| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSGScene_DEFINED |
| #define SkSGScene_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkTypes.h" |
| |
| #include <memory> |
| #include <vector> |
| |
| class SkCanvas; |
| struct SkPoint; |
| |
| namespace sksg { |
| |
| class InvalidationController; |
| class RenderNode; |
| |
| /** |
| * Base class for animators. |
| * |
| */ |
| class Animator : public SkRefCnt { |
| public: |
| virtual ~Animator(); |
| Animator(const Animator&) = delete; |
| Animator& operator=(const Animator&) = delete; |
| |
| void tick(float t); |
| |
| protected: |
| Animator(); |
| |
| virtual void onTick(float t) = 0; |
| }; |
| |
| using AnimatorList = std::vector<sk_sp<Animator>>; |
| |
| class GroupAnimator : public Animator { |
| protected: |
| explicit GroupAnimator(AnimatorList&&); |
| |
| void onTick(float t) override; |
| |
| private: |
| const AnimatorList fAnimators; |
| |
| using INHERITED = Animator; |
| }; |
| |
| /** |
| * Holds a scene root and a list of animators. |
| * |
| * Provides high-level mehods for driving rendering and animations. |
| * |
| */ |
| class Scene final { |
| public: |
| static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators); |
| ~Scene(); |
| Scene(const Scene&) = delete; |
| Scene& operator=(const Scene&) = delete; |
| |
| void render(SkCanvas*) const; |
| void animate(float t, InvalidationController* = nullptr); |
| const RenderNode* nodeAt(const SkPoint&) const; |
| |
| private: |
| Scene(sk_sp<RenderNode> root, AnimatorList&& animators); |
| |
| const sk_sp<RenderNode> fRoot; |
| const AnimatorList fAnimators; |
| }; |
| |
| } // namespace sksg |
| |
| #endif // SkSGScene_DEFINED |