blob: cce9ab852c59c481a9a3aabd8e0125eb056aebfc [file] [log] [blame]
attribute vec3 a_position;
attribute vec2 a_tex_coord;
varying vec2 v_tex_coord;
uniform mat4 u_mvp_matrix;
void main() {
gl_Position = u_mvp_matrix * vec4(a_position.xyz, 1.0);
v_tex_coord = a_tex_coord;
}