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/*
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_RENDERER_BACKEND_EGL_UTILS_H_
#define COBALT_RENDERER_BACKEND_EGL_UTILS_H_
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include "base/logging.h"
// Provide an easy method of calling EGL and GL function and verifying that they
// did not generate any errors. CHECKs is used for EGL calls for release-build
// error checking. DCHECKs are used for GL calls instead of CHECKs because
// GL calls are expected to occur much more frequently.
#define GL_CALL(x) \
do {\
x;\
DCHECK_EQ(GL_NO_ERROR, glGetError());\
} while (false)
#define EGL_CALL(x) \
do {\
x;\
CHECK_EQ(EGL_SUCCESS, eglGetError());\
} while (false)
namespace cobalt {
namespace renderer {
namespace backend {
// Uses EGL to create a GL ES 3 context. While EGL specifies a standard way
// to do this, some platforms have finicky implementations and this function
// smooths that over.
EGLContext CreateGLES3Context(EGLDisplay display, EGLConfig config,
EGLContext share_context);
int BytesPerPixelForGLFormat(GLenum format);
} // namespace backend
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_BACKEND_EGL_UTILS_H_