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/*
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_LAYOUT_RENDER_TREE_ANIMATIONS_H_
#define COBALT_LAYOUT_RENDER_TREE_ANIMATIONS_H_
#include "base/callback.h"
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "base/time.h"
#include "cobalt/cssom/css_computed_style_data.h"
#include "cobalt/cssom/css_computed_style_declaration.h"
#include "cobalt/web_animations/animation_set.h"
#include "cobalt/web_animations/baked_animation_set.h"
namespace cobalt {
namespace layout {
// This file declares the function AddAnimations(), which is
// a convenience function that can be used by code that creates render tree
// nodes (e.g. layout box tree processing).
// This callback function defines a function that is expected to populate a
// given CSS style object for a render tree node type.
class PopulateBaseStyleForRenderTreeNode {
public:
typedef base::Callback<void(
const scoped_refptr<const cssom::CSSComputedStyleData>&,
const scoped_refptr<cssom::CSSComputedStyleData>&)> Function;
};
// This callback function defines a function that is expected to apply a given
// CSS style to a render tree node builder object. A function meeting this
// specification can be passed into AddAnimations() in order to
// transfer animated CSS values into a render tree Node. A function that
// satisfies this declaration may also be used to setup a render tree node
// that is not animated.
template <typename T>
class ApplyStyleToRenderTreeNode {
public:
typedef base::Callback<void(
const scoped_refptr<const cssom::CSSComputedStyleData>&,
typename T::Builder*)> Function;
};
// Helper function that applies an animation set to a base style to produce
// an animated style that is then passed into the provided
// ApplyStyleToRenderTreeNode<T>::Function callback function.
template <typename T>
void ApplyAnimation(
const typename ApplyStyleToRenderTreeNode<T>::Function&
apply_style_function,
const web_animations::BakedAnimationSet& animations,
const scoped_refptr<cssom::CSSComputedStyleData>& base_style,
typename T::Builder* node_builder, base::TimeDelta time_elapsed) {
scoped_refptr<cssom::CSSComputedStyleData> animated_style =
new cssom::CSSComputedStyleData();
animated_style->AssignFrom(*base_style);
animations.Apply(time_elapsed, animated_style);
apply_style_function.Run(animated_style, node_builder);
}
// If animations exist, this function will add an animation which represents
// the animations to the passed in ApplyAnimation. The animation will
// target the passed in render tree node.
template <typename T>
void AddAnimations(
const typename PopulateBaseStyleForRenderTreeNode::Function&
populate_base_style_function,
const typename ApplyStyleToRenderTreeNode<T>::Function&
apply_style_function,
const cssom::CSSComputedStyleDeclaration& css_computed_style_declaration,
const scoped_refptr<T>& target_node,
render_tree::animations::AnimateNode::Builder* node_animation_map_builder) {
DCHECK(!css_computed_style_declaration.animations()->IsEmpty());
// Populate the base style.
scoped_refptr<cssom::CSSComputedStyleData> base_style =
new cssom::CSSComputedStyleData();
populate_base_style_function.Run(css_computed_style_declaration.data(),
base_style);
web_animations::BakedAnimationSet baked_animation_set(
*css_computed_style_declaration.animations());
node_animation_map_builder->Add(
target_node, base::Bind(&ApplyAnimation<T>, apply_style_function,
baked_animation_set, base_style),
baked_animation_set.end_time());
}
} // namespace layout
} // namespace cobalt
#endif // COBALT_LAYOUT_RENDER_TREE_ANIMATIONS_H_