| /* | |
| * Copyright 2016 Google Inc. All Rights Reserved. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef GLIMP_GLES_RENDERBUFFER_H_ | |
| #define GLIMP_GLES_RENDERBUFFER_H_ | |
| #include <GLES3/gl3.h> | |
| #include "nb/ref_counted.h" | |
| namespace glimp { | |
| namespace gles { | |
| // Renderbuffers are objects used to represent non-texture surfaces, such | |
| // as depth buffers or stencil buffers. They can also be used as color | |
| // render targets but this is not supported by glimp. Renderbuffers must be | |
| // attached to framebuffer objects via glFramebufferRenderbuffer() in order for | |
| // them to be used. | |
| // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGenRenderbuffers.xml | |
| class Renderbuffer : public nb::RefCountedThreadSafe<Renderbuffer> { | |
| public: | |
| Renderbuffer(); | |
| void Initialize(GLenum format, GLsizei width, GLsizei height); | |
| GLenum format() const { return format_; } | |
| int width() const { return width_; } | |
| int height() const { return height_; } | |
| private: | |
| friend class nb::RefCountedThreadSafe<Renderbuffer>; | |
| ~Renderbuffer() {} | |
| GLenum format_; | |
| int width_; | |
| int height_; | |
| }; | |
| } // namespace gles | |
| } // namespace glimp | |
| #endif // GLIMP_GLES_RENDERBUFFER_H_ |