| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrProgramDesc_DEFINED |
| #define GrProgramDesc_DEFINED |
| |
| #include "include/private/GrTypesPriv.h" |
| #include "include/private/SkTArray.h" |
| #include "include/private/SkTo.h" |
| #include "src/core/SkOpts.h" |
| #include "src/gpu/GrColor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| |
| class GrProgramInfo; |
| class GrShaderCaps; |
| |
| /** This class describes a program to generate. It also serves as a program cache key */ |
| class GrProgramDesc { |
| public: |
| // Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc() |
| GrProgramDesc() {} |
| |
| /** |
| * Builds a program descriptor. Before the descriptor can be used, the client must call finalize |
| * on the filled in GrProgramDesc. |
| * |
| * @param desc The built and finalized descriptor |
| * @param renderTarget The target of the draw |
| * @param programInfo Program information need to build the key |
| * @param primitiveType Controls whether the shader will output a point size. |
| * @param gpu Pointer to the GrGpu object the program will be used with. |
| **/ |
| static bool Build(GrProgramDesc*, const GrRenderTarget*, const GrProgramInfo&, |
| GrPrimitiveType, GrGpu*); |
| |
| // This is strictly an OpenGL call since the other backends have additional data in their |
| // keys |
| static bool BuildFromData(GrProgramDesc* desc, const void* keyData, size_t keyLength) { |
| if (!SkTFitsIn<int>(keyLength)) { |
| return false; |
| } |
| desc->fKey.reset(SkToInt(keyLength)); |
| memcpy(desc->fKey.begin(), keyData, keyLength); |
| return true; |
| } |
| |
| // Returns this as a uint32_t array to be used as a key in the program cache. |
| const uint32_t* asKey() const { |
| return reinterpret_cast<const uint32_t*>(fKey.begin()); |
| } |
| |
| // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. |
| uint32_t keyLength() const { |
| SkASSERT(0 == (fKey.count() % 4)); |
| return fKey.count(); |
| } |
| |
| GrProgramDesc& operator= (const GrProgramDesc& other) { |
| uint32_t keyLength = other.keyLength(); |
| fKey.reset(SkToInt(keyLength)); |
| memcpy(fKey.begin(), other.fKey.begin(), keyLength); |
| return *this; |
| } |
| |
| bool operator== (const GrProgramDesc& that) const { |
| if (this->keyLength() != that.keyLength()) { |
| return false; |
| } |
| |
| SkASSERT(SkIsAlign4(this->keyLength())); |
| int l = this->keyLength() >> 2; |
| const uint32_t* aKey = this->asKey(); |
| const uint32_t* bKey = that.asKey(); |
| for (int i = 0; i < l; ++i) { |
| if (aKey[i] != bKey[i]) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool operator!= (const GrProgramDesc& other) const { |
| return !(*this == other); |
| } |
| |
| // TODO: remove this use of the header |
| bool hasPointSize() const { return this->header().fHasPointSize; } |
| |
| protected: |
| struct KeyHeader { |
| // Set to uniquely identify any swizzling of the shader's output color(s). |
| uint16_t fOutputSwizzle; |
| uint8_t fColorFragmentProcessorCnt; // Can be packed into 4 bits if required. |
| uint8_t fCoverageFragmentProcessorCnt; |
| // Set to uniquely identify the rt's origin, or 0 if the shader does not require this info. |
| uint8_t fSurfaceOriginKey : 2; |
| uint8_t fProcessorFeatures : 1; |
| bool fSnapVerticesToPixelCenters : 1; |
| bool fHasPointSize : 1; |
| uint8_t fPad : 3; |
| }; |
| GR_STATIC_ASSERT(sizeof(KeyHeader) == 6); |
| |
| const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } |
| |
| template<typename T, size_t OFFSET> T* atOffset() { |
| return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| } |
| |
| template<typename T, size_t OFFSET> const T* atOffset() const { |
| return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| } |
| |
| // The key, stored in fKey, is composed of two parts: |
| // 1. Header struct defined above. |
| // 2. A Backend specific payload which includes the per-processor keys. |
| enum KeyOffsets { |
| kHeaderOffset = 0, |
| kHeaderSize = SkAlign4(sizeof(KeyHeader)), |
| // Part 4. |
| // This is the offset into the backenend specific part of the key, which includes |
| // per-processor keys. |
| kProcessorKeysOffset = kHeaderOffset + kHeaderSize, |
| }; |
| |
| enum { |
| kMaxPreallocProcessors = 8, |
| kIntsPerProcessor = 4, // This is an overestimate of the average effect key size. |
| kPreAllocSize = kHeaderOffset + kHeaderSize + |
| kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor, |
| }; |
| |
| SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; } |
| const SkSTArray<kPreAllocSize, uint8_t, true>& key() const { return fKey; } |
| |
| private: |
| SkSTArray<kPreAllocSize, uint8_t, true> fKey; |
| }; |
| |
| #endif |