| // Copyright 2017 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "starboard/common/socket.h" |
| |
| #include <winsock2.h> |
| |
| #include "starboard/common/log.h" |
| #include "starboard/shared/win32/socket_internal.h" |
| |
| bool SbSocketIsConnected(SbSocket socket) { |
| if (!SbSocketIsValid(socket)) { |
| return false; |
| } |
| |
| SB_DCHECK(socket->socket_handle != INVALID_SOCKET); |
| |
| // To tell if it is really connected, we peek a byte from the stream. We |
| // should get a byte back, or an EAGAIN/EWOULDBLOCK telling us the socket is |
| // waiting for data. |
| char c; |
| const int result = recv(socket->socket_handle, &c, 1, MSG_PEEK); |
| if (result == 0) { |
| // If the connection is closed, the return value is 0. |
| return false; |
| } |
| |
| const int last_error = WSAGetLastError(); |
| return (result > 0 || last_error == WSAEWOULDBLOCK); |
| } |