| /* | |
| * Copyright 2015 Google Inc. All Rights Reserved. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef GLIMP_GLES_PROGRAM_H_ | |
| #define GLIMP_GLES_PROGRAM_H_ | |
| #include <GLES3/gl3.h> | |
| #include <map> | |
| #include <string> | |
| #include <vector> | |
| #include "glimp/gles/program_impl.h" | |
| #include "glimp/gles/shader.h" | |
| #include "glimp/gles/uniform_info.h" | |
| #include "nb/ref_counted.h" | |
| #include "nb/scoped_ptr.h" | |
| namespace glimp { | |
| namespace gles { | |
| class Program : public nb::RefCountedThreadSafe<Program> { | |
| public: | |
| // Represents a Uniform entry in this program, including type information | |
| // about it and the actual data as it was last set via a call to | |
| // UniformXv(). | |
| struct Uniform { | |
| Uniform() : location(-1), data(NULL) {} | |
| int location; | |
| UniformInfo info; | |
| void* data; | |
| }; | |
| explicit Program(nb::scoped_ptr<ProgramImpl> impl); | |
| // Attaches the specified shader to either this program's vertex or fragment | |
| // shader slot, depending on the shader type. If a shader of the given | |
| // type is already attached, this method does nothing and returns false, | |
| // otherwise the shader is attached and true is returned. | |
| bool AttachShader(const nb::scoped_refptr<Shader>& shader); | |
| // Links the vertex and fragment shaders, making the shader usable. | |
| void Link(); | |
| bool linked() const { return link_results_.success; } | |
| void BindAttribLocation(GLuint index, const GLchar* name); | |
| ProgramImpl* impl() const { return impl_.get(); } | |
| GLenum GetProgramiv(GLenum pname, GLint* params); | |
| void GetProgramInfoLog(GLsizei bufsize, GLsizei* length, GLchar* infolog); | |
| GLint GetUniformLocation(const GLchar* name); | |
| GLenum Uniformiv(GLint location, | |
| GLsizei count, | |
| GLsizei elem_size, | |
| const GLint* v); | |
| GLenum Uniformfv(GLint location, | |
| GLsizei count, | |
| GLsizei elem_size, | |
| const GLfloat* v); | |
| GLenum UniformMatrixfv(GLint location, | |
| GLsizei count, | |
| GLsizei dim_size, | |
| const GLfloat* value); | |
| // Returns the current list of all uniforms that have been targeted by | |
| // UniformXv() calls since the last call to Link(). | |
| const std::vector<Uniform> uniforms() const { return uniforms_; } | |
| private: | |
| typedef std::map<unsigned int, std::string> BoundAttributes; | |
| friend class nb::RefCountedThreadSafe<Program>; | |
| ~Program() {} | |
| // Returns a U | |
| Uniform* FindOrMakeUniform(int location); | |
| void ClearUniforms(); | |
| GLenum UpdateUniform(GLint location, | |
| GLsizei count, | |
| GLsizei elem_size, | |
| const void* v, | |
| UniformInfo::Type type); | |
| nb::scoped_ptr<ProgramImpl> impl_; | |
| nb::scoped_refptr<Shader> vertex_shader_; | |
| nb::scoped_refptr<Shader> fragment_shader_; | |
| // We explicitly reference the last-linked vertex and fragment shaders to | |
| // ensure that they stay valid as long as they're linked. | |
| nb::scoped_refptr<Shader> linked_vertex_shader_; | |
| nb::scoped_refptr<Shader> linked_fragment_shader_; | |
| // Stores the value that will be returned when glGetProgramiv(GL_LINK_STATUS) | |
| // or glGetProgramiv(GL_INFO_LOG_LENGTH) is called. | |
| ProgramImpl::LinkResults link_results_; | |
| // Constructed by glBindAttribLocation(), this maps generic vertex attribute | |
| // indices to attribute names, and applies when and after a program is linked. | |
| BoundAttributes bound_attrib_locations_; | |
| // The list of all uniforms that have been assigned values through | |
| // the UniformXv() methods. | |
| std::vector<Uniform> uniforms_; | |
| // Keeps track of all uniform locations that have been returned by a call | |
| // to GetUniformLocation() above. These may or may not have had values | |
| // assigned to them since a Link(). | |
| std::vector<int> active_uniform_locations_; | |
| }; | |
| } // namespace gles | |
| } // namespace glimp | |
| #endif // GLIMP_GLES_PROGRAM_H_ |