blob: 03c7631ff204e184b4334aa868b25322fa40844e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import <UIKit/UIKit.h>
#include "base/debug/debugger.h"
#include "base/logging.h"
#include "base/mac/scoped_nsautorelease_pool.h"
#include "base/mac/scoped_nsobject.h"
#include "base/message_loop/message_loop.h"
#include "base/message_loop/message_pump_default.h"
#include "base/test/test_suite.h"
#include "testing/coverage_util_ios.h"
// Springboard will kill any iOS app that fails to check in after launch within
// a given time. Starting a UIApplication before invoking TestSuite::Run
// prevents this from happening.
// InitIOSRunHook saves the TestSuite and argc/argv, then invoking
// RunTestsFromIOSApp calls UIApplicationMain(), providing an application
// delegate class: ChromeUnitTestDelegate. The delegate implements
// application:didFinishLaunchingWithOptions: to invoke the TestSuite's Run
// method.
// Since the executable isn't likely to be a real iOS UI, the delegate puts up a
// window displaying the app name. If a bunch of apps using MainHook are being
// run in a row, this provides an indication of which one is currently running.
static base::TestSuite* g_test_suite = NULL;
static int g_argc;
static char** g_argv;
@interface UIApplication (Testing)
- (void)_terminateWithStatus:(int)status;
@end
#if TARGET_IPHONE_SIMULATOR
// Xcode 6 introduced behavior in the iOS Simulator where the software
// keyboard does not appear if a hardware keyboard is connected. The following
// declaration allows this behavior to be overriden when the app starts up.
@interface UIKeyboardImpl
+ (instancetype)sharedInstance;
- (void)setAutomaticMinimizationEnabled:(BOOL)enabled;
- (void)setSoftwareKeyboardShownByTouch:(BOOL)enabled;
@end
#endif // TARGET_IPHONE_SIMULATOR
@interface ChromeUnitTestDelegate : NSObject {
base::scoped_nsobject<UIWindow> _window;
}
- (void)runTests;
@end
@implementation ChromeUnitTestDelegate
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
#if TARGET_IPHONE_SIMULATOR
// Xcode 6 introduced behavior in the iOS Simulator where the software
// keyboard does not appear if a hardware keyboard is connected. The following
// calls override this behavior by ensuring that the software keyboard is
// always shown.
[[UIKeyboardImpl sharedInstance] setAutomaticMinimizationEnabled:NO];
[[UIKeyboardImpl sharedInstance] setSoftwareKeyboardShownByTouch:YES];
#endif // TARGET_IPHONE_SIMULATOR
CGRect bounds = [[UIScreen mainScreen] bounds];
// Yes, this is leaked, it's just to make what's running visible.
_window.reset([[UIWindow alloc] initWithFrame:bounds]);
[_window setBackgroundColor:[UIColor whiteColor]];
[_window makeKeyAndVisible];
// Add a label with the app name.
UILabel* label = [[[UILabel alloc] initWithFrame:bounds] autorelease];
label.text = [[NSProcessInfo processInfo] processName];
label.textAlignment = NSTextAlignmentCenter;
[_window addSubview:label];
// An NSInternalInconsistencyException is thrown if the app doesn't have a
// root view controller. Set an empty one here.
[_window setRootViewController:[[[UIViewController alloc] init] autorelease]];
if ([self shouldRedirectOutputToFile])
[self redirectOutput];
// Queue up the test run.
[self performSelector:@selector(runTests)
withObject:nil
afterDelay:0.1];
return YES;
}
// Returns true if the gtest output should be redirected to a file, then sent
// to NSLog when compleete. This redirection is used because gtest only writes
// output to stdout, but results must be written to NSLog in order to show up in
// the device log that is retrieved from the device by the host.
- (BOOL)shouldRedirectOutputToFile {
#if !TARGET_IPHONE_SIMULATOR
return !base::debug::BeingDebugged();
#endif // TARGET_IPHONE_SIMULATOR
return NO;
}
// Returns the path to the directory to store gtest output files.
- (NSString*)outputPath {
NSArray* searchPath =
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask,
YES);
CHECK([searchPath count] > 0) << "Failed to get the Documents folder";
return [searchPath objectAtIndex:0];
}
// Returns the path to file that stdout is redirected to.
- (NSString*)stdoutPath {
return [[self outputPath] stringByAppendingPathComponent:@"stdout.log"];
}
// Returns the path to file that stderr is redirected to.
- (NSString*)stderrPath {
return [[self outputPath] stringByAppendingPathComponent:@"stderr.log"];
}
// Redirects stdout and stderr to files in the Documents folder in the app's
// sandbox.
- (void)redirectOutput {
freopen([[self stdoutPath] UTF8String], "w+", stdout);
freopen([[self stderrPath] UTF8String], "w+", stderr);
}
// Reads the redirected gtest output from a file and writes it to NSLog.
- (void)writeOutputToNSLog {
// Close the redirected stdout and stderr files so that the content written to
// NSLog doesn't end up in these files.
fclose(stdout);
fclose(stderr);
for (NSString* path in @[ [self stdoutPath], [self stderrPath]]) {
NSString* content = [NSString stringWithContentsOfFile:path
encoding:NSUTF8StringEncoding
error:NULL];
NSArray* lines = [content componentsSeparatedByCharactersInSet:
[NSCharacterSet newlineCharacterSet]];
NSLog(@"Writing contents of %@ to NSLog", path);
for (NSString* line in lines) {
NSLog(@"%@", line);
}
}
}
- (void)runTests {
coverage_util::ConfigureCoverageReportPath();
int exitStatus = g_test_suite->Run();
if ([self shouldRedirectOutputToFile])
[self writeOutputToNSLog];
// If a test app is too fast, it will exit before Instruments has has a
// a chance to initialize and no test results will be seen.
// TODO(crbug.com/137010): Figure out how much time is actually needed, and
// sleep only to make sure that much time has elapsed since launch.
[NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:2.0]];
_window.reset();
// Use the hidden selector to try and cleanly take down the app (otherwise
// things can think the app crashed even on a zero exit status).
UIApplication* application = [UIApplication sharedApplication];
[application _terminateWithStatus:exitStatus];
exit(exitStatus);
}
@end
namespace {
std::unique_ptr<base::MessagePump> CreateMessagePumpForUIForTests() {
// A default MessagePump will do quite nicely in tests.
return std::unique_ptr<base::MessagePump>(new base::MessagePumpDefault());
}
} // namespace
namespace base {
void InitIOSTestMessageLoop() {
MessageLoop::InitMessagePumpForUIFactory(&CreateMessagePumpForUIForTests);
}
void InitIOSRunHook(TestSuite* suite, int argc, char* argv[]) {
g_test_suite = suite;
g_argc = argc;
g_argv = argv;
}
void RunTestsFromIOSApp() {
// When TestSuite::Run is invoked it calls RunTestsFromIOSApp(). On the first
// invocation, this method fires up an iOS app via UIApplicationMain. Since
// UIApplicationMain does not return until the app exits, control does not
// return to the initial TestSuite::Run invocation, so the app invokes
// TestSuite::Run a second time and since |ran_hook| is true at this point,
// this method is a no-op and control returns to TestSuite:Run so that test
// are executed. Once the app exits, RunTestsFromIOSApp calls exit() so that
// control is not returned to the initial invocation of TestSuite::Run.
static bool ran_hook = false;
if (!ran_hook) {
ran_hook = true;
mac::ScopedNSAutoreleasePool pool;
int exit_status = UIApplicationMain(g_argc, g_argv, nil,
@"ChromeUnitTestDelegate");
exit(exit_status);
}
}
} // namespace base