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// Copyright 2019 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_BLITTERGLES_BLITTER_SURFACE_H_
#define STARBOARD_SHARED_BLITTERGLES_BLITTER_SURFACE_H_
#include <GLES2/gl2.h>
#include "starboard/blitter.h"
struct SbBlitterSurfacePrivate {
public:
~SbBlitterSurfacePrivate();
// Keep track of the device that created this surface.
SbBlitterDevicePrivate* device;
// Surfaces may have a render target depending on the way they were created.
SbBlitterRenderTargetPrivate* render_target;
// Store information about this surface.
SbBlitterSurfaceInfo info;
// Keep track of the current texture.
GLuint color_texture_handle;
// Sets the color_texture_handle field using given pixel_data. On failure,
// resets color_texture_handle to 0 and returns false.
bool SetTexture(void* pixel_data);
};
#endif // STARBOARD_SHARED_BLITTERGLES_BLITTER_SURFACE_H_