| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_CROSS_PROCESS_NOTIFICATION_H_ |
| #define MEDIA_AUDIO_CROSS_PROCESS_NOTIFICATION_H_ |
| |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/process.h" |
| #include "base/threading/non_thread_safe.h" |
| #include "media/base/media_export.h" |
| |
| #if defined(OS_WIN) |
| #include "base/win/scoped_handle.h" |
| #else |
| #include "base/file_descriptor_posix.h" |
| #include "base/sync_socket.h" |
| #endif |
| |
| // A mechanism to synchronize access to a shared resource between two parties |
| // when the usage pattern resembles that of two players playing a game of chess. |
| // Each end has an instance of CrossProcessNotification and calls Signal() when |
| // it has finished using the shared resource. |
| // Before accessing the resource, it must call Wait() in order to know when the |
| // other end has called Signal(). |
| // |
| // Here's some pseudo code for how this class can be used: |
| // |
| // This method is used by both processes as it's a general way to use the |
| // shared resource and then grant the privilege to the other process: |
| // |
| // void WriteToSharedMemory(CrossProcessNotification* notification, |
| // SharedMemory* mem, |
| // const char my_char) { |
| // notification->Wait(); // Wait for the other process to yield access. |
| // reinterpret_cast<char*>(mem->memory())[0] = my_char; |
| // notification->Signal(); // Grant the other process access. |
| // } |
| // |
| // Process A: |
| // |
| // class A { |
| // public: |
| // void Initialize(base::ProcessHandle process_b) { |
| // mem_.CreateNamed("foo", false, 1024); |
| // |
| // CrossProcessNotification other; |
| // CHECK(CrossProcessNotification::InitializePair(¬ification_, &other)); |
| // CrossProcessNotification::IPCHandle handle_1, handle_2; |
| // CHECK(other.ShareToProcess(process_b, &handle_1, &handle_2)); |
| // // This could be implemented by using some IPC mechanism |
| // // such as MessageLoop. |
| // SendToProcessB(mem_, handle_1, handle_2); |
| // // Allow process B the first chance to write to the memory: |
| // notification_.Signal(); |
| // // Once B is done, we'll write 'A' to the shared memory. |
| // WriteToSharedMemory(¬ification_, &mem_, 'A'); |
| // } |
| // |
| // CrossProcessNotification notification_; |
| // SharedMemory mem_; |
| // }; |
| // |
| // Process B: |
| // |
| // class B { |
| // public: |
| // // Called when we receive the IPC message from A. |
| // void Initialize(SharedMemoryHandle mem, |
| // CrossProcessNotification::IPCHandle handle_1, |
| // CrossProcessNotification::IPCHandle handle_2) { |
| // mem_.reset(new SharedMemory(mem, false)); |
| // notification_.reset(new CrossProcessNotification(handle_1, handle_2)); |
| // WriteToSharedMemory(¬ification_, &mem_, 'B'); |
| // } |
| // |
| // CrossProcessNotification notification_; |
| // scoped_ptr<SharedMemory> mem_; |
| // }; |
| // |
| class MEDIA_EXPORT CrossProcessNotification { |
| public: |
| #if defined(OS_WIN) |
| typedef HANDLE IPCHandle; |
| #else |
| typedef base::FileDescriptor IPCHandle; |
| #endif |
| |
| typedef std::vector<CrossProcessNotification*> Notifications; |
| |
| // Default ctor. Initializes a NULL notification. User must call |
| // InitializePair() to initialize the instance along with a connected one. |
| CrossProcessNotification(); |
| |
| // Ctor for the user that does not call InitializePair but instead receives |
| // handles from the one that did. These handles come from a call to |
| // ShareToProcess. |
| CrossProcessNotification(IPCHandle handle_1, IPCHandle handle_2); |
| ~CrossProcessNotification(); |
| |
| // Raises a signal that the shared resource now can be accessed by the other |
| // party. |
| // NOTE: Calling Signal() more than once without calling Wait() in between |
| // is not a supported scenario and will result in undefined behavior (and |
| // different depending on platform). |
| void Signal(); |
| |
| // Waits for the other party to finish using the shared resource. |
| // NOTE: As with Signal(), you must not call Wait() more than once without |
| // calling Signal() in between. |
| void Wait(); |
| |
| bool IsValid() const; |
| |
| // Copies the internal handles to the output parameters, |handle_1| and |
| // |handle_2|. The operation can fail, so the caller must be prepared to |
| // handle that case. |
| bool ShareToProcess(base::ProcessHandle process, IPCHandle* handle_1, |
| IPCHandle* handle_2); |
| |
| // Initializes a pair of CrossProcessNotification instances. Note that this |
| // can fail (e.g. due to EMFILE on Linux). |
| static bool InitializePair(CrossProcessNotification* a, |
| CrossProcessNotification* b); |
| |
| // Use an instance of this class when you have to repeatedly wait for multiple |
| // notifications on the same thread. The class will store information about |
| // which notification was last signaled and try to distribute the signals so |
| // that all notifications get a chance to be processed in times of high load |
| // and a busy one won't starve the others. |
| // TODO(tommi): Support a way to abort the wait. |
| class MEDIA_EXPORT WaitForMultiple : |
| public NON_EXPORTED_BASE(base::NonThreadSafe) { |
| public: |
| // Caller must make sure that the lifetime of the array is greater than |
| // that of the WaitForMultiple instance. |
| explicit WaitForMultiple(const Notifications* notifications); |
| |
| // Waits for any of the notifications to be signaled. Returns the 0 based |
| // index of a signaled notification. |
| int Wait(); |
| |
| // Call when the array changes. This should be called on the same thread |
| // as Wait() is called on and the array must never change while a Wait() |
| // is in progress. |
| void Reset(const Notifications* notifications); |
| |
| private: |
| const Notifications* notifications_; |
| size_t wait_offset_; |
| }; |
| |
| private: |
| // Only called by the WaitForMultiple class. See documentation |
| // for WaitForMultiple and comments inside WaitMultiple for details. |
| static int WaitMultiple(const Notifications& notifications, |
| size_t wait_offset); |
| |
| #if defined(OS_WIN) |
| base::win::ScopedHandle mine_; |
| base::win::ScopedHandle other_; |
| #else |
| typedef base::CancelableSyncSocket SocketClass; |
| SocketClass socket_; |
| #endif |
| |
| DISALLOW_COPY_AND_ASSIGN(CrossProcessNotification); |
| }; |
| |
| #endif // MEDIA_AUDIO_CROSS_PROCESS_NOTIFICATION_H_ |