|  | /* | 
|  | * Copyright 2017 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkBlendMode.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkFont.h" | 
|  | #include "include/core/SkPaint.h" | 
|  | #include "include/core/SkTypeface.h" | 
|  | #include "include/core/SkTypes.h" | 
|  | #include "tools/ToolUtils.h" | 
|  |  | 
|  | // Hue, Saturation, Color, and Luminosity blend modes are oddballs. | 
|  | // They nominally convert their inputs to unpremul, then to HSL, then | 
|  | // mix-and-match H,S,and L from Src and Dst, then convert back, then premul. | 
|  | // | 
|  | // In practice that's slow, so instead we pick the color with the correct | 
|  | // Hue, and then (approximately) apply the other's Saturation and/or Luminosity. | 
|  | // This isn't just an optimization... it's how the modes are specified. | 
|  | // | 
|  | // Each mode's name describes the Src H,S,L components to keep, taking the | 
|  | // others from Dst, where Color == Hue + Saturation.  Color and Luminosity | 
|  | // are each other's complements; Hue and Saturation have no complement. | 
|  | // | 
|  | // All these modes were originally designed to operate on gamma-encoded values, | 
|  | // and that's what everyone's used to seeing.  It's unclear wehther they make | 
|  | // any sense in a gamma-correct world.  They certainly won't look at all similar. | 
|  | // | 
|  | // We have had many inconsistent implementations of these modes. | 
|  | // This GM tries to demonstrate unambigously how they should work. | 
|  | // | 
|  | // To go along with our inconsistent implementations, there are two slightly | 
|  | // inconsistent specifications of how to perform these blends, | 
|  | //   web: https://www.w3.org/TR/compositing-1/#blendingnonseparable | 
|  | //   KHR: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt | 
|  | // It looks like these are meant to be identical, but they disagree on at least ClipColor(). | 
|  | // | 
|  | // I think the KHR version is just wrong... it produces values >1.  So we use the web version. | 
|  |  | 
|  | static float min(float r, float g, float b) { return SkTMin(r, SkTMin(g, b)); } | 
|  | static float max(float r, float g, float b) { return SkTMax(r, SkTMax(g, b)); } | 
|  |  | 
|  | static float sat(float r, float g, float b) { return max(r,g,b) - min(r,g,b); } | 
|  | static float lum(float r, float g, float b) { return r*0.30f + g*0.59f + b*0.11f; } | 
|  |  | 
|  | // The two SetSat() routines in the specs look different, but they're logically equivalent. | 
|  | // Both map the minimum channel to 0, maximum to s, and scale the middle proportionately. | 
|  | // The KHR version has done a better job at simplifying its math, so we use it here. | 
|  | static void set_sat(float* r, float* g, float* b, float s) { | 
|  | float mn = min(*r,*g,*b), | 
|  | mx = max(*r,*g,*b); | 
|  | auto channel = [=](float c) { | 
|  | return mx == mn ? 0 | 
|  | : (c - mn) * s / (mx - mn); | 
|  | }; | 
|  | *r = channel(*r); | 
|  | *g = channel(*g); | 
|  | *b = channel(*b); | 
|  | } | 
|  | static void clip_color(float* r, float* g, float* b) { | 
|  | float l  = lum(*r,*g,*b), | 
|  | mn = min(*r,*g,*b), | 
|  | mx = max(*r,*g,*b); | 
|  | auto clip = [=](float c) { | 
|  | if (mn < 0) { c = l + (c - l) * (    l) / (l - mn); } | 
|  | if (mx > 1) { c = l + (c - l) * (1 - l) / (mx - l); } | 
|  | SkASSERT(-0.0001f <  c);   // This may end up very slightly negative... | 
|  | SkASSERT(       c <= 1); | 
|  | return c; | 
|  | }; | 
|  | *r = clip(*r); | 
|  | *g = clip(*g); | 
|  | *b = clip(*b); | 
|  | } | 
|  | static void set_lum(float* r, float* g, float* b, float l) { | 
|  | float diff = l - lum(*r,*g,*b); | 
|  | *r += diff; | 
|  | *g += diff; | 
|  | *b += diff; | 
|  | clip_color(r,g,b); | 
|  | } | 
|  |  | 
|  |  | 
|  | static void hue(float  dr, float  dg, float  db, | 
|  | float* sr, float* sg, float* sb) { | 
|  | // Hue of Src, Saturation and Luminosity of Dst. | 
|  | float R = *sr, | 
|  | G = *sg, | 
|  | B = *sb; | 
|  | set_sat(&R,&G,&B, sat(dr,dg,db)); | 
|  | set_lum(&R,&G,&B, lum(dr,dg,db)); | 
|  | *sr = R; | 
|  | *sg = G; | 
|  | *sb = B; | 
|  | } | 
|  |  | 
|  | static void saturation(float  dr, float  dg, float  db, | 
|  | float* sr, float* sg, float* sb) { | 
|  | // Saturation of Src, Hue and Luminosity of Dst | 
|  | float R = dr, | 
|  | G = dg, | 
|  | B = db; | 
|  | set_sat(&R,&G,&B, sat(*sr,*sg,*sb)); | 
|  | set_lum(&R,&G,&B, lum( dr, dg, db));  // This may seem redundant, but it is not. | 
|  | *sr = R; | 
|  | *sg = G; | 
|  | *sb = B; | 
|  | } | 
|  |  | 
|  | static void color(float  dr, float  dg, float  db, | 
|  | float* sr, float* sg, float* sb) { | 
|  | // Hue and Saturation of Src, Luminosity of Dst. | 
|  | float R = *sr, | 
|  | G = *sg, | 
|  | B = *sb; | 
|  | set_lum(&R,&G,&B, lum(dr,dg,db)); | 
|  | *sr = R; | 
|  | *sg = G; | 
|  | *sb = B; | 
|  | } | 
|  |  | 
|  | static void luminosity(float  dr, float  dg, float  db, | 
|  | float* sr, float* sg, float* sb) { | 
|  | // Luminosity of Src, Hue and Saturation of Dst. | 
|  | float R = dr, | 
|  | G = dg, | 
|  | B = db; | 
|  | set_lum(&R,&G,&B, lum(*sr,*sg,*sb)); | 
|  | *sr = R; | 
|  | *sg = G; | 
|  | *sb = B; | 
|  | } | 
|  |  | 
|  | static SkColor blend(SkColor dst, SkColor src, | 
|  | void (*mode)(float,float,float, float*,float*,float*)) { | 
|  |  | 
|  | SkASSERT(SkColorGetA(dst) == 0xff | 
|  | && SkColorGetA(src) == 0xff);   // Not fundamental, just simplifying for this GM. | 
|  |  | 
|  | SkColor4f d = SkColor4f::FromColor(dst), | 
|  | s = SkColor4f::FromColor(src); | 
|  |  | 
|  | mode( d.fR,  d.fG,  d.fB, | 
|  | &s.fR, &s.fG, &s.fB); | 
|  |  | 
|  | return s.toSkColor(); | 
|  | } | 
|  |  | 
|  | DEF_SIMPLE_GM(hsl, canvas, 600, 100) { | 
|  | SkPaint paint; | 
|  | SkFont  font(ToolUtils::create_portable_typeface()); | 
|  |  | 
|  | const char* comment = "HSL blend modes are correct when you see no circles in the squares."; | 
|  | canvas->drawString(comment, 10,10, font, paint); | 
|  |  | 
|  | // Just to keep things reaaaal simple, we'll only use opaque colors. | 
|  | SkPaint bg, fg; | 
|  | bg.setColor(0xff00ff00);  // Fully-saturated bright green,  H = 120°, S = 100%, L =  50%. | 
|  | fg.setColor(0xff7f3f7f);  // Partly-saturated dim magenta,  H = 300°, S = ~33%, L = ~37%. | 
|  |  | 
|  | struct { | 
|  | SkBlendMode mode; | 
|  | void (*reference)(float,float,float, float*,float*,float*); | 
|  | } tests[] = { | 
|  | { SkBlendMode::kSrc,        nullptr    }, | 
|  | { SkBlendMode::kDst,        nullptr    }, | 
|  | { SkBlendMode::kHue,        hue        }, | 
|  | { SkBlendMode::kSaturation, saturation }, | 
|  | { SkBlendMode::kColor,      color      }, | 
|  | { SkBlendMode::kLuminosity, luminosity }, | 
|  | }; | 
|  | for (auto test : tests) { | 
|  | canvas->drawRect({20,20,80,80}, bg); | 
|  |  | 
|  | fg.setBlendMode(test.mode); | 
|  | canvas->drawRect({20,20,80,80}, fg); | 
|  |  | 
|  | if (test.reference) { | 
|  | SkPaint ref; | 
|  | ref.setColor(blend(bg.getColor(), fg.getColor(), test.reference)); | 
|  | canvas->drawCircle(50,50, 20, ref); | 
|  | } | 
|  |  | 
|  | canvas->drawString(SkBlendMode_Name(test.mode), 20, 90, font, paint); | 
|  |  | 
|  | canvas->translate(100,0); | 
|  | } | 
|  | } |