrawZeroDivisor) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute float a_pos; | |
| void main() | |
| { | |
| gl_Position = vec4(a_pos, a_pos, a_pos, 1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); | |
| ASSERT_NE(-1, posLocation); | |
| glUseProgram(program.get()); | |
| GLBuffer buffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); | |
| glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); | |
| glEnableVertexAttribArray(posLocation); | |
| glVertexAttribDivisor(posLocation, 1); | |
| glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, nullptr); | |
| glDrawArraysInstanced(GL_POINTS, 0, 1, 4); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Tests that NPOT is not enabled by default in WebGL 1 and that it can be enabled | |
| TEST_P(WebGLCompatibilityTest, NPOT) | |
| { | |
| EXPECT_FALSE(IsGLExtensionEnabled("GL_OES_texture_npot")); | |
| // Create a texture and set an NPOT mip 0, should always be acceptable. | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 10, 10, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| // Try setting an NPOT mip 1 and verify the error if WebGL 1 | |
| glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 5, 5, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| if (getClientMajorVersion() < 3) | |
| { | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| else | |
| { | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| if (IsGLExtensionRequestable("GL_OES_texture_npot")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_texture_npot"); | |
| ASSERT_GL_NO_ERROR(); | |
| // Try again to set NPOT mip 1 | |
| glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 5, 5, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| } | |
| template <typename T> | |
| void FillTexture2D(GLuint texture, | |
| GLsizei width, | |
| GLsizei height, | |
| const T &onePixelData, | |
| GLint level, | |
| GLint internalFormat, | |
| GLenum format, | |
| GLenum type) | |
| { | |
| std::vector<T> allPixelsData(width * height, onePixelData); | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, 0, format, type, | |
| allPixelsData.data()); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| } | |
| // Test that unset gl_Position defaults to (0,0,0,0). | |
| TEST_P(WebGLCompatibilityTest, DefaultPosition) | |
| { | |
| // Draw a quad where each vertex is red if gl_Position is (0,0,0,0) before it is set, | |
| // and green otherwise. The center of each quadrant will be red if and only if all | |
| // four corners are red. | |
| constexpr char kVS[] = | |
| R"(attribute vec3 pos; | |
| varying vec4 color; | |
| void main() { | |
| if (gl_Position == vec4(0,0,0,0)) { | |
| color = vec4(1,0,0,1); | |
| } else { | |
| color = vec4(0,1,0,1); | |
| } | |
| gl_Position = vec4(pos,1); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(precision mediump float; | |
| varying vec4 color; | |
| void main() { | |
| gl_FragColor = color; | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| drawQuad(program.get(), "pos", 0.0f, 1.0f, true); | |
| EXPECT_PIXEL_COLOR_EQ(getWindowWidth() * 1 / 4, getWindowHeight() * 1 / 4, GLColor::red); | |
| EXPECT_PIXEL_COLOR_EQ(getWindowWidth() * 1 / 4, getWindowHeight() * 3 / 4, GLColor::red); | |
| EXPECT_PIXEL_COLOR_EQ(getWindowWidth() * 3 / 4, getWindowHeight() * 1 / 4, GLColor::red); | |
| EXPECT_PIXEL_COLOR_EQ(getWindowWidth() * 3 / 4, getWindowHeight() * 3 / 4, GLColor::red); | |
| } | |
| // Tests that a rendering feedback loop triggers a GL error under WebGL. | |
| // Based on WebGL test conformance/renderbuffers/feedback-loop.html. | |
| TEST_P(WebGLCompatibilityTest, RenderingFeedbackLoop) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute vec4 a_position; | |
| varying vec2 v_texCoord; | |
| void main() { | |
| gl_Position = a_position; | |
| v_texCoord = (a_position.xy * 0.5) + 0.5; | |
| })"; | |
| constexpr char kFS[] = | |
| R"(precision mediump float; | |
| varying vec2 v_texCoord; | |
| uniform sampler2D u_texture; | |
| void main() { | |
| // Shader swizzles color channels so we can tell if the draw succeeded. | |
| gl_FragColor = texture2D(u_texture, v_texCoord).gbra; | |
| })"; | |
| GLTexture texture; | |
| FillTexture2D(texture.get(), 1, 1, GLColor::red, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); | |
| ASSERT_GL_NO_ERROR(); | |
| GLFramebuffer framebuffer; | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| GLint uniformLoc = glGetUniformLocation(program.get(), "u_texture"); | |
| ASSERT_NE(-1, uniformLoc); | |
| glUseProgram(program.get()); | |
| glUniform1i(uniformLoc, 0); | |
| glDisable(GL_BLEND); | |
| glDisable(GL_DEPTH_TEST); | |
| ASSERT_GL_NO_ERROR(); | |
| // Drawing with a texture that is also bound to the current framebuffer should fail | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| drawQuad(program.get(), "a_position", 0.5f, 1.0f, true); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Ensure that the texture contents did not change after the previous render | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| drawQuad(program.get(), "a_position", 0.5f, 1.0f, true); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue); | |
| // Drawing when texture is bound to an inactive uniform should succeed | |
| GLTexture texture2; | |
| FillTexture2D(texture2.get(), 1, 1, GLColor::green, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); | |
| glActiveTexture(GL_TEXTURE1); | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| drawQuad(program.get(), "a_position", 0.5f, 1.0f, true); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| } | |
| // Test for the max draw buffers and color attachments. | |
| TEST_P(WebGLCompatibilityTest, MaxDrawBuffersAttachmentPoints) | |
| { | |
| // This test only applies to ES2. | |
| if (getClientMajorVersion() != 2) | |
| { | |
| return; | |
| } | |
| GLFramebuffer fbo[2]; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo[0].get()); | |
| // Test that is valid when we bind with a single attachment point. | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test that enabling the draw buffers extension will allow us to bind with a non-zero | |
| // attachment point. | |
| if (IsGLExtensionRequestable("GL_EXT_draw_buffers")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_draw_buffers"); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_TRUE(IsGLExtensionEnabled("GL_EXT_draw_buffers")); | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo[1].get()); | |
| GLTexture texture2; | |
| glBindTexture(GL_TEXTURE_2D, texture2.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texture2.get(), | |
| 0); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test that the offset in the index buffer is forced to be a multiple of the element size | |
| TEST_P(WebGLCompatibilityTest, DrawElementsOffsetRestriction) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute vec3 a_pos; | |
| void main() | |
| { | |
| gl_Position = vec4(a_pos, 1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); | |
| GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); | |
| ASSERT_NE(-1, posLocation); | |
| glUseProgram(program.get()); | |
| const auto &vertices = GetQuadVertices(); | |
| GLBuffer vertexBuffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(), | |
| GL_STATIC_DRAW); | |
| glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); | |
| glEnableVertexAttribArray(posLocation); | |
| GLBuffer indexBuffer; | |
| const GLubyte indices[] = {0, 0, 0, 0, 0, 0, 0, 0}; | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); | |
| ASSERT_GL_NO_ERROR(); | |
| const char *zeroIndices = nullptr; | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, zeroIndices); | |
| ASSERT_GL_NO_ERROR(); | |
| glDrawElements(GL_TRIANGLES, 4, GL_UNSIGNED_SHORT, zeroIndices); | |
| ASSERT_GL_NO_ERROR(); | |
| glDrawElements(GL_TRIANGLES, 4, GL_UNSIGNED_SHORT, zeroIndices + 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test that the offset and stride in the vertex buffer is forced to be a multiple of the element | |
| // size | |
| TEST_P(WebGLCompatibilityTest, VertexAttribPointerOffsetRestriction) | |
| { | |
| const char *zeroOffset = nullptr; | |
| // Base case, vector of two floats | |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, zeroOffset); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test setting a non-multiple offset | |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, zeroOffset + 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, zeroOffset + 2); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, zeroOffset + 3); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Test setting a non-multiple stride | |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 1, zeroOffset); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2, zeroOffset); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 3, zeroOffset); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| void WebGLCompatibilityTest::drawBuffersEXTFeedbackLoop(GLuint program, | |
| const std::array<GLenum, 2> &drawBuffers, | |
| GLenum expectedError) | |
| { | |
| glDrawBuffersEXT(2, drawBuffers.data()); | |
| // Make sure framebuffer is complete before feedback loop detection | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| drawQuad(program, "aPosition", 0.5f, 1.0f, true); | |
| // "Rendering to a texture where it samples from should geneates INVALID_OPERATION. Otherwise, | |
| // it should be NO_ERROR" | |
| EXPECT_GL_ERROR(expectedError); | |
| } | |
| // This tests that rendering feedback loops works as expected with GL_EXT_draw_buffers. | |
| // Based on WebGL test conformance/extensions/webgl-draw-buffers-feedback-loop.html | |
| TEST_P(WebGLCompatibilityTest, RenderingFeedbackLoopWithDrawBuffersEXT) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute vec4 aPosition; | |
| varying vec2 texCoord; | |
| void main() { | |
| gl_Position = aPosition; | |
| texCoord = (aPosition.xy * 0.5) + 0.5; | |
| })"; | |
| constexpr char kFS[] = | |
| R"(#extension GL_EXT_draw_buffers : require | |
| precision mediump float; | |
| uniform sampler2D tex; | |
| varying vec2 texCoord; | |
| void main() { | |
| gl_FragData[0] = texture2D(tex, texCoord); | |
| gl_FragData[1] = texture2D(tex, texCoord); | |
| })"; | |
| GLsizei width = 8; | |
| GLsizei height = 8; | |
| // This shader cannot be run in ES3, because WebGL 2 does not expose the draw buffers | |
| // extension and gl_FragData semantics are changed to enforce indexing by zero always. | |
| // TODO(jmadill): This extension should be disabled in WebGL 2 contexts. | |
| if (/*!IsGLExtensionEnabled("GL_EXT_draw_buffers")*/ getClientMajorVersion() != 2) | |
| { | |
| // No WEBGL_draw_buffers support -- this is legal. | |
| return; | |
| } | |
| GLint maxDrawBuffers = 0; | |
| glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); | |
| // Test skipped because MAX_DRAW_BUFFERS is too small. | |
| ANGLE_SKIP_TEST_IF(maxDrawBuffers < 2); | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program.get()); | |
| glViewport(0, 0, width, height); | |
| GLTexture tex0; | |
| GLTexture tex1; | |
| GLFramebuffer fbo; | |
| FillTexture2D(tex0.get(), width, height, GLColor::red, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); | |
| FillTexture2D(tex1.get(), width, height, GLColor::green, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); | |
| ASSERT_GL_NO_ERROR(); | |
| glBindTexture(GL_TEXTURE_2D, tex1.get()); | |
| GLint texLoc = glGetUniformLocation(program.get(), "tex"); | |
| ASSERT_NE(-1, texLoc); | |
| glUniform1i(texLoc, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| // The sampling texture is bound to COLOR_ATTACHMENT1 during resource allocation | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex0.get(), 0); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, tex1.get(), 0); | |
| drawBuffersEXTFeedbackLoop(program.get(), {{GL_NONE, GL_COLOR_ATTACHMENT1}}, | |
| GL_INVALID_OPERATION); | |
| drawBuffersEXTFeedbackLoop(program.get(), {{GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}}, | |
| GL_INVALID_OPERATION); | |
| // A feedback loop is formed regardless of drawBuffers settings. | |
| drawBuffersEXTFeedbackLoop(program.get(), {{GL_COLOR_ATTACHMENT0, GL_NONE}}, | |
| GL_INVALID_OPERATION); | |
| } | |
| // Test tests that texture copying feedback loops are properly rejected in WebGL. | |
| // Based on the WebGL test conformance/textures/misc/texture-copying-feedback-loops.html | |
| TEST_P(WebGLCompatibilityTest, TextureCopyingFeedbackLoops) | |
| { | |
| // Vulkan does not support copying from a texture to itself. http://anglebug.com/2914 | |
| ANGLE_SKIP_TEST_IF(IsVulkan()); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| GLTexture texture2; | |
| glBindTexture(GL_TEXTURE_2D, texture2.get()); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| GLFramebuffer framebuffer; | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); | |
| // framebuffer should be FRAMEBUFFER_COMPLETE. | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| ASSERT_GL_NO_ERROR(); | |
| // testing copyTexImage2D | |
| // copyTexImage2D to same texture but different level | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| glCopyTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 0, 0, 2, 2, 0); | |
| EXPECT_GL_NO_ERROR(); | |
| // copyTexImage2D to same texture same level, invalid feedback loop | |
| glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 2, 2, 0); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // copyTexImage2D to different texture | |
| glBindTexture(GL_TEXTURE_2D, texture2.get()); | |
| glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 2, 2, 0); | |
| EXPECT_GL_NO_ERROR(); | |
| // testing copyTexSubImage2D | |
| // copyTexSubImage2D to same texture but different level | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 0, 0, 1, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| // copyTexSubImage2D to same texture same level, invalid feedback loop | |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // copyTexSubImage2D to different texture | |
| glBindTexture(GL_TEXTURE_2D, texture2.get()); | |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| void WebGLCompatibilityTest::drawBuffersFeedbackLoop(GLuint program, | |
| const std::array<GLenum, 2> &drawBuffers, | |
| GLenum expectedError) | |
| { | |
| glDrawBuffers(2, drawBuffers.data()); | |
| // Make sure framebuffer is complete before feedback loop detection | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| drawQuad(program, "aPosition", 0.5f, 1.0f, true); | |
| // "Rendering to a texture where it samples from should geneates INVALID_OPERATION. Otherwise, | |
| // it should be NO_ERROR" | |
| EXPECT_GL_ERROR(expectedError); | |
| } | |
| // Tests invariance matching rules between built in varyings. | |
| // Based on WebGL test conformance/glsl/misc/shaders-with-invariance.html. | |
| TEST_P(WebGLCompatibilityTest, BuiltInInvariant) | |
| { | |
| constexpr char kVS[] = | |
| R"(varying vec4 v_varying; | |
| void main() | |
| { | |
| gl_PointSize = 1.0; | |
| gl_Position = v_varying; | |
| })"; | |
| constexpr char kFSInvariantGlFragCoord[] = | |
| R"(invariant gl_FragCoord; | |
| void main() | |
| { | |
| gl_FragColor = gl_FragCoord; | |
| })"; | |
| constexpr char kFSInvariantGlPointCoord[] = | |
| R"(invariant gl_PointCoord; | |
| void main() | |
| { | |
| gl_FragColor = vec4(gl_PointCoord, 0.0, 0.0); | |
| })"; | |
| GLuint program = CompileProgram(kVS, kFSInvariantGlFragCoord); | |
| EXPECT_EQ(0u, program); | |
| program = CompileProgram(kVS, kFSInvariantGlPointCoord); | |
| EXPECT_EQ(0u, program); | |
| } | |
| // Tests global namespace conflicts between uniforms and attributes. | |
| // Based on WebGL test conformance/glsl/misc/shaders-with-name-conflicts.html. | |
| TEST_P(WebGLCompatibilityTest, GlobalNamesConflict) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute vec4 foo; | |
| void main() | |
| { | |
| gl_Position = foo; | |
| })"; | |
| constexpr char kFS[] = | |
| R"(precision mediump float; | |
| uniform vec4 foo; | |
| void main() | |
| { | |
| gl_FragColor = foo; | |
| })"; | |
| GLuint program = CompileProgram(kVS, kFS); | |
| EXPECT_EQ(0u, program); | |
| } | |
| // Test dimension and image size validation of compressed textures | |
| TEST_P(WebGLCompatibilityTest, CompressedTextureS3TC) | |
| { | |
| if (IsGLExtensionRequestable("GL_EXT_texture_compression_dxt1")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_texture_compression_dxt1"); | |
| } | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); | |
| constexpr uint8_t CompressedImageDXT1[] = {0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa}; | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| // Regular case, verify that it works | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test various dimensions that are not valid | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 3, 4, 0, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 3, 0, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 2, 2, 0, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 1, 1, 0, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Test various image sizes that are not valid | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, | |
| sizeof(CompressedImageDXT1) - 1, CompressedImageDXT1); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, | |
| sizeof(CompressedImageDXT1) + 1, CompressedImageDXT1); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, 0, | |
| CompressedImageDXT1); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 0, 0, 0, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| // Fill a full mip chain and verify that it works | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 2, 2, 0, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 1, 1, 0, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_NO_ERROR(); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test that non-block size sub-uploads are not valid for the 0 mip | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 2, 2, 2, 2, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Test that non-block size sub-uploads are valid for if they fill the whole mip | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 2, 2, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, 1, 1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test that if the format miss-matches the texture, an error is generated | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 2, 2, 2, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, | |
| sizeof(CompressedImageDXT1), CompressedImageDXT1); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| TEST_P(WebGLCompatibilityTest, L32FTextures) | |
| { | |
| constexpr float textureData[] = {15.1f, 0.0f, 0.0f, 0.0f}; | |
| constexpr float readPixelData[] = {textureData[0], textureData[0], textureData[0], 1.0f}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized L 32F | |
| { | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_float"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = false; | |
| TestFloatTextureFormat(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT, texture, filter, render, | |
| textureData, readPixelData); | |
| } | |
| if (getClientMajorVersion() >= 3 || IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized L 32F | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_storage"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = false; | |
| TestFloatTextureFormat(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT, texture, filter, | |
| render, textureData, readPixelData); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, A32FTextures) | |
| { | |
| constexpr float textureData[] = {33.33f, 0.0f, 0.0f, 0.0f}; | |
| constexpr float readPixelData[] = {0.0f, 0.0f, 0.0f, textureData[0]}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized A 32F | |
| { | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_float"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = false; | |
| TestFloatTextureFormat(GL_ALPHA, GL_ALPHA, GL_FLOAT, texture, filter, render, | |
| textureData, readPixelData); | |
| } | |
| if (getClientMajorVersion() >= 3 || IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized A 32F | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_storage"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = false; | |
| TestFloatTextureFormat(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT, texture, filter, render, | |
| textureData, readPixelData); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, LA32FTextures) | |
| { | |
| constexpr float textureData[] = {-0.21f, 15.1f, 0.0f, 0.0f}; | |
| constexpr float readPixelData[] = {textureData[0], textureData[0], textureData[0], | |
| textureData[1]}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized LA 32F | |
| { | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_float"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = false; | |
| TestFloatTextureFormat(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT, texture, | |
| filter, render, textureData, readPixelData); | |
| } | |
| if (getClientMajorVersion() >= 3 || IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized LA 32F | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_storage"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = false; | |
| TestFloatTextureFormat(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT, texture, | |
| filter, render, textureData, readPixelData); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, R32FTextures) | |
| { | |
| constexpr float data[] = {1000.0f, 0.0f, 0.0f, 1.0f}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized R 32F | |
| { | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_rg"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_float"); | |
| TestFloatTextureFormat(GL_RED, GL_RED, GL_FLOAT, texture, filter, render, data, data); | |
| } | |
| if (getClientMajorVersion() >= 3 || IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized R 32F | |
| bool texture = | |
| (getClientMajorVersion() >= 3) || (IsGLExtensionEnabled("GL_OES_texture_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_rg") && | |
| IsGLExtensionEnabled("GL_EXT_texture_storage")); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_float"); | |
| TestFloatTextureFormat(GL_R32F, GL_RED, GL_FLOAT, texture, filter, render, data, data); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, RG32FTextures) | |
| { | |
| constexpr float data[] = {1000.0f, -0.001f, 0.0f, 1.0f}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized RG 32F | |
| { | |
| bool texture = (IsGLExtensionEnabled("GL_OES_texture_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_rg")); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_float"); | |
| TestFloatTextureFormat(GL_RG, GL_RG, GL_FLOAT, texture, filter, render, data, data); | |
| } | |
| if (getClientMajorVersion() >= 3 || IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized RG 32F | |
| bool texture = | |
| (getClientMajorVersion() >= 3) || (IsGLExtensionEnabled("GL_OES_texture_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_rg") && | |
| IsGLExtensionEnabled("GL_EXT_texture_storage")); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_float"); | |
| TestFloatTextureFormat(GL_RG32F, GL_RG, GL_FLOAT, texture, filter, render, data, data); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, RGB32FTextures) | |
| { | |
| // TODO(syoussefi): Missing format support. http://anglebug.com/2898 | |
| ANGLE_SKIP_TEST_IF(IsVulkan()); | |
| constexpr float data[] = {1000.0f, -500.0f, 10.0f, 1.0f}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized RGB 32F | |
| { | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_float"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = false; | |
| TestFloatTextureFormat(GL_RGB, GL_RGB, GL_FLOAT, texture, filter, render, data, data); | |
| } | |
| if (getClientMajorVersion() >= 3 || IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized RGB 32F | |
| bool texture = | |
| (getClientMajorVersion() >= 3) || (IsGLExtensionEnabled("GL_OES_texture_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_storage")); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb"); | |
| TestFloatTextureFormat(GL_RGB32F, GL_RGB, GL_FLOAT, texture, filter, render, data, | |
| data); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, RGBA32FTextures) | |
| { | |
| // TODO(syoussefi): Missing format support. http://anglebug.com/2898 | |
| ANGLE_SKIP_TEST_IF(IsVulkan()); | |
| constexpr float data[] = {7000.0f, 100.0f, 33.0f, -1.0f}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized RGBA 32F | |
| { | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_float"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = false; | |
| TestFloatTextureFormat(GL_RGBA, GL_RGBA, GL_FLOAT, texture, filter, render, data, data); | |
| } | |
| if (getClientMajorVersion() >= 3 || IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized RGBA 32F | |
| bool texture = | |
| (getClientMajorVersion() >= 3) || (IsGLExtensionEnabled("GL_OES_texture_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_storage")); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_float") || | |
| IsGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba"); | |
| TestFloatTextureFormat(GL_RGBA32F, GL_RGBA, GL_FLOAT, texture, filter, render, data, | |
| data); | |
| } | |
| } | |
| } | |
| // Test that has float color attachment caching works when color attachments change, by calling draw | |
| // command when blending is enabled | |
| TEST_P(WebGLCompatibilityTest, FramebufferFloatColorAttachment) | |
| { | |
| if (getClientMajorVersion() >= 3) | |
| { | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_color_buffer_float")); | |
| } | |
| else | |
| { | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_OES_texture_float")); | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba")); | |
| } | |
| constexpr char kVS[] = | |
| R"(void main() | |
| { | |
| gl_Position = vec4(0, 0, 0, 1); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(void main() | |
| { | |
| gl_FragColor = vec4(0, 1, 0, 1); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program); | |
| glEnable(GL_BLEND); | |
| GLTexture texture1; | |
| glBindTexture(GL_TEXTURE_2D, texture1); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| GLTexture texture2; | |
| glBindTexture(GL_TEXTURE_2D, texture2); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| GLFramebuffer fbo1; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo1); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture1, 0); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| GLFramebuffer fbo2; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo2); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2, 0); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glDisable(GL_BLEND); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| glEnable(GL_BLEND); | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo1); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, | |
| 0); // test unbind | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2, 0); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glDisable(GL_BLEND); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| glEnable(GL_BLEND); | |
| glBindTexture(GL_TEXTURE_2D, texture2); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test that has float color attachment caching works with multiple color attachments bound to a | |
| // Framebuffer | |
| TEST_P(WebGLCompatibilityTest, FramebufferFloatColorAttachmentMRT) | |
| { | |
| bool isWebGL2 = getClientMajorVersion() >= 3; | |
| if (isWebGL2) | |
| { | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_color_buffer_float")); | |
| constexpr char kVS[] = | |
| R"(#version 300 es | |
| void main() | |
| { | |
| gl_Position = vec4(0, 0, 0, 1); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(#version 300 es | |
| precision lowp float; | |
| layout(location = 0) out vec4 o_color0; | |
| layout(location = 1) out vec4 o_color1; | |
| void main() | |
| { | |
| o_color0 = vec4(1, 0, 0, 1); | |
| o_color1 = vec4(0, 1, 0, 1); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program); | |
| } | |
| else | |
| { | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_OES_texture_float")); | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba")); | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_draw_buffers")); | |
| constexpr char kVS[] = | |
| R"(void main() | |
| { | |
| gl_Position = vec4(0, 0, 0, 1); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(#extension GL_EXT_draw_buffers : require | |
| precision lowp float; | |
| void main() | |
| { | |
| gl_FragData[0] = vec4(1, 0, 0, 1); | |
| gl_FragData[1] = vec4(0, 1, 0, 1); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program); | |
| } | |
| glEnable(GL_BLEND); | |
| GLTexture texture1; | |
| glBindTexture(GL_TEXTURE_2D, texture1); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| GLTexture texture2; | |
| glBindTexture(GL_TEXTURE_2D, texture2); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| GLTexture textureF1; | |
| glBindTexture(GL_TEXTURE_2D, textureF1); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| GLTexture textureF2; | |
| glBindTexture(GL_TEXTURE_2D, textureF2); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture1, 0); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texture2, 0); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; | |
| if (isWebGL2) | |
| { | |
| glDrawBuffers(2, drawbuffers); | |
| } | |
| else | |
| { | |
| glDrawBuffersEXT(2, drawbuffers); | |
| } | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureF1, 0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textureF2, 0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture1, 0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| if (isWebGL2) | |
| { | |
| // WebGL 1 will report a FRAMEBUFFER_UNSUPPORTED for one unsigned_byte and one float | |
| // attachment bound to one FBO at the same time | |
| glDrawBuffers(1, drawbuffers); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| glDrawBuffers(2, drawbuffers); | |
| } | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texture2, 0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test if blending of float32 color attachment generates GL_INVALID_OPERATION when | |
| // GL_EXT_float_blend is not enabled | |
| TEST_P(WebGLCompatibilityTest, FloatBlend) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionRequestable("GL_EXT_float_blend")); | |
| if (getClientMajorVersion() >= 3) | |
| { | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_color_buffer_float")); | |
| } | |
| else | |
| { | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_OES_texture_float")); | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba")); | |
| } | |
| TestExtFloatBlend(false); | |
| glRequestExtensionANGLE("GL_EXT_float_blend"); | |
| ASSERT_GL_NO_ERROR(); | |
| TestExtFloatBlend(true); | |
| } | |
| TEST_P(WebGLCompatibilityTest, R16FTextures) | |
| { | |
| constexpr float readPixelsData[] = {-5000.0f, 0.0f, 0.0f, 1.0f}; | |
| const GLushort textureData[] = { | |
| gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]), | |
| gl::float32ToFloat16(readPixelsData[2]), gl::float32ToFloat16(readPixelsData[3])}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized R 16F (OES) | |
| { | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_rg"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_half_float_linear"); | |
| bool render = false; | |
| TestFloatTextureFormat(GL_RED, GL_RED, GL_HALF_FLOAT_OES, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| // Unsized R 16F | |
| { | |
| bool texture = false; | |
| bool filter = false; | |
| bool render = false; | |
| TestFloatTextureFormat(GL_RED, GL_RED, GL_HALF_FLOAT, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| if (getClientMajorVersion() >= 3) | |
| { | |
| // Sized R 16F | |
| bool texture = true; | |
| bool filter = true; | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_float"); | |
| TestFloatTextureFormat(GL_R16F, GL_RED, GL_HALF_FLOAT, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| else if (IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized R 16F (OES) | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_rg"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_half_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_half_float"); | |
| TestFloatTextureFormat(GL_R16F, GL_RED, GL_HALF_FLOAT_OES, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, RG16FTextures) | |
| { | |
| constexpr float readPixelsData[] = {7108.0f, -10.0f, 0.0f, 1.0f}; | |
| const GLushort textureData[] = { | |
| gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]), | |
| gl::float32ToFloat16(readPixelsData[2]), gl::float32ToFloat16(readPixelsData[3])}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized RG 16F (OES) | |
| { | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_rg"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_half_float_linear"); | |
| bool render = false; | |
| TestFloatTextureFormat(GL_RG, GL_RG, GL_HALF_FLOAT_OES, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| // Unsized RG 16F | |
| { | |
| bool texture = false; | |
| bool filter = false; | |
| bool render = false; | |
| TestFloatTextureFormat(GL_RG, GL_RG, GL_HALF_FLOAT, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| if (getClientMajorVersion() >= 3) | |
| { | |
| // Sized RG 16F | |
| bool texture = true; | |
| bool filter = true; | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_float"); | |
| TestFloatTextureFormat(GL_RG16F, GL_RG, GL_HALF_FLOAT, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| else if (IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized RG 16F (OES) | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float") && | |
| IsGLExtensionEnabled("GL_EXT_texture_rg"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_half_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_half_float"); | |
| TestFloatTextureFormat(GL_RG16F, GL_RG, GL_HALF_FLOAT_OES, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, RGB16FTextures) | |
| { | |
| // TODO(syoussefi): Missing format support. http://anglebug.com/2898 | |
| ANGLE_SKIP_TEST_IF(IsVulkan()); | |
| ANGLE_SKIP_TEST_IF(IsOzone() && IsIntel()); | |
| constexpr float readPixelsData[] = {7000.0f, 100.0f, 33.0f, 1.0f}; | |
| const GLushort textureData[] = { | |
| gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]), | |
| gl::float32ToFloat16(readPixelsData[2]), gl::float32ToFloat16(readPixelsData[3])}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized RGB 16F (OES) | |
| { | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_half_float_linear"); | |
| // WebGL says that Unsized RGB 16F (OES) can be renderable with | |
| // GL_EXT_color_buffer_half_float. | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_half_float"); | |
| TestFloatTextureFormat(GL_RGB, GL_RGB, GL_HALF_FLOAT_OES, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| // Unsized RGB 16F | |
| { | |
| bool texture = false; | |
| bool filter = false; | |
| bool render = false; | |
| TestFloatTextureFormat(GL_RGB, GL_RGB, GL_HALF_FLOAT, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| if (getClientMajorVersion() >= 3) | |
| { | |
| // Sized RGB 16F | |
| bool texture = true; | |
| bool filter = true; | |
| // It is unclear how EXT_color_buffer_half_float applies to ES3.0 and above, however, | |
| // dEQP GLES3 es3fFboColorbufferTests.cpp verifies that texture attachment of GL_RGB16F | |
| // is possible, so assume that all GLES implementations support it. | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_half_float"); | |
| TestFloatTextureFormat(GL_RGB16F, GL_RGB, GL_HALF_FLOAT, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| else if (IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized RGB 16F (OES) | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_half_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_half_float"); | |
| TestFloatTextureFormat(GL_RGB16F, GL_RGB, GL_HALF_FLOAT_OES, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| } | |
| } | |
| TEST_P(WebGLCompatibilityTest, RGBA16FTextures) | |
| { | |
| ANGLE_SKIP_TEST_IF(IsOzone() && IsIntel()); | |
| constexpr float readPixelsData[] = {7000.0f, 100.0f, 33.0f, -1.0f}; | |
| const GLushort textureData[] = { | |
| gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]), | |
| gl::float32ToFloat16(readPixelsData[2]), gl::float32ToFloat16(readPixelsData[3])}; | |
| for (auto extension : FloatingPointTextureExtensions) | |
| { | |
| if (strlen(extension) > 0 && IsGLExtensionRequestable(extension)) | |
| { | |
| glRequestExtensionANGLE(extension); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| // Unsized RGBA 16F (OES) | |
| { | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_half_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_half_float"); | |
| TestFloatTextureFormat(GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| // Unsized RGBA 16F | |
| { | |
| bool texture = false; | |
| bool filter = false; | |
| bool render = false; | |
| TestFloatTextureFormat(GL_RGBA, GL_RGBA, GL_HALF_FLOAT, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| if (getClientMajorVersion() >= 3) | |
| { | |
| // Sized RGBA 16F | |
| bool texture = true; | |
| bool filter = true; | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_float"); | |
| TestFloatTextureFormat(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| else if (IsGLExtensionEnabled("GL_EXT_texture_storage")) | |
| { | |
| // Sized RGBA 16F (OES) | |
| bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float"); | |
| bool filter = IsGLExtensionEnabled("GL_OES_texture_half_float_linear"); | |
| bool render = IsGLExtensionEnabled("GL_EXT_color_buffer_half_float"); | |
| TestFloatTextureFormat(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT_OES, texture, filter, render, | |
| textureData, readPixelsData); | |
| } | |
| } | |
| } | |
| // Test that when GL_CHROMIUM_color_buffer_float_rgb[a] is enabled, sized GL_RGB[A]_32F formats are | |
| // accepted by glTexImage2D | |
| TEST_P(WebGLCompatibilityTest, SizedRGBA32FFormats) | |
| { | |
| // Test skipped because it is only valid for WebGL1 contexts. | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() != 2); | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionRequestable("GL_OES_texture_float")); | |
| glRequestExtensionANGLE("GL_OES_texture_float"); | |
| ASSERT_GL_NO_ERROR(); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, nullptr); | |
| // dEQP implicitly defines error code ordering | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, 1, 1, 0, GL_RGB, GL_FLOAT, nullptr); | |
| // dEQP implicitly defines error code ordering | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable("GL_CHROMIUM_color_buffer_float_rgba")) | |
| { | |
| glRequestExtensionANGLE("GL_CHROMIUM_color_buffer_float_rgba"); | |
| ASSERT_GL_NO_ERROR(); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| if (IsGLExtensionRequestable("GL_CHROMIUM_color_buffer_float_rgb")) | |
| { | |
| glRequestExtensionANGLE("GL_CHROMIUM_color_buffer_float_rgb"); | |
| ASSERT_GL_NO_ERROR(); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, 1, 1, 0, GL_RGB, GL_FLOAT, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Verify GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point. | |
| TEST_P(WebGLCompatibilityTest, DepthStencilAttachment) | |
| { | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() > 2); | |
| // Test that attaching a bound texture succeeds. | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texture, 0); | |
| GLint attachmentType = 0; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_GLENUM_EQ(GL_TEXTURE, attachmentType); | |
| // Test when if no attach object at the named attachment point and pname is not OBJECT_TYPE. | |
| GLFramebuffer fbo2; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo2); | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &attachmentType); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| // Verify framebuffer attachments return expected types when in an inconsistant state. | |
| TEST_P(WebGLCompatibilityTest, FramebufferAttachmentConsistancy) | |
| { | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() > 2); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLRenderbuffer rb1; | |
| glBindRenderbuffer(GL_RENDERBUFFER, rb1); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb1); | |
| GLint attachmentType = 0; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); | |
| GLRenderbuffer rb2; | |
| glBindRenderbuffer(GL_RENDERBUFFER, rb2); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb2); | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb2); | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb2); | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); | |
| } | |
| // This tests that rendering feedback loops works as expected with WebGL 2. | |
| // Based on WebGL test conformance2/rendering/rendering-sampling-feedback-loop.html | |
| TEST_P(WebGL2CompatibilityTest, RenderingFeedbackLoopWithDrawBuffers) | |
| { | |
| constexpr char kVS[] = | |
| R"(#version 300 es | |
| in vec4 aPosition; | |
| out vec2 texCoord; | |
| void main() { | |
| gl_Position = aPosition; | |
| texCoord = (aPosition.xy * 0.5) + 0.5; | |
| })"; | |
| constexpr char kFS[] = | |
| R"(#version 300 es | |
| precision mediump float; | |
| uniform sampler2D tex; | |
| in vec2 texCoord; | |
| out vec4 oColor; | |
| void main() { | |
| oColor = texture(tex, texCoord); | |
| })"; | |
| GLsizei width = 8; | |
| GLsizei height = 8; | |
| GLint maxDrawBuffers = 0; | |
| glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); | |
| // ES3 requires a minimum value of 4 for MAX_DRAW_BUFFERS. | |
| ASSERT_GE(maxDrawBuffers, 2); | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program.get()); | |
| glViewport(0, 0, width, height); | |
| GLTexture tex0; | |
| GLTexture tex1; | |
| GLFramebuffer fbo; | |
| FillTexture2D(tex0.get(), width, height, GLColor::red, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); | |
| FillTexture2D(tex1.get(), width, height, GLColor::green, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); | |
| ASSERT_GL_NO_ERROR(); | |
| glBindTexture(GL_TEXTURE_2D, tex1.get()); | |
| GLint texLoc = glGetUniformLocation(program.get(), "tex"); | |
| ASSERT_NE(-1, texLoc); | |
| glUniform1i(texLoc, 0); | |
| // The sampling texture is bound to COLOR_ATTACHMENT1 during resource allocation | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex0.get(), 0); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, tex1.get(), 0); | |
| ASSERT_GL_NO_ERROR(); | |
| drawBuffersFeedbackLoop(program.get(), {{GL_NONE, GL_COLOR_ATTACHMENT1}}, GL_INVALID_OPERATION); | |
| drawBuffersFeedbackLoop(program.get(), {{GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}}, | |
| GL_INVALID_OPERATION); | |
| // A feedback loop is formed regardless of drawBuffers settings. | |
| drawBuffersFeedbackLoop(program.get(), {{GL_COLOR_ATTACHMENT0, GL_NONE}}, GL_INVALID_OPERATION); | |
| } | |
| // This test covers detection of rendering feedback loops between the FBO and a depth Texture. | |
| // Based on WebGL test conformance2/rendering/depth-stencil-feedback-loop.html | |
| TEST_P(WebGL2CompatibilityTest, RenderingFeedbackLoopWithDepthStencil) | |
| { | |
| constexpr char kVS[] = | |
| R"(#version 300 es | |
| in vec4 aPosition; | |
| out vec2 texCoord; | |
| void main() { | |
| gl_Position = aPosition; | |
| texCoord = (aPosition.xy * 0.5) + 0.5; | |
| })"; | |
| constexpr char kFS[] = | |
| R"(#version 300 es | |
| precision mediump float; | |
| uniform sampler2D tex; | |
| in vec2 texCoord; | |
| out vec4 oColor; | |
| void main() { | |
| oColor = texture(tex, texCoord); | |
| })"; | |
| GLsizei width = 8; | |
| GLsizei height = 8; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program.get()); | |
| glViewport(0, 0, width, height); | |
| GLint texLoc = glGetUniformLocation(program.get(), "tex"); | |
| glUniform1i(texLoc, 0); | |
| // Create textures and allocate storage | |
| GLTexture tex0; | |
| GLTexture tex1; | |
| GLTexture tex2; | |
| FillTexture2D(tex0.get(), width, height, GLColor::black, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); | |
| FillTexture2D(tex1.get(), width, height, 0x80, 0, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, | |
| GL_UNSIGNED_INT); | |
| FillTexture2D(tex2.get(), width, height, 0x40, 0, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, | |
| GL_UNSIGNED_INT_24_8); | |
| ASSERT_GL_NO_ERROR(); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex0.get(), 0); | |
| // Test rendering and sampling feedback loop for depth buffer | |
| glBindTexture(GL_TEXTURE_2D, tex1.get()); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex1.get(), 0); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| // The same image is used as depth buffer during rendering. | |
| glEnable(GL_DEPTH_TEST); | |
| drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION) << "Same image as depth buffer should fail"; | |
| // The same image is used as depth buffer. But depth mask is false. | |
| // This is now considered a feedback loop and should generate an error. http://crbug.com/763695 | |
| glDepthMask(GL_FALSE); | |
| drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION) << "Depth writes disabled should still fail"; | |
| // The same image is used as depth buffer. But depth test is not enabled during rendering. | |
| // This is now considered a feedback loop and should generate an error. http://crbug.com/763695 | |
| glDepthMask(GL_TRUE); | |
| glDisable(GL_DEPTH_TEST); | |
| drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION) << "Depth read disabled should still fail"; | |
| // Test rendering and sampling feedback loop for stencil buffer | |
| glBindTexture(GL_TEXTURE_2D, tex2.get()); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex2.get(), 0); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| constexpr GLint stencilClearValue = 0x40; | |
| glClearBufferiv(GL_STENCIL, 0, &stencilClearValue); | |
| // The same image is used as stencil buffer during rendering. | |
| glEnable(GL_STENCIL_TEST); | |
| drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION) << "Same image as stencil buffer should fail"; | |
| // The same image is used as stencil buffer. But stencil mask is zero. | |
| // This is now considered a feedback loop and should generate an error. http://crbug.com/763695 | |
| glStencilMask(0x0); | |
| drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION) << "Stencil mask zero should still fail"; | |
| // The same image is used as stencil buffer. But stencil test is not enabled during rendering. | |
| // This is now considered a feedback loop and should generate an error. http://crbug.com/763695 | |
| glStencilMask(0xffff); | |
| glDisable(GL_STENCIL_TEST); | |
| drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION) << "Stencil test disabled should still fail"; | |
| } | |
| // The source and the target for CopyTexSubImage3D are the same 3D texture. | |
| // But the level of the 3D texture != the level of the read attachment. | |
| TEST_P(WebGL2CompatibilityTest, NoTextureCopyingFeedbackLoopBetween3DLevels) | |
| { | |
| // http://anglebug.com/4092 | |
| ANGLE_SKIP_TEST_IF(IsVulkan()); | |
| GLTexture texture; | |
| GLFramebuffer framebuffer; | |
| glBindTexture(GL_TEXTURE_3D, texture.get()); | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); | |
| glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| glCopyTexSubImage3D(GL_TEXTURE_3D, 1, 0, 0, 0, 0, 0, 2, 2); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // The source and the target for CopyTexSubImage3D are the same 3D texture. | |
| // But the zoffset of the 3D texture != the layer of the read attachment. | |
| TEST_P(WebGL2CompatibilityTest, NoTextureCopyingFeedbackLoopBetween3DLayers) | |
| { | |
| // http://anglebug.com/4092 | |
| ANGLE_SKIP_TEST_IF(IsVulkan()); | |
| GLTexture texture; | |
| GLFramebuffer framebuffer; | |
| glBindTexture(GL_TEXTURE_3D, texture.get()); | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); | |
| glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 1); | |
| ASSERT_GL_NO_ERROR(); | |
| glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 2, 2); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // The source and the target for CopyTexSubImage3D are the same 3D texture. | |
| // And the level / zoffset of the 3D texture is equal to the level / layer of the read attachment. | |
| TEST_P(WebGL2CompatibilityTest, TextureCopyingFeedbackLoop3D) | |
| { | |
| GLTexture texture; | |
| GLFramebuffer framebuffer; | |
| glBindTexture(GL_TEXTURE_3D, texture.get()); | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); | |
| glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 1, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| glCopyTexSubImage3D(GL_TEXTURE_3D, 1, 0, 0, 0, 0, 0, 2, 2); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Verify that errors are generated when there isn't a defined conversion between the clear type and | |
| // the buffer type. | |
| TEST_P(WebGL2CompatibilityTest, ClearBufferTypeCompatibity) | |
| { | |
| // Test skipped for D3D11 because it generates D3D11 runtime warnings. | |
| ANGLE_SKIP_TEST_IF(IsD3D11()); | |
| constexpr float clearFloat[] = {0.0f, 0.0f, 0.0f, 0.0f}; | |
| constexpr int clearInt[] = {0, 0, 0, 0}; | |
| constexpr unsigned int clearUint[] = {0, 0, 0, 0}; | |
| GLTexture texture; | |
| GLFramebuffer framebuffer; | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); | |
| ASSERT_GL_NO_ERROR(); | |
| // Unsigned integer buffer | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearBufferfv(GL_COLOR, 0, clearFloat); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glClearBufferiv(GL_COLOR, 0, clearInt); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glClearBufferuiv(GL_COLOR, 0, clearUint); | |
| EXPECT_GL_NO_ERROR(); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Integer buffer | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32I, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearBufferfv(GL_COLOR, 0, clearFloat); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glClearBufferiv(GL_COLOR, 0, clearInt); | |
| EXPECT_GL_NO_ERROR(); | |
| glClearBufferuiv(GL_COLOR, 0, clearUint); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Float buffer | |
| if (IsGLExtensionRequestable("GL_EXT_color_buffer_float")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_color_buffer_float"); | |
| } | |
| if (IsGLExtensionEnabled("GL_EXT_color_buffer_float")) | |
| { | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearBufferfv(GL_COLOR, 0, clearFloat); | |
| EXPECT_GL_NO_ERROR(); | |
| glClearBufferiv(GL_COLOR, 0, clearInt); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glClearBufferuiv(GL_COLOR, 0, clearUint); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Normalized uint buffer | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearBufferfv(GL_COLOR, 0, clearFloat); | |
| EXPECT_GL_NO_ERROR(); | |
| glClearBufferiv(GL_COLOR, 0, clearInt); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glClearBufferuiv(GL_COLOR, 0, clearUint); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test the interaction of WebGL compatibility clears with default framebuffers | |
| TEST_P(WebGL2CompatibilityTest, ClearBufferDefaultFramebuffer) | |
| { | |
| constexpr float clearFloat[] = {0.0f, 0.0f, 0.0f, 0.0f}; | |
| constexpr int clearInt[] = {0, 0, 0, 0}; | |
| constexpr unsigned int clearUint[] = {0, 0, 0, 0}; | |
| // glClear works as usual, this is also a regression test for a bug where we | |
| // iterated on maxDrawBuffers for default framebuffers, triggering an assert | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| // Default framebuffers are normalized uints, so only glClearBufferfv works. | |
| glClearBufferfv(GL_COLOR, 0, clearFloat); | |
| EXPECT_GL_NO_ERROR(); | |
| glClearBufferiv(GL_COLOR, 0, clearInt); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glClearBufferuiv(GL_COLOR, 0, clearUint); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Verify that errors are generate when trying to blit from an image to itself | |
| TEST_P(WebGL2CompatibilityTest, BlitFramebufferSameImage) | |
| { | |
| GLTexture textures[2]; | |
| glBindTexture(GL_TEXTURE_2D, textures[0]); | |
| glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); | |
| glBindTexture(GL_TEXTURE_2D, textures[1]); | |
| glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); | |
| GLRenderbuffer renderbuffers[2]; | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[0]); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 4, 4); | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[1]); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 4, 4); | |
| GLFramebuffer framebuffers[2]; | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffers[0]); | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffers[1]); | |
| ASSERT_GL_NO_ERROR(); | |
| // Same texture | |
| glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], | |
| 0); | |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], | |
| 0); | |
| ASSERT_GL_NO_ERROR(); | |
| glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT, GL_NEAREST); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Same textures but different renderbuffers | |
| glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, | |
| renderbuffers[0]); | |
| glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, | |
| renderbuffers[1]); | |
| ASSERT_GL_NO_ERROR(); | |
| glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, GL_DEPTH_BUFFER_BIT, GL_NEAREST); | |
| ASSERT_GL_NO_ERROR(); | |
| glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, | |
| GL_NEAREST); | |
| ASSERT_GL_NO_ERROR(); | |
| glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, | |
| GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, | |
| GL_NEAREST); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Same renderbuffers but different textures | |
| glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], | |
| 0); | |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1], | |
| 0); | |
| glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, | |
| renderbuffers[0]); | |
| glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, | |
| renderbuffers[0]); | |
| ASSERT_GL_NO_ERROR(); | |
| glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT, GL_NEAREST); | |
| ASSERT_GL_NO_ERROR(); | |
| glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, | |
| GL_NEAREST); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, | |
| GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, | |
| GL_NEAREST); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Verify that errors are generated when the fragment shader output doesn't match the bound color | |
| // buffer types | |
| TEST_P(WebGL2CompatibilityTest, FragmentShaderColorBufferTypeMissmatch) | |
| { | |
| constexpr char kVS[] = | |
| R"(#version 300 es | |
| void main() { | |
| gl_Position = vec4(0, 0, 0, 1); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(#version 300 es | |
| precision mediump float; | |
| layout(location = 0) out vec4 floatOutput; | |
| layout(location = 1) out uvec4 uintOutput; | |
| layout(location = 2) out ivec4 intOutput; | |
| void main() { | |
| floatOutput = vec4(0, 0, 0, 1); | |
| uintOutput = uvec4(0, 0, 0, 1); | |
| intOutput = ivec4(0, 0, 0, 1); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program.get()); | |
| GLuint floatLocation = glGetFragDataLocation(program, "floatOutput"); | |
| GLuint uintLocation = glGetFragDataLocation(program, "uintOutput"); | |
| GLuint intLocation = glGetFragDataLocation(program, "intOutput"); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLRenderbuffer floatRenderbuffer; | |
| glBindRenderbuffer(GL_RENDERBUFFER, floatRenderbuffer); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + floatLocation, GL_RENDERBUFFER, | |
| floatRenderbuffer); | |
| GLRenderbuffer uintRenderbuffer; | |
| glBindRenderbuffer(GL_RENDERBUFFER, uintRenderbuffer); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8UI, 1, 1); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uintLocation, GL_RENDERBUFFER, | |
| uintRenderbuffer); | |
| GLRenderbuffer intRenderbuffer; | |
| glBindRenderbuffer(GL_RENDERBUFFER, intRenderbuffer); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8I, 1, 1); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + intLocation, GL_RENDERBUFFER, | |
| intRenderbuffer); | |
| ASSERT_GL_NO_ERROR(); | |
| GLint maxDrawBuffers = 0; | |
| glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); | |
| std::vector<GLenum> drawBuffers(static_cast<size_t>(maxDrawBuffers), GL_NONE); | |
| drawBuffers[floatLocation] = GL_COLOR_ATTACHMENT0 + floatLocation; | |
| drawBuffers[uintLocation] = GL_COLOR_ATTACHMENT0 + uintLocation; | |
| drawBuffers[intLocation] = GL_COLOR_ATTACHMENT0 + intLocation; | |
| glDrawBuffers(maxDrawBuffers, drawBuffers.data()); | |
| // Check that the correct case generates no errors | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_NO_ERROR(); | |
| // Unbind some buffers and verify that there are still no errors | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uintLocation, GL_RENDERBUFFER, | |
| 0); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + intLocation, GL_RENDERBUFFER, | |
| 0); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_NO_ERROR(); | |
| // Swap the int and uint buffers to and verify that an error is generated | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uintLocation, GL_RENDERBUFFER, | |
| intRenderbuffer); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + intLocation, GL_RENDERBUFFER, | |
| uintRenderbuffer); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Swap the float and uint buffers to and verify that an error is generated | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uintLocation, GL_RENDERBUFFER, | |
| floatRenderbuffer); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + floatLocation, GL_RENDERBUFFER, | |
| uintRenderbuffer); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + intLocation, GL_RENDERBUFFER, | |
| intRenderbuffer); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Verify that errors are generated when the vertex shader intput doesn't match the bound attribute | |
| // types | |
| TEST_P(WebGL2CompatibilityTest, VertexShaderAttributeTypeMismatch) | |
| { | |
| constexpr char kVS[] = | |
| R"(#version 300 es | |
| in vec4 floatInput; | |
| in uvec4 uintInput; | |
| in ivec4 intInput; | |
| void main() { | |
| gl_Position = vec4(floatInput.x, uintInput.x, intInput.x, 1); | |
| })"; | |
| constexpr char kFS[] = | |
| R"(#version 300 es | |
| precision mediump float; | |
| out vec4 outputColor; | |
| void main() { | |
| outputColor = vec4(0, 0, 0, 1); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program.get()); | |
| GLint floatLocation = glGetAttribLocation(program, "floatInput"); | |
| GLint uintLocation = glGetAttribLocation(program, "uintInput"); | |
| GLint intLocation = glGetAttribLocation(program, "intInput"); | |
| // Default attributes are of float types | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Set the default attributes to the correct types, should succeed | |
| glVertexAttribI4ui(uintLocation, 0, 0, 0, 1); | |
| glVertexAttribI4i(intLocation, 0, 0, 0, 1); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_NO_ERROR(); | |
| // Change the default float attribute to an integer, should fail | |
| glVertexAttribI4ui(floatLocation, 0, 0, 0, 1); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Use a buffer for some attributes | |
| GLBuffer buffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); | |
| glBufferData(GL_ARRAY_BUFFER, 1024, nullptr, GL_STATIC_DRAW); | |
| glEnableVertexAttribArray(floatLocation); | |
| glVertexAttribPointer(floatLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_NO_ERROR(); | |
| // Use a float pointer attrib for a uint input | |
| glEnableVertexAttribArray(uintLocation); | |
| glVertexAttribPointer(uintLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Use a uint pointer for the uint input | |
| glVertexAttribIPointer(uintLocation, 4, GL_UNSIGNED_INT, 0, nullptr); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test that it's not possible to query the non-zero color attachments without the drawbuffers | |
| // extension in WebGL1 | |
| TEST_P(WebGLCompatibilityTest, FramebufferAttachmentQuery) | |
| { | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() > 2); | |
| ANGLE_SKIP_TEST_IF(IsGLExtensionEnabled("GL_EXT_draw_buffers")); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| EXPECT_GL_NO_ERROR(); | |
| GLint result; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &result); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| GLRenderbuffer renderbuffer; | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, renderbuffer); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| // Tests WebGL reports INVALID_OPERATION for mismatch of drawbuffers and fragment output | |
| TEST_P(WebGLCompatibilityTest, DrawBuffers) | |
| { | |
| // Fails on Intel Ubuntu 19.04 Mesa 19.0.2 Vulkan. http://anglebug.com/3616 | |
| ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsVulkan()); | |
| // Make sure we can use at least 4 attachments for the tests. | |
| bool useEXT = false; | |
| if (getClientMajorVersion() < 3) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionRequestable("GL_EXT_draw_buffers")); | |
| glRequestExtensionANGLE("GL_EXT_draw_buffers"); | |
| useEXT = true; | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| GLint maxDrawBuffers = 0; | |
| glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); | |
| // Test skipped because MAX_DRAW_BUFFERS is too small. | |
| ANGLE_SKIP_TEST_IF(maxDrawBuffers < 4); | |
| // Clears all the renderbuffers to red. | |
| auto ClearEverythingToRed = [](GLRenderbuffer *renderbuffers) { | |
| GLFramebuffer clearFBO; | |
| glBindFramebuffer(GL_FRAMEBUFFER, clearFBO); | |
| glClearColor(1, 0, 0, 1); | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, | |
| renderbuffers[i]); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| }; | |
| // Checks that the renderbuffers specified by mask have the correct color | |
| auto CheckColors = [](GLRenderbuffer *renderbuffers, int mask, GLColor color) { | |
| GLFramebuffer readFBO; | |
| glBindFramebuffer(GL_FRAMEBUFFER, readFBO); | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| if (mask & (1 << i)) | |
| { | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, | |
| renderbuffers[i]); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, color); | |
| } | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| }; | |
| // Depending on whether we are using the extension or ES3, a different entrypoint must be called | |
| auto DrawBuffers = [](bool useEXT, int numBuffers, GLenum *buffers) { | |
| if (useEXT) | |
| { | |
| glDrawBuffersEXT(numBuffers, buffers); | |
| } | |
| else | |
| { | |
| glDrawBuffers(numBuffers, buffers); | |
| } | |
| }; | |
| // Initialized the test framebuffer | |
| GLFramebuffer drawFBO; | |
| glBindFramebuffer(GL_FRAMEBUFFER, drawFBO); | |
| GLRenderbuffer renderbuffers[4]; | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[i]); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1); | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, | |
| renderbuffers[i]); | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| GLenum allDrawBuffers[] = { | |
| GL_COLOR_ATTACHMENT0, | |
| GL_COLOR_ATTACHMENT1, | |
| GL_COLOR_ATTACHMENT2, | |
| GL_COLOR_ATTACHMENT3, | |
| }; | |
| GLenum halfDrawBuffers[] = { | |
| GL_NONE, | |
| GL_COLOR_ATTACHMENT1, | |
| GL_NONE, | |
| GL_COLOR_ATTACHMENT3, | |
| }; | |
| // Test that when using gl_FragColor with no-array | |
| const char *fragESSL1 = | |
| R"(precision highp float; | |
| void main() | |
| { | |
| gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); | |
| })"; | |
| ANGLE_GL_PROGRAM(programESSL1, essl1_shaders::vs::Simple(), fragESSL1); | |
| { | |
| glBindFramebuffer(GL_FRAMEBUFFER, drawFBO); | |
| DrawBuffers(useEXT, 4, allDrawBuffers); | |
| drawQuad(programESSL1, essl1_shaders::PositionAttrib(), 0.5, 1.0, true); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test what happens when rendering to a subset of the outputs. There is a behavior difference | |
| // between the extension and ES3. In the extension gl_FragData is implicitly declared as an | |
| // array of size MAX_DRAW_BUFFERS, so the WebGL spec stipulates that elements not written to | |
| // should default to 0. On the contrary, in ES3 outputs are specified one by one, so | |
| // attachments not declared in the shader should not be written to. | |
| const char *positionAttrib; | |
| const char *writeOddOutputsVert; | |
| const char *writeOddOutputsFrag; | |
| if (useEXT) | |
| { | |
| positionAttrib = essl1_shaders::PositionAttrib(); | |
| writeOddOutputsVert = essl1_shaders::vs::Simple(); | |
| writeOddOutputsFrag = | |
| R"(#extension GL_EXT_draw_buffers : require | |
| precision highp float; | |
| void main() | |
| { | |
| gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0); | |
| gl_FragData[3] = vec4(0.0, 1.0, 0.0, 1.0); | |
| })"; | |
| } | |
| else | |
| { | |
| positionAttrib = essl3_shaders::PositionAttrib(); | |
| writeOddOutputsVert = essl3_shaders::vs::Simple(); | |
| writeOddOutputsFrag = | |
| R"(#version 300 es | |
| precision highp float; | |
| layout(location = 1) out vec4 output1; | |
| layout(location = 3) out vec4 output2; | |
| void main() | |
| { | |
| output1 = vec4(0.0, 1.0, 0.0, 1.0); | |
| output2 = vec4(0.0, 1.0, 0.0, 1.0); | |
| })"; | |
| } | |
| ANGLE_GL_PROGRAM(writeOddOutputsProgram, writeOddOutputsVert, writeOddOutputsFrag); | |
| // Test that attachments not written to get the "unwritten" color (useEXT) | |
| // Or INVALID_OPERATION is generated if there's active draw buffer receive no output | |
| { | |
| ClearEverythingToRed(renderbuffers); | |
| glBindFramebuffer(GL_FRAMEBUFFER, drawFBO); | |
| DrawBuffers(useEXT, 4, allDrawBuffers); | |
| drawQuad(writeOddOutputsProgram, positionAttrib, 0.5, 1.0, true); | |
| if (useEXT) | |
| { | |
| ASSERT_GL_NO_ERROR(); | |
| CheckColors(renderbuffers, 0b1010, GLColor::green); | |
| // In the extension, when an attachment isn't written to, it should get 0's | |
| CheckColors(renderbuffers, 0b0101, GLColor(0, 0, 0, 0)); | |
| } | |
| else | |
| { | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| } | |
| // TODO(syoussefi): Qualcomm driver crashes in the presence of VK_ATTACHMENT_UNUSED. | |
| // http://anglebug.com/3423 | |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid()); | |
| // Test that attachments written to get the correct color from shader output but that even when | |
| // the extension is used, disabled attachments are not written at all and stay red. | |
| { | |
| ClearEverythingToRed(renderbuffers); | |
| glBindFramebuffer(GL_FRAMEBUFFER, drawFBO); | |
| DrawBuffers(useEXT, 4, halfDrawBuffers); | |
| drawQuad(writeOddOutputsProgram, positionAttrib, 0.5, 1.0, true); | |
| ASSERT_GL_NO_ERROR(); | |
| CheckColors(renderbuffers, 0b1010, GLColor::green); | |
| CheckColors(renderbuffers, 0b0101, GLColor::red); | |
| } | |
| } | |
| // Test that it's possible to generate mipmaps on unsized floating point textures once the | |
| // extensions have been enabled | |
| TEST_P(WebGLCompatibilityTest, GenerateMipmapUnsizedFloatingPointTexture) | |
| { | |
| if (IsGLExtensionRequestable("GL_OES_texture_float")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_texture_float"); | |
| } | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| constexpr GLColor32F data[4] = { | |
| kFloatRed, | |
| kFloatRed, | |
| kFloatGreen, | |
| kFloatBlue, | |
| }; | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_FLOAT, data); | |
| ASSERT_GL_NO_ERROR(); | |
| glGenerateMipmap(GL_TEXTURE_2D); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test that it's possible to generate mipmaps on unsized floating point textures once the | |
| // extensions have been enabled | |
| TEST_P(WebGLCompatibilityTest, GenerateMipmapSizedFloatingPointTexture) | |
| { | |
| if (IsGLExtensionRequestable("GL_OES_texture_float")) | |
| { | |
| glRequestExtensionANGLE("GL_OES_texture_float"); | |
| } | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); | |
| if (IsGLExtensionRequestable("GL_EXT_texture_storage")) | |
| { | |
| glRequestExtensionANGLE("GL_EXT_texture_storage"); | |
| } | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_storage")); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| constexpr GLColor32F data[4] = { | |
| kFloatRed, | |
| kFloatRed, | |
| kFloatGreen, | |
| kFloatBlue, | |
| }; | |
| glTexStorage2DEXT(GL_TEXTURE_2D, 2, GL_RGBA32F, 2, 2); | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_FLOAT, data); | |
| ASSERT_GL_NO_ERROR(); | |
| glGenerateMipmap(GL_TEXTURE_2D); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| if (IsGLExtensionRequestable("GL_EXT_color_buffer_float")) | |
| { | |
| // Format is renderable but not filterable | |
| glRequestExtensionANGLE("GL_EXT_color_buffer_float"); | |
| glGenerateMipmap(GL_TEXTURE_2D); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| if (IsGLExtensionRequestable("GL_EXT_color_buffer_float_linear")) | |
| { | |
| // Format is renderable but not filterable | |
| glRequestExtensionANGLE("GL_EXT_color_buffer_float_linear"); | |
| if (IsGLExtensionEnabled("GL_EXT_color_buffer_float")) | |
| { | |
| // Format is filterable and renderable | |
| glGenerateMipmap(GL_TEXTURE_2D); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| else | |
| { | |
| // Format is filterable but not renderable | |
| glGenerateMipmap(GL_TEXTURE_2D); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| // Verify that a texture format is only allowed with extension enabled. | |
| void WebGLCompatibilityTest::validateTexImageExtensionFormat(GLenum format, | |
| const std::string &extName) | |
| { | |
| // Verify texture format fails by default. | |
| glTexImage2D(GL_TEXTURE_2D, 0, format, 1, 1, 0, format, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable(extName)) | |
| { | |
| // Verify texture format is allowed once extension is enabled. | |
| glRequestExtensionANGLE(extName.c_str()); | |
| EXPECT_TRUE(IsGLExtensionEnabled(extName)); | |
| glTexImage2D(GL_TEXTURE_2D, 0, format, 1, 1, 0, format, GL_UNSIGNED_BYTE, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| } | |
| // Test enabling various non-compressed texture format extensions | |
| TEST_P(WebGLCompatibilityTest, EnableTextureFormatExtensions) | |
| { | |
| ANGLE_SKIP_TEST_IF(IsOzone()); | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() != 2); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| // Verify valid format is allowed. | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| // Verify invalid format fails. | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA32F, GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| // Verify formats from enableable extensions. | |
| if (!IsOpenGLES()) | |
| { | |
| validateTexImageExtensionFormat(GL_RED_EXT, "GL_EXT_texture_rg"); | |
| } | |
| validateTexImageExtensionFormat(GL_SRGB_EXT, "GL_EXT_texture_sRGB"); | |
| validateTexImageExtensionFormat(GL_BGRA_EXT, "GL_EXT_texture_format_BGRA8888"); | |
| } | |
| void WebGLCompatibilityTest::validateCompressedTexImageExtensionFormat(GLenum format, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei blockSize, | |
| const std::string &extName, | |
| bool subImageAllowed) | |
| { | |
| std::vector<GLubyte> data(blockSize, 0u); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| // Verify texture format fails by default. | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, blockSize, data.data()); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| if (IsGLExtensionRequestable(extName)) | |
| { | |
| // Verify texture format is allowed once extension is enabled. | |
| glRequestExtensionANGLE(extName.c_str()); | |
| EXPECT_TRUE(IsGLExtensionEnabled(extName)); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, blockSize, data.data()); | |
| EXPECT_GL_NO_ERROR(); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, blockSize, | |
| data.data()); | |
| if (subImageAllowed) | |
| { | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| else | |
| { | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| // Test enabling GL_EXT_texture_compression_dxt1 for GL_COMPRESSED_RGB_S3TC_DXT1_EXT | |
| TEST_P(WebGLCompatibilityTest, EnableCompressedTextureExtensionDXT1RGB) | |
| { | |
| validateCompressedTexImageExtensionFormat(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 8, | |
| "GL_EXT_texture_compression_dxt1", true); | |
| } | |
| // Test enabling GL_EXT_texture_compression_dxt1 for GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | |
| TEST_P(WebGLCompatibilityTest, EnableCompressedTextureExtensionDXT1RGBA) | |
| { | |
| validateCompressedTexImageExtensionFormat(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 8, | |
| "GL_EXT_texture_compression_dxt1", true); | |
| } | |
| // Test enabling GL_ANGLE_texture_compression_dxt3 | |
| TEST_P(WebGLCompatibilityTest, EnableCompressedTextureExtensionDXT3) | |
| { | |
| validateCompressedTexImageExtensionFormat(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 16, | |
| "GL_ANGLE_texture_compression_dxt3", true); | |
| } | |
| // Test enabling GL_ANGLE_texture_compression_dxt5 | |
| TEST_P(WebGLCompatibilityTest, EnableCompressedTextureExtensionDXT5) | |
| { | |
| validateCompressedTexImageExtensionFormat(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 16, | |
| "GL_ANGLE_texture_compression_dxt5", true); | |
| } | |
| // Test enabling GL_EXT_texture_compression_s3tc_srgb for GL_COMPRESSED_SRGB_S3TC_DXT1_EXT | |
| TEST_P(WebGLCompatibilityTest, EnableCompressedTextureExtensionDXT1SRGB) | |
| { | |
| validateCompressedTexImageExtensionFormat(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 4, 4, 8, | |
| "GL_EXT_texture_compression_s3tc_srgb", true); | |
| } | |
| // Test enabling GL_EXT_texture_compression_s3tc_srgb for GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT | |
| TEST_P(WebGLCompatibilityTest, EnableCompressedTextureExtensionDXT1SRGBA) | |
| { | |
| validateCompressedTexImageExtensionFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 8, | |
| "GL_EXT_texture_compression_s3tc_srgb", true); | |
| } | |
| // Test enabling GL_EXT_texture_compression_s3tc_srgb for GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT | |
| TEST_P(WebGLCompatibilityTest, EnableCompressedTextureExtensionDXT3SRGBA) | |
| { | |
| validateCompressedTexImageExtensionFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 16, | |
| "GL_EXT_texture_compression_s3tc_srgb", true); | |
| } | |
| // Test enabling GL_EXT_texture_compression_s3tc_srgb for GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT | |
| TEST_P(WebGLCompatibilityTest, EnableCompressedTextureExtensionDXT5SRGBA) | |
| { | |
| validateCompressedTexImageExtensionFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 16, | |
| "GL_EXT_texture_compression_s3tc_srgb", true); | |
| } | |
| // Test enabling GL_OES_compressed_ETC1_RGB8_texture | |
| TEST_P(WebGLCompatibilityTest, EnableCompressedTextureExtensionETC1) | |
| { | |
| validateCompressedTexImageExtensionFormat(GL_ETC1_RGB8_OES, 4, 4, 8, | |
| "GL_OES_compressed_ETC1_RGB8_texture", false); | |
| } | |
| // Test enabling GL_ANGLE_lossy_etc_decode | |
| TEST_P(WebGLCompatibilityTest, EnableCompressedTextureExtensionLossyDecode) | |
| { | |
| validateCompressedTexImageExtensionFormat(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 8, | |
| "GL_ANGLE_lossy_etc_decode", true); | |
| } | |
| // Linking should fail when corresponding vertex/fragment uniform blocks have different precision | |
| // qualifiers. | |
| TEST_P(WebGL2CompatibilityTest, UniformBlockPrecisionMismatch) | |
| { | |
| constexpr char kVS[] = | |
| R"(#version 300 es | |
| uniform Block { mediump vec4 val; }; | |
| void main() { gl_Position = val; })"; | |
| constexpr char kFS[] = | |
| R"(#version 300 es | |
| uniform Block { highp vec4 val; }; | |
| out highp vec4 out_FragColor; | |
| void main() { out_FragColor = val; })"; | |
| GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); | |
| ASSERT_NE(0u, vs); | |
| GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); | |
| ASSERT_NE(0u, fs); | |
| GLuint program = glCreateProgram(); | |
| glAttachShader(program, vs); | |
| glDeleteShader(vs); | |
| glAttachShader(program, fs); | |
| glDeleteShader(fs); | |
| glLinkProgram(program); | |
| GLint linkStatus; | |
| glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); | |
| ASSERT_EQ(0, linkStatus); | |
| glDeleteProgram(program); | |
| } | |
| // Test no attribute vertex shaders | |
| TEST_P(WebGL2CompatibilityTest, NoAttributeVertexShader) | |
| { | |
| constexpr char kVS[] = | |
| R"(#version 300 es | |
| void main() | |
| { | |
| ivec2 xy = ivec2(gl_VertexID % 2, (gl_VertexID / 2 + gl_VertexID / 3) % 2); | |
| gl_Position = vec4(vec2(xy) * 2. - 1., 0, 1); | |
| })"; | |
| ANGLE_GL_PROGRAM(program, kVS, essl3_shaders::fs::Red()); | |
| glUseProgram(program); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); | |
| } | |
| // Tests bindAttribLocations for length limit | |
| TEST_P(WebGL2CompatibilityTest, BindAttribLocationLimitation) | |
| { | |
| constexpr int maxLocStringLength = 1024; | |
| const std::string tooLongString(maxLocStringLength + 1, '_'); | |
| glBindAttribLocation(0, 0, static_cast<const GLchar *>(tooLongString.c_str())); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // Covers a bug in transform feedback loop detection. | |
| TEST_P(WebGL2CompatibilityTest, TransformFeedbackCheckNullDeref) | |
| { | |
| constexpr char kVS[] = R"(attribute vec4 color; void main() { color.r; })"; | |
| constexpr char kFS[] = R"(void main(){})"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program); | |
| glEnableVertexAttribArray(0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| // This should fail because it is trying to pull a vertex with no buffer. | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| GLBuffer buffer; | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); | |
| glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); | |
| // This should fail because it is trying to pull a vertex from an empty buffer. | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // We should forbid two transform feedback outputs going to the same buffer. | |
| TEST_P(WebGL2CompatibilityTest, TransformFeedbackDoubleBinding) | |
| { | |
| constexpr char kVS[] = | |
| R"(attribute float a; varying float b; varying float c; void main() { b = a; c = a; })"; | |
| constexpr char kFS[] = R"(void main(){})"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| static const char *varyings[] = {"b", "c"}; | |
| glTransformFeedbackVaryings(program, 2, varyings, GL_SEPARATE_ATTRIBS); | |
| glLinkProgram(program); | |
| glUseProgram(program); | |
| ASSERT_GL_NO_ERROR(); | |
| // Bind the transform feedback varyings to non-overlapping regions of the same buffer. | |
| GLBuffer buffer; | |
| glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buffer, 0, 4); | |
| glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 4, 4); | |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 8, nullptr, GL_STATIC_DRAW); | |
| ASSERT_GL_NO_ERROR(); | |
| // Two varyings bound to the same buffer should be an error. | |
| glBeginTransformFeedback(GL_POINTS); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Check the return type of a given parameter upon getting the active uniforms. | |
| TEST_P(WebGL2CompatibilityTest, UniformVariablesReturnTypes) | |
| { | |
| ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); | |
| std::vector<GLuint> validUniformIndices = {0}; | |
| std::vector<GLint> uniformNameLengthBuf(validUniformIndices.size()); | |
| // This should fail because GL_UNIFORM_NAME_LENGTH cannot be used in WebGL2. | |
| glGetActiveUniformsiv(program, static_cast<GLsizei>(validUniformIndices.size()), | |
| &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH, | |
| &uniformNameLengthBuf[0]); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these | |
| // tests should be run against. | |
| ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(WebGLCompatibilityTest); | |
| ANGLE_INSTANTIATE_TEST_ES3(WebGL2CompatibilityTest); | |
| } // namespace angle |