| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef SQL_STATEMENT_H_ | 
 | #define SQL_STATEMENT_H_ | 
 |  | 
 | #include <string> | 
 | #include <vector> | 
 |  | 
 | #include "base/basictypes.h" | 
 | #include "base/memory/ref_counted.h" | 
 | #include "base/strings/string16.h" | 
 | #include "sql/connection.h" | 
 | #include "sql/sql_export.h" | 
 |  | 
 | namespace sql { | 
 |  | 
 | // Possible return values from ColumnType in a statement. These should match | 
 | // the values in sqlite3.h. | 
 | enum ColType { | 
 |   COLUMN_TYPE_INTEGER = 1, | 
 |   COLUMN_TYPE_FLOAT = 2, | 
 |   COLUMN_TYPE_TEXT = 3, | 
 |   COLUMN_TYPE_BLOB = 4, | 
 |   COLUMN_TYPE_NULL = 5, | 
 | }; | 
 |  | 
 | // Normal usage: | 
 | //   sql::Statement s(connection_.GetUniqueStatement(...)); | 
 | //   s.BindInt(0, a); | 
 | //   if (s.Step()) | 
 | //     return s.ColumnString(0); | 
 | // | 
 | //   If there are errors getting the statement, the statement will be inert; no | 
 | //   mutating or database-access methods will work. If you need to check for | 
 | //   validity, use: | 
 | //   if (!s.is_valid()) | 
 | //     return false; | 
 | // | 
 | // Step() and Run() just return true to signal success. If you want to handle | 
 | // specific errors such as database corruption, install an error handler in | 
 | // in the connection object using set_error_delegate(). | 
 | class SQL_EXPORT Statement { | 
 |  public: | 
 |   // Creates an uninitialized statement. The statement will be invalid until | 
 |   // you initialize it via Assign. | 
 |   Statement(); | 
 |  | 
 |   explicit Statement(scoped_refptr<Connection::StatementRef> ref); | 
 |   ~Statement(); | 
 |  | 
 |   // Initializes this object with the given statement, which may or may not | 
 |   // be valid. Use is_valid() to check if it's OK. | 
 |   void Assign(scoped_refptr<Connection::StatementRef> ref); | 
 |  | 
 |   // Resets the statement to an uninitialized state corrosponding to | 
 |   // the default constructor, releasing the StatementRef. | 
 |   void Clear(); | 
 |  | 
 |   // Returns true if the statement can be executed. All functions can still | 
 |   // be used if the statement is invalid, but they will return failure or some | 
 |   // default value. This is because the statement can become invalid in the | 
 |   // middle of executing a command if there is a serious error and the database | 
 |   // has to be reset. | 
 |   bool is_valid() const { return ref_->is_valid(); } | 
 |  | 
 |   // Running ------------------------------------------------------------------- | 
 |  | 
 |   // Executes the statement, returning true on success. This is like Step but | 
 |   // for when there is no output, like an INSERT statement. | 
 |   bool Run(); | 
 |  | 
 |   // Executes the statement, returning true if there is a row of data returned. | 
 |   // You can keep calling Step() until it returns false to iterate through all | 
 |   // the rows in your result set. | 
 |   // | 
 |   // When Step returns false, the result is either that there is no more data | 
 |   // or there is an error. This makes it most convenient for loop usage. If you | 
 |   // need to disambiguate these cases, use Succeeded(). | 
 |   // | 
 |   // Typical example: | 
 |   //   while (s.Step()) { | 
 |   //     ... | 
 |   //   } | 
 |   //   return s.Succeeded(); | 
 |   bool Step(); | 
 |  | 
 |   // Resets the statement to its initial condition. This includes any current | 
 |   // result row, and also the bound variables if the |clear_bound_vars| is true. | 
 |   void Reset(bool clear_bound_vars); | 
 |  | 
 |   // Returns true if the last executed thing in this statement succeeded. If | 
 |   // there was no last executed thing or the statement is invalid, this will | 
 |   // return false. | 
 |   bool Succeeded() const; | 
 |  | 
 |   // Binding ------------------------------------------------------------------- | 
 |  | 
 |   // These all take a 0-based argument index and return true on success. You | 
 |   // may not always care about the return value (they'll DCHECK if they fail). | 
 |   // The main thing you may want to check is when binding large blobs or | 
 |   // strings there may be out of memory. | 
 |   bool BindNull(int col); | 
 |   bool BindBool(int col, bool val); | 
 |   bool BindInt(int col, int val); | 
 |   bool BindInt64(int col, int64 val); | 
 |   bool BindDouble(int col, double val); | 
 |   bool BindCString(int col, const char* val); | 
 |   bool BindString(int col, const std::string& val); | 
 |   bool BindString16(int col, const base::string16& value); | 
 |   bool BindBlob(int col, const void* value, int value_len); | 
 |  | 
 |   // Retrieving ---------------------------------------------------------------- | 
 |  | 
 |   // Returns the number of output columns in the result. | 
 |   int ColumnCount() const; | 
 |  | 
 |   // Returns the type associated with the given column. | 
 |   // | 
 |   // Watch out: the type may be undefined if you've done something to cause a | 
 |   // "type conversion." This means requesting the value of a column of a type | 
 |   // where that type is not the native type. For safety, call ColumnType only | 
 |   // on a column before getting the value out in any way. | 
 |   ColType ColumnType(int col) const; | 
 |   ColType DeclaredColumnType(int col) const; | 
 |  | 
 |   // Returns the name of a given column. | 
 |   std::string ColumnName(int col) const; | 
 |  | 
 |   // These all take a 0-based argument index. | 
 |   bool ColumnBool(int col) const; | 
 |   int ColumnInt(int col) const; | 
 |   int64 ColumnInt64(int col) const; | 
 |   double ColumnDouble(int col) const; | 
 |   std::string ColumnString(int col) const; | 
 |   base::string16 ColumnString16(int col) const; | 
 |  | 
 |   // When reading a blob, you can get a raw pointer to the underlying data, | 
 |   // along with the length, or you can just ask us to copy the blob into a | 
 |   // vector. Danger! ColumnBlob may return NULL if there is no data! | 
 |   int ColumnByteLength(int col) const; | 
 |   const void* ColumnBlob(int col) const; | 
 |   bool ColumnBlobAsString(int col, std::string* blob); | 
 |   bool ColumnBlobAsString16(int col, base::string16* val) const; | 
 |   bool ColumnBlobAsVector(int col, std::vector<char>* val) const; | 
 |   bool ColumnBlobAsVector(int col, std::vector<unsigned char>* val) const; | 
 |  | 
 |   // Diagnostics -------------------------------------------------------------- | 
 |  | 
 |   // Returns the original text of sql statement. Do not keep a pointer to it. | 
 |   const char* GetSQLStatement(); | 
 |  | 
 |  private: | 
 |   // This is intended to check for serious errors and report them to the | 
 |   // connection object. It takes a sqlite error code, and returns the same | 
 |   // code. Currently this function just updates the succeeded flag, but will be | 
 |   // enhanced in the future to do the notification. | 
 |   int CheckError(int err); | 
 |  | 
 |   // Contraction for checking an error code against SQLITE_OK. Does not set the | 
 |   // succeeded flag. | 
 |   bool CheckOk(int err) const; | 
 |  | 
 |   // Should be called by all mutating methods to check that the statement is | 
 |   // valid. Returns true if the statement is valid. DCHECKS and returns false | 
 |   // if it is not. | 
 |   // The reason for this is to handle two specific cases in which a Statement | 
 |   // may be invalid. The first case is that the programmer made an SQL error. | 
 |   // Those cases need to be DCHECKed so that we are guaranteed to find them | 
 |   // before release. The second case is that the computer has an error (probably | 
 |   // out of disk space) which is prohibiting the correct operation of the | 
 |   // database. Our testing apparatus should not exhibit this defect, but release | 
 |   // situations may. Therefore, the code is handling disjoint situations in | 
 |   // release and test. In test, we're ensuring correct SQL. In release, we're | 
 |   // ensuring that contracts are honored in error edge cases. | 
 |   bool CheckValid() const; | 
 |  | 
 |   // The actual sqlite statement. This may be unique to us, or it may be cached | 
 |   // by the connection, which is why it's refcounted. This pointer is | 
 |   // guaranteed non-NULL. | 
 |   scoped_refptr<Connection::StatementRef> ref_; | 
 |  | 
 |   // See Succeeded() for what this holds. | 
 |   bool succeeded_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(Statement); | 
 | }; | 
 |  | 
 | }  // namespace sql | 
 |  | 
 | #endif  // SQL_STATEMENT_H_ |