| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkottieUtils_DEFINED |
| #define SkottieUtils_DEFINED |
| |
| #include "include/core/SkColor.h" |
| #include "include/core/SkString.h" |
| #include "include/private/SkMutex.h" |
| #include "include/private/SkTHash.h" |
| #include "modules/skottie/include/Skottie.h" |
| #include "modules/skottie/include/SkottieProperty.h" |
| |
| #include <memory> |
| #include <string> |
| #include <unordered_map> |
| #include <vector> |
| |
| class SkAnimCodecPlayer; |
| class SkData; |
| class SkImage; |
| |
| namespace skottie_utils { |
| |
| class MultiFrameImageAsset final : public skottie::ImageAsset { |
| public: |
| /** |
| * By default, images are decoded on-the-fly, at rasterization time. |
| * Large images may cause jank as decoding is expensive (and can thrash internal caches). |
| * |
| * Pass |predecode| true to force-decode all images upfront, at the cost of potentially more RAM |
| * and slower animation build times. |
| */ |
| static sk_sp<MultiFrameImageAsset> Make(sk_sp<SkData>, bool predecode = false); |
| |
| bool isMultiFrame() override; |
| |
| sk_sp<SkImage> getFrame(float t) override; |
| |
| private: |
| explicit MultiFrameImageAsset(std::unique_ptr<SkAnimCodecPlayer>, bool predecode); |
| |
| std::unique_ptr<SkAnimCodecPlayer> fPlayer; |
| bool fPreDecode; |
| |
| using INHERITED = skottie::ImageAsset; |
| }; |
| |
| class FileResourceProvider final : public skottie::ResourceProvider { |
| public: |
| static sk_sp<FileResourceProvider> Make(SkString base_dir, bool predecode = false); |
| |
| sk_sp<SkData> load(const char resource_path[], const char resource_name[]) const override; |
| |
| sk_sp<skottie::ImageAsset> loadImageAsset(const char[], const char[], |
| const char[]) const override; |
| |
| private: |
| FileResourceProvider(SkString, bool); |
| |
| const SkString fDir; |
| const bool fPredecode; |
| |
| using INHERITED = skottie::ResourceProvider; |
| }; |
| |
| class CachingResourceProvider final : public skottie::ResourceProvider { |
| public: |
| static sk_sp<CachingResourceProvider> Make(sk_sp<ResourceProvider> rp) { |
| return rp ? sk_sp<CachingResourceProvider>(new CachingResourceProvider(std::move(rp))) |
| : nullptr; |
| } |
| |
| private: |
| explicit CachingResourceProvider(sk_sp<ResourceProvider>); |
| |
| sk_sp<skottie::ImageAsset> loadImageAsset(const char[], const char[], |
| const char[]) const override; |
| |
| const sk_sp<ResourceProvider> fProxy; |
| |
| mutable SkMutex fMutex; |
| mutable SkTHashMap<SkString, sk_sp<skottie::ImageAsset>> fImageCache; |
| |
| using INHERITED = skottie::ResourceProvider; |
| }; |
| |
| /** |
| * CustomPropertyManager implements a property management scheme where color/opacity/transform |
| * attributes are grouped and manipulated by name (one-to-many mapping). |
| * |
| * - setters apply the value to all properties in a named group |
| * |
| * - getters return all the managed property groups, and the first value within each of them |
| * (unchecked assumption: all properties within the same group have the same value) |
| * |
| * Attach to an Animation::Builder using the utility methods below to intercept properties and |
| * markers at build time. |
| */ |
| class CustomPropertyManager final { |
| public: |
| CustomPropertyManager(); |
| ~CustomPropertyManager(); |
| |
| using PropKey = std::string; |
| |
| std::vector<PropKey> getColorProps() const; |
| skottie::ColorPropertyValue getColor(const PropKey&) const; |
| bool setColor(const PropKey&, const skottie::ColorPropertyValue&); |
| |
| std::vector<PropKey> getOpacityProps() const; |
| skottie::OpacityPropertyValue getOpacity(const PropKey&) const; |
| bool setOpacity(const PropKey&, const skottie::OpacityPropertyValue&); |
| |
| std::vector<PropKey> getTransformProps() const; |
| skottie::TransformPropertyValue getTransform(const PropKey&) const; |
| bool setTransform(const PropKey&, const skottie::TransformPropertyValue&); |
| |
| struct MarkerInfo { |
| std::string name; |
| float t0, t1; |
| }; |
| const std::vector<MarkerInfo>& markers() const { return fMarkers; } |
| |
| // Returns a property observer to be attached to an animation builder. |
| sk_sp<skottie::PropertyObserver> getPropertyObserver() const; |
| |
| // Returns a marker observer to be attached to an animation builder. |
| sk_sp<skottie::MarkerObserver> getMarkerObserver() const; |
| |
| private: |
| class PropertyInterceptor; |
| class MarkerInterceptor; |
| |
| static std::string acceptKey(const char* name) { |
| static constexpr char kPrefix = '$'; |
| |
| return (name[0] == kPrefix && name[1] != '\0') |
| ? std::string(name + 1) |
| : std::string(); |
| } |
| |
| sk_sp<PropertyInterceptor> fPropertyInterceptor; |
| sk_sp<MarkerInterceptor> fMarkerInterceptor; |
| |
| template <typename T> |
| using PropGroup = std::vector<std::unique_ptr<T>>; |
| |
| template <typename T> |
| using PropMap = std::unordered_map<PropKey, PropGroup<T>>; |
| |
| template <typename T> |
| std::vector<PropKey> getProps(const PropMap<T>& container) const; |
| |
| template <typename V, typename T> |
| V get(const PropKey&, const PropMap<T>& container) const; |
| |
| template <typename V, typename T> |
| bool set(const PropKey&, const V&, const PropMap<T>& container); |
| |
| PropMap<skottie::ColorPropertyHandle> fColorMap; |
| PropMap<skottie::OpacityPropertyHandle> fOpacityMap; |
| PropMap<skottie::TransformPropertyHandle> fTransformMap; |
| std::vector<MarkerInfo> fMarkers; |
| }; |
| |
| } // namespace skottie_utils |
| |
| #endif // SkottieUtils_DEFINED |