|  | /* | 
|  | * Copyright 2019 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef GrContextThreadSafeProxy_DEFINED | 
|  | #define GrContextThreadSafeProxy_DEFINED | 
|  |  | 
|  | #include "include/private/GrContext_Base.h" | 
|  |  | 
|  | class GrBackendFormat; | 
|  | class GrContextThreadSafeProxyPriv; | 
|  | struct SkImageInfo; | 
|  | class SkSurfaceCharacterization; | 
|  |  | 
|  | /** | 
|  | * Can be used to perform actions related to the generating GrContext in a thread safe manner. The | 
|  | * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext. | 
|  | */ | 
|  | class SK_API GrContextThreadSafeProxy : public GrContext_Base { | 
|  | public: | 
|  | ~GrContextThreadSafeProxy() override; | 
|  |  | 
|  | /** | 
|  | *  Create a surface characterization for a DDL that will be replayed into the GrContext | 
|  | *  that created this proxy. On failure the resulting characterization will be invalid (i.e., | 
|  | *  "!c.isValid()"). | 
|  | * | 
|  | *  @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the | 
|  | *                               DDL created with this characterization is replayed. | 
|  | *                               Note: the contract here is that the DDL will be created as | 
|  | *                               if it had a full 'cacheMaxResourceBytes' to use. If replayed | 
|  | *                               into a GrContext that already has locked GPU memory, the | 
|  | *                               replay can exceed the budget. To rephrase, all resource | 
|  | *                               allocation decisions are made at record time and at playback | 
|  | *                               time the budget limits will be ignored. | 
|  | *  @param ii                    The image info specifying properties of the SkSurface that | 
|  | *                               the DDL created with this characterization will be replayed | 
|  | *                               into. | 
|  | *                               Note: Ganesh doesn't make use of the SkImageInfo's alphaType | 
|  | *  @param backendFormat         Information about the format of the GPU surface that will | 
|  | *                               back the SkSurface upon replay | 
|  | *  @param sampleCount           The sample count of the SkSurface that the DDL created with | 
|  | *                               this characterization will be replayed into | 
|  | *  @param origin                The origin of the SkSurface that the DDL created with this | 
|  | *                               characterization will be replayed into | 
|  | *  @param surfaceProps          The surface properties of the SkSurface that the DDL created | 
|  | *                               with this characterization will be replayed into | 
|  | *  @param isMipMapped           Will the surface the DDL will be replayed into have space | 
|  | *                               allocated for mipmaps? | 
|  | *  @param willUseGLFBO0         Will the surface the DDL will be replayed into be backed by GL | 
|  | *                               FBO 0. This flag is only valid if using an GL backend. | 
|  | *  @param isTextureable         Will the surface be able to act as a texture? | 
|  | *  @param isProtected           Will the (Vulkan) surface be DRM protected? | 
|  | */ | 
|  | SkSurfaceCharacterization createCharacterization( | 
|  | size_t cacheMaxResourceBytes, | 
|  | const SkImageInfo& ii, const GrBackendFormat& backendFormat, | 
|  | int sampleCount, GrSurfaceOrigin origin, | 
|  | const SkSurfaceProps& surfaceProps, | 
|  | bool isMipMapped, | 
|  | bool willUseGLFBO0 = false, | 
|  | bool isTextureable = true, | 
|  | GrProtected isProtected = GrProtected::kNo); | 
|  |  | 
|  | /* | 
|  | * Retrieve the default GrBackendFormat for a given SkColorType and renderability. | 
|  | * It is guaranteed that this backend format will be the one used by the following | 
|  | * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods. | 
|  | * | 
|  | * The caller should check that the returned format is valid. | 
|  | */ | 
|  | GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const { | 
|  | return INHERITED::defaultBackendFormat(ct, renderable); | 
|  | } | 
|  |  | 
|  | bool operator==(const GrContextThreadSafeProxy& that) const { | 
|  | // Each GrContext should only ever have a single thread-safe proxy. | 
|  | SkASSERT((this == &that) == (this->contextID() == that.contextID())); | 
|  | return this == &that; | 
|  | } | 
|  |  | 
|  | bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); } | 
|  |  | 
|  | // Provides access to functions that aren't part of the public API. | 
|  | GrContextThreadSafeProxyPriv priv(); | 
|  | const GrContextThreadSafeProxyPriv priv() const; | 
|  |  | 
|  | private: | 
|  | friend class GrContextThreadSafeProxyPriv; // for ctor and hidden methods | 
|  |  | 
|  | // DDL TODO: need to add unit tests for backend & maybe options | 
|  | GrContextThreadSafeProxy(GrBackendApi, const GrContextOptions&, uint32_t contextID); | 
|  |  | 
|  | bool init(sk_sp<const GrCaps>, sk_sp<GrSkSLFPFactoryCache>) override; | 
|  |  | 
|  | typedef GrContext_Base INHERITED; | 
|  | }; | 
|  |  | 
|  | #endif |