| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkAnimCodecPlayer_DEFINED |
| #define SkAnimCodecPlayer_DEFINED |
| |
| #include "include/codec/SkCodec.h" |
| |
| class SkImage; |
| |
| class SkAnimCodecPlayer { |
| public: |
| SkAnimCodecPlayer(std::unique_ptr<SkCodec> codec); |
| ~SkAnimCodecPlayer(); |
| |
| /** |
| * Returns the current frame of the animation. This defaults to the first frame for |
| * animated codecs (i.e. msec = 0). Calling this multiple times (without calling seek()) |
| * will always return the same image object (or null if there was an error). |
| */ |
| sk_sp<SkImage> getFrame(); |
| |
| /** |
| * Return the size of the image(s) that will be returned by getFrame(). |
| */ |
| SkISize dimensions(); |
| |
| /** |
| * Returns the total duration of the animation in milliseconds. Returns 0 for a single-frame |
| * image. |
| */ |
| uint32_t duration() { return fTotalDuration; } |
| |
| /** |
| * Finds the closest frame associated with the time code (in milliseconds) and sets that |
| * to be the current frame (call getFrame() to retrieve that image). |
| * Returns true iff this call to seek() changed the "current frame" for the animation. |
| * Thus if seek() returns false, then getFrame() will return the same image as it did |
| * before this call to seek(). |
| */ |
| bool seek(uint32_t msec); |
| |
| |
| private: |
| std::unique_ptr<SkCodec> fCodec; |
| SkImageInfo fImageInfo; |
| std::vector<SkCodec::FrameInfo> fFrameInfos; |
| std::vector<sk_sp<SkImage> > fImages; |
| int fCurrIndex = 0; |
| uint32_t fTotalDuration; |
| |
| sk_sp<SkImage> getFrameAt(int index); |
| }; |
| |
| #endif |
| |