| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPathProcessor_DEFINED |
| #define GrPathProcessor_DEFINED |
| |
| #include "src/gpu/GrPrimitiveProcessor.h" |
| |
| /* |
| * The path equivalent of the GP. For now this just manages color. In the long term we plan on |
| * extending this class to handle all nvpr uniform / varying / program work. |
| */ |
| class GrPathProcessor : public GrPrimitiveProcessor { |
| public: |
| static GrPathProcessor* Create(const SkPMColor4f& color, |
| const SkMatrix& viewMatrix = SkMatrix::I(), |
| const SkMatrix& localMatrix = SkMatrix::I()) { |
| return new GrPathProcessor(color, viewMatrix, localMatrix); |
| } |
| |
| const char* name() const override { return "PathProcessor"; } |
| |
| const SkPMColor4f& color() const { return fColor; } |
| const SkMatrix& viewMatrix() const { return fViewMatrix; } |
| const SkMatrix& localMatrix() const { return fLocalMatrix; } |
| |
| bool willUseGeoShader() const override { return false; } |
| |
| virtual void getGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const override; |
| |
| virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override; |
| |
| virtual bool isPathRendering() const override { return true; } |
| |
| private: |
| GrPathProcessor(const SkPMColor4f&, const SkMatrix& viewMatrix, const SkMatrix& localMatrix); |
| |
| SkPMColor4f fColor; |
| const SkMatrix fViewMatrix; |
| const SkMatrix fLocalMatrix; |
| |
| typedef GrPrimitiveProcessor INHERITED; |
| }; |
| |
| #endif |