| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // compiler_test.h: | |
| // utilities for compiler unit tests. | |
| #ifndef TESTS_TEST_UTILS_COMPILER_TEST_H_ | |
| #define TESTS_TEST_UTILS_COMPILER_TEST_H_ | |
| #include <map> | |
| #include <regex> | |
| #include <vector> | |
| #include "gtest/gtest.h" | |
| #include "GLSLANG/ShaderLang.h" | |
| #include "angle_gl.h" | |
| #include "compiler/translator/TranslatorESSL.h" | |
| #include "compiler/translator/tree_util/FindSymbolNode.h" | |
| namespace sh | |
| { | |
| bool compileTestShader(GLenum type, | |
| ShShaderSpec spec, | |
| ShShaderOutput output, | |
| const std::string &shaderString, | |
| ShBuiltInResources *resources, | |
| ShCompileOptions compileOptions, | |
| std::string *translatedCode, | |
| std::string *infoLog); | |
| bool compileTestShader(GLenum type, | |
| ShShaderSpec spec, | |
| ShShaderOutput output, | |
| const std::string &shaderString, | |
| ShCompileOptions compileOptions, | |
| std::string *translatedCode, | |
| std::string *infoLog); | |
| class MatchOutputCodeTest : public testing::Test | |
| { | |
| protected: | |
| MatchOutputCodeTest(GLenum shaderType, | |
| ShCompileOptions defaultCompileOptions, | |
| ShShaderOutput outputType); | |
| void addOutputType(const ShShaderOutput outputType); | |
| ShBuiltInResources *getResources(); | |
| // Compile functions clear any results from earlier calls to them. | |
| void compile(const std::string &shaderString); | |
| void compile(const std::string &shaderString, const ShCompileOptions compileOptions); | |
| bool foundInESSLCode(const char *stringToFind) const | |
| { | |
| return foundInCode(SH_ESSL_OUTPUT, stringToFind); | |
| } | |
| bool foundInGLSLCode(const char *stringToFind) const | |
| { | |
| return foundInCode(SH_GLSL_COMPATIBILITY_OUTPUT, stringToFind); | |
| } | |
| bool foundInCode(ShShaderOutput output, const char *stringToFind) const; | |
| bool foundInCodeRegex(ShShaderOutput output, | |
| const std::regex ®exToFind, | |
| std::smatch *match = nullptr) const; | |
| // Test that the strings are found in the specified output in the specified order. | |
| bool foundInCodeInOrder(ShShaderOutput output, std::vector<const char *> stringsToFind); | |
| // Test that the string occurs for exactly expectedOccurrences times | |
| bool foundInCode(ShShaderOutput output, | |
| const char *stringToFind, | |
| const int expectedOccurrences) const; | |
| // Test that the string is found in all outputs | |
| bool foundInCode(const char *stringToFind) const; | |
| bool foundInCodeRegex(const std::regex ®exToFind, std::smatch *match = nullptr) const; | |
| // Test that the string occurs for exactly expectedOccurrences times in all outputs | |
| bool foundInCode(const char *stringToFind, const int expectedOccurrences) const; | |
| // Test that the strings are found in all outputs in the specified order. | |
| bool foundInCodeInOrder(std::vector<const char *> stringsToFind); | |
| // Test that the string is found in none of the outputs | |
| bool notFoundInCode(const char *stringToFind) const; | |
| private: | |
| bool compileWithSettings(ShShaderOutput output, | |
| const std::string &shaderString, | |
| ShCompileOptions compileOptions, | |
| std::string *translatedCode, | |
| std::string *infoLog); | |
| GLenum mShaderType; | |
| ShCompileOptions mDefaultCompileOptions; | |
| ShBuiltInResources mResources; | |
| std::map<ShShaderOutput, std::string> mOutputCode; | |
| }; | |
| // Returns a pointer to a function call node with a mangled name functionName. | |
| const TIntermAggregate *FindFunctionCallNode(TIntermNode *root, const TString &functionName); | |
| } // namespace sh | |
| #endif // TESTS_TEST_UTILS_COMPILER_TEST_H_ |