| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| |
| #ifndef GrGLConfig_DEFINED |
| #define GrGLConfig_DEFINED |
| |
| #include "include/gpu/GrTypes.h" |
| |
| /** |
| * Optional GL config file. |
| */ |
| #ifdef GR_GL_CUSTOM_SETUP_HEADER |
| #include GR_GL_CUSTOM_SETUP_HEADER |
| #endif |
| |
| #if !defined(GR_GL_FUNCTION_TYPE) |
| #if defined(SK_BUILD_FOR_WIN) |
| #define GR_GL_FUNCTION_TYPE __stdcall |
| #else |
| #define GR_GL_FUNCTION_TYPE |
| #endif |
| #endif |
| |
| /** |
| * The following are optional defines that can be enabled at the compiler |
| * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom |
| * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can |
| * also be placed there. |
| * |
| * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using SkDebugf. Defaults to |
| * 0. Logging can be enabled and disabled at runtime using a debugger via to |
| * global gLogCallsGL. The initial value of gLogCallsGL is controlled by |
| * GR_GL_LOG_CALLS_START. |
| * |
| * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when |
| * GR_GL_LOG_CALLS is 1. Defaults to 0. |
| * |
| * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call. |
| * Defaults to 1 if SK_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1 |
| * this can be toggled in a debugger using the gCheckErrorGL global. The initial |
| * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START. |
| * |
| * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL |
| * when GR_GL_CHECK_ERROR is 1. Defaults to 1. |
| * |
| * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage, |
| * glBufferData, glRenderbufferStorage, etc will be checked for errors. This |
| * amounts to ensuring the error is GL_NO_ERROR, calling the allocating |
| * function, and then checking that the error is still GL_NO_ERROR. When the |
| * value is 0 we will assume no error was generated without checking. |
| * |
| * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status |
| * every time we bind a texture or renderbuffer to an FBO. However, in some |
| * environments CheckFrameBufferStatus is very expensive. If this is set we will |
| * check the first time we use a color format or a combination of color / |
| * stencil formats as attachments. If the FBO is complete we will assume |
| * subsequent attachments with the same formats are complete as well. |
| * |
| * GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered |
| * from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with |
| * ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound. |
| */ |
| |
| #if !defined(GR_GL_LOG_CALLS) |
| #ifdef SK_DEBUG |
| #define GR_GL_LOG_CALLS 1 |
| #else |
| #define GR_GL_LOG_CALLS 0 |
| #endif |
| #endif |
| |
| #if !defined(GR_GL_LOG_CALLS_START) |
| #define GR_GL_LOG_CALLS_START 0 |
| #endif |
| |
| #if !defined(GR_GL_CHECK_ERROR) |
| #ifdef SK_DEBUG |
| #define GR_GL_CHECK_ERROR 1 |
| #else |
| #define GR_GL_CHECK_ERROR 0 |
| #endif |
| #endif |
| |
| #if !defined(GR_GL_CHECK_ERROR_START) |
| #define GR_GL_CHECK_ERROR_START 1 |
| #endif |
| |
| #if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR) |
| #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 1 |
| #endif |
| |
| #endif |