|  | /* | 
|  | * Copyright 2018 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | // This is a GPU-backend specific test. It relies on static intializers to work | 
|  |  | 
|  | #include "include/core/SkTypes.h" | 
|  |  | 
|  | #if defined(SK_VULKAN) | 
|  |  | 
|  | #include "include/gpu/vk/GrVkVulkan.h" | 
|  |  | 
|  | #include "tests/Test.h" | 
|  |  | 
|  | #include "include/core/SkImage.h" | 
|  | #include "include/gpu/GrBackendSurface.h" | 
|  | #include "include/gpu/GrTexture.h" | 
|  | #include "include/gpu/vk/GrVkTypes.h" | 
|  | #include "src/gpu/GrContextPriv.h" | 
|  | #include "src/gpu/GrRenderTargetContext.h" | 
|  | #include "src/gpu/GrTextureProxy.h" | 
|  | #include "src/gpu/SkGpuDevice.h" | 
|  | #include "src/gpu/vk/GrVkGpu.h" | 
|  | #include "src/gpu/vk/GrVkImageLayout.h" | 
|  | #include "src/gpu/vk/GrVkTexture.h" | 
|  | #include "src/image/SkImage_Base.h" | 
|  | #include "src/image/SkSurface_Gpu.h" | 
|  |  | 
|  | DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) { | 
|  | GrContext* context = ctxInfo.grContext(); | 
|  |  | 
|  | GrBackendTexture backendTex = context->createBackendTexture(1, 1, | 
|  | kRGBA_8888_SkColorType, | 
|  | SkColors::kTransparent, | 
|  | GrMipMapped::kNo, | 
|  | GrRenderable::kNo, | 
|  | GrProtected::kNo); | 
|  | REPORTER_ASSERT(reporter, backendTex.isValid()); | 
|  |  | 
|  | GrVkImageInfo info; | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | VkImageLayout initLayout = info.fImageLayout; | 
|  |  | 
|  | // Verify that setting that layout via a copy of a backendTexture is reflected in all the | 
|  | // backendTextures. | 
|  | GrBackendTexture backendTexCopy = backendTex; | 
|  | REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
|  |  | 
|  | backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | 
|  |  | 
|  | // Setting back the layout since we didn't actually change it | 
|  | backendTex.setVkImageLayout(initLayout); | 
|  |  | 
|  | sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex, | 
|  | kTopLeft_GrSurfaceOrigin, | 
|  | kRGBA_8888_SkColorType, | 
|  | kPremul_SkAlphaType, nullptr); | 
|  | REPORTER_ASSERT(reporter, wrappedImage.get()); | 
|  |  | 
|  | sk_sp<GrTextureProxy> texProxy = as_IB(wrappedImage)->asTextureProxyRef(context); | 
|  | REPORTER_ASSERT(reporter, texProxy.get()); | 
|  | REPORTER_ASSERT(reporter, texProxy->isInstantiated()); | 
|  | GrTexture* texture = texProxy->peekTexture(); | 
|  | REPORTER_ASSERT(reporter, texture); | 
|  |  | 
|  | // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture | 
|  | GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); | 
|  | REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); | 
|  | vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); | 
|  |  | 
|  | GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false); | 
|  | REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); | 
|  |  | 
|  | // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture | 
|  | backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout()); | 
|  |  | 
|  | vkTexture->updateImageLayout(initLayout); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
|  |  | 
|  | // Check that we can do things like assigning the backend texture to invalid one, assign an | 
|  | // invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of | 
|  | // our ref counting asserts. | 
|  | REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy)); | 
|  |  | 
|  | GrBackendTexture invalidTexture; | 
|  | REPORTER_ASSERT(reporter, !invalidTexture.isValid()); | 
|  | REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy)); | 
|  |  | 
|  | backendTexCopy = invalidTexture; | 
|  | REPORTER_ASSERT(reporter, !backendTexCopy.isValid()); | 
|  | REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy)); | 
|  |  | 
|  | invalidTexture = backendTex; | 
|  | REPORTER_ASSERT(reporter, invalidTexture.isValid()); | 
|  | REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex)); | 
|  |  | 
|  | invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture); | 
|  | REPORTER_ASSERT(reporter, invalidTexture.isValid()); | 
|  | REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture)); | 
|  |  | 
|  | context->deleteBackendTexture(backendTex); | 
|  | } | 
|  |  | 
|  | static void testing_release_proc(void* ctx) { | 
|  | int* count = (int*)ctx; | 
|  | *count += 1; | 
|  | } | 
|  |  | 
|  | // Test to make sure we don't call our release proc on an image until we've transferred it back to | 
|  | // its original queue family. | 
|  | DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkReleaseExternalQueueTest, reporter, ctxInfo) { | 
|  | GrContext* context = ctxInfo.grContext(); | 
|  | GrGpu* gpu = context->priv().getGpu(); | 
|  | GrVkGpu* vkGpu = static_cast<GrVkGpu*>(gpu); | 
|  | if (!vkGpu->vkCaps().supportsExternalMemory()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | for (bool useExternal : {false, true}) { | 
|  | GrBackendTexture backendTex = context->createBackendTexture(1, 1, | 
|  | kRGBA_8888_SkColorType, | 
|  | SkColors::kTransparent, | 
|  | GrMipMapped::kNo, | 
|  | GrRenderable::kNo, | 
|  | GrProtected::kNo); | 
|  | sk_sp<SkImage> image; | 
|  | int count = 0; | 
|  | if (useExternal) { | 
|  | // Make a backend texture with an external queue family; | 
|  | GrVkImageInfo vkInfo; | 
|  | if (!backendTex.getVkImageInfo(&vkInfo)) { | 
|  | return; | 
|  | } | 
|  | vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; | 
|  |  | 
|  | GrBackendTexture vkExtTex(1, 1, vkInfo); | 
|  | REPORTER_ASSERT(reporter, vkExtTex.isValid()); | 
|  | image = SkImage::MakeFromTexture(context, vkExtTex, | 
|  | kTopLeft_GrSurfaceOrigin, | 
|  | kRGBA_8888_SkColorType, | 
|  | kPremul_SkAlphaType, | 
|  | nullptr, testing_release_proc, | 
|  | (void*)&count); | 
|  |  | 
|  | } else { | 
|  | image = SkImage::MakeFromTexture(context, backendTex, | 
|  | kTopLeft_GrSurfaceOrigin, | 
|  | kRGBA_8888_SkColorType, | 
|  | kPremul_SkAlphaType, | 
|  | nullptr, testing_release_proc, | 
|  | (void*)&count); | 
|  | } | 
|  |  | 
|  | if (!image) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | REPORTER_ASSERT(reporter, !count); | 
|  |  | 
|  | GrTexture* texture = image->getTexture(); | 
|  | REPORTER_ASSERT(reporter, texture); | 
|  | GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); | 
|  |  | 
|  | if (useExternal) { | 
|  | // Testing helper so we claim that we don't need to transition from our fake external | 
|  | // queue first. | 
|  | vkTex->setCurrentQueueFamilyToGraphicsQueue(vkGpu); | 
|  | } | 
|  |  | 
|  | image.reset(); | 
|  |  | 
|  | // Resetting the image should only trigger the release proc if we are not using an external | 
|  | // queue. When using an external queue when we free the SkImage and the underlying | 
|  | // GrTexture, we submit a queue transition on the command buffer. | 
|  | if (useExternal) { | 
|  | REPORTER_ASSERT(reporter, !count); | 
|  | } else { | 
|  | REPORTER_ASSERT(reporter, count == 1); | 
|  | } | 
|  |  | 
|  | gpu->testingOnly_flushGpuAndSync(); | 
|  |  | 
|  | // Now that we flushed and waited the release proc should have be triggered. | 
|  | REPORTER_ASSERT(reporter, count == 1); | 
|  |  | 
|  | context->deleteBackendTexture(backendTex); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Test to make sure we transition to the original queue when requests for prepareforexternalio are | 
|  | // in flush calls | 
|  | DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkPrepareForExternalIOQueueTransitionTest, reporter, ctxInfo) { | 
|  | GrContext* context = ctxInfo.grContext(); | 
|  |  | 
|  | GrVkGpu* vkGpu = static_cast<GrVkGpu*>(context->priv().getGpu()); | 
|  | if (!vkGpu->vkCaps().supportsExternalMemory()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | for (bool useSurface : {false, true}) { | 
|  | for (bool preparePresent : {false, true}) { | 
|  | if (!useSurface && preparePresent) { | 
|  | // We don't set textures to present | 
|  | continue; | 
|  | } | 
|  | GrBackendTexture backendTex = context->createBackendTexture( | 
|  | 4, 4, kRGBA_8888_SkColorType, | 
|  | SkColors::kTransparent, GrMipMapped::kNo, | 
|  | useSurface ? GrRenderable::kYes : GrRenderable::kNo, | 
|  | GrProtected::kNo); | 
|  |  | 
|  | // Make a backend texture with an external queue family and general layout. | 
|  | GrVkImageInfo vkInfo; | 
|  | if (!backendTex.getVkImageInfo(&vkInfo)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // We can't actually make an external texture in our test. However, we lie and say it is | 
|  | // and then will manually go and swap the queue to the graphics queue once we wrap it. | 
|  | if (preparePresent) { | 
|  | // We don't transition to present to things that are going to external for foreign | 
|  | // queues. | 
|  | vkInfo.fCurrentQueueFamily = vkGpu->queueIndex(); | 
|  | } else { | 
|  | vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; | 
|  | } | 
|  |  | 
|  | GrBackendTexture vkExtTex(1, 1, vkInfo); | 
|  |  | 
|  | sk_sp<SkImage> image; | 
|  | sk_sp<SkSurface> surface; | 
|  | GrTexture* texture; | 
|  | if (useSurface) { | 
|  | surface = SkSurface::MakeFromBackendTexture(context, vkExtTex, | 
|  | kTopLeft_GrSurfaceOrigin, 0, kRGBA_8888_SkColorType, nullptr, nullptr); | 
|  | REPORTER_ASSERT(reporter, surface.get()); | 
|  | if (!surface) { | 
|  | continue; | 
|  | } | 
|  | SkSurface_Gpu* gpuSurface = static_cast<SkSurface_Gpu*>(surface.get()); | 
|  | auto* rtc = gpuSurface->getDevice()->accessRenderTargetContext(); | 
|  | texture = rtc->asTextureProxy()->peekTexture(); | 
|  | } else { | 
|  | image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin, | 
|  | kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr, nullptr); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, image.get()); | 
|  | if (!image) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | texture = image->getTexture(); | 
|  | } | 
|  |  | 
|  | REPORTER_ASSERT(reporter, texture); | 
|  | GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); | 
|  |  | 
|  | // Testing helper so we claim that we don't need to transition from our fake external | 
|  | // queue first. | 
|  | vkTex->setCurrentQueueFamilyToGraphicsQueue(vkGpu); | 
|  |  | 
|  | GrBackendTexture newBackendTexture; | 
|  | if (useSurface) { | 
|  | newBackendTexture = surface->getBackendTexture( | 
|  | SkSurface::kFlushRead_TextureHandleAccess); | 
|  | } else { | 
|  | newBackendTexture = image->getBackendTexture(false); | 
|  | } | 
|  | GrVkImageInfo newVkInfo; | 
|  | REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo)); | 
|  | REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex()); | 
|  | VkImageLayout oldLayout = newVkInfo.fImageLayout; | 
|  |  | 
|  | GrPrepareForExternalIORequests externalRequests; | 
|  | SkImage* imagePtr; | 
|  | SkSurface* surfacePtr; | 
|  | if (useSurface) { | 
|  | externalRequests.fNumSurfaces = 1; | 
|  | surfacePtr = surface.get(); | 
|  | externalRequests.fSurfaces = &surfacePtr; | 
|  | externalRequests.fPrepareSurfaceForPresent = &preparePresent; | 
|  | } else { | 
|  | externalRequests.fNumImages = 1; | 
|  | imagePtr = image.get(); | 
|  | externalRequests.fImages = &imagePtr; | 
|  |  | 
|  | } | 
|  | context->flush(GrFlushInfo(), externalRequests); | 
|  |  | 
|  | if (useSurface) { | 
|  | newBackendTexture = surface->getBackendTexture( | 
|  | SkSurface::kFlushRead_TextureHandleAccess); | 
|  | } else { | 
|  | newBackendTexture = image->getBackendTexture(false); | 
|  | } | 
|  | REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo)); | 
|  | if (preparePresent) { | 
|  | REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex()); | 
|  | REPORTER_ASSERT(reporter, | 
|  | newVkInfo.fImageLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR); | 
|  | } else { | 
|  | REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == VK_QUEUE_FAMILY_EXTERNAL); | 
|  | REPORTER_ASSERT(reporter, newVkInfo.fImageLayout == oldLayout); | 
|  | } | 
|  |  | 
|  | GrFlushInfo flushInfo; | 
|  | flushInfo.fFlags = kSyncCpu_GrFlushFlag; | 
|  | context->flush(flushInfo); | 
|  | context->deleteBackendTexture(backendTex); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // This test is disabled because it executes illegal vulkan calls which cause the validations layers | 
|  | // to fail and makes us assert. Once fixed to use a valid vulkan call sequence it should be | 
|  | // renenabled, see skbug.com/8936. | 
|  | #if 0 | 
|  | // Test to make sure we transition from the EXTERNAL queue even when no layout transition is needed. | 
|  | DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkTransitionExternalQueueTest, reporter, ctxInfo) { | 
|  | GrContext* context = ctxInfo.grContext(); | 
|  | GrGpu* gpu = context->priv().getGpu(); | 
|  | GrVkGpu* vkGpu = static_cast<GrVkGpu*>(gpu); | 
|  | if (!vkGpu->vkCaps().supportsExternalMemory()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | GrBackendTexture backendTex = context->createBackendTexture( | 
|  | 1, 1, kRGBA_8888_SkColorType, | 
|  | SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo); | 
|  | sk_sp<SkImage> image; | 
|  | // Make a backend texture with an external queue family and general layout. | 
|  | GrVkImageInfo vkInfo; | 
|  | if (!backendTex.getVkImageInfo(&vkInfo)) { | 
|  | return; | 
|  | } | 
|  | vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; | 
|  | // Use a read-only layout as these are the ones where we can otherwise skip a transition. | 
|  | vkInfo.fImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | 
|  |  | 
|  | GrBackendTexture vkExtTex(1, 1, vkInfo); | 
|  | REPORTER_ASSERT(reporter, vkExtTex.isValid()); | 
|  | image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin, | 
|  | kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr, | 
|  | nullptr); | 
|  |  | 
|  | if (!image) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | GrTexture* texture = image->getTexture(); | 
|  | REPORTER_ASSERT(reporter, texture); | 
|  | GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); | 
|  |  | 
|  | // Change our backend texture to the internal queue, with the same layout. This should force a | 
|  | // queue transition even though the layouts match. | 
|  | vkTex->setImageLayout(vkGpu, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, | 
|  | VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, false, false); | 
|  |  | 
|  | // Get our image info again and make sure we transitioned queues. | 
|  | GrBackendTexture newBackendTexture = image->getBackendTexture(true); | 
|  | GrVkImageInfo newVkInfo; | 
|  | REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo)); | 
|  | REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex()); | 
|  |  | 
|  | image.reset(); | 
|  | gpu->testingOnly_flushGpuAndSync(); | 
|  | context->deleteBackendTexture(backendTex); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | #endif |