|  | //===- RewriteRope.cpp - Rope specialized for rewriter --------------------===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | //  This file implements the RewriteRope class, which is a powerful string. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #include "clang/Rewrite/Core/RewriteRope.h" | 
|  | #include "clang/Basic/LLVM.h" | 
|  | #include "llvm/Support/Casting.h" | 
|  | #include <algorithm> | 
|  | #include <cassert> | 
|  | #include <cstring> | 
|  |  | 
|  | using namespace clang; | 
|  |  | 
|  | /// RewriteRope is a "strong" string class, designed to make insertions and | 
|  | /// deletions in the middle of the string nearly constant time (really, they are | 
|  | /// O(log N), but with a very low constant factor). | 
|  | /// | 
|  | /// The implementation of this datastructure is a conceptual linear sequence of | 
|  | /// RopePiece elements.  Each RopePiece represents a view on a separately | 
|  | /// allocated and reference counted string.  This means that splitting a very | 
|  | /// long string can be done in constant time by splitting a RopePiece that | 
|  | /// references the whole string into two rope pieces that reference each half. | 
|  | /// Once split, another string can be inserted in between the two halves by | 
|  | /// inserting a RopePiece in between the two others.  All of this is very | 
|  | /// inexpensive: it takes time proportional to the number of RopePieces, not the | 
|  | /// length of the strings they represent. | 
|  | /// | 
|  | /// While a linear sequences of RopePieces is the conceptual model, the actual | 
|  | /// implementation captures them in an adapted B+ Tree.  Using a B+ tree (which | 
|  | /// is a tree that keeps the values in the leaves and has where each node | 
|  | /// contains a reasonable number of pointers to children/values) allows us to | 
|  | /// maintain efficient operation when the RewriteRope contains a *huge* number | 
|  | /// of RopePieces.  The basic idea of the B+ Tree is that it allows us to find | 
|  | /// the RopePiece corresponding to some offset very efficiently, and it | 
|  | /// automatically balances itself on insertions of RopePieces (which can happen | 
|  | /// for both insertions and erases of string ranges). | 
|  | /// | 
|  | /// The one wrinkle on the theory is that we don't attempt to keep the tree | 
|  | /// properly balanced when erases happen.  Erases of string data can both insert | 
|  | /// new RopePieces (e.g. when the middle of some other rope piece is deleted, | 
|  | /// which results in two rope pieces, which is just like an insert) or it can | 
|  | /// reduce the number of RopePieces maintained by the B+Tree.  In the case when | 
|  | /// the number of RopePieces is reduced, we don't attempt to maintain the | 
|  | /// standard 'invariant' that each node in the tree contains at least | 
|  | /// 'WidthFactor' children/values.  For our use cases, this doesn't seem to | 
|  | /// matter. | 
|  | /// | 
|  | /// The implementation below is primarily implemented in terms of three classes: | 
|  | ///   RopePieceBTreeNode - Common base class for: | 
|  | /// | 
|  | ///     RopePieceBTreeLeaf - Directly manages up to '2*WidthFactor' RopePiece | 
|  | ///          nodes.  This directly represents a chunk of the string with those | 
|  | ///          RopePieces contatenated. | 
|  | ///     RopePieceBTreeInterior - An interior node in the B+ Tree, which manages | 
|  | ///          up to '2*WidthFactor' other nodes in the tree. | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | // RopePieceBTreeNode Class | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | /// RopePieceBTreeNode - Common base class of RopePieceBTreeLeaf and | 
|  | /// RopePieceBTreeInterior.  This provides some 'virtual' dispatching methods | 
|  | /// and a flag that determines which subclass the instance is.  Also | 
|  | /// important, this node knows the full extend of the node, including any | 
|  | /// children that it has.  This allows efficient skipping over entire subtrees | 
|  | /// when looking for an offset in the BTree. | 
|  | class RopePieceBTreeNode { | 
|  | protected: | 
|  | /// WidthFactor - This controls the number of K/V slots held in the BTree: | 
|  | /// how wide it is.  Each level of the BTree is guaranteed to have at least | 
|  | /// 'WidthFactor' elements in it (either ropepieces or children), (except | 
|  | /// the root, which may have less) and may have at most 2*WidthFactor | 
|  | /// elements. | 
|  | enum { WidthFactor = 8 }; | 
|  |  | 
|  | /// Size - This is the number of bytes of file this node (including any | 
|  | /// potential children) covers. | 
|  | unsigned Size = 0; | 
|  |  | 
|  | /// IsLeaf - True if this is an instance of RopePieceBTreeLeaf, false if it | 
|  | /// is an instance of RopePieceBTreeInterior. | 
|  | bool IsLeaf; | 
|  |  | 
|  | RopePieceBTreeNode(bool isLeaf) : IsLeaf(isLeaf) {} | 
|  | ~RopePieceBTreeNode() = default; | 
|  |  | 
|  | public: | 
|  | bool isLeaf() const { return IsLeaf; } | 
|  | unsigned size() const { return Size; } | 
|  |  | 
|  | void Destroy(); | 
|  |  | 
|  | /// split - Split the range containing the specified offset so that we are | 
|  | /// guaranteed that there is a place to do an insertion at the specified | 
|  | /// offset.  The offset is relative, so "0" is the start of the node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *split(unsigned Offset); | 
|  |  | 
|  | /// insert - Insert the specified ropepiece into this tree node at the | 
|  | /// specified offset.  The offset is relative, so "0" is the start of the | 
|  | /// node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R); | 
|  |  | 
|  | /// erase - Remove NumBytes from this node at the specified offset.  We are | 
|  | /// guaranteed that there is a split at Offset. | 
|  | void erase(unsigned Offset, unsigned NumBytes); | 
|  | }; | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | // RopePieceBTreeLeaf Class | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | /// RopePieceBTreeLeaf - Directly manages up to '2*WidthFactor' RopePiece | 
|  | /// nodes.  This directly represents a chunk of the string with those | 
|  | /// RopePieces contatenated.  Since this is a B+Tree, all values (in this case | 
|  | /// instances of RopePiece) are stored in leaves like this.  To make iteration | 
|  | /// over the leaves efficient, they maintain a singly linked list through the | 
|  | /// NextLeaf field.  This allows the B+Tree forward iterator to be constant | 
|  | /// time for all increments. | 
|  | class RopePieceBTreeLeaf : public RopePieceBTreeNode { | 
|  | /// NumPieces - This holds the number of rope pieces currently active in the | 
|  | /// Pieces array. | 
|  | unsigned char NumPieces = 0; | 
|  |  | 
|  | /// Pieces - This tracks the file chunks currently in this leaf. | 
|  | RopePiece Pieces[2*WidthFactor]; | 
|  |  | 
|  | /// NextLeaf - This is a pointer to the next leaf in the tree, allowing | 
|  | /// efficient in-order forward iteration of the tree without traversal. | 
|  | RopePieceBTreeLeaf **PrevLeaf = nullptr; | 
|  | RopePieceBTreeLeaf *NextLeaf = nullptr; | 
|  |  | 
|  | public: | 
|  | RopePieceBTreeLeaf() : RopePieceBTreeNode(true) {} | 
|  |  | 
|  | ~RopePieceBTreeLeaf() { | 
|  | if (PrevLeaf || NextLeaf) | 
|  | removeFromLeafInOrder(); | 
|  | clear(); | 
|  | } | 
|  |  | 
|  | bool isFull() const { return NumPieces == 2*WidthFactor; } | 
|  |  | 
|  | /// clear - Remove all rope pieces from this leaf. | 
|  | void clear() { | 
|  | while (NumPieces) | 
|  | Pieces[--NumPieces] = RopePiece(); | 
|  | Size = 0; | 
|  | } | 
|  |  | 
|  | unsigned getNumPieces() const { return NumPieces; } | 
|  |  | 
|  | const RopePiece &getPiece(unsigned i) const { | 
|  | assert(i < getNumPieces() && "Invalid piece ID"); | 
|  | return Pieces[i]; | 
|  | } | 
|  |  | 
|  | const RopePieceBTreeLeaf *getNextLeafInOrder() const { return NextLeaf; } | 
|  |  | 
|  | void insertAfterLeafInOrder(RopePieceBTreeLeaf *Node) { | 
|  | assert(!PrevLeaf && !NextLeaf && "Already in ordering"); | 
|  |  | 
|  | NextLeaf = Node->NextLeaf; | 
|  | if (NextLeaf) | 
|  | NextLeaf->PrevLeaf = &NextLeaf; | 
|  | PrevLeaf = &Node->NextLeaf; | 
|  | Node->NextLeaf = this; | 
|  | } | 
|  |  | 
|  | void removeFromLeafInOrder() { | 
|  | if (PrevLeaf) { | 
|  | *PrevLeaf = NextLeaf; | 
|  | if (NextLeaf) | 
|  | NextLeaf->PrevLeaf = PrevLeaf; | 
|  | } else if (NextLeaf) { | 
|  | NextLeaf->PrevLeaf = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// FullRecomputeSizeLocally - This method recomputes the 'Size' field by | 
|  | /// summing the size of all RopePieces. | 
|  | void FullRecomputeSizeLocally() { | 
|  | Size = 0; | 
|  | for (unsigned i = 0, e = getNumPieces(); i != e; ++i) | 
|  | Size += getPiece(i).size(); | 
|  | } | 
|  |  | 
|  | /// split - Split the range containing the specified offset so that we are | 
|  | /// guaranteed that there is a place to do an insertion at the specified | 
|  | /// offset.  The offset is relative, so "0" is the start of the node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *split(unsigned Offset); | 
|  |  | 
|  | /// insert - Insert the specified ropepiece into this tree node at the | 
|  | /// specified offset.  The offset is relative, so "0" is the start of the | 
|  | /// node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R); | 
|  |  | 
|  | /// erase - Remove NumBytes from this node at the specified offset.  We are | 
|  | /// guaranteed that there is a split at Offset. | 
|  | void erase(unsigned Offset, unsigned NumBytes); | 
|  |  | 
|  | static bool classof(const RopePieceBTreeNode *N) { | 
|  | return N->isLeaf(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | /// split - Split the range containing the specified offset so that we are | 
|  | /// guaranteed that there is a place to do an insertion at the specified | 
|  | /// offset.  The offset is relative, so "0" is the start of the node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *RopePieceBTreeLeaf::split(unsigned Offset) { | 
|  | // Find the insertion point.  We are guaranteed that there is a split at the | 
|  | // specified offset so find it. | 
|  | if (Offset == 0 || Offset == size()) { | 
|  | // Fastpath for a common case.  There is already a splitpoint at the end. | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // Find the piece that this offset lands in. | 
|  | unsigned PieceOffs = 0; | 
|  | unsigned i = 0; | 
|  | while (Offset >= PieceOffs+Pieces[i].size()) { | 
|  | PieceOffs += Pieces[i].size(); | 
|  | ++i; | 
|  | } | 
|  |  | 
|  | // If there is already a split point at the specified offset, just return | 
|  | // success. | 
|  | if (PieceOffs == Offset) | 
|  | return nullptr; | 
|  |  | 
|  | // Otherwise, we need to split piece 'i' at Offset-PieceOffs.  Convert Offset | 
|  | // to being Piece relative. | 
|  | unsigned IntraPieceOffset = Offset-PieceOffs; | 
|  |  | 
|  | // We do this by shrinking the RopePiece and then doing an insert of the tail. | 
|  | RopePiece Tail(Pieces[i].StrData, Pieces[i].StartOffs+IntraPieceOffset, | 
|  | Pieces[i].EndOffs); | 
|  | Size -= Pieces[i].size(); | 
|  | Pieces[i].EndOffs = Pieces[i].StartOffs+IntraPieceOffset; | 
|  | Size += Pieces[i].size(); | 
|  |  | 
|  | return insert(Offset, Tail); | 
|  | } | 
|  |  | 
|  | /// insert - Insert the specified RopePiece into this tree node at the | 
|  | /// specified offset.  The offset is relative, so "0" is the start of the node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *RopePieceBTreeLeaf::insert(unsigned Offset, | 
|  | const RopePiece &R) { | 
|  | // If this node is not full, insert the piece. | 
|  | if (!isFull()) { | 
|  | // Find the insertion point.  We are guaranteed that there is a split at the | 
|  | // specified offset so find it. | 
|  | unsigned i = 0, e = getNumPieces(); | 
|  | if (Offset == size()) { | 
|  | // Fastpath for a common case. | 
|  | i = e; | 
|  | } else { | 
|  | unsigned SlotOffs = 0; | 
|  | for (; Offset > SlotOffs; ++i) | 
|  | SlotOffs += getPiece(i).size(); | 
|  | assert(SlotOffs == Offset && "Split didn't occur before insertion!"); | 
|  | } | 
|  |  | 
|  | // For an insertion into a non-full leaf node, just insert the value in | 
|  | // its sorted position.  This requires moving later values over. | 
|  | for (; i != e; --e) | 
|  | Pieces[e] = Pieces[e-1]; | 
|  | Pieces[i] = R; | 
|  | ++NumPieces; | 
|  | Size += R.size(); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // Otherwise, if this is leaf is full, split it in two halves.  Since this | 
|  | // node is full, it contains 2*WidthFactor values.  We move the first | 
|  | // 'WidthFactor' values to the LHS child (which we leave in this node) and | 
|  | // move the last 'WidthFactor' values into the RHS child. | 
|  |  | 
|  | // Create the new node. | 
|  | RopePieceBTreeLeaf *NewNode = new RopePieceBTreeLeaf(); | 
|  |  | 
|  | // Move over the last 'WidthFactor' values from here to NewNode. | 
|  | std::copy(&Pieces[WidthFactor], &Pieces[2*WidthFactor], | 
|  | &NewNode->Pieces[0]); | 
|  | // Replace old pieces with null RopePieces to drop refcounts. | 
|  | std::fill(&Pieces[WidthFactor], &Pieces[2*WidthFactor], RopePiece()); | 
|  |  | 
|  | // Decrease the number of values in the two nodes. | 
|  | NewNode->NumPieces = NumPieces = WidthFactor; | 
|  |  | 
|  | // Recompute the two nodes' size. | 
|  | NewNode->FullRecomputeSizeLocally(); | 
|  | FullRecomputeSizeLocally(); | 
|  |  | 
|  | // Update the list of leaves. | 
|  | NewNode->insertAfterLeafInOrder(this); | 
|  |  | 
|  | // These insertions can't fail. | 
|  | if (this->size() >= Offset) | 
|  | this->insert(Offset, R); | 
|  | else | 
|  | NewNode->insert(Offset - this->size(), R); | 
|  | return NewNode; | 
|  | } | 
|  |  | 
|  | /// erase - Remove NumBytes from this node at the specified offset.  We are | 
|  | /// guaranteed that there is a split at Offset. | 
|  | void RopePieceBTreeLeaf::erase(unsigned Offset, unsigned NumBytes) { | 
|  | // Since we are guaranteed that there is a split at Offset, we start by | 
|  | // finding the Piece that starts there. | 
|  | unsigned PieceOffs = 0; | 
|  | unsigned i = 0; | 
|  | for (; Offset > PieceOffs; ++i) | 
|  | PieceOffs += getPiece(i).size(); | 
|  | assert(PieceOffs == Offset && "Split didn't occur before erase!"); | 
|  |  | 
|  | unsigned StartPiece = i; | 
|  |  | 
|  | // Figure out how many pieces completely cover 'NumBytes'.  We want to remove | 
|  | // all of them. | 
|  | for (; Offset+NumBytes > PieceOffs+getPiece(i).size(); ++i) | 
|  | PieceOffs += getPiece(i).size(); | 
|  |  | 
|  | // If we exactly include the last one, include it in the region to delete. | 
|  | if (Offset+NumBytes == PieceOffs+getPiece(i).size()) { | 
|  | PieceOffs += getPiece(i).size(); | 
|  | ++i; | 
|  | } | 
|  |  | 
|  | // If we completely cover some RopePieces, erase them now. | 
|  | if (i != StartPiece) { | 
|  | unsigned NumDeleted = i-StartPiece; | 
|  | for (; i != getNumPieces(); ++i) | 
|  | Pieces[i-NumDeleted] = Pieces[i]; | 
|  |  | 
|  | // Drop references to dead rope pieces. | 
|  | std::fill(&Pieces[getNumPieces()-NumDeleted], &Pieces[getNumPieces()], | 
|  | RopePiece()); | 
|  | NumPieces -= NumDeleted; | 
|  |  | 
|  | unsigned CoverBytes = PieceOffs-Offset; | 
|  | NumBytes -= CoverBytes; | 
|  | Size -= CoverBytes; | 
|  | } | 
|  |  | 
|  | // If we completely removed some stuff, we could be done. | 
|  | if (NumBytes == 0) return; | 
|  |  | 
|  | // Okay, now might be erasing part of some Piece.  If this is the case, then | 
|  | // move the start point of the piece. | 
|  | assert(getPiece(StartPiece).size() > NumBytes); | 
|  | Pieces[StartPiece].StartOffs += NumBytes; | 
|  |  | 
|  | // The size of this node just shrunk by NumBytes. | 
|  | Size -= NumBytes; | 
|  | } | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | // RopePieceBTreeInterior Class | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | /// RopePieceBTreeInterior - This represents an interior node in the B+Tree, | 
|  | /// which holds up to 2*WidthFactor pointers to child nodes. | 
|  | class RopePieceBTreeInterior : public RopePieceBTreeNode { | 
|  | /// NumChildren - This holds the number of children currently active in the | 
|  | /// Children array. | 
|  | unsigned char NumChildren = 0; | 
|  |  | 
|  | RopePieceBTreeNode *Children[2*WidthFactor]; | 
|  |  | 
|  | public: | 
|  | RopePieceBTreeInterior() : RopePieceBTreeNode(false) {} | 
|  |  | 
|  | RopePieceBTreeInterior(RopePieceBTreeNode *LHS, RopePieceBTreeNode *RHS) | 
|  | : RopePieceBTreeNode(false) { | 
|  | Children[0] = LHS; | 
|  | Children[1] = RHS; | 
|  | NumChildren = 2; | 
|  | Size = LHS->size() + RHS->size(); | 
|  | } | 
|  |  | 
|  | ~RopePieceBTreeInterior() { | 
|  | for (unsigned i = 0, e = getNumChildren(); i != e; ++i) | 
|  | Children[i]->Destroy(); | 
|  | } | 
|  |  | 
|  | bool isFull() const { return NumChildren == 2*WidthFactor; } | 
|  |  | 
|  | unsigned getNumChildren() const { return NumChildren; } | 
|  |  | 
|  | const RopePieceBTreeNode *getChild(unsigned i) const { | 
|  | assert(i < NumChildren && "invalid child #"); | 
|  | return Children[i]; | 
|  | } | 
|  |  | 
|  | RopePieceBTreeNode *getChild(unsigned i) { | 
|  | assert(i < NumChildren && "invalid child #"); | 
|  | return Children[i]; | 
|  | } | 
|  |  | 
|  | /// FullRecomputeSizeLocally - Recompute the Size field of this node by | 
|  | /// summing up the sizes of the child nodes. | 
|  | void FullRecomputeSizeLocally() { | 
|  | Size = 0; | 
|  | for (unsigned i = 0, e = getNumChildren(); i != e; ++i) | 
|  | Size += getChild(i)->size(); | 
|  | } | 
|  |  | 
|  | /// split - Split the range containing the specified offset so that we are | 
|  | /// guaranteed that there is a place to do an insertion at the specified | 
|  | /// offset.  The offset is relative, so "0" is the start of the node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *split(unsigned Offset); | 
|  |  | 
|  | /// insert - Insert the specified ropepiece into this tree node at the | 
|  | /// specified offset.  The offset is relative, so "0" is the start of the | 
|  | /// node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R); | 
|  |  | 
|  | /// HandleChildPiece - A child propagated an insertion result up to us. | 
|  | /// Insert the new child, and/or propagate the result further up the tree. | 
|  | RopePieceBTreeNode *HandleChildPiece(unsigned i, RopePieceBTreeNode *RHS); | 
|  |  | 
|  | /// erase - Remove NumBytes from this node at the specified offset.  We are | 
|  | /// guaranteed that there is a split at Offset. | 
|  | void erase(unsigned Offset, unsigned NumBytes); | 
|  |  | 
|  | static bool classof(const RopePieceBTreeNode *N) { | 
|  | return !N->isLeaf(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | /// split - Split the range containing the specified offset so that we are | 
|  | /// guaranteed that there is a place to do an insertion at the specified | 
|  | /// offset.  The offset is relative, so "0" is the start of the node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *RopePieceBTreeInterior::split(unsigned Offset) { | 
|  | // Figure out which child to split. | 
|  | if (Offset == 0 || Offset == size()) | 
|  | return nullptr; // If we have an exact offset, we're already split. | 
|  |  | 
|  | unsigned ChildOffset = 0; | 
|  | unsigned i = 0; | 
|  | for (; Offset >= ChildOffset+getChild(i)->size(); ++i) | 
|  | ChildOffset += getChild(i)->size(); | 
|  |  | 
|  | // If already split there, we're done. | 
|  | if (ChildOffset == Offset) | 
|  | return nullptr; | 
|  |  | 
|  | // Otherwise, recursively split the child. | 
|  | if (RopePieceBTreeNode *RHS = getChild(i)->split(Offset-ChildOffset)) | 
|  | return HandleChildPiece(i, RHS); | 
|  | return nullptr; // Done! | 
|  | } | 
|  |  | 
|  | /// insert - Insert the specified ropepiece into this tree node at the | 
|  | /// specified offset.  The offset is relative, so "0" is the start of the | 
|  | /// node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *RopePieceBTreeInterior::insert(unsigned Offset, | 
|  | const RopePiece &R) { | 
|  | // Find the insertion point.  We are guaranteed that there is a split at the | 
|  | // specified offset so find it. | 
|  | unsigned i = 0, e = getNumChildren(); | 
|  |  | 
|  | unsigned ChildOffs = 0; | 
|  | if (Offset == size()) { | 
|  | // Fastpath for a common case.  Insert at end of last child. | 
|  | i = e-1; | 
|  | ChildOffs = size()-getChild(i)->size(); | 
|  | } else { | 
|  | for (; Offset > ChildOffs+getChild(i)->size(); ++i) | 
|  | ChildOffs += getChild(i)->size(); | 
|  | } | 
|  |  | 
|  | Size += R.size(); | 
|  |  | 
|  | // Insert at the end of this child. | 
|  | if (RopePieceBTreeNode *RHS = getChild(i)->insert(Offset-ChildOffs, R)) | 
|  | return HandleChildPiece(i, RHS); | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | /// HandleChildPiece - A child propagated an insertion result up to us. | 
|  | /// Insert the new child, and/or propagate the result further up the tree. | 
|  | RopePieceBTreeNode * | 
|  | RopePieceBTreeInterior::HandleChildPiece(unsigned i, RopePieceBTreeNode *RHS) { | 
|  | // Otherwise the child propagated a subtree up to us as a new child.  See if | 
|  | // we have space for it here. | 
|  | if (!isFull()) { | 
|  | // Insert RHS after child 'i'. | 
|  | if (i + 1 != getNumChildren()) | 
|  | memmove(&Children[i+2], &Children[i+1], | 
|  | (getNumChildren()-i-1)*sizeof(Children[0])); | 
|  | Children[i+1] = RHS; | 
|  | ++NumChildren; | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // Okay, this node is full.  Split it in half, moving WidthFactor children to | 
|  | // a newly allocated interior node. | 
|  |  | 
|  | // Create the new node. | 
|  | RopePieceBTreeInterior *NewNode = new RopePieceBTreeInterior(); | 
|  |  | 
|  | // Move over the last 'WidthFactor' values from here to NewNode. | 
|  | memcpy(&NewNode->Children[0], &Children[WidthFactor], | 
|  | WidthFactor*sizeof(Children[0])); | 
|  |  | 
|  | // Decrease the number of values in the two nodes. | 
|  | NewNode->NumChildren = NumChildren = WidthFactor; | 
|  |  | 
|  | // Finally, insert the two new children in the side the can (now) hold them. | 
|  | // These insertions can't fail. | 
|  | if (i < WidthFactor) | 
|  | this->HandleChildPiece(i, RHS); | 
|  | else | 
|  | NewNode->HandleChildPiece(i-WidthFactor, RHS); | 
|  |  | 
|  | // Recompute the two nodes' size. | 
|  | NewNode->FullRecomputeSizeLocally(); | 
|  | FullRecomputeSizeLocally(); | 
|  | return NewNode; | 
|  | } | 
|  |  | 
|  | /// erase - Remove NumBytes from this node at the specified offset.  We are | 
|  | /// guaranteed that there is a split at Offset. | 
|  | void RopePieceBTreeInterior::erase(unsigned Offset, unsigned NumBytes) { | 
|  | // This will shrink this node by NumBytes. | 
|  | Size -= NumBytes; | 
|  |  | 
|  | // Find the first child that overlaps with Offset. | 
|  | unsigned i = 0; | 
|  | for (; Offset >= getChild(i)->size(); ++i) | 
|  | Offset -= getChild(i)->size(); | 
|  |  | 
|  | // Propagate the delete request into overlapping children, or completely | 
|  | // delete the children as appropriate. | 
|  | while (NumBytes) { | 
|  | RopePieceBTreeNode *CurChild = getChild(i); | 
|  |  | 
|  | // If we are deleting something contained entirely in the child, pass on the | 
|  | // request. | 
|  | if (Offset+NumBytes < CurChild->size()) { | 
|  | CurChild->erase(Offset, NumBytes); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // If this deletion request starts somewhere in the middle of the child, it | 
|  | // must be deleting to the end of the child. | 
|  | if (Offset) { | 
|  | unsigned BytesFromChild = CurChild->size()-Offset; | 
|  | CurChild->erase(Offset, BytesFromChild); | 
|  | NumBytes -= BytesFromChild; | 
|  | // Start at the beginning of the next child. | 
|  | Offset = 0; | 
|  | ++i; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // If the deletion request completely covers the child, delete it and move | 
|  | // the rest down. | 
|  | NumBytes -= CurChild->size(); | 
|  | CurChild->Destroy(); | 
|  | --NumChildren; | 
|  | if (i != getNumChildren()) | 
|  | memmove(&Children[i], &Children[i+1], | 
|  | (getNumChildren()-i)*sizeof(Children[0])); | 
|  | } | 
|  | } | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | // RopePieceBTreeNode Implementation | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | void RopePieceBTreeNode::Destroy() { | 
|  | if (auto *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) | 
|  | delete Leaf; | 
|  | else | 
|  | delete cast<RopePieceBTreeInterior>(this); | 
|  | } | 
|  |  | 
|  | /// split - Split the range containing the specified offset so that we are | 
|  | /// guaranteed that there is a place to do an insertion at the specified | 
|  | /// offset.  The offset is relative, so "0" is the start of the node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *RopePieceBTreeNode::split(unsigned Offset) { | 
|  | assert(Offset <= size() && "Invalid offset to split!"); | 
|  | if (auto *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) | 
|  | return Leaf->split(Offset); | 
|  | return cast<RopePieceBTreeInterior>(this)->split(Offset); | 
|  | } | 
|  |  | 
|  | /// insert - Insert the specified ropepiece into this tree node at the | 
|  | /// specified offset.  The offset is relative, so "0" is the start of the | 
|  | /// node. | 
|  | /// | 
|  | /// If there is no space in this subtree for the extra piece, the extra tree | 
|  | /// node is returned and must be inserted into a parent. | 
|  | RopePieceBTreeNode *RopePieceBTreeNode::insert(unsigned Offset, | 
|  | const RopePiece &R) { | 
|  | assert(Offset <= size() && "Invalid offset to insert!"); | 
|  | if (auto *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) | 
|  | return Leaf->insert(Offset, R); | 
|  | return cast<RopePieceBTreeInterior>(this)->insert(Offset, R); | 
|  | } | 
|  |  | 
|  | /// erase - Remove NumBytes from this node at the specified offset.  We are | 
|  | /// guaranteed that there is a split at Offset. | 
|  | void RopePieceBTreeNode::erase(unsigned Offset, unsigned NumBytes) { | 
|  | assert(Offset+NumBytes <= size() && "Invalid offset to erase!"); | 
|  | if (auto *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) | 
|  | return Leaf->erase(Offset, NumBytes); | 
|  | return cast<RopePieceBTreeInterior>(this)->erase(Offset, NumBytes); | 
|  | } | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | // RopePieceBTreeIterator Implementation | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | static const RopePieceBTreeLeaf *getCN(const void *P) { | 
|  | return static_cast<const RopePieceBTreeLeaf*>(P); | 
|  | } | 
|  |  | 
|  | // begin iterator. | 
|  | RopePieceBTreeIterator::RopePieceBTreeIterator(const void *n) { | 
|  | const auto *N = static_cast<const RopePieceBTreeNode *>(n); | 
|  |  | 
|  | // Walk down the left side of the tree until we get to a leaf. | 
|  | while (const auto *IN = dyn_cast<RopePieceBTreeInterior>(N)) | 
|  | N = IN->getChild(0); | 
|  |  | 
|  | // We must have at least one leaf. | 
|  | CurNode = cast<RopePieceBTreeLeaf>(N); | 
|  |  | 
|  | // If we found a leaf that happens to be empty, skip over it until we get | 
|  | // to something full. | 
|  | while (CurNode && getCN(CurNode)->getNumPieces() == 0) | 
|  | CurNode = getCN(CurNode)->getNextLeafInOrder(); | 
|  |  | 
|  | if (CurNode) | 
|  | CurPiece = &getCN(CurNode)->getPiece(0); | 
|  | else  // Empty tree, this is an end() iterator. | 
|  | CurPiece = nullptr; | 
|  | CurChar = 0; | 
|  | } | 
|  |  | 
|  | void RopePieceBTreeIterator::MoveToNextPiece() { | 
|  | if (CurPiece != &getCN(CurNode)->getPiece(getCN(CurNode)->getNumPieces()-1)) { | 
|  | CurChar = 0; | 
|  | ++CurPiece; | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Find the next non-empty leaf node. | 
|  | do | 
|  | CurNode = getCN(CurNode)->getNextLeafInOrder(); | 
|  | while (CurNode && getCN(CurNode)->getNumPieces() == 0); | 
|  |  | 
|  | if (CurNode) | 
|  | CurPiece = &getCN(CurNode)->getPiece(0); | 
|  | else // Hit end(). | 
|  | CurPiece = nullptr; | 
|  | CurChar = 0; | 
|  | } | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | // RopePieceBTree Implementation | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | static RopePieceBTreeNode *getRoot(void *P) { | 
|  | return static_cast<RopePieceBTreeNode*>(P); | 
|  | } | 
|  |  | 
|  | RopePieceBTree::RopePieceBTree() { | 
|  | Root = new RopePieceBTreeLeaf(); | 
|  | } | 
|  |  | 
|  | RopePieceBTree::RopePieceBTree(const RopePieceBTree &RHS) { | 
|  | assert(RHS.empty() && "Can't copy non-empty tree yet"); | 
|  | Root = new RopePieceBTreeLeaf(); | 
|  | } | 
|  |  | 
|  | RopePieceBTree::~RopePieceBTree() { | 
|  | getRoot(Root)->Destroy(); | 
|  | } | 
|  |  | 
|  | unsigned RopePieceBTree::size() const { | 
|  | return getRoot(Root)->size(); | 
|  | } | 
|  |  | 
|  | void RopePieceBTree::clear() { | 
|  | if (auto *Leaf = dyn_cast<RopePieceBTreeLeaf>(getRoot(Root))) | 
|  | Leaf->clear(); | 
|  | else { | 
|  | getRoot(Root)->Destroy(); | 
|  | Root = new RopePieceBTreeLeaf(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RopePieceBTree::insert(unsigned Offset, const RopePiece &R) { | 
|  | // #1. Split at Offset. | 
|  | if (RopePieceBTreeNode *RHS = getRoot(Root)->split(Offset)) | 
|  | Root = new RopePieceBTreeInterior(getRoot(Root), RHS); | 
|  |  | 
|  | // #2. Do the insertion. | 
|  | if (RopePieceBTreeNode *RHS = getRoot(Root)->insert(Offset, R)) | 
|  | Root = new RopePieceBTreeInterior(getRoot(Root), RHS); | 
|  | } | 
|  |  | 
|  | void RopePieceBTree::erase(unsigned Offset, unsigned NumBytes) { | 
|  | // #1. Split at Offset. | 
|  | if (RopePieceBTreeNode *RHS = getRoot(Root)->split(Offset)) | 
|  | Root = new RopePieceBTreeInterior(getRoot(Root), RHS); | 
|  |  | 
|  | // #2. Do the erasing. | 
|  | getRoot(Root)->erase(Offset, NumBytes); | 
|  | } | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | // RewriteRope Implementation | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | /// MakeRopeString - This copies the specified byte range into some instance of | 
|  | /// RopeRefCountString, and return a RopePiece that represents it.  This uses | 
|  | /// the AllocBuffer object to aggregate requests for small strings into one | 
|  | /// allocation instead of doing tons of tiny allocations. | 
|  | RopePiece RewriteRope::MakeRopeString(const char *Start, const char *End) { | 
|  | unsigned Len = End-Start; | 
|  | assert(Len && "Zero length RopePiece is invalid!"); | 
|  |  | 
|  | // If we have space for this string in the current alloc buffer, use it. | 
|  | if (AllocOffs+Len <= AllocChunkSize) { | 
|  | memcpy(AllocBuffer->Data+AllocOffs, Start, Len); | 
|  | AllocOffs += Len; | 
|  | return RopePiece(AllocBuffer, AllocOffs-Len, AllocOffs); | 
|  | } | 
|  |  | 
|  | // If we don't have enough room because this specific allocation is huge, | 
|  | // just allocate a new rope piece for it alone. | 
|  | if (Len > AllocChunkSize) { | 
|  | unsigned Size = End-Start+sizeof(RopeRefCountString)-1; | 
|  | auto *Res = reinterpret_cast<RopeRefCountString *>(new char[Size]); | 
|  | Res->RefCount = 0; | 
|  | memcpy(Res->Data, Start, End-Start); | 
|  | return RopePiece(Res, 0, End-Start); | 
|  | } | 
|  |  | 
|  | // Otherwise, this was a small request but we just don't have space for it | 
|  | // Make a new chunk and share it with later allocations. | 
|  |  | 
|  | unsigned AllocSize = offsetof(RopeRefCountString, Data) + AllocChunkSize; | 
|  | auto *Res = reinterpret_cast<RopeRefCountString *>(new char[AllocSize]); | 
|  | Res->RefCount = 0; | 
|  | memcpy(Res->Data, Start, Len); | 
|  | AllocBuffer = Res; | 
|  | AllocOffs = Len; | 
|  |  | 
|  | return RopePiece(AllocBuffer, 0, Len); | 
|  | } |