| //===- SymbolTable.h --------------------------------------------*- C++ -*-===// |
| // |
| // The LLVM Linker |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLD_ELF_SYMBOL_TABLE_H |
| #define LLD_ELF_SYMBOL_TABLE_H |
| |
| #include "InputFiles.h" |
| #include "LTO.h" |
| #include "lld/Common/Strings.h" |
| #include "llvm/ADT/CachedHashString.h" |
| #include "llvm/ADT/DenseMap.h" |
| |
| namespace lld { |
| namespace elf { |
| class Defined; |
| class SectionBase; |
| |
| // SymbolTable is a bucket of all known symbols, including defined, |
| // undefined, or lazy symbols (the last one is symbols in archive |
| // files whose archive members are not yet loaded). |
| // |
| // We put all symbols of all files to a SymbolTable, and the |
| // SymbolTable selects the "best" symbols if there are name |
| // conflicts. For example, obviously, a defined symbol is better than |
| // an undefined symbol. Or, if there's a conflict between a lazy and a |
| // undefined, it'll read an archive member to read a real definition |
| // to replace the lazy symbol. The logic is implemented in the |
| // add*() functions, which are called by input files as they are parsed. There |
| // is one add* function per symbol type. |
| class SymbolTable { |
| public: |
| template <class ELFT> void addFile(InputFile *File); |
| template <class ELFT> void addCombinedLTOObject(); |
| template <class ELFT> void addSymbolWrap(StringRef Name); |
| void applySymbolWrap(); |
| |
| ArrayRef<Symbol *> getSymbols() const { return SymVector; } |
| |
| Defined *addAbsolute(StringRef Name, |
| uint8_t Visibility = llvm::ELF::STV_HIDDEN, |
| uint8_t Binding = llvm::ELF::STB_GLOBAL); |
| |
| template <class ELFT> Symbol *addUndefined(StringRef Name); |
| template <class ELFT> |
| Symbol *addUndefined(StringRef Name, uint8_t Binding, uint8_t StOther, |
| uint8_t Type, bool CanOmitFromDynSym, InputFile *File); |
| Symbol *addRegular(StringRef Name, uint8_t StOther, uint8_t Type, |
| uint64_t Value, uint64_t Size, uint8_t Binding, |
| SectionBase *Section, InputFile *File); |
| |
| template <class ELFT> |
| void addShared(StringRef Name, SharedFile<ELFT> &F, |
| const typename ELFT::Sym &Sym, uint32_t Alignment, |
| uint32_t VerdefIndex); |
| |
| template <class ELFT> |
| void addLazyArchive(StringRef Name, ArchiveFile &F, |
| const llvm::object::Archive::Symbol S); |
| |
| template <class ELFT> void addLazyObject(StringRef Name, LazyObjFile &Obj); |
| |
| Symbol *addBitcode(StringRef Name, uint8_t Binding, uint8_t StOther, |
| uint8_t Type, bool CanOmitFromDynSym, BitcodeFile &File); |
| |
| Symbol *addCommon(StringRef Name, uint64_t Size, uint32_t Alignment, |
| uint8_t Binding, uint8_t StOther, uint8_t Type, |
| InputFile &File); |
| |
| std::pair<Symbol *, bool> insert(StringRef Name); |
| std::pair<Symbol *, bool> insert(StringRef Name, uint8_t Type, |
| uint8_t Visibility, bool CanOmitFromDynSym, |
| InputFile *File); |
| |
| template <class ELFT> void fetchLazy(Symbol *Sym); |
| |
| void scanVersionScript(); |
| |
| Symbol *find(StringRef Name); |
| |
| void trace(StringRef Name); |
| |
| void handleDynamicList(); |
| |
| private: |
| std::vector<Symbol *> findByVersion(SymbolVersion Ver); |
| std::vector<Symbol *> findAllByVersion(SymbolVersion Ver); |
| |
| llvm::StringMap<std::vector<Symbol *>> &getDemangledSyms(); |
| void handleAnonymousVersion(); |
| void assignExactVersion(SymbolVersion Ver, uint16_t VersionId, |
| StringRef VersionName); |
| void assignWildcardVersion(SymbolVersion Ver, uint16_t VersionId); |
| |
| // The order the global symbols are in is not defined. We can use an arbitrary |
| // order, but it has to be reproducible. That is true even when cross linking. |
| // The default hashing of StringRef produces different results on 32 and 64 |
| // bit systems so we use a map to a vector. That is arbitrary, deterministic |
| // but a bit inefficient. |
| // FIXME: Experiment with passing in a custom hashing or sorting the symbols |
| // once symbol resolution is finished. |
| llvm::DenseMap<llvm::CachedHashStringRef, int> SymMap; |
| std::vector<Symbol *> SymVector; |
| |
| // Comdat groups define "link once" sections. If two comdat groups have the |
| // same name, only one of them is linked, and the other is ignored. This set |
| // is used to uniquify them. |
| llvm::DenseSet<llvm::CachedHashStringRef> ComdatGroups; |
| |
| // Set of .so files to not link the same shared object file more than once. |
| llvm::DenseSet<StringRef> SoNames; |
| |
| // A map from demangled symbol names to their symbol objects. |
| // This mapping is 1:N because two symbols with different versions |
| // can have the same name. We use this map to handle "extern C++ {}" |
| // directive in version scripts. |
| llvm::Optional<llvm::StringMap<std::vector<Symbol *>>> DemangledSyms; |
| |
| struct WrappedSymbol { |
| Symbol *Sym; |
| Symbol *Real; |
| Symbol *Wrap; |
| }; |
| |
| // For -wrap. |
| std::vector<WrappedSymbol> WrappedSymbols; |
| |
| // For LTO. |
| std::unique_ptr<BitcodeCompiler> LTO; |
| }; |
| |
| extern SymbolTable *Symtab; |
| } // namespace elf |
| } // namespace lld |
| |
| #endif |