| * Copyright 2017 Google Inc. |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| #include "modules/sksg/include/SkSGGeometryNode.h" |
| #include "modules/sksg/include/SkSGPaint.h" |
| #include "modules/sksg/include/SkSGRenderNode.h" |
| * Concrete rendering node. |
| * Wraps and draws a [geometry, paint] tuple. |
| * Think Skia SkCanvas::drawFoo(foo, paint) calls. |
| class Draw : public RenderNode { |
| static sk_sp<Draw> Make(sk_sp<GeometryNode> geo, sk_sp<PaintNode> paint) { |
| return (geo && paint) ? sk_sp<Draw>(new Draw(std::move(geo), std::move(paint))) : nullptr; |
| Draw(sk_sp<GeometryNode>, sk_sp<PaintNode> paint); |
| void onRender(SkCanvas*, const RenderContext*) const override; |
| const RenderNode* onNodeAt(const SkPoint&) const override; |
| SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; |
| sk_sp<GeometryNode> fGeometry; |
| typedef RenderNode INHERITED; |
| #endif // SkSGDraw_DEFINED |