// Copyright 2017 Google Inc. All Rights Reserved. | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
precision mediump float; | |
uniform vec4 u_color; | |
uniform vec4 u_blur_rect; | |
uniform vec2 u_scale_add; | |
varying vec2 v_offset; | |
#include "function_gaussian_integral.inc" | |
void main() { | |
// Get the integral over the interval occupied by the rectangle. Both | |
// v_offset and u_blur_rect are already scaled for the integral function. | |
float integral = GaussianIntegral(u_blur_rect.xz - v_offset.xx) * | |
GaussianIntegral(u_blur_rect.yw - v_offset.yy); | |
float blur_scale = integral * u_scale_add.x + u_scale_add.y; | |
gl_FragColor = u_color * blur_scale; | |
} |