| // Copyright 2018 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "starboard/testing/fake_graphics_context_provider.h" |
| |
| #include "starboard/common/condition_variable.h" |
| #include "starboard/common/mutex.h" |
| |
| #if defined(ADDRESS_SANITIZER) |
| // By default, Leak Sanitizer and Address Sanitizer is expected to exist |
| // together. However, this is not true for all platforms. |
| // HAS_LEAK_SANTIZIER=0 explicitly removes the Leak Sanitizer from code. |
| #ifndef HAS_LEAK_SANITIZER |
| #define HAS_LEAK_SANITIZER 1 |
| #endif // HAS_LEAK_SANITIZER |
| #endif // defined(ADDRESS_SANITIZER) |
| |
| #if HAS_LEAK_SANITIZER |
| #include <sanitizer/lsan_interface.h> |
| #endif // HAS_LEAK_SANITIZER |
| |
| #include "starboard/configuration.h" |
| #include "starboard/memory.h" |
| |
| #define EGL_CALL_PREFIX SbGetEglInterface()-> |
| |
| #define EGLConfig SbEglConfig |
| #define EGLint SbEglInt32 |
| #define EGLNativeWindowType SbEglNativeWindowType |
| |
| #define EGL_ALPHA_SIZE SB_EGL_ALPHA_SIZE |
| #define EGL_BLUE_SIZE SB_EGL_BLUE_SIZE |
| #define EGL_CONTEXT_CLIENT_VERSION SB_EGL_CONTEXT_CLIENT_VERSION |
| #define EGL_DEFAULT_DISPLAY SB_EGL_DEFAULT_DISPLAY |
| #define EGL_GREEN_SIZE SB_EGL_GREEN_SIZE |
| #define EGL_NONE SB_EGL_NONE |
| #define EGL_NO_CONTEXT SB_EGL_NO_CONTEXT |
| #define EGL_NO_DISPLAY SB_EGL_NO_DISPLAY |
| #define EGL_NO_SURFACE SB_EGL_NO_SURFACE |
| #define EGL_OPENGL_ES2_BIT SB_EGL_OPENGL_ES2_BIT |
| #define EGL_PBUFFER_BIT SB_EGL_PBUFFER_BIT |
| #define EGL_RED_SIZE SB_EGL_RED_SIZE |
| #define EGL_RENDERABLE_TYPE SB_EGL_RENDERABLE_TYPE |
| #define EGL_SUCCESS SB_EGL_SUCCESS |
| #define EGL_SURFACE_TYPE SB_EGL_SURFACE_TYPE |
| #define EGL_WINDOW_BIT SB_EGL_WINDOW_BIT |
| |
| #define EGL_CALL(x) \ |
| do { \ |
| EGL_CALL_PREFIX x; \ |
| SB_DCHECK(EGL_CALL_PREFIX eglGetError() == EGL_SUCCESS); \ |
| } while (false) |
| |
| #define EGL_CALL_SIMPLE(x) (EGL_CALL_PREFIX x) |
| |
| namespace starboard { |
| namespace testing { |
| |
| namespace { |
| |
| #if SB_HAS(GLES2) |
| EGLint const kAttributeList[] = {EGL_RED_SIZE, |
| 8, |
| EGL_GREEN_SIZE, |
| 8, |
| EGL_BLUE_SIZE, |
| 8, |
| EGL_ALPHA_SIZE, |
| 8, |
| EGL_SURFACE_TYPE, |
| EGL_WINDOW_BIT | EGL_PBUFFER_BIT, |
| EGL_RENDERABLE_TYPE, |
| EGL_OPENGL_ES2_BIT, |
| EGL_NONE}; |
| #endif // SB_HAS(GLES2) |
| |
| } // namespace |
| |
| FakeGraphicsContextProvider::FakeGraphicsContextProvider() |
| : |
| #if SB_HAS(GLES2) |
| display_(EGL_NO_DISPLAY), |
| surface_(EGL_NO_SURFACE), |
| context_(EGL_NO_CONTEXT), |
| #endif // SB_HAS(GLES2) |
| window_(kSbWindowInvalid) { |
| InitializeWindow(); |
| #if SB_HAS(GLES2) |
| InitializeEGL(); |
| #endif |
| } |
| |
| FakeGraphicsContextProvider::~FakeGraphicsContextProvider() { |
| #if SB_HAS(GLES2) |
| functor_queue_.Put( |
| std::bind(&FakeGraphicsContextProvider::DestroyContext, this)); |
| functor_queue_.Wake(); |
| SbThreadJoin(decode_target_context_thread_, NULL); |
| EGL_CALL(eglDestroySurface(display_, surface_)); |
| EGL_CALL(eglTerminate(display_)); |
| #endif // SB_HAS(GLES2) |
| SbWindowDestroy(window_); |
| } |
| |
| #if SB_HAS(GLES2) |
| |
| void FakeGraphicsContextProvider::RunOnGlesContextThread( |
| const std::function<void()>& functor) { |
| if (SbThreadIsCurrent(decode_target_context_thread_)) { |
| functor(); |
| return; |
| } |
| Mutex mutex; |
| ConditionVariable condition_variable(mutex); |
| ScopedLock scoped_lock(mutex); |
| |
| functor_queue_.Put(functor); |
| functor_queue_.Put([&]() { |
| ScopedLock scoped_lock(mutex); |
| condition_variable.Signal(); |
| }); |
| condition_variable.Wait(); |
| } |
| |
| void FakeGraphicsContextProvider::ReleaseDecodeTarget( |
| SbDecodeTarget decode_target) { |
| if (SbThreadIsCurrent(decode_target_context_thread_)) { |
| SbDecodeTargetRelease(decode_target); |
| return; |
| } |
| |
| Mutex mutex; |
| ConditionVariable condition_variable(mutex); |
| ScopedLock scoped_lock(mutex); |
| |
| functor_queue_.Put(std::bind(SbDecodeTargetRelease, decode_target)); |
| functor_queue_.Put([&]() { |
| ScopedLock scoped_lock(mutex); |
| condition_variable.Signal(); |
| }); |
| condition_variable.Wait(); |
| } |
| |
| // static |
| void* FakeGraphicsContextProvider::ThreadEntryPoint(void* context) { |
| auto provider = static_cast<FakeGraphicsContextProvider*>(context); |
| provider->RunLoop(); |
| |
| return NULL; |
| } |
| |
| void FakeGraphicsContextProvider::RunLoop() { |
| while (std::function<void()> functor = functor_queue_.Get()) { |
| if (!functor) { |
| break; |
| } |
| functor(); |
| } |
| } |
| |
| #endif // SB_HAS(GLES2) |
| |
| void FakeGraphicsContextProvider::InitializeWindow() { |
| SbWindowOptions window_options; |
| SbWindowSetDefaultOptions(&window_options); |
| |
| window_ = SbWindowCreate(&window_options); |
| SB_CHECK(SbWindowIsValid(window_)); |
| } |
| |
| #if SB_HAS(GLES2) |
| void FakeGraphicsContextProvider::InitializeEGL() { |
| display_ = EGL_CALL_SIMPLE(eglGetDisplay(EGL_DEFAULT_DISPLAY)); |
| SB_DCHECK(EGL_SUCCESS == EGL_CALL_SIMPLE(eglGetError())); |
| SB_CHECK(EGL_NO_DISPLAY != display_); |
| |
| #if HAS_LEAK_SANITIZER |
| __lsan_disable(); |
| #endif // HAS_LEAK_SANITIZER |
| EGL_CALL_SIMPLE(eglInitialize(display_, NULL, NULL)); |
| #if HAS_LEAK_SANITIZER |
| __lsan_enable(); |
| #endif // HAS_LEAK_SANITIZER |
| SB_DCHECK(EGL_SUCCESS == EGL_CALL_SIMPLE(eglGetError())); |
| |
| // Some EGL drivers can return a first config that doesn't allow |
| // eglCreateWindowSurface(), with no differences in EGLConfig attribute values |
| // from configs that do allow that. To handle that, we have to attempt |
| // eglCreateWindowSurface() until we find a config that succeeds. |
| |
| // First, query how many configs match the given attribute list. |
| EGLint num_configs = 0; |
| EGL_CALL(eglChooseConfig(display_, kAttributeList, NULL, 0, &num_configs)); |
| SB_CHECK(0 != num_configs); |
| |
| // Allocate space to receive the matching configs and retrieve them. |
| EGLConfig* configs = reinterpret_cast<EGLConfig*>( |
| SbMemoryAllocate(num_configs * sizeof(EGLConfig))); |
| EGL_CALL(eglChooseConfig(display_, kAttributeList, configs, num_configs, |
| &num_configs)); |
| |
| EGLNativeWindowType native_window = |
| (EGLNativeWindowType)SbWindowGetPlatformHandle(window_); |
| EGLConfig config = EGLConfig(); |
| |
| // Find the first config that successfully allow a window surface to be |
| // created. |
| for (int config_number = 0; config_number < num_configs; ++config_number) { |
| config = configs[config_number]; |
| surface_ = EGL_CALL_SIMPLE( |
| eglCreateWindowSurface(display_, config, native_window, NULL)); |
| if (EGL_SUCCESS == EGL_CALL_SIMPLE(eglGetError())) |
| break; |
| } |
| SB_DCHECK(surface_ != EGL_NO_SURFACE); |
| |
| SbMemoryDeallocate(configs); |
| |
| // Create the GLES2 or GLEX3 Context. |
| EGLint context_attrib_list[] = { |
| EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE, |
| }; |
| if (context_ == EGL_NO_CONTEXT) { |
| // Create an OpenGL ES 2.0 context. |
| context_attrib_list[1] = 2; |
| context_ = EGL_CALL_SIMPLE(eglCreateContext( |
| display_, config, EGL_NO_CONTEXT, context_attrib_list)); |
| } |
| SB_CHECK(EGL_SUCCESS == EGL_CALL_SIMPLE(eglGetError())); |
| SB_CHECK(context_ != EGL_NO_CONTEXT); |
| |
| MakeContextCurrent(); |
| |
| decoder_target_provider_.egl_display = display_; |
| decoder_target_provider_.egl_context = context_; |
| decoder_target_provider_.gles_context_runner = DecodeTargetGlesContextRunner; |
| decoder_target_provider_.gles_context_runner_context = this; |
| |
| decode_target_context_thread_ = SbThreadCreate( |
| 0, kSbThreadPriorityNormal, kSbThreadNoAffinity, true, "dt_context", |
| &FakeGraphicsContextProvider::ThreadEntryPoint, this); |
| MakeNoContextCurrent(); |
| |
| functor_queue_.Put( |
| std::bind(&FakeGraphicsContextProvider::MakeContextCurrent, this)); |
| } |
| |
| void FakeGraphicsContextProvider::OnDecodeTargetGlesContextRunner( |
| SbDecodeTargetGlesContextRunnerTarget target_function, |
| void* target_function_context) { |
| if (SbThreadIsCurrent(decode_target_context_thread_)) { |
| target_function(target_function_context); |
| return; |
| } |
| |
| Mutex mutex; |
| ConditionVariable condition_variable(mutex); |
| ScopedLock scoped_lock(mutex); |
| |
| functor_queue_.Put(std::bind(target_function, target_function_context)); |
| functor_queue_.Put([&]() { |
| ScopedLock scoped_lock(mutex); |
| condition_variable.Signal(); |
| }); |
| condition_variable.Wait(); |
| } |
| |
| void FakeGraphicsContextProvider::MakeContextCurrent() { |
| SB_CHECK(EGL_NO_DISPLAY != display_); |
| EGL_CALL_SIMPLE(eglMakeCurrent(display_, surface_, surface_, context_)); |
| EGLint error = EGL_CALL_SIMPLE(eglGetError()); |
| SB_CHECK(EGL_SUCCESS == error) << " eglGetError " << error; |
| } |
| |
| void FakeGraphicsContextProvider::MakeNoContextCurrent() { |
| EGL_CALL( |
| eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| } |
| |
| void FakeGraphicsContextProvider::DestroyContext() { |
| MakeNoContextCurrent(); |
| EGL_CALL_SIMPLE(eglDestroyContext(display_, context_)); |
| EGLint error = EGL_CALL_SIMPLE(eglGetError()); |
| SB_CHECK(EGL_SUCCESS == error) << " eglGetError " << error; |
| } |
| |
| // static |
| void FakeGraphicsContextProvider::DecodeTargetGlesContextRunner( |
| SbDecodeTargetGraphicsContextProvider* graphics_context_provider, |
| SbDecodeTargetGlesContextRunnerTarget target_function, |
| void* target_function_context) { |
| FakeGraphicsContextProvider* provider = |
| static_cast<FakeGraphicsContextProvider*>( |
| graphics_context_provider->gles_context_runner_context); |
| provider->OnDecodeTargetGlesContextRunner(target_function, |
| target_function_context); |
| } |
| |
| #endif // SB_HAS(GLES2) |
| |
| } // namespace testing |
| } // namespace starboard |