| // Copyright 2020 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "starboard/shared/libdav1d/dav1d_video_decoder.h" |
| |
| #include <string> |
| |
| #include "starboard/common/log.h" |
| #include "starboard/common/string.h" |
| #include "starboard/linux/shared/decode_target_internal.h" |
| #include "starboard/memory.h" |
| #include "starboard/shared/starboard/player/filter/cpu_video_frame.h" |
| #include "starboard/shared/starboard/player/job_queue.h" |
| #include "third_party/libdav1d/include/dav1d/common.h" |
| #include "third_party/libdav1d/include/dav1d/data.h" |
| #include "third_party/libdav1d/include/dav1d/headers.h" |
| #include "third_party/libdav1d/include/dav1d/picture.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace libdav1d { |
| |
| namespace { |
| |
| using starboard::player::InputBuffer; |
| using starboard::player::JobThread; |
| using starboard::player::filter::CpuVideoFrame; |
| |
| constexpr int kMaxDecodedFrameWidth = 3840; |
| constexpr int kMaxDecodedFrameHeight = 2160; |
| |
| void ReleaseInputBuffer(const uint8_t* buf, void* context) { |
| SB_DCHECK(context); |
| SB_DCHECK(buf); |
| |
| InputBuffer* input_buffer = static_cast<InputBuffer*>(context); |
| SB_DCHECK(input_buffer->data() == buf); |
| |
| input_buffer->Release(); |
| } |
| |
| } // namespace |
| |
| VideoDecoder::VideoDecoder(SbMediaVideoCodec video_codec, |
| SbPlayerOutputMode output_mode, |
| SbDecodeTargetGraphicsContextProvider* |
| decode_target_graphics_context_provider) |
| : output_mode_(output_mode), |
| decode_target_graphics_context_provider_( |
| decode_target_graphics_context_provider), |
| decode_target_(kSbDecodeTargetInvalid) { |
| SB_DCHECK(video_codec == kSbMediaVideoCodecAv1); |
| } |
| |
| VideoDecoder::~VideoDecoder() { |
| SB_DCHECK(BelongsToCurrentThread()); |
| |
| Reset(); |
| } |
| |
| void VideoDecoder::Initialize(const DecoderStatusCB& decoder_status_cb, |
| const ErrorCB& error_cb) { |
| SB_DCHECK(BelongsToCurrentThread()); |
| SB_DCHECK(decoder_status_cb); |
| SB_DCHECK(!decoder_status_cb_); |
| SB_DCHECK(error_cb); |
| SB_DCHECK(!error_cb_); |
| |
| decoder_status_cb_ = decoder_status_cb; |
| error_cb_ = error_cb; |
| } |
| |
| void VideoDecoder::WriteInputBuffer( |
| const scoped_refptr<InputBuffer>& input_buffer) { |
| SB_DCHECK(BelongsToCurrentThread()); |
| SB_DCHECK(input_buffer); |
| SB_DCHECK(decoder_status_cb_); |
| |
| if (stream_ended_) { |
| ReportError("WriteInputBuffer() was called after WriteEndOfStream()."); |
| return; |
| } |
| |
| if (!decoder_thread_) { |
| decoder_thread_.reset(new JobThread("dav1d_video_decoder")); |
| SB_DCHECK(decoder_thread_); |
| } |
| |
| decoder_thread_->job_queue()->Schedule( |
| std::bind(&VideoDecoder::DecodeOneBuffer, this, input_buffer)); |
| } |
| |
| void VideoDecoder::WriteEndOfStream() { |
| SB_DCHECK(BelongsToCurrentThread()); |
| SB_DCHECK(decoder_status_cb_); |
| |
| // We have to flush the decoder to decode the rest frames and to ensure that |
| // Decode() is not called when the stream is ended. |
| stream_ended_ = true; |
| |
| if (!decoder_thread_) { |
| // In case there is no WriteInputBuffer() call before WriteEndOfStream(), |
| // don't create the decoder thread and send the EOS frame directly. |
| decoder_status_cb_(kBufferFull, VideoFrame::CreateEOSFrame()); |
| return; |
| } |
| |
| decoder_thread_->job_queue()->Schedule(std::bind( |
| &VideoDecoder::DecodeEndOfStream, this, 100 * kSbTimeMillisecond)); |
| } |
| |
| void VideoDecoder::Reset() { |
| SB_DCHECK(BelongsToCurrentThread()); |
| |
| if (decoder_thread_) { |
| decoder_thread_->job_queue()->Schedule( |
| std::bind(&VideoDecoder::TeardownCodec, this)); |
| |
| // Join the thread to ensure that all callbacks in process are finished. |
| decoder_thread_.reset(); |
| } |
| |
| error_occurred_ = false; |
| stream_ended_ = false; |
| |
| CancelPendingJobs(); |
| frames_being_decoded_ = 0; |
| |
| ScopedLock lock(decode_target_mutex_); |
| frames_ = std::queue<scoped_refptr<CpuVideoFrame>>(); |
| } |
| |
| void VideoDecoder::UpdateDecodeTarget_Locked( |
| const scoped_refptr<CpuVideoFrame>& frame) { |
| SbDecodeTarget decode_target = DecodeTargetCreate( |
| decode_target_graphics_context_provider_, frame, decode_target_); |
| |
| // Lock only after the post to the renderer thread, to prevent deadlock. |
| decode_target_ = decode_target; |
| |
| if (!SbDecodeTargetIsValid(decode_target)) { |
| SB_LOG(ERROR) << "Could not acquire a decode target from provider."; |
| } |
| } |
| |
| void VideoDecoder::ReportError(const std::string& error_message) { |
| SB_DCHECK(decoder_thread_->job_queue()->BelongsToCurrentThread()); |
| |
| error_occurred_ = true; |
| Schedule(std::bind(error_cb_, kSbPlayerErrorDecode, error_message)); |
| } |
| |
| void VideoDecoder::InitializeCodec() { |
| SB_DCHECK(decoder_thread_->job_queue()->BelongsToCurrentThread()); |
| SB_DCHECK(dav1d_context_ == NULL); |
| |
| Dav1dSettings dav1d_settings{0}; |
| dav1d_default_settings(&dav1d_settings); |
| // TODO: Verify this setting is optimal. |
| dav1d_settings.n_threads = 8; |
| |
| dav1d_settings.frame_size_limit = |
| kMaxDecodedFrameHeight * kMaxDecodedFrameWidth; |
| |
| int result = dav1d_open(&dav1d_context_, &dav1d_settings); |
| if (result != kDav1dSuccess) { |
| ReportError(FormatString("|dav1d_open| failed with code %d.", result)); |
| dav1d_context_ = NULL; |
| } |
| } |
| |
| void VideoDecoder::TeardownCodec() { |
| SB_DCHECK(decoder_thread_->job_queue()->BelongsToCurrentThread()); |
| |
| if (dav1d_context_) { |
| dav1d_close(&dav1d_context_); |
| dav1d_context_ = NULL; |
| } |
| |
| if (output_mode_ == kSbPlayerOutputModeDecodeToTexture) { |
| SbDecodeTarget decode_target_to_release; |
| { |
| ScopedLock lock(decode_target_mutex_); |
| decode_target_to_release = decode_target_; |
| decode_target_ = kSbDecodeTargetInvalid; |
| } |
| |
| if (SbDecodeTargetIsValid(decode_target_to_release)) { |
| DecodeTargetRelease(decode_target_graphics_context_provider_, |
| decode_target_to_release); |
| } |
| } |
| } |
| |
| void VideoDecoder::DecodeOneBuffer( |
| const scoped_refptr<InputBuffer>& input_buffer) { |
| SB_DCHECK(decoder_thread_->job_queue()->BelongsToCurrentThread()); |
| SB_DCHECK(input_buffer); |
| |
| const SbMediaVideoSampleInfo& sample_info = input_buffer->video_sample_info(); |
| if (!dav1d_context_ || sample_info.frame_width != current_frame_width_ || |
| sample_info.frame_height != current_frame_height_) { |
| current_frame_width_ = sample_info.frame_width; |
| current_frame_height_ = sample_info.frame_height; |
| TeardownCodec(); |
| InitializeCodec(); |
| } |
| |
| SB_DCHECK(dav1d_context_); |
| |
| Dav1dData dav1d_data; |
| int result = |
| dav1d_data_wrap(&dav1d_data, input_buffer->data(), input_buffer->size(), |
| &ReleaseInputBuffer, input_buffer.get()); |
| if (result != kDav1dSuccess) { |
| ReportError(FormatString("|dav1d_data_wrap| failed with code %d.", result)); |
| return; |
| } |
| |
| // Increment the refcount for |input_buffer| so that its data buffer persists. |
| // This allows the buffer to be accessed by the dav1d decoder while decoding, |
| // without it being destructed asynchronously. |
| // When the dav1d decoder is done with the buffer, it will call the |
| // ReleaseInputBuffer callback, which will call InputBuffer::Release(), |
| // and decrement the reference count. |
| input_buffer->AddRef(); |
| |
| dav1d_data.m.timestamp = input_buffer->timestamp(); |
| |
| // Sometimes |dav1d_send_data| can fail with EAGAIN error code. In this case, |
| // we need to output frames from dav1d before continuing to send data packets |
| // to it. The following loop retries sending data after outputting frames. |
| for (int i = 0; i < 2; i++) { |
| result = dav1d_send_data(dav1d_context_, &dav1d_data); |
| if (result != kDav1dSuccess && result != DAV1D_ERR(EAGAIN)) { |
| break; |
| } |
| if (result == kDav1dSuccess) { |
| SB_DCHECK(dav1d_data.sz == 0); // Check if all data has been consumed. |
| ++frames_being_decoded_; |
| } |
| if (!TryToOutputFrames()) { |
| return; |
| } |
| if (result == kDav1dSuccess) { |
| Schedule(std::bind(decoder_status_cb_, kNeedMoreInput, nullptr)); |
| return; |
| } |
| } |
| // Encountered a fatal error in dav1d. |
| dav1d_data_unref(&dav1d_data); |
| ReportError(FormatString("|dav1d_send_data| failed with code %d.", result)); |
| } |
| |
| void VideoDecoder::DecodeEndOfStream(SbTime timeout) { |
| SB_DCHECK(decoder_thread_->job_queue()->BelongsToCurrentThread()); |
| |
| if (!TryToOutputFrames()) { |
| return; |
| } |
| if (frames_being_decoded_ > 0 && timeout > 0) { |
| const SbTime delay_period = 5 * kSbTimeMillisecond; |
| decoder_thread_->job_queue()->Schedule( |
| std::bind(&VideoDecoder::DecodeEndOfStream, this, |
| timeout - delay_period), |
| delay_period); |
| return; |
| } else { |
| SB_LOG_IF(WARNING, frames_being_decoded_ > 0) |
| << "Timed out waiting to output frames on end of stream."; |
| } |
| |
| Schedule( |
| std::bind(decoder_status_cb_, kBufferFull, VideoFrame::CreateEOSFrame())); |
| } |
| |
| bool VideoDecoder::TryToOutputFrames() { |
| SB_DCHECK(decoder_thread_->job_queue()->BelongsToCurrentThread()); |
| |
| bool error_occurred = false; |
| |
| // Helper lambda to extract a frame from dav1d decoder. |
| // Returns a nullptr if no frame is available, or an error occurred, or more |
| // input is required. |
| const auto get_frame_from_dav1d = |
| [this, &error_occurred]() -> scoped_refptr<CpuVideoFrame> { |
| error_occurred = false; |
| Dav1dPicture dav1d_picture{0}; |
| int dav1d_result = dav1d_get_picture(dav1d_context_, &dav1d_picture); |
| if (dav1d_result != kDav1dSuccess) { |
| // NOTE: dav1d_get_pictures returns EAGAIN when a frame is not ready to be |
| // decoded, or when more input data is needed. |
| if (dav1d_result != DAV1D_ERR(EAGAIN)) { |
| ReportError(FormatString("|dav1d_get_picture| failed with code %d.", |
| dav1d_result)); |
| error_occurred = true; |
| } |
| return nullptr; |
| } |
| |
| if (dav1d_picture.p.layout != DAV1D_PIXEL_LAYOUT_I420) { |
| ReportError(FormatString("|dav1d_picture| has unexpected layout %d.", |
| static_cast<int>(dav1d_picture.p.layout))); |
| dav1d_picture_unref(&dav1d_picture); |
| error_occurred = true; |
| return nullptr; |
| } |
| |
| if (dav1d_picture.p.bpc != 8 && dav1d_picture.p.bpc != 10) { |
| ReportError(FormatString("|dav1d_picture| has unexpected bitdepth %d.", |
| dav1d_picture.p.bpc)); |
| dav1d_picture_unref(&dav1d_picture); |
| error_occurred = true; |
| return nullptr; |
| } |
| |
| if (dav1d_picture.data[kDav1dPlaneY] >= dav1d_picture.data[kDav1dPlaneU] || |
| dav1d_picture.data[kDav1dPlaneU] >= dav1d_picture.data[kDav1dPlaneV]) { |
| ReportError("Unsupported yuv plane format."); |
| error_occurred = true; |
| return nullptr; |
| } |
| |
| scoped_refptr<CpuVideoFrame> frame = CpuVideoFrame::CreateYV12Frame( |
| dav1d_picture.p.bpc, dav1d_picture.p.w, dav1d_picture.p.h, |
| dav1d_picture.stride[kDav1dPlaneY], dav1d_picture.stride[kDav1dPlaneU], |
| dav1d_picture.m.timestamp, static_cast<uint8_t*>(dav1d_picture.data[0]), |
| static_cast<uint8_t*>(dav1d_picture.data[1]), |
| static_cast<uint8_t*>(dav1d_picture.data[2])); |
| dav1d_picture_unref(&dav1d_picture); |
| SB_DCHECK(!error_occurred); |
| return frame; |
| }; |
| |
| auto frame = get_frame_from_dav1d(); |
| while (frame && !error_occurred) { |
| SB_DCHECK(frames_being_decoded_ > 0); |
| --frames_being_decoded_; |
| if (output_mode_ == kSbPlayerOutputModeDecodeToTexture) { |
| ScopedLock lock(decode_target_mutex_); |
| frames_.push(frame); |
| } |
| Schedule(std::bind(decoder_status_cb_, kNeedMoreInput, frame)); |
| frame = get_frame_from_dav1d(); |
| } |
| return true; |
| } |
| |
| // When in decode-to-texture mode, this returns the current decoded video frame. |
| SbDecodeTarget VideoDecoder::GetCurrentDecodeTarget() { |
| SB_DCHECK(output_mode_ == kSbPlayerOutputModeDecodeToTexture); |
| |
| // We must take a lock here since this function can be called from a |
| // separate thread. |
| ScopedLock lock(decode_target_mutex_); |
| while (frames_.size() > 1 && frames_.front()->HasOneRef()) { |
| frames_.pop(); |
| } |
| if (!frames_.empty()) { |
| UpdateDecodeTarget_Locked(frames_.front()); |
| } |
| if (SbDecodeTargetIsValid(decode_target_)) { |
| // Make a disposable copy, since the state is internally reused by this |
| // class (to avoid recreating GL objects). |
| return DecodeTargetCopy(decode_target_); |
| } else { |
| return kSbDecodeTargetInvalid; |
| } |
| } |
| |
| } // namespace libdav1d |
| } // namespace shared |
| } // namespace starboard |