| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/renderer/rasterizer/egl/hardware_rasterizer.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include "base/debug/trace_event.h" |
| #include "base/memory/scoped_vector.h" |
| #include "base/threading/thread_checker.h" |
| #include "cobalt/renderer/backend/egl/framebuffer_render_target.h" |
| #include "cobalt/renderer/backend/egl/graphics_context.h" |
| #include "cobalt/renderer/backend/egl/graphics_system.h" |
| #include "cobalt/renderer/backend/egl/texture.h" |
| #include "cobalt/renderer/backend/egl/utils.h" |
| #include "cobalt/renderer/rasterizer/egl/draw_object_manager.h" |
| #include "cobalt/renderer/rasterizer/egl/graphics_state.h" |
| #include "cobalt/renderer/rasterizer/egl/offscreen_target_manager.h" |
| #include "cobalt/renderer/rasterizer/egl/render_tree_node_visitor.h" |
| #include "cobalt/renderer/rasterizer/egl/shader_program_manager.h" |
| #include "cobalt/renderer/rasterizer/skia/hardware_rasterizer.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "third_party/skia/include/gpu/GrContext.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| class HardwareRasterizer::Impl { |
| public: |
| explicit Impl(backend::GraphicsContext* graphics_context, |
| int skia_atlas_width, int skia_atlas_height, |
| int skia_cache_size_in_bytes, |
| int scratch_surface_cache_size_in_bytes, |
| int surface_cache_size_in_bytes, |
| bool purge_skia_font_caches_on_destruction); |
| ~Impl(); |
| |
| void Submit(const scoped_refptr<render_tree::Node>& render_tree, |
| const scoped_refptr<backend::RenderTarget>& render_target, |
| const Options& options); |
| |
| void SubmitToFallbackRasterizer( |
| const scoped_refptr<render_tree::Node>& render_tree, |
| const math::RectF& viewport_unscaled, |
| const math::SizeF& viewport_scale, |
| const backend::TextureEGL** out_texture, |
| math::Matrix3F* out_texcoord_transform); |
| |
| render_tree::ResourceProvider* GetResourceProvider() { |
| return fallback_rasterizer_->GetResourceProvider(); |
| } |
| |
| private: |
| GrContext* GetFallbackContext() { |
| return fallback_rasterizer_->GetGrContext(); |
| } |
| |
| void RasterizeTree(const scoped_refptr<render_tree::Node>& render_tree, |
| backend::RenderTargetEGL* render_target); |
| |
| scoped_ptr<skia::HardwareRasterizer> fallback_rasterizer_; |
| scoped_ptr<GraphicsState> graphics_state_; |
| scoped_ptr<ShaderProgramManager> shader_program_manager_; |
| scoped_ptr<OffscreenTargetManager> offscreen_target_manager_; |
| |
| backend::GraphicsContextEGL* graphics_context_; |
| base::ThreadChecker thread_checker_; |
| }; |
| |
| HardwareRasterizer::Impl::Impl(backend::GraphicsContext* graphics_context, |
| int skia_atlas_width, int skia_atlas_height, |
| int skia_cache_size_in_bytes, |
| int scratch_surface_cache_size_in_bytes, |
| int surface_cache_size_in_bytes, |
| bool purge_skia_font_caches_on_destruction) |
| : fallback_rasterizer_(new skia::HardwareRasterizer( |
| graphics_context, skia_atlas_width, skia_atlas_height, |
| skia_cache_size_in_bytes, scratch_surface_cache_size_in_bytes, |
| surface_cache_size_in_bytes, purge_skia_font_caches_on_destruction)), |
| graphics_context_( |
| base::polymorphic_downcast<backend::GraphicsContextEGL*>( |
| graphics_context)) { |
| backend::GraphicsContextEGL::ScopedMakeCurrent scoped_make_current( |
| graphics_context_); |
| |
| graphics_state_.reset(new GraphicsState()); |
| shader_program_manager_.reset(new ShaderProgramManager()); |
| offscreen_target_manager_.reset( |
| new OffscreenTargetManager(graphics_context_, GetFallbackContext())); |
| } |
| |
| HardwareRasterizer::Impl::~Impl() { |
| backend::GraphicsContextEGL::ScopedMakeCurrent scoped_make_current( |
| graphics_context_); |
| |
| GL_CALL(glFinish()); |
| offscreen_target_manager_.reset(); |
| shader_program_manager_.reset(); |
| graphics_state_.reset(); |
| } |
| |
| void HardwareRasterizer::Impl::Submit( |
| const scoped_refptr<render_tree::Node>& render_tree, |
| const scoped_refptr<backend::RenderTarget>& render_target, |
| const Options& options) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| backend::RenderTargetEGL* render_target_egl = |
| base::polymorphic_downcast<backend::RenderTargetEGL*>( |
| render_target.get()); |
| backend::GraphicsContextEGL::ScopedMakeCurrent scoped_make_current( |
| graphics_context_, render_target_egl); |
| |
| // Make sure this render target has a depth buffer. This is only relevant |
| // for framebuffer render targets. Other render target types should already |
| // have a depth buffer set up by the graphics system's config. |
| if (render_target_egl->GetSurface() == EGL_NO_SURFACE) { |
| backend::FramebufferRenderTargetEGL* framebuffer_render_target = |
| base::polymorphic_downcast<backend::FramebufferRenderTargetEGL*>( |
| render_target_egl); |
| framebuffer_render_target->EnsureDepthBufferAttached(GL_DEPTH_COMPONENT16); |
| } |
| |
| fallback_rasterizer_->AdvanceFrame(); |
| |
| const math::Size& target_size = render_target->GetSize(); |
| graphics_state_->SetClipAdjustment(target_size); |
| graphics_state_->Viewport(0, 0, target_size.width(), target_size.height()); |
| |
| // Update only the dirty pixels if the render target contents are preserved |
| // between frames. |
| if (options.dirty && render_target_egl->ContentWasPreservedAfterSwap()) { |
| graphics_state_->Scissor(options.dirty->x(), options.dirty->y(), |
| options.dirty->width(), options.dirty->height()); |
| } else { |
| graphics_state_->Scissor(0, 0, target_size.width(), target_size.height()); |
| } |
| |
| offscreen_target_manager_->Update(target_size); |
| |
| RasterizeTree(render_tree, render_target_egl); |
| |
| graphics_context_->SwapBuffers(render_target_egl); |
| } |
| |
| void HardwareRasterizer::Impl::SubmitToFallbackRasterizer( |
| const scoped_refptr<render_tree::Node>& render_tree, |
| const math::RectF& viewport_unscaled, |
| const math::SizeF& viewport_scale, |
| const backend::TextureEGL** out_texture, |
| math::Matrix3F* out_texcoord_transform) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| TRACE_EVENT0("cobalt::renderer", "SubmitToFallbackRasterizer"); |
| |
| // Get an offscreen target for rendering. |
| math::RectF target_rect(0, 0, 0, 0); |
| backend::FramebufferEGL* framebuffer = NULL; |
| SkCanvas* canvas = NULL; |
| |
| // Handle scaling of contents as requested. |
| math::RectF viewport(viewport_unscaled.x() * viewport_scale.width(), |
| viewport_unscaled.y() * viewport_scale.height(), |
| viewport_unscaled.width() * viewport_scale.width(), |
| viewport_unscaled.height() * viewport_scale.height()); |
| |
| // It's possible for the desired viewport to be larger than can be allocated. |
| // In this situation, rendering will need to be scaled down. |
| math::RectF viewport_actual(viewport); |
| |
| // See if there is already a cache of the results. If not, then allocate |
| // a target and render to it. |
| if (!offscreen_target_manager_->GetCachedOffscreenTarget( |
| render_tree.get(), viewport.size(), |
| &framebuffer, &canvas, &target_rect)) { |
| offscreen_target_manager_->AllocateOffscreenTarget( |
| render_tree.get(), viewport.size(), |
| &framebuffer, &canvas, &target_rect); |
| |
| // Use skia to rasterize to the allocated offscreen target. |
| canvas->save(); |
| if (target_rect.width() < viewport.width() || |
| target_rect.height() < viewport.height()) { |
| // The allocated offscreen target is smaller than requested. Scale |
| // rendering so it can fit into the smaller target. |
| math::SizeF scale(target_rect.width() / viewport.width(), |
| target_rect.height() / viewport.height()); |
| viewport_actual.SetRect(viewport_actual.x() * scale.width(), |
| viewport_actual.y() * scale.height(), |
| viewport_actual.width() * scale.width(), |
| viewport_actual.height() * scale.height()); |
| canvas->clipRect(SkRect::MakeXYWH( |
| target_rect.x(), target_rect.y(), |
| viewport_actual.width() + 0.5f, viewport_actual.height() + 0.5f)); |
| canvas->translate(viewport_actual.x() + target_rect.x(), |
| viewport_actual.y() + target_rect.y()); |
| canvas->scale(scale.width(), scale.height()); |
| } else { |
| canvas->clipRect(SkRect::MakeXYWH( |
| target_rect.x(), target_rect.y(), |
| viewport_actual.width() + 0.5f, viewport_actual.height() + 0.5f)); |
| canvas->translate(viewport_actual.x() + target_rect.x(), |
| viewport_actual.y() + target_rect.y()); |
| } |
| |
| if (viewport_scale.width() != 1.0f || viewport_scale.height() != 1.0f) { |
| canvas->scale(viewport_scale.width(), viewport_scale.height()); |
| } |
| |
| fallback_rasterizer_->SubmitOffscreen(render_tree, canvas); |
| canvas->restore(); |
| } else if (target_rect.width() < viewport.width() || |
| target_rect.height() < viewport.height()) { |
| // The cached offscreen target is smaller than originally requested. |
| math::SizeF scale(target_rect.width() / viewport.width(), |
| target_rect.height() / viewport.height()); |
| viewport_actual.SetRect(viewport_actual.x() * scale.width(), |
| viewport_actual.y() * scale.height(), |
| viewport_actual.width() * scale.width(), |
| viewport_actual.height() * scale.height()); |
| } |
| |
| float scale_x = 1.0f / framebuffer->GetSize().width(); |
| float scale_y = 1.0f / framebuffer->GetSize().height(); |
| *out_texcoord_transform = math::Matrix3F::FromValues( |
| viewport_actual.width() * scale_x, 0, target_rect.x() * scale_x, |
| 0, viewport_actual.height() * scale_y, target_rect.y() * scale_y, |
| 0, 0, 1); |
| *out_texture = framebuffer->GetColorTexture(); |
| } |
| |
| void HardwareRasterizer::Impl::RasterizeTree( |
| const scoped_refptr<render_tree::Node>& render_tree, |
| backend::RenderTargetEGL* render_target) { |
| DrawObjectManager draw_object_manager; |
| RenderTreeNodeVisitor::FallbackRasterizeFunction fallback_rasterize = |
| base::Bind(&HardwareRasterizer::Impl::SubmitToFallbackRasterizer, |
| base::Unretained(this)); |
| RenderTreeNodeVisitor visitor(graphics_state_.get(), |
| &draw_object_manager, |
| &fallback_rasterize); |
| |
| // Traverse the render tree to populate the draw object manager. |
| { |
| TRACE_EVENT0("cobalt::renderer", "VisitRenderTree"); |
| render_tree->Accept(&visitor); |
| } |
| |
| graphics_state_->BeginFrame(); |
| |
| // Rasterize to offscreen targets using skia. |
| { |
| TRACE_EVENT0("cobalt::renderer", "OffscreenRasterize"); |
| backend::GraphicsContextEGL::ScopedMakeCurrent scoped_make_current( |
| graphics_context_, render_target); |
| |
| // Reset the skia graphics context since the egl rasterizer dirtied it. |
| GetFallbackContext()->resetContext(); |
| draw_object_manager.ExecuteOffscreenRasterize(graphics_state_.get(), |
| shader_program_manager_.get()); |
| |
| { |
| TRACE_EVENT0("cobalt::renderer", "Skia Flush"); |
| offscreen_target_manager_->Flush(); |
| } |
| |
| // Reset the egl graphics state since skia dirtied it. |
| graphics_state_->SetDirty(); |
| GL_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0)); |
| } |
| |
| graphics_state_->Clear(); |
| |
| { |
| TRACE_EVENT0("cobalt::renderer", "OnscreenUpdateVertexBuffer"); |
| draw_object_manager.ExecuteOnscreenUpdateVertexBuffer(graphics_state_.get(), |
| shader_program_manager_.get()); |
| graphics_state_->UpdateVertexData(); |
| } |
| |
| { |
| TRACE_EVENT0("cobalt::renderer", "OnscreenRasterize"); |
| draw_object_manager.ExecuteOnscreenRasterize(graphics_state_.get(), |
| shader_program_manager_.get()); |
| } |
| |
| graphics_state_->EndFrame(); |
| } |
| |
| HardwareRasterizer::HardwareRasterizer( |
| backend::GraphicsContext* graphics_context, int skia_atlas_width, |
| int skia_atlas_height, int skia_cache_size_in_bytes, |
| int scratch_surface_cache_size_in_bytes, int surface_cache_size_in_bytes, |
| bool purge_skia_font_caches_on_destruction) |
| : impl_(new Impl( |
| graphics_context, skia_atlas_width, skia_atlas_height, |
| skia_cache_size_in_bytes, scratch_surface_cache_size_in_bytes, |
| surface_cache_size_in_bytes, purge_skia_font_caches_on_destruction)) { |
| } |
| |
| void HardwareRasterizer::Submit( |
| const scoped_refptr<render_tree::Node>& render_tree, |
| const scoped_refptr<backend::RenderTarget>& render_target, |
| const Options& options) { |
| TRACE_EVENT0("cobalt::renderer", "HardwareRasterizer::Submit"); |
| impl_->Submit(render_tree, render_target, options); |
| } |
| |
| render_tree::ResourceProvider* HardwareRasterizer::GetResourceProvider() { |
| return impl_->GetResourceProvider(); |
| } |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |