| // Copyright 2011 the V8 project authors. All rights reserved. | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are | |
| // met: | |
| // | |
| // * Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following | |
| // disclaimer in the documentation and/or other materials provided | |
| // with the distribution. | |
| // * Neither the name of Google Inc. nor the names of its | |
| // contributors may be used to endorse or promote products derived | |
| // from this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| // Check that the ScopeIterator can properly recreate the scope at | |
| // every point when stepping through functions. | |
| var Debug = debug.Debug; | |
| function listener(event, exec_state, event_data, data) { | |
| if (event == Debug.DebugEvent.Break) { | |
| // Access scope details. | |
| var scope_count = exec_state.frame().scopeCount(); | |
| for (var i = 0; i < scope_count; i++) { | |
| var scope = exec_state.frame().scope(i); | |
| // assertTrue(scope.isScope()); | |
| scope.scopeType(); | |
| scope.scopeObject(); | |
| } | |
| // Do steps until we reach the global scope again. | |
| exec_state.prepareStep(Debug.StepAction.StepIn); | |
| } | |
| } | |
| Debug.setListener(listener); | |
| function nop() {} | |
| function stress() { | |
| debugger; | |
| L: with ({x:12}) { | |
| break L; | |
| } | |
| with ({x: 'outer'}) { | |
| label: { | |
| with ({x: 'inner'}) { | |
| break label; | |
| } | |
| } | |
| } | |
| with ({x: 'outer'}) { | |
| label: { | |
| with ({x: 'inner'}) { | |
| break label; | |
| } | |
| } | |
| nop(); | |
| } | |
| with ({x: 'outer'}) { | |
| label: { | |
| with ({x: 'middle'}) { | |
| with ({x: 'inner'}) { | |
| break label; | |
| } | |
| } | |
| } | |
| } | |
| with ({x: 'outer'}) { | |
| label: { | |
| with ({x: 'middle'}) { | |
| with ({x: 'inner'}) { | |
| break label; | |
| } | |
| } | |
| } | |
| nop(); | |
| } | |
| with ({x: 'outer'}) { | |
| for (var i = 0; i < 3; ++i) { | |
| with ({x: 'inner' + i}) { | |
| continue; | |
| } | |
| } | |
| } | |
| with ({x: 'outer'}) { | |
| label: for (var i = 0; i < 3; ++i) { | |
| with ({x: 'middle' + i}) { | |
| for (var j = 0; j < 3; ++j) { | |
| with ({x: 'inner' + j}) { | |
| continue label; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| with ({x: 'outer'}) { | |
| try { | |
| with ({x: 'inner'}) { | |
| throw 0; | |
| } | |
| } catch (e) { | |
| } | |
| } | |
| with ({x: 'outer'}) { | |
| try { | |
| with ({x: 'inner'}) { | |
| throw 0; | |
| } | |
| } catch (e) { | |
| nop(); | |
| } | |
| } | |
| with ({x: 'outer'}) { | |
| try { | |
| with ({x: 'middle'}) { | |
| with ({x: 'inner'}) { | |
| throw 0; | |
| } | |
| } | |
| } catch (e) { | |
| } | |
| } | |
| try { | |
| with ({x: 'outer'}) { | |
| try { | |
| with ({x: 'inner'}) { | |
| throw 0; | |
| } | |
| } finally { | |
| } | |
| } | |
| } catch (e) { | |
| } | |
| try { | |
| with ({x: 'outer'}) { | |
| try { | |
| with ({x: 'inner'}) { | |
| throw 0; | |
| } | |
| } finally { | |
| nop(); | |
| } | |
| } | |
| } catch (e) { | |
| } | |
| function stress1() { | |
| with ({x:12}) { | |
| return x; | |
| } | |
| } | |
| stress1(); | |
| function stress2() { | |
| with ({x: 'outer'}) { | |
| with ({x: 'inner'}) { | |
| return x; | |
| } | |
| } | |
| } | |
| stress2(); | |
| function stress3() { | |
| try { | |
| with ({x: 'inner'}) { | |
| throw 0; | |
| } | |
| } catch (e) { | |
| return e; | |
| } | |
| } | |
| stress3(); | |
| function stress4() { | |
| try { | |
| with ({x: 'inner'}) { | |
| throw 0; | |
| } | |
| } catch (e) { | |
| with ({x: 'inner'}) { | |
| return e; | |
| } | |
| } | |
| } | |
| stress4(); | |
| } | |
| stress(); |