| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /************************************************************************************************** |
| *** This file was autogenerated from GrEllipseEffect.fp; do not modify. |
| **************************************************************************************************/ |
| #include "GrEllipseEffect.h" |
| |
| #include "include/gpu/GrTexture.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/sksl/SkSLCPP.h" |
| #include "src/sksl/SkSLUtil.h" |
| class GrGLSLEllipseEffect : public GrGLSLFragmentProcessor { |
| public: |
| GrGLSLEllipseEffect() {} |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrEllipseEffect& _outer = args.fFp.cast<GrEllipseEffect>(); |
| (void)_outer; |
| auto edgeType = _outer.edgeType; |
| (void)edgeType; |
| auto center = _outer.center; |
| (void)center; |
| auto radii = _outer.radii; |
| (void)radii; |
| prevRadii = float2(-1.0); |
| medPrecision = !sk_Caps.floatIs32Bits; |
| ellipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, |
| "ellipse"); |
| if (medPrecision) { |
| scaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat2_GrSLType, |
| "scale"); |
| } |
| fragBuilder->codeAppendf( |
| "float2 prevCenter;\nfloat2 prevRadii = float2(%f, %f);\nbool medPrecision = " |
| "%s;\nfloat2 d = sk_FragCoord.xy - %s.xy;\n@if (medPrecision) {\n d *= " |
| "%s.y;\n}\nfloat2 Z = d * %s.zw;\nfloat implicit = dot(Z, d) - 1.0;\nfloat " |
| "grad_dot = 4.0 * dot(Z, Z);\n@if (medPrecision) {\n grad_dot = max(grad_dot, " |
| "6.1036000261083245e-05);\n} else {\n grad_dot = max(grad_dot, " |
| "1.1754999560161448e-38);\n}\nfloat approx_dist = implicit * " |
| "inversesqrt(grad_dot);\n@if (medPrecision) {\n approx_dist *= %s.x;\n}\nhalf " |
| "alph", |
| prevRadii.fX, prevRadii.fY, (medPrecision ? "true" : "false"), |
| args.fUniformHandler->getUniformCStr(ellipseVar), |
| scaleVar.isValid() ? args.fUniformHandler->getUniformCStr(scaleVar) : "float2(0)", |
| args.fUniformHandler->getUniformCStr(ellipseVar), |
| scaleVar.isValid() ? args.fUniformHandler->getUniformCStr(scaleVar) : "float2(0)"); |
| fragBuilder->codeAppendf( |
| "a;\n@switch (%d) {\n case 0:\n alpha = approx_dist > 0.0 ? 0.0 : 1.0;\n " |
| " break;\n case 1:\n alpha = clamp(0.5 - half(approx_dist), 0.0, " |
| "1.0);\n break;\n case 2:\n alpha = approx_dist > 0.0 ? 1.0 : " |
| "0.0;\n break;\n case 3:\n alpha = clamp(0.5 + half(approx_dist), " |
| "0.0, 1.0);\n break;\n default:\n discard;\n}\n%s = %s * alpha;\n", |
| (int)_outer.edgeType, args.fOutputColor, args.fInputColor); |
| } |
| |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, |
| const GrFragmentProcessor& _proc) override { |
| const GrEllipseEffect& _outer = _proc.cast<GrEllipseEffect>(); |
| auto edgeType = _outer.edgeType; |
| (void)edgeType; |
| auto center = _outer.center; |
| (void)center; |
| auto radii = _outer.radii; |
| (void)radii; |
| UniformHandle& ellipse = ellipseVar; |
| (void)ellipse; |
| UniformHandle& scale = scaleVar; |
| (void)scale; |
| |
| if (radii != prevRadii || center != prevCenter) { |
| float invRXSqd; |
| float invRYSqd; |
| // If we're using a scale factor to work around precision issues, choose the larger |
| // radius as the scale factor. The inv radii need to be pre-adjusted by the scale |
| // factor. |
| if (scale.isValid()) { |
| if (radii.fX > radii.fY) { |
| invRXSqd = 1.f; |
| invRYSqd = (radii.fX * radii.fX) / (radii.fY * radii.fY); |
| pdman.set2f(scale, radii.fX, 1.f / radii.fX); |
| } else { |
| invRXSqd = (radii.fY * radii.fY) / (radii.fX * radii.fX); |
| invRYSqd = 1.f; |
| pdman.set2f(scale, radii.fY, 1.f / radii.fY); |
| } |
| } else { |
| invRXSqd = 1.f / (radii.fX * radii.fX); |
| invRYSqd = 1.f / (radii.fY * radii.fY); |
| } |
| pdman.set4f(ellipse, center.fX, center.fY, invRXSqd, invRYSqd); |
| prevCenter = center; |
| prevRadii = radii; |
| } |
| } |
| SkPoint prevCenter = float2(0); |
| SkPoint prevRadii = float2(0); |
| bool medPrecision = false; |
| UniformHandle ellipseVar; |
| UniformHandle scaleVar; |
| }; |
| GrGLSLFragmentProcessor* GrEllipseEffect::onCreateGLSLInstance() const { |
| return new GrGLSLEllipseEffect(); |
| } |
| void GrEllipseEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| b->add32((int32_t)edgeType); |
| } |
| bool GrEllipseEffect::onIsEqual(const GrFragmentProcessor& other) const { |
| const GrEllipseEffect& that = other.cast<GrEllipseEffect>(); |
| (void)that; |
| if (edgeType != that.edgeType) return false; |
| if (center != that.center) return false; |
| if (radii != that.radii) return false; |
| return true; |
| } |
| GrEllipseEffect::GrEllipseEffect(const GrEllipseEffect& src) |
| : INHERITED(kGrEllipseEffect_ClassID, src.optimizationFlags()) |
| , edgeType(src.edgeType) |
| , center(src.center) |
| , radii(src.radii) {} |
| std::unique_ptr<GrFragmentProcessor> GrEllipseEffect::clone() const { |
| return std::unique_ptr<GrFragmentProcessor>(new GrEllipseEffect(*this)); |
| } |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrEllipseEffect); |
| #if GR_TEST_UTILS |
| std::unique_ptr<GrFragmentProcessor> GrEllipseEffect::TestCreate(GrProcessorTestData* testData) { |
| SkPoint center; |
| center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f); |
| center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f); |
| SkScalar rx = testData->fRandom->nextRangeF(0.f, 1000.f); |
| SkScalar ry = testData->fRandom->nextRangeF(0.f, 1000.f); |
| GrClipEdgeType et; |
| do { |
| et = (GrClipEdgeType)testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt); |
| } while (GrClipEdgeType::kHairlineAA == et); |
| return GrEllipseEffect::Make(et, center, SkPoint::Make(rx, ry), |
| *testData->caps()->shaderCaps()); |
| } |
| #endif |