| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/renderer/rasterizer/egl/draw_rrect_color_texture.h" |
| |
| #include <GLES2/gl2.h> |
| |
| #include "base/basictypes.h" |
| #include "cobalt/renderer/backend/egl/utils.h" |
| #include "egl/generated_shader_impl.h" |
| #include "starboard/memory.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| namespace { |
| const int kVertexCount = 4 * 6; |
| } // namespace |
| |
| DrawRRectColorTexture::DrawRRectColorTexture(GraphicsState* graphics_state, |
| const BaseState& base_state, const math::RectF& rect, |
| const render_tree::ColorRGBA& color, const backend::TextureEGL* texture, |
| const math::Matrix3F& texcoord_transform, |
| bool clamp_texcoords) |
| : DrawObject(base_state), |
| texcoord_transform_(texcoord_transform), |
| rect_(rect), |
| texture_(texture), |
| vertex_buffer_(NULL), |
| clamp_texcoords_(clamp_texcoords), |
| tile_texture_(false) { |
| DCHECK(base_state_.rounded_scissor_corners); |
| color_ = GetDrawColor(color) * base_state_.opacity; |
| graphics_state->ReserveVertexData(kVertexCount * sizeof(VertexAttributes)); |
| |
| // Extract scale from the transform and move it into the vertex attributes |
| // so that the anti-aliased edges remain 1 pixel wide. |
| math::Vector2dF scale = RemoveScaleFromTransform(); |
| rect_.Scale(scale.x(), scale.y()); |
| base_state_.rounded_scissor_rect.Scale(scale.x(), scale.y()); |
| base_state_.rounded_scissor_corners = |
| base_state_.rounded_scissor_corners->Scale(scale.x(), scale.y()); |
| } |
| |
| void DrawRRectColorTexture::ExecuteUpdateVertexBuffer( |
| GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) { |
| const float kWidthScale = 1.0f / rect_.width(); |
| const float kHeightScale = 1.0f / rect_.height(); |
| |
| VertexAttributes attributes[kVertexCount]; |
| RRectAttributes rrect[4]; |
| GetRRectAttributes(rect_, base_state_.rounded_scissor_rect, |
| *base_state_.rounded_scissor_corners, rrect); |
| for (int r = 0, v = 0; r < arraysize(rrect); ++r) { |
| attributes[v ].position[0] = rrect[r].bounds.x(); |
| attributes[v ].position[1] = rrect[r].bounds.y(); |
| attributes[v ].rcorner = |
| RCorner(attributes[v ].position, rrect[r].rcorner); |
| attributes[v+1].position[0] = rrect[r].bounds.right(); |
| attributes[v+1].position[1] = rrect[r].bounds.y(); |
| attributes[v+1].rcorner = |
| RCorner(attributes[v+1].position, rrect[r].rcorner); |
| attributes[v+2].position[0] = rrect[r].bounds.x(); |
| attributes[v+2].position[1] = rrect[r].bounds.bottom(); |
| attributes[v+2].rcorner = |
| RCorner(attributes[v+2].position, rrect[r].rcorner); |
| attributes[v+3].position[0] = rrect[r].bounds.right(); |
| attributes[v+3].position[1] = rrect[r].bounds.bottom(); |
| attributes[v+3].rcorner = |
| RCorner(attributes[v+3].position, rrect[r].rcorner); |
| |
| for (int t = v; t < v + 4; ++t) { |
| math::PointF texcoord( |
| (attributes[t].position[0] - rect_.x()) * kWidthScale, |
| (attributes[t].position[1] - rect_.y()) * kHeightScale); |
| texcoord = texcoord_transform_ * texcoord; |
| attributes[t].texcoord[0] = texcoord.x(); |
| attributes[t].texcoord[1] = texcoord.y(); |
| } |
| |
| attributes[v+4] = attributes[v+1]; |
| attributes[v+5] = attributes[v+2]; |
| v += 6; |
| } |
| |
| vertex_buffer_ = graphics_state->AllocateVertexData(sizeof(attributes)); |
| SbMemoryCopy(vertex_buffer_, attributes, sizeof(attributes)); |
| |
| // Find minimum and maximum texcoord values. |
| texcoord_clamp_[0] = attributes[0].texcoord[0]; |
| texcoord_clamp_[1] = attributes[0].texcoord[1]; |
| texcoord_clamp_[2] = attributes[0].texcoord[0]; |
| texcoord_clamp_[3] = attributes[0].texcoord[1]; |
| for (int i = 1; i < arraysize(attributes); ++i) { |
| float texcoord_u = attributes[i].texcoord[0]; |
| float texcoord_v = attributes[i].texcoord[1]; |
| if (texcoord_clamp_[0] > texcoord_u) { |
| texcoord_clamp_[0] = texcoord_u; |
| } else if (texcoord_clamp_[2] < texcoord_u) { |
| texcoord_clamp_[2] = texcoord_u; |
| } |
| if (texcoord_clamp_[1] > texcoord_v) { |
| texcoord_clamp_[1] = texcoord_v; |
| } else if (texcoord_clamp_[3] < texcoord_v) { |
| texcoord_clamp_[3] = texcoord_v; |
| } |
| } |
| |
| tile_texture_ = texcoord_clamp_[0] < 0.0f || texcoord_clamp_[1] < 0.0f || |
| texcoord_clamp_[2] > 1.0f || texcoord_clamp_[3] > 1.0f; |
| |
| if (clamp_texcoords_) { |
| // Inset 0.5-epsilon so the border texels are still sampled, but nothing |
| // beyond. |
| const float kTexelInset = 0.499f; |
| texcoord_clamp_[0] += kTexelInset / texture_->GetSize().width(); |
| texcoord_clamp_[1] += kTexelInset / texture_->GetSize().height(); |
| texcoord_clamp_[2] -= kTexelInset / texture_->GetSize().width(); |
| texcoord_clamp_[3] -= kTexelInset / texture_->GetSize().height(); |
| } |
| } |
| |
| void DrawRRectColorTexture::ExecuteRasterize( |
| GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) { |
| ShaderProgram<ShaderVertexRcornerTexcoord, |
| ShaderFragmentRcornerTexcoordColor>* program; |
| program_manager->GetProgram(&program); |
| graphics_state->UseProgram(program->GetHandle()); |
| graphics_state->UpdateClipAdjustment( |
| program->GetVertexShader().u_clip_adjustment()); |
| graphics_state->UpdateTransformMatrix( |
| program->GetVertexShader().u_view_matrix(), |
| base_state_.transform); |
| graphics_state->Scissor(base_state_.scissor.x(), base_state_.scissor.y(), |
| base_state_.scissor.width(), base_state_.scissor.height()); |
| graphics_state->VertexAttribPointer( |
| program->GetVertexShader().a_position(), 2, GL_FLOAT, GL_FALSE, |
| sizeof(VertexAttributes), vertex_buffer_ + |
| offsetof(VertexAttributes, position)); |
| graphics_state->VertexAttribPointer( |
| program->GetVertexShader().a_rcorner(), 4, GL_FLOAT, GL_FALSE, |
| sizeof(VertexAttributes), vertex_buffer_ + |
| offsetof(VertexAttributes, rcorner)); |
| graphics_state->VertexAttribPointer( |
| program->GetVertexShader().a_texcoord(), 2, GL_FLOAT, GL_FALSE, |
| sizeof(VertexAttributes), vertex_buffer_ + |
| offsetof(VertexAttributes, texcoord)); |
| graphics_state->VertexAttribFinish(); |
| |
| GL_CALL(glUniform4f(program->GetFragmentShader().u_color(), |
| color_.r(), color_.g(), color_.b(), color_.a())); |
| GL_CALL(glUniform4fv(program->GetFragmentShader().u_texcoord_clamp(), 1, |
| texcoord_clamp_)); |
| |
| if (tile_texture_) { |
| graphics_state->ActiveBindTexture( |
| program->GetFragmentShader().u_texture_texunit(), |
| texture_->GetTarget(), texture_->gl_handle(), GL_REPEAT); |
| GL_CALL(glDrawArrays(GL_TRIANGLES, 0, kVertexCount)); |
| graphics_state->ActiveBindTexture( |
| program->GetFragmentShader().u_texture_texunit(), |
| texture_->GetTarget(), texture_->gl_handle(), GL_CLAMP_TO_EDGE); |
| } else { |
| graphics_state->ActiveBindTexture( |
| program->GetFragmentShader().u_texture_texunit(), |
| texture_->GetTarget(), texture_->gl_handle()); |
| GL_CALL(glDrawArrays(GL_TRIANGLES, 0, kVertexCount)); |
| } |
| } |
| |
| base::TypeId DrawRRectColorTexture::GetTypeId() const { |
| return ShaderProgram<ShaderVertexRcornerTexcoord, |
| ShaderFragmentRcornerTexcoordColor>::GetTypeId(); |
| } |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |