| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_ |
| #define MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_ |
| |
| #include "base/message_loop.h" |
| #include "base/sync_socket.h" |
| #include "base/threading/non_thread_safe.h" |
| #include "media/base/media_export.h" |
| |
| namespace media { |
| |
| // The message loop callback interface is different based on platforms. |
| #if defined(OS_WIN) |
| typedef MessageLoopForIO::IOHandler MessageLoopIOHandler; |
| #elif defined(OS_POSIX) |
| typedef MessageLoopForIO::Watcher MessageLoopIOHandler; |
| #endif |
| |
| // Extends the CancelableSyncSocket class to allow reading from a socket |
| // asynchronously on a TYPE_IO message loop thread. This makes it easy to share |
| // a thread that uses a message loop (e.g. for IPC and other things) and not |
| // require a separate thread to read from the socket. |
| // |
| // Example usage (also see the unit tests): |
| // |
| // class SocketReader { |
| // public: |
| // SocketReader(base::CancelableSyncSocket* socket) |
| // : socket_(socket), buffer_() { |
| // io_handler.Initialize(socket_->handle(), |
| // base::Bind(&SocketReader::OnDataAvailable, |
| // base::Unretained(this)); |
| // } |
| // |
| // void AsyncRead() { |
| // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_))); |
| // } |
| // |
| // private: |
| // void OnDataAvailable(int bytes_read) { |
| // if (ProcessData(&buffer_[0], bytes_read)) { |
| // // Issue another read. |
| // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_))); |
| // } |
| // } |
| // |
| // media::AsyncSocketIoHandler io_handler; |
| // base::CancelableSyncSocket* socket_; |
| // char buffer_[kBufferSize]; |
| // }; |
| // |
| class MEDIA_EXPORT AsyncSocketIoHandler |
| : public NON_EXPORTED_BASE(base::NonThreadSafe), |
| public NON_EXPORTED_BASE(MessageLoopIOHandler) { |
| public: |
| AsyncSocketIoHandler(); |
| virtual ~AsyncSocketIoHandler(); |
| |
| // Type definition for the callback. The parameter tells how many |
| // bytes were read and is 0 if an error occurred. |
| typedef base::Callback<void(int)> ReadCompleteCallback; |
| |
| // Initializes the AsyncSocketIoHandler by hooking it up to the current |
| // thread's message loop (must be TYPE_IO), to do async reads from the socket |
| // on the current thread. The |callback| will be invoked whenever a Read() |
| // has completed. |
| bool Initialize(base::SyncSocket::Handle socket, |
| const ReadCompleteCallback& callback); |
| |
| // Attempts to read from the socket. The return value will be |false| |
| // if an error occurred and |true| if data was read or a pending read |
| // was issued. Regardless of async or sync operation, the |
| // ReadCompleteCallback (see above) will be called when data is available. |
| bool Read(char* buffer, int buffer_len); |
| |
| private: |
| #if defined(OS_WIN) |
| // Implementation of IOHandler on Windows. |
| virtual void OnIOCompleted(MessageLoopForIO::IOContext* context, |
| DWORD bytes_transfered, |
| DWORD error) OVERRIDE; |
| #elif defined(OS_POSIX) |
| // Implementation of MessageLoopForIO::Watcher. |
| virtual void OnFileCanWriteWithoutBlocking(int socket) OVERRIDE {} |
| virtual void OnFileCanReadWithoutBlocking(int socket) OVERRIDE; |
| |
| void EnsureWatchingSocket(); |
| #endif |
| |
| base::SyncSocket::Handle socket_; |
| #if defined(OS_WIN) |
| MessageLoopForIO::IOContext* context_; |
| bool is_pending_; |
| #elif defined(OS_POSIX) |
| MessageLoopForIO::FileDescriptorWatcher socket_watcher_; |
| // |pending_buffer_| and |pending_buffer_len_| are valid only between |
| // Read() and OnFileCanReadWithoutBlocking(). |
| char* pending_buffer_; |
| int pending_buffer_len_; |
| // |true| iff the message loop is watching the socket for IO events. |
| bool is_watching_; |
| #endif |
| ReadCompleteCallback read_complete_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler); |
| }; |
| |
| } // namespace media. |
| |
| #endif // MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_ |