| // Copyright 2019 Google LLC. | 
 | // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | 
 | #include "tools/fiddle/examples.h" | 
 | // HASH=53da0295972a418cbc9607bbb17feaa8 | 
 | REG_FIDDLE(Paint_refShader, 256, 256, true, 0) { | 
 | void draw(SkCanvas* canvas) { | 
 |    SkPaint paint1, paint2; | 
 |    paint1.setShader(SkShaders::Empty()); | 
 |    SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false"); | 
 |    paint2.setShader(paint1.refShader()); | 
 |    SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false"); | 
 | } | 
 | }  // END FIDDLE |