| // Copyright 2019 The Cobalt Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef COBALT_CSSOM_COBALT_UI_NAV_FOCUS_TRANSFORM_FUNCTION_H_ | |
| #define COBALT_CSSOM_COBALT_UI_NAV_FOCUS_TRANSFORM_FUNCTION_H_ | |
| #include <string> | |
| #include "base/compiler_specific.h" | |
| #include "cobalt/base/polymorphic_equatable.h" | |
| #include "cobalt/cssom/transform_function.h" | |
| namespace cobalt { | |
| namespace cssom { | |
| class TransformFunctionVisitor; | |
| // This Cobalt-specific transform function for hybrid navigation tracks | |
| // interaction with the navigation item when it is focused. This function | |
| // queries the closest hybrid navigation focus item (i.e. this element or | |
| // an ancestor element with tabindex set appropriately). If that navigation | |
| // item does not have focus, or the system does not provide interaction | |
| // animations, then this transform function will evaluate to identity. If | |
| // no ancestor is a hybrid navigation focus item, then the currently-focused | |
| // item (which may be in a different subtree) is queried. | |
| class CobaltUiNavFocusTransformFunction : public TransformFunction { | |
| public: | |
| // |progress_to_identity| is used to support transitions to or from CSS | |
| // transform none. The value must be in the range of [0,1] with a value of 1 | |
| // resulting in this transform returning the identity matrix. DOM elements | |
| // will only ever use progress_to_identity == 0, but intermediate animation | |
| // frames may use other values. | |
| CobaltUiNavFocusTransformFunction(float x_translation_scale, | |
| float y_translation_scale, | |
| float progress_to_identity = 0.0f); | |
| void Accept(TransformFunctionVisitor* visitor) const override; | |
| float x_translation_scale() const { return x_translation_scale_; } | |
| float y_translation_scale() const { return y_translation_scale_; } | |
| float progress_to_identity() const { return progress_to_identity_; } | |
| std::string ToString() const override; | |
| math::Matrix3F ToMatrix(const math::SizeF& used_size, | |
| const scoped_refptr<ui_navigation::NavItem>& | |
| used_ui_nav_focus) const override; | |
| bool operator==(const CobaltUiNavFocusTransformFunction& other) const { | |
| return x_translation_scale_ == other.x_translation_scale_ && | |
| y_translation_scale_ == other.y_translation_scale_ && | |
| progress_to_identity_ == other.progress_to_identity_; | |
| } | |
| DEFINE_POLYMORPHIC_EQUATABLE_TYPE(CobaltUiNavFocusTransformFunction); | |
| private: | |
| const float x_translation_scale_; | |
| const float y_translation_scale_; | |
| const float progress_to_identity_; | |
| }; | |
| } // namespace cssom | |
| } // namespace cobalt | |
| #endif // COBALT_CSSOM_COBALT_UI_NAV_FOCUS_TRANSFORM_FUNCTION_H_ |