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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/renderer/rasterizer/egl/draw_rrect_color_texture.h"
#include <GLES2/gl2.h>
#include "base/basictypes.h"
#include "cobalt/renderer/backend/egl/utils.h"
#include "egl/generated_shader_impl.h"
#include "starboard/memory.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace egl {
namespace {
const int kVertexCount = 4 * 6;
} // namespace
DrawRRectColorTexture::DrawRRectColorTexture(GraphicsState* graphics_state,
const BaseState& base_state, const math::RectF& rect,
const render_tree::ColorRGBA& color, const backend::TextureEGL* texture,
const math::Matrix3F& texcoord_transform,
bool clamp_texcoords)
: DrawObject(base_state),
texcoord_transform_(texcoord_transform),
rect_(rect),
texture_(texture),
vertex_buffer_(NULL),
clamp_texcoords_(clamp_texcoords),
tile_texture_(false) {
DCHECK(base_state_.rounded_scissor_corners);
color_ = GetDrawColor(color) * base_state_.opacity;
graphics_state->ReserveVertexData(kVertexCount * sizeof(VertexAttributes));
// Extract scale from the transform and move it into the vertex attributes
// so that the anti-aliased edges remain 1 pixel wide.
math::Vector2dF scale = RemoveScaleFromTransform();
rect_.Scale(scale.x(), scale.y());
base_state_.rounded_scissor_rect.Scale(scale.x(), scale.y());
base_state_.rounded_scissor_corners =
base_state_.rounded_scissor_corners->Scale(scale.x(), scale.y());
}
void DrawRRectColorTexture::ExecuteUpdateVertexBuffer(
GraphicsState* graphics_state,
ShaderProgramManager* program_manager) {
const float kWidthScale = 1.0f / rect_.width();
const float kHeightScale = 1.0f / rect_.height();
VertexAttributes attributes[kVertexCount];
RRectAttributes rrect[4];
GetRRectAttributes(rect_, base_state_.rounded_scissor_rect,
*base_state_.rounded_scissor_corners, rrect);
for (int r = 0, v = 0; r < arraysize(rrect); ++r) {
attributes[v ].position[0] = rrect[r].bounds.x();
attributes[v ].position[1] = rrect[r].bounds.y();
attributes[v ].rcorner =
RCorner(attributes[v ].position, rrect[r].rcorner);
attributes[v+1].position[0] = rrect[r].bounds.right();
attributes[v+1].position[1] = rrect[r].bounds.y();
attributes[v+1].rcorner =
RCorner(attributes[v+1].position, rrect[r].rcorner);
attributes[v+2].position[0] = rrect[r].bounds.x();
attributes[v+2].position[1] = rrect[r].bounds.bottom();
attributes[v+2].rcorner =
RCorner(attributes[v+2].position, rrect[r].rcorner);
attributes[v+3].position[0] = rrect[r].bounds.right();
attributes[v+3].position[1] = rrect[r].bounds.bottom();
attributes[v+3].rcorner =
RCorner(attributes[v+3].position, rrect[r].rcorner);
for (int t = v; t < v + 4; ++t) {
math::PointF texcoord(
(attributes[t].position[0] - rect_.x()) * kWidthScale,
(attributes[t].position[1] - rect_.y()) * kHeightScale);
texcoord = texcoord_transform_ * texcoord;
attributes[t].texcoord[0] = texcoord.x();
attributes[t].texcoord[1] = texcoord.y();
}
attributes[v+4] = attributes[v+1];
attributes[v+5] = attributes[v+2];
v += 6;
}
vertex_buffer_ = graphics_state->AllocateVertexData(sizeof(attributes));
SbMemoryCopy(vertex_buffer_, attributes, sizeof(attributes));
// Find minimum and maximum texcoord values.
texcoord_clamp_[0] = attributes[0].texcoord[0];
texcoord_clamp_[1] = attributes[0].texcoord[1];
texcoord_clamp_[2] = attributes[0].texcoord[0];
texcoord_clamp_[3] = attributes[0].texcoord[1];
for (int i = 1; i < arraysize(attributes); ++i) {
float texcoord_u = attributes[i].texcoord[0];
float texcoord_v = attributes[i].texcoord[1];
if (texcoord_clamp_[0] > texcoord_u) {
texcoord_clamp_[0] = texcoord_u;
} else if (texcoord_clamp_[2] < texcoord_u) {
texcoord_clamp_[2] = texcoord_u;
}
if (texcoord_clamp_[1] > texcoord_v) {
texcoord_clamp_[1] = texcoord_v;
} else if (texcoord_clamp_[3] < texcoord_v) {
texcoord_clamp_[3] = texcoord_v;
}
}
tile_texture_ = texcoord_clamp_[0] < 0.0f || texcoord_clamp_[1] < 0.0f ||
texcoord_clamp_[2] > 1.0f || texcoord_clamp_[3] > 1.0f;
if (clamp_texcoords_) {
// Inset 0.5-epsilon so the border texels are still sampled, but nothing
// beyond.
const float kTexelInset = 0.499f;
texcoord_clamp_[0] += kTexelInset / texture_->GetSize().width();
texcoord_clamp_[1] += kTexelInset / texture_->GetSize().height();
texcoord_clamp_[2] -= kTexelInset / texture_->GetSize().width();
texcoord_clamp_[3] -= kTexelInset / texture_->GetSize().height();
}
}
void DrawRRectColorTexture::ExecuteRasterize(
GraphicsState* graphics_state,
ShaderProgramManager* program_manager) {
ShaderProgram<ShaderVertexRcornerTexcoord,
ShaderFragmentRcornerTexcoordColor>* program;
program_manager->GetProgram(&program);
graphics_state->UseProgram(program->GetHandle());
graphics_state->UpdateClipAdjustment(
program->GetVertexShader().u_clip_adjustment());
graphics_state->UpdateTransformMatrix(
program->GetVertexShader().u_view_matrix(),
base_state_.transform);
graphics_state->Scissor(base_state_.scissor.x(), base_state_.scissor.y(),
base_state_.scissor.width(), base_state_.scissor.height());
graphics_state->VertexAttribPointer(
program->GetVertexShader().a_position(), 2, GL_FLOAT, GL_FALSE,
sizeof(VertexAttributes), vertex_buffer_ +
offsetof(VertexAttributes, position));
graphics_state->VertexAttribPointer(
program->GetVertexShader().a_rcorner(), 4, GL_FLOAT, GL_FALSE,
sizeof(VertexAttributes), vertex_buffer_ +
offsetof(VertexAttributes, rcorner));
graphics_state->VertexAttribPointer(
program->GetVertexShader().a_texcoord(), 2, GL_FLOAT, GL_FALSE,
sizeof(VertexAttributes), vertex_buffer_ +
offsetof(VertexAttributes, texcoord));
graphics_state->VertexAttribFinish();
GL_CALL(glUniform4f(program->GetFragmentShader().u_color(),
color_.r(), color_.g(), color_.b(), color_.a()));
GL_CALL(glUniform4fv(program->GetFragmentShader().u_texcoord_clamp(), 1,
texcoord_clamp_));
if (tile_texture_) {
graphics_state->ActiveBindTexture(
program->GetFragmentShader().u_texture_texunit(),
texture_->GetTarget(), texture_->gl_handle(), GL_REPEAT);
GL_CALL(glDrawArrays(GL_TRIANGLES, 0, kVertexCount));
graphics_state->ActiveBindTexture(
program->GetFragmentShader().u_texture_texunit(),
texture_->GetTarget(), texture_->gl_handle(), GL_CLAMP_TO_EDGE);
} else {
graphics_state->ActiveBindTexture(
program->GetFragmentShader().u_texture_texunit(),
texture_->GetTarget(), texture_->gl_handle());
GL_CALL(glDrawArrays(GL_TRIANGLES, 0, kVertexCount));
}
}
base::TypeId DrawRRectColorTexture::GetTypeId() const {
return ShaderProgram<ShaderVertexRcornerTexcoord,
ShaderFragmentRcornerTexcoordColor>::GetTypeId();
}
} // namespace egl
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt