| // Copyright 2019 Google LLC. |
| #ifndef TextShadow_DEFINED |
| #define TextShadow_DEFINED |
| |
| #include "include/core/SkColor.h" |
| #include "include/core/SkPoint.h" |
| |
| namespace skia { |
| namespace textlayout { |
| |
| class TextShadow { |
| public: |
| SkColor fColor = SK_ColorBLACK; |
| SkPoint fOffset; |
| double fBlurRadius = 0.0; |
| |
| TextShadow(); |
| |
| TextShadow(SkColor color, SkPoint offset, double blurRadius); |
| |
| bool operator==(const TextShadow& other) const; |
| |
| bool operator!=(const TextShadow& other) const; |
| |
| bool hasShadow() const; |
| }; |
| } // namespace textlayout |
| } // namespace skia |
| |
| #endif // TextShadow_DEFINED |