| // Copyright 2009 the V8 project authors. All rights reserved. | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are | |
| // met: | |
| // | |
| // * Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following | |
| // disclaimer in the documentation and/or other materials provided | |
| // with the distribution. | |
| // * Neither the name of Google Inc. nor the names of its | |
| // contributors may be used to endorse or promote products derived | |
| // from this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| Debug = debug.Debug | |
| var exception = null; | |
| var state = 1; | |
| var expected_source_line_text = null; | |
| var expected_function_name = null; | |
| // Simple debug event handler which first time will cause 'step out' action | |
| // and than check that execution is paused inside function | |
| // expected_function_name. | |
| function listener(event, exec_state, event_data, data) { | |
| try { | |
| if (event == Debug.DebugEvent.Break) { | |
| if (state == 1) { | |
| exec_state.prepareStep(Debug.StepAction.StepOut); | |
| state++; | |
| } else { | |
| assertEquals(expected_function_name, event_data.func().name()); | |
| assertEquals(expected_source_line_text, | |
| event_data.sourceLineText()); | |
| state = 3; | |
| } | |
| } | |
| } catch(e) { | |
| exception = e; | |
| } | |
| }; | |
| // Add the debug event listener. | |
| Debug.setListener(listener); | |
| var obj = {key:10}; | |
| function replacer(key, value) { | |
| if (key == 'key') { | |
| debugger; | |
| } | |
| return value; | |
| } | |
| // Test step into function call from a function without local variables. | |
| function testStepOutToBuiltIn() { | |
| expected_function_name = 'testStepOutToBuiltIn'; | |
| expected_source_line_text = '} // expected line'; | |
| JSON.stringify(obj, replacer); | |
| } // expected line | |
| state = 1; | |
| testStepOutToBuiltIn(); | |
| assertNull(exception); | |
| assertEquals(3, state); | |
| // Get rid of the debug event listener. | |
| Debug.setListener(null); |