| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef Skottie_DEFINED |
| #define Skottie_DEFINED |
| |
| #include "include/core/SkFontMgr.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkString.h" |
| #include "include/core/SkTypes.h" |
| |
| #include <memory> |
| |
| class SkCanvas; |
| class SkData; |
| class SkImage; |
| struct SkRect; |
| class SkStream; |
| |
| namespace skjson { class ObjectValue; } |
| |
| namespace sksg { |
| |
| class InvalidationController; |
| class Scene; |
| |
| } // namespace sksg |
| |
| namespace skottie { |
| |
| class PropertyObserver; |
| |
| /** |
| * Image asset proxy interface. |
| */ |
| class SK_API ImageAsset : public SkRefCnt { |
| public: |
| /** |
| * Returns true if the image asset is animated. |
| */ |
| virtual bool isMultiFrame() = 0; |
| |
| /** |
| * Returns the SkImage for a given frame. |
| * |
| * If the image asset is static, getImage() is only called once, at animation load time. |
| * Otherwise, this gets invoked every time the animation time is adjusted (on every seek). |
| * |
| * Embedders should cache and serve the same SkImage whenever possible, for efficiency. |
| * |
| * @param t Frame time code, in seconds, relative to the image layer timeline origin |
| * (in-point). |
| */ |
| virtual sk_sp<SkImage> getFrame(float t) = 0; |
| }; |
| |
| /** |
| * ResourceProvider allows Skottie embedders to control loading of external |
| * Skottie resources -- e.g. images, fonts, nested animations. |
| */ |
| class SK_API ResourceProvider : public SkRefCnt { |
| public: |
| /** |
| * Load a generic resource (currently only nested animations) specified by |path| + |name|, |
| * and return as an SkData. |
| */ |
| virtual sk_sp<SkData> load(const char resource_path[], |
| const char resource_name[]) const; |
| |
| /** |
| * Load an image asset specified by |path| + |name|, and returns the corresponding |
| * ImageAsset proxy. |
| */ |
| virtual sk_sp<ImageAsset> loadImageAsset(const char resource_path[], |
| const char resource_name[], |
| const char resource_id[]) const; |
| |
| /** |
| * Load an external font and return as SkData. |
| * |
| * @param name font name ("fName" Lottie property) |
| * @param url web font URL ("fPath" Lottie property) |
| * |
| * -- Note -- |
| * |
| * This mechanism assumes monolithic fonts (single data blob). Some web font providers may |
| * serve multiple font blobs, segmented for various unicode ranges, depending on user agent |
| * capabilities (woff, woff2). In that case, the embedder would need to advertise no user |
| * agent capabilities when fetching the URL, in order to receive full font data. |
| */ |
| virtual sk_sp<SkData> loadFont(const char name[], const char url[]) const; |
| }; |
| |
| /** |
| * A Logger subclass can be used to receive Animation::Builder parsing errors and warnings. |
| */ |
| class SK_API Logger : public SkRefCnt { |
| public: |
| enum class Level { |
| kWarning, |
| kError, |
| }; |
| |
| virtual void log(Level, const char message[], const char* json = nullptr); |
| }; |
| |
| /** |
| * Interface for receiving AE composition markers at Animation build time. |
| */ |
| class SK_API MarkerObserver : public SkRefCnt { |
| public: |
| // t0,t1 are in the Animation::seek() domain. |
| virtual void onMarker(const char name[], float t0, float t1) = 0; |
| }; |
| |
| class SK_API Animation : public SkNVRefCnt<Animation> { |
| public: |
| |
| class Builder final { |
| public: |
| Builder(); |
| ~Builder(); |
| |
| struct Stats { |
| float fTotalLoadTimeMS = 0, // Total animation instantiation time. |
| fJsonParseTimeMS = 0, // Time spent building a JSON DOM. |
| fSceneParseTimeMS = 0; // Time spent constructing the animation scene graph. |
| size_t fJsonSize = 0, // Input JSON size. |
| fAnimatorCount = 0; // Number of dynamically animated properties. |
| }; |
| |
| /** |
| * Returns various animation build stats. |
| * |
| * @return Stats (see above). |
| */ |
| const Stats& getStats() const { return fStats; } |
| |
| /** |
| * Specify a loader for external resources (images, etc.). |
| */ |
| Builder& setResourceProvider(sk_sp<ResourceProvider>); |
| |
| /** |
| * Specify a font manager for loading animation fonts. |
| */ |
| Builder& setFontManager(sk_sp<SkFontMgr>); |
| |
| /** |
| * Specify a PropertyObserver to receive callbacks during parsing. |
| * |
| * See SkottieProperty.h for more details. |
| * |
| */ |
| Builder& setPropertyObserver(sk_sp<PropertyObserver>); |
| |
| /** |
| * Register a Logger with this builder. |
| */ |
| Builder& setLogger(sk_sp<Logger>); |
| |
| /** |
| * Register a MarkerObserver with this builder. |
| */ |
| Builder& setMarkerObserver(sk_sp<MarkerObserver>); |
| |
| /** |
| * Animation factories. |
| */ |
| sk_sp<Animation> make(SkStream*); |
| sk_sp<Animation> make(const char* data, size_t length); |
| sk_sp<Animation> makeFromFile(const char path[]); |
| |
| private: |
| sk_sp<ResourceProvider> fResourceProvider; |
| sk_sp<SkFontMgr> fFontMgr; |
| sk_sp<PropertyObserver> fPropertyObserver; |
| sk_sp<Logger> fLogger; |
| sk_sp<MarkerObserver> fMarkerObserver; |
| Stats fStats; |
| }; |
| |
| /** |
| * Animation factories. |
| * |
| * Use the Builder helper above for more options/control. |
| */ |
| static sk_sp<Animation> Make(const char* data, size_t length); |
| static sk_sp<Animation> Make(SkStream*); |
| static sk_sp<Animation> MakeFromFile(const char path[]); |
| |
| ~Animation(); |
| |
| enum RenderFlag : uint32_t { |
| // When rendering into a known transparent buffer, clients can pass |
| // this flag to avoid some unnecessary compositing overhead for |
| // animations using layer blend modes. |
| kSkipTopLevelIsolation = 0x01, |
| }; |
| using RenderFlags = uint32_t; |
| |
| /** |
| * Draws the current animation frame. |
| * |
| * @param canvas destination canvas |
| * @param dst optional destination rect |
| * @param flags optional RenderFlags |
| */ |
| void render(SkCanvas* canvas, const SkRect* dst = nullptr) const; |
| void render(SkCanvas* canvas, const SkRect* dst, RenderFlags) const; |
| |
| /** |
| * [Deprecated: use one of the other versions.] |
| * |
| * Updates the animation state for |t|. |
| * |
| * @param t normalized [0..1] frame selector (0 -> first frame, 1 -> final frame) |
| * @param ic optional invalidation controller (dirty region tracking) |
| * |
| */ |
| void seek(SkScalar t, sksg::InvalidationController* ic = nullptr) { |
| this->seekFrameTime(t * this->duration(), ic); |
| } |
| |
| /** |
| * Update the animation state to match |t|, specified as a frame index |
| * i.e. relative to duration() * fps(). |
| * |
| * Fractional values are allowed and meaningful - e.g. |
| * |
| * 0.0 -> first frame |
| * 1.0 -> second frame |
| * 0.5 -> halfway between first and second frame |
| */ |
| void seekFrame(double t, sksg::InvalidationController* ic = nullptr); |
| |
| /** Update the animation state to match t, specifed in frame time |
| * i.e. relative to duration(). |
| */ |
| void seekFrameTime(double t, sksg::InvalidationController* = nullptr); |
| |
| /** |
| * Returns the animation duration in seconds. |
| */ |
| double duration() const { return fDuration; } |
| |
| /** |
| * Returns the animation frame rate (frames / second). |
| */ |
| double fps() const { return fFPS; } |
| |
| const SkString& version() const { return fVersion; } |
| const SkSize& size() const { return fSize; } |
| |
| private: |
| enum Flags : uint32_t { |
| kRequiresTopLevelIsolation = 1 << 0, // Needs to draw into a layer due to layer blending. |
| }; |
| |
| Animation(std::unique_ptr<sksg::Scene>, SkString ver, const SkSize& size, |
| double inPoint, double outPoint, double duration, double fps, uint32_t flags); |
| |
| std::unique_ptr<sksg::Scene> fScene; |
| const SkString fVersion; |
| const SkSize fSize; |
| const double fInPoint, |
| fOutPoint, |
| fDuration, |
| fFPS; |
| const uint32_t fFlags; |
| |
| typedef SkNVRefCnt<Animation> INHERITED; |
| }; |
| |
| } // namespace skottie |
| |
| #endif // Skottie_DEFINED |