| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkTwoPointConicalGradient_DEFINED |
| #define SkTwoPointConicalGradient_DEFINED |
| |
| #include "src/shaders/gradients/SkGradientShaderPriv.h" |
| |
| class SkTwoPointConicalGradient final : public SkGradientShaderBase { |
| public: |
| // See https://skia.org/dev/design/conical for what focal data means and how our shader works. |
| // We make it public so the GPU shader can also use it. |
| struct FocalData { |
| SkScalar fR1; // r1 after mapping focal point to (0, 0) |
| SkScalar fFocalX; // f |
| bool fIsSwapped; // whether we swapped r0, r1 |
| |
| // The input r0, r1 are the radii when we map centers to {(0, 0), (1, 0)}. |
| // We'll post concat matrix with our transformation matrix that maps focal point to (0, 0). |
| // Returns true if the set succeeded |
| bool set(SkScalar r0, SkScalar r1, SkMatrix* matrix); |
| |
| // Whether the focal point (0, 0) is on the end circle with center (1, 0) and radius r1. If |
| // this is true, it's as if an aircraft is flying at Mach 1 and all circles (soundwaves) |
| // will go through the focal point (aircraft). In our previous implementations, this was |
| // known as the edge case where the inside circle touches the outside circle (on the focal |
| // point). If we were to solve for t bruteforcely using a quadratic equation, this case |
| // implies that the quadratic equation degenerates to a linear equation. |
| bool isFocalOnCircle() const { return SkScalarNearlyZero(1 - fR1); } |
| |
| bool isSwapped() const { return fIsSwapped; } |
| bool isWellBehaved() const { return !this->isFocalOnCircle() && fR1 > 1; } |
| bool isNativelyFocal() const { return SkScalarNearlyZero(fFocalX); } |
| }; |
| |
| enum class Type { |
| kRadial, |
| kStrip, |
| kFocal |
| }; |
| |
| static sk_sp<SkShader> Create(const SkPoint& start, SkScalar startRadius, |
| const SkPoint& end, SkScalar endRadius, |
| const Descriptor&); |
| |
| SkShader::GradientType asAGradient(GradientInfo* info) const override; |
| #if SK_SUPPORT_GPU |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; |
| #endif |
| bool isOpaque() const override; |
| |
| SkScalar getCenterX1() const { return SkPoint::Distance(fCenter1, fCenter2); } |
| SkScalar getStartRadius() const { return fRadius1; } |
| SkScalar getDiffRadius() const { return fRadius2 - fRadius1; } |
| const SkPoint& getStartCenter() const { return fCenter1; } |
| const SkPoint& getEndCenter() const { return fCenter2; } |
| SkScalar getEndRadius() const { return fRadius2; } |
| |
| Type getType() const { return fType; } |
| const FocalData& getFocalData() const { return fFocalData; } |
| |
| protected: |
| void flatten(SkWriteBuffer& buffer) const override; |
| |
| void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline, |
| SkRasterPipeline* postPipeline) const override; |
| |
| private: |
| SK_FLATTENABLE_HOOKS(SkTwoPointConicalGradient) |
| |
| SkTwoPointConicalGradient(const SkPoint& c0, SkScalar r0, |
| const SkPoint& c1, SkScalar r1, |
| const Descriptor&, Type, const SkMatrix&, const FocalData&); |
| |
| SkPoint fCenter1; |
| SkPoint fCenter2; |
| SkScalar fRadius1; |
| SkScalar fRadius2; |
| Type fType; |
| |
| FocalData fFocalData; |
| |
| friend class SkGradientShader; |
| typedef SkGradientShaderBase INHERITED; |
| }; |
| |
| #endif |