| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "bench/Benchmark.h" |
| #include "src/sksl/SkSLCompiler.h" |
| |
| class SkSLBench : public Benchmark { |
| public: |
| SkSLBench(SkSL::String name, const char* src) |
| : fName("sksl_" + name) |
| , fSrc(src) {} |
| |
| protected: |
| const char* onGetName() override { |
| return fName.c_str(); |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == kNonRendering_Backend; |
| } |
| |
| void onDraw(int loops, SkCanvas*) override { |
| for (int i = 0; i < loops; i++) { |
| std::unique_ptr<SkSL::Program> program = fCompiler.convertProgram( |
| SkSL::Program::kFragment_Kind, |
| fSrc, |
| fSettings); |
| if (!fCompiler.errorCount()) { |
| fCompiler.optimize(*program); |
| } else { |
| printf("%s\n", fCompiler.errorText().c_str()); |
| SK_ABORT("shader compilation failed"); |
| } |
| } |
| } |
| |
| private: |
| SkSL::String fName; |
| SkSL::String fSrc; |
| SkSL::Compiler fCompiler; |
| SkSL::Program::Settings fSettings; |
| |
| typedef Benchmark INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_BENCH(return new SkSLBench("tiny", "void main() { sk_FragColor = half4(1); }"); ) |
| DEF_BENCH(return new SkSLBench("huge", R"( |
| uniform half2 uDstTextureUpperLeft_Stage1; |
| uniform half2 uDstTextureCoordScale_Stage1; |
| uniform sampler2D uDstTextureSampler_Stage1; |
| noperspective in half4 vQuadEdge_Stage0; |
| noperspective in half4 vinColor_Stage0; |
| out half4 sk_FragColor; |
| half luminance_Stage1(half3 color) { |
| return dot(half3(0.3, 0.59, 0.11), color); |
| } |
| |
| half3 set_luminance_Stage1(half3 hueSat, half alpha, half3 lumColor) { |
| half diff = luminance_Stage1(lumColor - hueSat); |
| half3 outColor = hueSat + diff; |
| half outLum = luminance_Stage1(outColor); |
| half minComp = min(min(outColor.r, outColor.g), outColor.b); |
| half maxComp = max(max(outColor.r, outColor.g), outColor.b); |
| if (minComp < 0.0 && outLum != minComp) { |
| outColor = outLum + ((outColor - half3(outLum, outLum, outLum)) * outLum) / |
| (outLum - minComp); |
| } |
| if (maxComp > alpha && maxComp != outLum) { |
| outColor = outLum +((outColor - half3(outLum, outLum, outLum)) * (alpha - outLum)) / |
| (maxComp - outLum); |
| } |
| return outColor; |
| } |
| |
| void main() { |
| half4 outputColor_Stage0; |
| half4 outputCoverage_Stage0; |
| { // Stage 0, QuadEdge |
| outputColor_Stage0 = vinColor_Stage0; |
| half edgeAlpha; |
| half2 duvdx = half2(dFdx(vQuadEdge_Stage0.xy)); |
| half2 duvdy = half2(dFdy(vQuadEdge_Stage0.xy)); |
| if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) { |
| edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0); |
| } else { |
| half2 gF = half2(2.0 * vQuadEdge_Stage0.x * duvdx.x - duvdx.y, |
| 2.0 * vQuadEdge_Stage0.x * duvdy.x - duvdy.y); |
| edgeAlpha = (vQuadEdge_Stage0.x*vQuadEdge_Stage0.x - vQuadEdge_Stage0.y); |
| edgeAlpha = saturate(0.5 - edgeAlpha / length(gF)); |
| } |
| outputCoverage_Stage0 = half4(edgeAlpha); |
| } |
| { // Xfer Processor: Custom Xfermode |
| if (all(lessThanEqual(outputCoverage_Stage0.rgb, half3(0)))) { |
| discard; |
| } |
| // Read color from copy of the destination. |
| half2 _dstTexCoord = (half2(sk_FragCoord.xy) - uDstTextureUpperLeft_Stage1) * |
| uDstTextureCoordScale_Stage1; |
| _dstTexCoord.y = 1.0 - _dstTexCoord.y; |
| half4 _dstColor = sample(uDstTextureSampler_Stage1, _dstTexCoord); |
| sk_FragColor.a = outputColor_Stage0.a + (1.0 - outputColor_Stage0.a) * _dstColor.a; |
| half4 srcDstAlpha = outputColor_Stage0 * _dstColor.a; |
| sk_FragColor.rgb = set_luminance_Stage1(_dstColor.rgb * outputColor_Stage0.a, |
| srcDstAlpha.a, srcDstAlpha.rgb); |
| sk_FragColor.rgb += (1.0 - outputColor_Stage0.a) * _dstColor.rgb + (1.0 - _dstColor.a) * |
| outputColor_Stage0.rgb; |
| sk_FragColor = outputCoverage_Stage0 * sk_FragColor + |
| (half4(1.0) - outputCoverage_Stage0) * _dstColor; |
| } |
| } |
| )"); ) |