| // Copyright 2017 Google Inc. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| precision mediump float; | |
| uniform vec4 u_color; | |
| uniform vec4 u_blur_rect; | |
| uniform vec2 u_scale_add; | |
| varying vec2 v_offset; | |
| #include "function_gaussian_integral.inc" | |
| void main() { | |
| // Get the integral over the interval occupied by the rectangle. Both | |
| // v_offset and u_blur_rect are already scaled for the integral function. | |
| float integral = GaussianIntegral(u_blur_rect.xz - v_offset.xx) * | |
| GaussianIntegral(u_blur_rect.yw - v_offset.yy); | |
| float blur_scale = integral * u_scale_add.x + u_scale_add.y; | |
| gl_FragColor = u_color * blur_scale; | |
| } |