| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_AUDIO_INPUT_IPC_H_ |
| #define MEDIA_AUDIO_AUDIO_INPUT_IPC_H_ |
| |
| #include "base/shared_memory.h" |
| #include "base/sync_socket.h" |
| #include "media/audio/audio_parameters.h" |
| #include "media/base/media_export.h" |
| |
| namespace media { |
| |
| // Contains IPC notifications for the state of the server side |
| // (AudioInputController) audio state changes and when an AudioInputController |
| // has been created. Implemented by AudioInputDevice. |
| class MEDIA_EXPORT AudioInputIPCDelegate { |
| public: |
| // Valid states for the input stream. |
| enum State { |
| kRecording, |
| kStopped, |
| kError |
| }; |
| |
| // Called when an AudioInputController has been created. |
| // The shared memory |handle| points to a memory section that's used to |
| // transfer data between the AudioInputDevice and AudioInputController |
| // objects. The implementation of OnStreamCreated takes ownership. |
| // The |socket_handle| is used by the AudioInputController to signal |
| // notifications that more data is available and can optionally provide |
| // parameter changes back. The AudioInputDevice must read from this socket |
| // and process the shared memory whenever data is read from the socket. |
| virtual void OnStreamCreated(base::SharedMemoryHandle handle, |
| base::SyncSocket::Handle socket_handle, |
| int length) = 0; |
| |
| // Called when state of an audio stream has changed. |
| virtual void OnStateChanged(State state) = 0; |
| |
| // Called when the input stream volume has changed. |
| virtual void OnVolume(double volume) = 0; |
| |
| // Called when a device has been started on the server side. |
| // If the device could not be started, |device_id| will be empty. |
| virtual void OnDeviceReady(const std::string& device_id) = 0; |
| |
| // Called when the AudioInputIPC object is going away and/or when the |
| // IPC channel has been closed and no more IPC requests can be made. |
| // Implementations must clear any references to the AudioInputIPC object |
| // at this point. |
| virtual void OnIPCClosed() = 0; |
| |
| protected: |
| virtual ~AudioInputIPCDelegate(); |
| }; |
| |
| // Provides IPC functionality for an AudioInputDevice. The implementation |
| // should asynchronously deliver the messages to an AudioInputController object |
| // (or create one in the case of CreateStream()), that may live in a separate |
| // process. |
| class MEDIA_EXPORT AudioInputIPC { |
| public: |
| // Registers an AudioInputIPCDelegate and returns a |stream_id| that |
| // must be used with all other IPC functions in this interface. |
| virtual int AddDelegate(AudioInputIPCDelegate* delegate) = 0; |
| |
| // Unregisters a delegate that was previously registered via a call to |
| // AddDelegate(). The audio stream should be in a closed state prior to |
| // calling this function. |
| virtual void RemoveDelegate(int stream_id) = 0; |
| |
| // Sends a request to create an AudioInputController object in the peer |
| // process, identify it by |stream_id| and configure it to use the specified |
| // audio |params|. Once the stream has been created, the implementation must |
| // generate a notification to the AudioInputIPCDelegate and call |
| // OnStreamCreated(). |
| virtual void CreateStream(int stream_id, const AudioParameters& params, |
| const std::string& device_id, bool automatic_gain_control) = 0; |
| |
| // Starts the device on the server side. Once the device has started, |
| // or failed to start, a callback to |
| // AudioInputIPCDelegate::OnDeviceReady() must be made. |
| virtual void StartDevice(int stream_id, int session_id) = 0; |
| |
| // Corresponds to a call to AudioInputController::Record() on the server side. |
| virtual void RecordStream(int stream_id) = 0; |
| |
| // Sets the volume of the audio stream. |
| virtual void SetVolume(int stream_id, double volume) = 0; |
| |
| // Closes the audio stream and deletes the matching AudioInputController |
| // instance. Prior to deleting the AudioInputController object, a call to |
| // AudioInputController::Close must be made. |
| virtual void CloseStream(int stream_id) = 0; |
| |
| protected: |
| virtual ~AudioInputIPC(); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_AUDIO_AUDIO_INPUT_IPC_H_ |