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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_BACKEND_EGL_FRAMEBUFFER_RENDER_TARGET_H_
#define COBALT_RENDERER_BACKEND_EGL_FRAMEBUFFER_RENDER_TARGET_H_
#include "base/memory/scoped_ptr.h"
#include "cobalt/math/size.h"
#include "cobalt/renderer/backend/egl/framebuffer.h"
#include "cobalt/renderer/backend/egl/render_target.h"
namespace cobalt {
namespace renderer {
namespace backend {
// A framebuffer object wrapped in a RenderTarget interface. This allows
// an easier path to reading pixels from the render target.
class FramebufferRenderTargetEGL : public RenderTargetEGL {
public:
FramebufferRenderTargetEGL(GraphicsContextEGL* graphics_context,
const math::Size& size)
: framebuffer_(
new FramebufferEGL(graphics_context, size, GL_RGBA, GL_NONE)) {}
const math::Size& GetSize() OVERRIDE { return framebuffer_->GetSize(); }
// This render target does not have an EGLSurface.
EGLSurface GetSurface() const OVERRIDE { return EGL_NO_SURFACE; }
// This handle is suitable for use with glBindFramebuffer.
intptr_t GetPlatformHandle() OVERRIDE { return framebuffer_->gl_handle(); }
// Create a depth buffer for the render target if it doesn't already have one.
void EnsureDepthBufferAttached(GLenum depth_format) {
framebuffer_->EnsureDepthBufferAttached(depth_format);
}
// Get the color texture attachment of the framebuffer.
TextureEGL* GetColorTexture() const {
return framebuffer_->GetColorTexture();
}
private:
~FramebufferRenderTargetEGL() OVERRIDE {}
scoped_ptr<FramebufferEGL> framebuffer_;
};
} // namespace backend
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_BACKEND_EGL_FRAMEBUFFER_RENDER_TARGET_H_