blob: 5c26b94a4cbedb7aef2f53bd166a09d65bc6e2a8 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGScene_DEFINED
#define SkSGScene_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkTypes.h"
#include <memory>
#include <vector>
class SkCanvas;
struct SkPoint;
namespace sksg {
class InvalidationController;
class RenderNode;
/**
* Base class for animators.
*
*/
class Animator : public SkRefCnt {
public:
virtual ~Animator();
Animator(const Animator&) = delete;
Animator& operator=(const Animator&) = delete;
void tick(float t);
protected:
Animator();
virtual void onTick(float t) = 0;
};
using AnimatorList = std::vector<sk_sp<Animator>>;
class GroupAnimator : public Animator {
protected:
explicit GroupAnimator(AnimatorList&&);
void onTick(float t) override;
private:
const AnimatorList fAnimators;
using INHERITED = Animator;
};
/**
* Holds a scene root and a list of animators.
*
* Provides high-level mehods for driving rendering and animations.
*
*/
class Scene final {
public:
static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);
~Scene();
Scene(const Scene&) = delete;
Scene& operator=(const Scene&) = delete;
void render(SkCanvas*) const;
void animate(float t, InvalidationController* = nullptr);
const RenderNode* nodeAt(const SkPoint&) const;
private:
Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
const sk_sp<RenderNode> fRoot;
const AnimatorList fAnimators;
};
} // namespace sksg
#endif // SkSGScene_DEFINED