| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // EmulateGLDrawID is an AST traverser to convert the gl_DrawID builtin |
| // to a uniform int |
| // |
| // EmulateGLBaseVertexBaseInstance is an AST traverser to convert the gl_BaseVertex and |
| // gl_BaseInstance builtin to uniform ints |
| // |
| // EmulateGLBaseInstance is an AST traverser to convert the gl_BaseInstance builtin |
| // to a uniform int |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_ |
| #define COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_ |
| |
| #include <GLSLANG/ShaderLang.h> |
| #include <vector> |
| |
| #include "common/angleutils.h" |
| #include "compiler/translator/HashNames.h" |
| |
| namespace sh |
| { |
| struct ShaderVariable; |
| class TCompiler; |
| class TIntermBlock; |
| class TSymbolTable; |
| |
| ANGLE_NO_DISCARD bool EmulateGLDrawID(TCompiler *compiler, |
| TIntermBlock *root, |
| TSymbolTable *symbolTable, |
| std::vector<sh::ShaderVariable> *uniforms, |
| bool shouldCollect); |
| |
| ANGLE_NO_DISCARD bool EmulateGLBaseVertexBaseInstance(TCompiler *compiler, |
| TIntermBlock *root, |
| TSymbolTable *symbolTable, |
| std::vector<sh::ShaderVariable> *uniforms, |
| bool shouldCollect, |
| bool addBaseVertexToVertexID); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_ |